Pre-screened and vetted.
Senior Designer specializing in digital, print, and campaign creative for gaming and brands
“Marketing designer on Blizzard's World of Warcraft team creating high-polish social media launch/beta/early-access banners and other digital assets at scale. Experienced building template frameworks to support ~60+ resizes per design and maintain brand/style-guide consistency across expansions; also has some basic UI work from Halo Infinite promo microsite mobile screens. Limited Figma and no video editing experience, but explicitly interested in learning Figma.”
Mid-Level Full-Stack Software Developer specializing in React/Angular and Node.js
“Frontend lead who owned architecture and quality for TELUS’s Next Generation Sales Platform, building a modular React+TypeScript experience that scaled across wireline/wireless products and channels. Experienced in hardening UIs against unreliable backend integrations (API abstraction, retries/fallbacks, caching, logging) and delivering real-time dashboards via WebSockets, with strong CI/CD testing and blue-green release practices for high-stakes launches like Black Friday.”
Senior Video Editor specializing in social-first, branded, and documentary storytelling
“Longform YouTube editor currently serving as Food52’s sole editor for YouTube episodes, with prior experience at Maul Media, PES Group/Skypunch Creative, Tubi, and Food52. Has led consistency and quality across series by managing and giving notes to an overseas postproduction agency, and brings a retention-driven approach (cold opens, pacing, music, b-roll, and motion/typography) through final color, mix, and QA.”
Senior Video Producer/Editor specializing in digital content, post-production, and illustration
“Post supervisor and editor with 10 years of solo editing experience and 5+ years deep in Adobe Premiere, plus After Effects for light character animation, motion graphics, and title work. Created event-based video introductions for large crowds (e.g., Shoptalk) by integrating Premiere and After Effects, and has worked on widely reached content at Hyve. Known for a structured, client-collaborative multi-pass workflow and for mentoring editors using shared standards and color/FX libraries.”
Intern Mechanical/Human Factors Engineer specializing in human-centered product design
“Product/UX designer with academic HCI experience (CMU HCII) and Tufts coursework who has built research-driven products ranging from a fiber-focused community wellness app to a VR emotion-inducing gamified experience. Also completed a product design internship at a stealth consumer robotics startup in the beauty industry, conducting in-salon field research and prototyping human touchpoints, and has led a website team bridging UX and engineering with hands-on coding knowledge.”
Mid-level QA Tester specializing in video game testing and bug management
“Game designer with shipped experience on MLB The Show 20 (Road to the Show mode) and Call of Duty: Modern Warfare II (2019) campaign NVG feature, with a focus on progression tuning and realism/authenticity constraints. Currently building an Unreal Engine 5 game using Blueprints for level/VFX/interactions and C++ for scripting, iterating on exploration features like entering buildings.”
Intern UX/UI Designer specializing in product design and data-driven UX research
“Design engineer blending UX/product design with hands-on technical implementation and analytics. Built a full-stack restaurant web app (Node.js/MongoDB) and improved conversion via instrumentation (sensors/heatmaps) and UX changes; also designed a smart-meter anomaly triage dashboard using Python + Power BI to make complex data usable for non-analysts. Led trust-focused conversational UI direction for an AZ water chatbot based on deep user interviews.”
Senior Game Economy Designer specializing in live-ops economies and monetization systems
“Game economy designer with experience on live F2P mobile titles including Jurassic World: The Game and Ubisoft’s NFL Primetime Fantasy. Built and tuned virtual currency/market systems end-to-end, using Excel simulations and analytics dashboards to forecast progression, prevent inflation, and iteratively improve engagement, retention, and player satisfaction in live ops contexts. Based in Montreal (East Coast) and seeking ~80k CAD; not able to relocate to the Pacific.”
Senior Game Designer specializing in live-service systems and multiplayer
“Game designer from Turn 10 Studios who owned major Forza Motorsport multiplayer features end-to-end, including a refreshed competitive multiplayer mode built for live service (skill/safety ratings, rotating events, telemetry-driven tuning) and the post-launch return of Public Meetups shipped for the 20th Anniversary update under proprietary-engine/UI constraints. Also builds UE5 Blueprint prototypes (third-person action-adventure) with animation blueprints and data-table-driven randomized loot systems.”
Junior Bilingual Case Planner specializing in family services and community-based prevention
“Master’s-trained music technologist and audio editor who works across Ableton, Pro Tools, Audition, and Premiere to deliver music edits and polished mixes for video. Has hands-on experience producing a music video with custom pacing/SFX integration and producing a history-focused podcast for 4A Alliance, including heavy dialogue cleanup and cutting multi-hour interviews down to YouTube-friendly runtimes.”
Director-level VFX & Technical Animation Leader specializing in 3D animation and post-production
“Senior editor/motion graphics artist with 20+ years across commercials, social, TV/news, and longform YouTube—combining an old-school film editing sensibility with modern trend-aware pacing. Uses the full Adobe Creative Suite (plus DaVinci Resolve as primary NLE) and delivers end-to-end post including motion graphics, 3D/compositing, audio, and color. Has supervised and mentored a team at Disney Animation and has worked on videos for Corridor Crew.”
Senior Digital Designer specializing in game UI, animation, and performance marketing creatives
“Marketing designer for a game creating weekly promotional wall posts, static ads, and lightweight videos. Uses After Effects templates and CapCut for fast turnaround, iterating from art director briefs and competitor research to produce variations of top-performing ad concepts.”
Senior Graphic & Web Designer specializing in UX/UI and brand-led digital experiences
Executive Communications & PR Leader specializing in experiential, entertainment, and brand visibility
Senior QA Analyst specializing in game development and live service quality
Senior Video Editor & Motion Graphics Artist specializing in corporate, medical, and educational content
Senior Video Producer/Director specializing in commercial, social, and event storytelling
Director-level Video Content Manager specializing in end-to-end production and post
Senior Finishing Editor specializing in broadcast, streaming, and branded post-production
Senior Motion Designer and Video Editor specializing in brand storytelling and social video
Senior Graphic Designer specializing in retail signage, branding, and multimedia production
Senior Motion Designer and Game Artist specializing in 2D animation and Unity pipelines