Reval Logo

Vetted Blender Professionals

Pre-screened and vetted.

IP

Igor Pontes

Screened

Mid-level VFX/Game Artist specializing in real-time effects and shaders

São Paulo, Brazil5y exp
Haki StudiosESAMC/UNA

Generalist game artist/VFX creator working in a small indie studio, with hands-on experience shipping mobile/VR-friendly real-time effects in Unity (e.g., a bonfire built with Shader Graph plus Shuriken particles). Strong focus on performance tradeoffs for mobile—draw calls, memory, texture atlasing/material reuse—and uses profiling/testing to choose the right approach (shader vs flipbook vs particles).

View profile
RS

Rohit Sarkar

Screened

Senior Unity/Game Developer specializing in mobile games, VR/AR, and e-learning content

Kolkata, India11y exp
GunjanApp StudiosBirla Institute of Technology, Mesra

Unity VR developer who improved player comfort by switching from thumbstick movement to XR Toolkit-based teleportation with fade transitions to reduce motion sickness. Built a medical/educational VR experience for kids that synchronized a PC app selection flow with a VR microscope scene using UNet networking, and actively uses AI tools (ChatGPT/Copilot/Meshy/Unity Muse) to speed up prototyping.

View profile
CP

Conrado Pardo

Screened

Mid-level VFX Artist specializing in stylized real-time effects for games

São Paulo, Brazil5y exp
Mega Cat StudiosSAGA (School of Art, Games and Animation)

VFX Artist with 2+ years shipping live mobile game content on Power Rangers: Legacy Wars, serving as the sole owner for all character VFX (skills, assists, specials, taunts, intros/outros) and implementing them in-engine via a custom tool. Demonstrates strong real-time optimization instincts (channel-packed textures, Transparent-to-Masked material strategy) and created reusable master materials to keep heavy screen-filling effects performant.

View profile
KP

Kunal Patil

Screened

Senior Game Developer specializing in Unreal/Unity gameplay and graphics systems

Remote6y exp
Steel Wool GamesRochester Institute of Technology

Unreal Engine gameplay programmer with shipped experience on Five Nights at Freddy’s (including Ruin), spanning end-to-end systems like save/load + checkpoints, math-heavy spline-based AI movement, and player movement tuning. Also implemented a networked PvP dash using Unreal’s prediction pipeline (FSavedMove_Character) with server-authoritative validation, and has demonstrated strong debugging under stress-test conditions.

View profile
SB

Soorya Boopal

Screened

Entry-level Robotics Engineer specializing in autonomous systems and computer vision

Tempe, AZ1y exp
Arizona State UniversityArizona State University

Robotics software engineer with ~4 years of ROS experience who implemented a real-time diffusion-policy control loop entirely in Gazebo, focusing on inference-latency reduction (warm-start + truncated denoising) for stable closed-loop execution. Has hands-on experience building custom ROS control nodes, optimizing AMR navigation (SLAM + RRT) with sensor-fusion for dynamic obstacles, and designing deterministic multi-robot coordination; also uses Dockerized ROS environments and automated simulation/benchmark pipelines.

View profile
CH

Conor Higgins

Screened

Senior VR/Interactive Media Developer specializing in Unity-based industrial training simulations

Aberdeen, UK8y exp
First Competence Ltd.University College Cork

UK-based Unity developer who served as the sole developer building VR training scenarios for the oil & gas industry, deploying to Meta Quest and Pico 4 via OpenXR. Experienced translating complex real-world procedures (e.g., offshore rigging/lifting) into interactive VR flows using storyboards, C# scripting, and iterative client testing; also built a Unity web-based SCORM-compliant training course integrating with a SCORM backend via JavaScript.

View profile
SK

Mid-level Autonomy Engineer specializing in drone robotics and LiDAR SLAM

Atlanta, GA3y exp
JouleaWorcester Polytechnic Institute

Autonomy Engineer at Joulea Inc (Atlanta) with ~3 years building a drone autonomy stack end-to-end, spanning controls, swarm path planning, SLAM/LIO, and multi-sensor fusion (lidar/IMU/GPS RTK/camera). Notable work includes lidar degeneracy detection using Hessian-based constraints in an EKF and fusing visual odometry to reduce drift, plus ongoing lidar-camera synchronization and calibration.

View profile
PA

Junior Software Engineer specializing in AI/ML and full-stack web development

Panchkula, India2y exp
CloudNationThe NorthCap University

Built core perception and decision layers for a 3D AI-powered interactive avatar/agent with a robotics-like perception–reasoning–action loop, combining computer vision, NLP, and real-time response. Focused on making multimodal inputs robust (normalization, intent + emotion signal fusion) and improving real-time performance via instrumentation, profiling, and parallelization; also designed distributed, loosely coupled state-based communication and deployed services with Docker.

View profile
MS

Mohammed Syed

Screened

Mid-level AI Engineer & Researcher specializing in healthcare AI and multimodal LLM systems

Remote2y exp
University of ArizonaUniversity of Arizona

Backend/ML engineer focused on clinical AI transparency who built ShifaMind, an explainability-enforced clinical ML system using UMLS/MIMIC-IV/PubMed data with RAG, GraphSAGE, and cross-attention. Demonstrated strong production engineering via FastAPI API design and safe migrations (feature flags/shadow inference), plus HIPAA-aligned auth/RLS patterns; also delivered a real-time comet detection system reaching 97.7% accuracy.

View profile
FP

Senior 3D Generalist specializing in game level design and environment art

Campinas, SP10y exp
Prolink TelecomSavannah College of Art and Design

Real-time game VFX artist with VR/mobile performance focus, using Unreal Niagara and Unity particle/shader workflows to create readable gameplay feedback (e.g., crystal gate progression cue). Has shipped iterative, playtest-driven VFX in a horror title (Flesh Aberration), collaborating closely with designers and engineers to balance atmosphere with player attention and clarity.

View profile
PS

Senior Graphic Designer specializing in motion design and 3D/game art

3y exp
Banco BDMGUniversidad Nacional de Asunción
View profile
ME

Senior Unity Developer specializing in VR/AR multiplayer experiences

23y exp
UniVirtualGoldsmiths, University of London
View profile
RT

Mid-level Robotics Engineer specializing in autonomous driving and automation

San Jose, CA2y exp
Tensor AutoUniversity of Delaware
View profile
AS

Senior Realtime VFX Artist specializing in Unity for VR and mobile games

4y exp
Enver StudiosCruzeiro do Sul University
View profile
NB

Mid-level Gameplay Programmer specializing in Unreal Engine combat systems

New York, NY5y exp
Nothing Projects InteractiveMcGill University
View profile
YD

Mid-level 3D Animator specializing in character animation, rigging, and VFX for games

Monterrey, México6y exp
GamePillMonterrey Institute of Technology and Higher Education, Monterrey Campus
View profile
JR

Senior Multimedia Specialist specializing in motion graphics, animation, and art direction

19y exp
OFCRutgers University
View profile
DB

Mid-level Motion Designer specializing in animation and motion graphics for streaming and ads

Richmond, VA6y exp
NebulaUniversity of Wisconsin–Stout
View profile
RY

Mid-level Software Engineer specializing in game development and real-time systems

3y exp
Gamecrafters’ CollectiveQueen Mary University of London
View profile
PS

Mid-level Data Collection Moderator and Indie Game Developer specializing in software and data

Sunnyvale, CA13y exp
AppleSanta Clara University
View profile
KM

Mid-level QA/Test Engineer and Unity VR Developer specializing in immersive training modules

Raleigh, NC4y exp
MellowsoftNorth Carolina A&T State University
View profile
NW

Senior Producer & Motion Designer specializing in VFX, 3D animation, and virtual production

Denver, CO16y exp
VeteosDelta College
View profile
JB

Senior Broadcast Producer/Director specializing in live sports and virtual production

Charleston, SC23y exp
The Film StudioTrident Technical College
View profile
RP

Senior Unity Developer specializing in VR, AI systems, and real-time simulation

Warsaw, Poland8y exp
MGM
View profile

Need someone specific?

AI Search