Pre-screened and vetted.
Mid-level game development and 3D content professional with cross-industry customer service experience
“Unity/C# gameplay programmer focused on solo-built prototypes, including a P2P multiplayer card game framework, evolving creature systems, and cross-platform mobile/web experiments. They show strong self-directed learning in Unity Netcode, lobby integration, custom input/UI systems, and early exploration of AI/LLM use cases for game content and creature behavior.”
Junior Mobile App Developer specializing in cross-platform sports fan engagement
“Front-end engineer with hands-on experience building analytics-heavy React dashboards and performance-sensitive browser UIs across marketing and live-broadcast products. Stands out for combining deep browser fundamentals, analytics-driven UX improvements, and strong TypeScript discipline to ship interfaces that are both measurable and reliable.”
Senior Video Editor & Producer specializing in social media and broadcast content
“Video editor and post producer with ~10 years of extensive Adobe Premiere and After Effects experience, including documentary work for an Abu Dhabi media company (UAE National Day) blending archival footage, live footage, and graphics. Experienced in end-to-end longform YouTube post-production workflows and retention-focused storytelling techniques.”
Director-level Director of Photography specializing in studio, livestream, and product content
“Videography professional who ran video podcast studios, handling multi-camera production, studio lighting/composition, and end-to-end editing for 45-minute episodes plus short-form social cutdowns. Strong Blackmagic/ATEM workflow experience and a product photography background that translates into polished lighting and framing; comfortable traveling and starting immediately.”
Mid-Level Product Designer specializing in human-centered UX/UI
“Product/UX designer with end-to-end experience building a borrower-facing intake platform that coordinates AI automation and human review across borrowers, loan officers, and processors. Emphasizes explicit system states, clear handoffs, and exception-based visibility to increase trust in high-stakes underwriting/document workflows, using Figma prototyping and close engineering collaboration to ship feasible, scalable interactions.”
Junior Film & Video Production Specialist specializing in cinematography, editing, and photography
“Greater Boston-based videographer/cinematographer with ~3 years producing YouTube Live Reality Games (Survivor/Big Brother-style) and leading shoots from pre-pro through on-set interviews and episodic storytelling. Also served as Director of Photography on an industry-style senior capstone short film at Quinnipiac University, stepping in as lighting designer/gaffer to create a noir night aesthetic on a constrained budget; work currently on Vimeo and being submitted to festivals.”
Senior Motion Designer specializing in performance marketing creative and scalable design systems
“Marketing designer/motion creative with end-to-end ownership of high-polish B2B assets (EcoLease datasheets and vertical-specific whitepapers) focused on making complex information clear and credible. Builds scalable production systems in Figma and modular After Effects templates so teams (including non-designers) can generate high-volume, on-brand creative across channels and formats.”
Director-level Creative Director specializing in social media and performance content
“Growth creative specialist who builds and iterates high-volume, platform-native paid social ads for an AI app (Smarter Chat), using performance analytics (hook/hold rates) to engineer creative improvements. Developed a POV/"hidden camera" confrontation concept around infidelity that achieved a $2 CPA and influenced broader creative strategy toward more authentic, unscripted-feeling social content.”
Senior 3D Generalist specializing in game level design and environment art
“Real-time game VFX artist with VR/mobile performance focus, using Unreal Niagara and Unity particle/shader workflows to create readable gameplay feedback (e.g., crystal gate progression cue). Has shipped iterative, playtest-driven VFX in a horror title (Flesh Aberration), collaborating closely with designers and engineers to balance atmosphere with player attention and clarity.”
Senior Technical Artist specializing in Unity, shaders, animation, and VFX
“Real-time VFX artist/technical VFX focused on Unity, with hands-on shader and particle-system work. Built a magic shield effect by wiring particle custom data into shader control, and optimized a full-screen rain effect by moving simulation to GPU via VFX Graph and tightening system bounds to reduce overdraw. Uses AI as a practical assistant for shader debugging and rapid prototyping.”
Senior Graphic Designer specializing in digital, print, and interactive web experiences
Senior Video Editor/Producer specializing in marketing, docu-style, and motion graphics
Senior Video Editor and Producer specializing in unscripted TV and broadcast storytelling
Senior Producer/Editor specializing in broadcast promotions and marketing video production
Senior Video Editor and Multimedia Specialist specializing in social and commercial content
Director-level Video Editor & Creative Director specializing in post-production and color
Director-level Video Editor & Motion Graphics Designer specializing in digital marketing content
Senior Film & Video Producer/Director specializing in end-to-end production and post
Director-level Post-Production Producer & Video Editor specializing in scientific and broadcast media
Mid-level QA Tester specializing in VR, console, and Unreal Engine game testing
Senior Video Editor & Motion Graphics Designer specializing in corporate and documentary content
Senior TV and Film Editor specializing in documentary, reality TV, and sketch comedy
Senior Filmmaker & Video Producer specializing in short-form social and documentary storytelling