Pre-screened and vetted.
Principal Unity Developer specializing in real-time 3D, AR/VR, and multiplayer systems
Staff UX/Product Designer specializing in enterprise cloud and AI-driven experiences
Senior Creative Design & Innovation Leader specializing in brand strategy and human-centered design
“Creative director/designer spanning high-polish marketing brand work and enterprise innovation: built a full podcast brand ecosystem and a cinematic historical visualization using Google Veo 3. Also led an AR/VR-assisted remote troubleshooting initiative at TriMas (HoloLens-style workflows), delivering a 40% MTTR reduction and cutting expert travel by 50%+ while standardizing reusable interaction components for global teams.”
Mid-level Unity/XR Developer specializing in AR/VR training and WebAR experiences
“Unity/OpenXR VR developer who largely solo-built a Cabin Crew Member VR training simulator at Nediar, including custom two-hand interactions and complex UI on grabbable/moving objects. Demonstrates strong Quest performance optimization (Quest 1-focused culling/LOD/texture scaling) and clear knowledge of Meta Quest release requirements (AAB/ARM64, VRC/content compliance, alpha/beta channels and continuous deployment).”
Senior Multimedia Producer specializing in marketing, promotions, and training content
“Experienced editor/motion graphics professional with deep Adobe Premiere Pro and After Effects expertise spanning broadcast TV spots, music videos, social/web content, and feature-length films. Notably worked on the YouTube channel Black20—nominated for Best Web Series and awarded G4TV's "Kings of DotComedy"—with videos reaching millions of viewers.”
Senior Brand Designer specializing in multi-channel campaigns and visual identity systems
“Marketing creative/designer who helped lead the PopSockets brand refresh and owned the digital campaign rollout by translating new brand guidelines into scalable templates and a campaign guideline book. Built a collaborative Figma template system (design libraries + stakeholder feedback boards) to support high-volume output without quality drift, and uses Claude for structured ideation on partnership campaigns like Electric Picks x PopSockets.”
Director-level Brand & Motion Designer specializing in SaaS, healthcare, and AI video
“Marketing motion/video creative with end-to-end ownership (storyboards, design, motion, edit) and a strong performance mindset (first-frame hooks, pacing, above-benchmark watch time). Built a scalable, compliance-safe Figma design system for a Merck vaccine website with locked components and medical/legal sign-offs, and produces high-volume multi-format social video via modular CapCut/After Effects templates in a fully remote, async workflow.”
Senior Marketing Manager specializing in digital marketing, PPC/SEO, and multi-channel campaigns
“Brand and growth marketer with experience refining Unibail-Rodamco-Westfield’s brand across 62+ mall locations, using family-focused event programming to increase attendance and tracking results via ticket sales and website sign-ins. Brings 15 years in the entertainment/music/creator ecosystem, including artist representation and label deal experience, and applies that partnership mindset to multi-channel campaigns (owned web + third-party sites) and SEO-driven acquisition.”
“Solo developer who shipped an Android game (Master Caster) built around touch gesture recognition (P$ algorithm) and data-driven potion/ingredient systems using JSON/dictionaries. Has hands-on experience optimizing Unity projects for mobile constraints (framerate, heat/battery) using techniques directly applicable to VR, and is actively porting the game to VR in Unreal with a focus on accessibility and room/standing/seated play modes.”
Senior Paid Ads Specialist specializing in multi-platform performance marketing
“Performance marketer focused on e-commerce growth, managing $120K/month in spend across Google and Meta with reported 5x+ ROAS. Emphasizes full-funnel structure and creative iteration (copy, hooks, UGC) in collaboration with in-house creative teams, and prioritizes client reporting around sales/profit outcomes.”
Mid-level Machine Learning Engineer specializing in computer vision and generative AI
“Built and deployed an LLM/RAG system that uses differential privacy and distributional similarity checks to transform private data into a non-sensitive knowledge base while preserving utility. Also has experience demonstrating adversarial ML concepts (FGSM) to non-technical audiences by focusing on observable model behavior rather than implementation details.”
Senior Video Editor specializing in social-first, branded, and documentary storytelling
“Longform YouTube editor currently serving as Food52’s sole editor for YouTube episodes, with prior experience at Maul Media, PES Group/Skypunch Creative, Tubi, and Food52. Has led consistency and quality across series by managing and giving notes to an overseas postproduction agency, and brings a retention-driven approach (cold opens, pacing, music, b-roll, and motion/typography) through final color, mix, and QA.”
Senior Designer specializing in digital, print, and campaign creative for gaming and brands
“Marketing designer on Blizzard's World of Warcraft team creating high-polish social media launch/beta/early-access banners and other digital assets at scale. Experienced building template frameworks to support ~60+ resizes per design and maintain brand/style-guide consistency across expansions; also has some basic UI work from Halo Infinite promo microsite mobile screens. Limited Figma and no video editing experience, but explicitly interested in learning Figma.”
Mid-Level Full-Stack Software Developer specializing in React/Angular and Node.js
“Frontend lead who owned architecture and quality for TELUS’s Next Generation Sales Platform, building a modular React+TypeScript experience that scaled across wireline/wireless products and channels. Experienced in hardening UIs against unreliable backend integrations (API abstraction, retries/fallbacks, caching, logging) and delivering real-time dashboards via WebSockets, with strong CI/CD testing and blue-green release practices for high-stakes launches like Black Friday.”
Senior Video Producer/Editor specializing in digital content, post-production, and illustration
“Post supervisor and editor with 10 years of solo editing experience and 5+ years deep in Adobe Premiere, plus After Effects for light character animation, motion graphics, and title work. Created event-based video introductions for large crowds (e.g., Shoptalk) by integrating Premiere and After Effects, and has worked on widely reached content at Hyve. Known for a structured, client-collaborative multi-pass workflow and for mentoring editors using shared standards and color/FX libraries.”
Intern-level software and AI analyst specializing in full-stack development and predictive modeling
“Analytics-focused candidate with hands-on experience across SQL data preparation, Python modeling, chatbot evaluation, and engagement metric design. They’ve worked on projects ranging from real estate deal analysis using 17,500+ Zillow listings to unemployment modeling, YETI chatbot performance analysis, and a generative-AI museum exhibit focused on participation and retention.”
Mid-level UX Engineer specializing in B2B SaaS, FinTech, and healthcare products
“Product/UX designer with hands-on front-end implementation experience who has worked across both consumer and enterprise contexts, including a veterinary hospital funnel redesign and an AML fraud detection system. Stands out for tying UX decisions to measurable business outcomes, including a 17% reduction in dropoff after redesigning package selection and validating changes through usability testing.”
Intern Mechanical/Human Factors Engineer specializing in human-centered product design
“Product/UX designer with academic HCI experience (CMU HCII) and Tufts coursework who has built research-driven products ranging from a fiber-focused community wellness app to a VR emotion-inducing gamified experience. Also completed a product design internship at a stealth consumer robotics startup in the beauty industry, conducting in-salon field research and prototyping human touchpoints, and has led a website team bridging UX and engineering with hands-on coding knowledge.”
Intern UX/UI Designer specializing in product design and data-driven UX research
“Design engineer blending UX/product design with hands-on technical implementation and analytics. Built a full-stack restaurant web app (Node.js/MongoDB) and improved conversion via instrumentation (sensors/heatmaps) and UX changes; also designed a smart-meter anomaly triage dashboard using Python + Power BI to make complex data usable for non-analysts. Led trust-focused conversational UI direction for an AZ water chatbot based on deep user interviews.”
Senior Game Designer specializing in live-service systems and multiplayer
“Game designer from Turn 10 Studios who owned major Forza Motorsport multiplayer features end-to-end, including a refreshed competitive multiplayer mode built for live service (skill/safety ratings, rotating events, telemetry-driven tuning) and the post-launch return of Public Meetups shipped for the 20th Anniversary update under proprietary-engine/UI constraints. Also builds UE5 Blueprint prototypes (third-person action-adventure) with animation blueprints and data-table-driven randomized loot systems.”
Mid-level QA Tester specializing in video game testing and bug management
“Game designer with shipped experience on MLB The Show 20 (Road to the Show mode) and Call of Duty: Modern Warfare II (2019) campaign NVG feature, with a focus on progression tuning and realism/authenticity constraints. Currently building an Unreal Engine 5 game using Blueprints for level/VFX/interactions and C++ for scripting, iterating on exploration features like entering buildings.”
Senior Game Economy Designer specializing in live-ops economies and monetization systems
“Game economy designer with experience on live F2P mobile titles including Jurassic World: The Game and Ubisoft’s NFL Primetime Fantasy. Built and tuned virtual currency/market systems end-to-end, using Excel simulations and analytics dashboards to forecast progression, prevent inflation, and iteratively improve engagement, retention, and player satisfaction in live ops contexts. Based in Montreal (East Coast) and seeking ~80k CAD; not able to relocate to the Pacific.”
Junior Bilingual Case Planner specializing in family services and community-based prevention
“Master’s-trained music technologist and audio editor who works across Ableton, Pro Tools, Audition, and Premiere to deliver music edits and polished mixes for video. Has hands-on experience producing a music video with custom pacing/SFX integration and producing a history-focused podcast for 4A Alliance, including heavy dialogue cleanup and cutting multi-hour interviews down to YouTube-friendly runtimes.”
Senior Digital Designer specializing in game UI, animation, and performance marketing creatives
“Marketing designer for a game creating weekly promotional wall posts, static ads, and lightweight videos. Uses After Effects templates and CapCut for fast turnaround, iterating from art director briefs and competitor research to produce variations of top-performing ad concepts.”