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Vetted Blender Professionals

Pre-screened and vetted.

AD

Senior Video Editor & Motion Graphics/VFX Artist specializing in post-production and generative AI

16y exp
The HWP GroupSan José State University
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JA

Senior Site Reliability Engineer specializing in infrastructure automation and production systems

7y exp
AccentureFull Sail University
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MB

Senior Game/World Designer specializing in procedural generation and systems design

Remote13y exp
Playable WorldsFull Sail University
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AA

Senior 3D Animator specializing in games, TV series, and film

12y exp
Polemos
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MK

Meagan King

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Creative Director & Senior Graphic Designer specializing in branding, motion, and UX

Las Vegas, NV10y exp
Master Draft DesignUniversity of Nevada, Las Vegas

Multi-disciplinary marketing designer spanning brand, print, UI/UX, motion, and 3D—creating event branding for casino properties (e.g., Super Bowl “Big Game,” 4th of July “Light Up The Sky”) and building scalable template systems for a multi-designer team. Also designed and prototyped the UI for a 2D–3D staging program (“Pool Drafter”) with component-based scalability and developer handoff, plus produced high-volume video work including a 19-part training series.

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LB

Lohith Burra

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Intern Technical Artist specializing in Unity real-time 3D visualization

Remote2y exp
Think RoundStevens Institute of Technology

Unity/VR developer working on real-time Formula 1 broadcast simulations, including a 3D VR experience that lets users follow any car and compare qualifying laps using live F1 data. Built a proprietary math engine and JSON-based pipeline to drive accurate real-time car positioning in Unity; the 7-month effort became the team’s MVP and significantly increased app engagement.

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KV

Senior Sales & Marketing Professional specializing in channel marketing and pipeline generation

Cambridge, Canada20y exp
Muller Hardware and Supply CorpYorkville University
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JW

Senior QA/UAT Tester specializing in AAA video games

10y exp
ActivisionAcademy of Art University
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BS

Creative Director specializing in brand storytelling and cinematic multi-platform production

Asheville, NC21y exp
The Puma ProductionsIndiana University
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AR

Senior 3D Animator specializing in rigging and real-time AR/VR and game animation

Chennai, India16y exp
HCLTechArena Animation
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MB

Senior XR/VR Developer specializing in Unity multiplayer MR and technical art

14y exp
Resolution GamesNational Technical University of Ukraine "Igor Sikorsky Kyiv Polytechnic Institute"

Unity/Meta Quest programmer with 2 years of experience shipping two award-winning VR games (Spatial Ops and Twenty Guys) now live on the Meta Store with 4.8+ ratings. Contributed major gameplay/tech systems including co-location, an in-game map editor, and active ragdoll/physics interactions, and has also built Unity apps largely solo spanning rendering, shaders, serialization, VFX, and async/state management.

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RD

Rushabh Dhoke

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Mid-level Robotics/Mechatronics Engineer specializing in ROS 2, SLAM, and sim-to-real autonomy

Newark, DE4y exp
Dynamic Vision LabUniversity of Delaware

Robotics software engineer focused on sim-to-real deployment: built an Isaac Sim/Isaac Lab PPO training pipeline with domain randomization for vision-conditioned quadruped locomotion and integrated a RealSense D435i into a ROS2 stack on hardware. Also worked on an autonomous surface vessel, standardizing ROS2 interfaces across Jetson, microcontroller, GPS/IMU and motor controllers, using structured logging/replay to debug real-time oscillations and improve path tracking.

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PP

Pawel Podzus

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Senior Unity Engineer specializing in XR/VR content pipelines and gameplay systems

United Kingdom11y exp
FitXRLiverpool John Moores University

Unity VR developer with long-standing experience shipping on the Oculus/Meta Quest ecosystem (dating back to before the Facebook acquisition). Recently drove a high-stakes OpenXR migration for a live service app using release branches, QA, feature flags, and staged rollouts. On Border Bots VR, owned the robot character editor and major performance work, including a manual scene optimizer to reduce overdraw and enable higher-fidelity set pieces.

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CG

Senior VR Developer specializing in real-time simulation and training

London, United Kingdom7y exp
Fantastic Voyage LabsUniversity of Essex

Unity developer with shipped Meta Quest experience (including Meta Quest for Business) and a recently released Steam demo for a self-built simulation game, Skyfields: Gooey Garden. Built system-heavy gameplay including procedural creature generation and a genetics/breeding mutation system, and has hands-on experience with multiplayer/networking stacks (Photon, Unity Netcode, Relay) while using sprint-based user feedback loops to drive iteration.

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JB

Senior Video Editor specializing in branded content, social ads, and motion graphics

Los Angeles, CA15y exp
PopSpark ProductionsMercer College
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PB

Pradeep Bal

Screened ReferencesStrong rec.

Senior Gameplay Animator specializing in character animation, rigging, and Unreal Engine pipelines

Calgary, Canada21y exp
Komi Games IncJIMS

Gameplay animator with shipped title experience (Guilty Gear Xrd) and hands-on AAA-style action/simulation work, spanning hand-keyed cinematic gameplay moments, UE5 animation blueprint/state-machine implementation, and full mocap cleanup/polish in MotionBuilder/Maya. Notable for building scalable animation solutions across varying character sizes (takedowns) and for significantly accelerating production workflows (cutting pose time from hours to ~30 minutes).

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AS

Antonios Savvidis

Screened ReferencesStrong rec.

Senior XR Engineer specializing in Unity VR/AR simulations

13y exp
FreelanceInternational College of Business Studies

Unity developer from the Naer project who built a natural-feeling VR wrist-flick gesture mechanic for teleport/push/pull interactions, validated through telemetry, low-FPS simulation, and diverse user testing with modular ScriptableObject tuning. Also handled Photon PUN 2 networking bug fixes (mid-air item state issues) and RPC optimizations while integrating AI tools (Claude/Gemini/ChatGPT) into planning and implementation.

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TR

Junior XR Developer specializing in AR/VR training simulations and immersive applications

Bristol, UK2y exp
University of BristolUniversity of Bristol

Unity/C# VR developer with shipped Meta Quest experience across multiplayer VR simulations, haptics-driven maze navigation, and VR interior walkthroughs. Built a solo sound-based sandbox VR game ('Alchemix'd') and demonstrates strong hands-on debugging of XR rig collisions, multiplayer sync, and URP performance issues.

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OB

Owain Bell

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Director-level Game Developer specializing in engine development and ML-enabled interactive games

Reading, Berkshire10y exp
Tiny Owl GamesUniversity of Reading

Game developer/technical lead with shipped VR experience on Meta Quest (via Roblox) and Unity leadership on "Planet of Champions Soccer," where they built core networking, a soccer engine, and behavior-tree-based AI enhanced with linear algebra. Comfortable leading and mentoring while maintaining a disciplined, methodical approach to debugging/testing and cautious use of LLMs to minimize technical debt.

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SL

syifa layla

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Entry IT Testing Automation Engineer specializing in banking QA and Google Cloud

DKI Jakarta, Indonesia1y exp
CIMB NiagaGunadarma University

QA professional with a web and backend API testing background pivoting into console game QA; brings strong exploratory/regression testing, test case creation, and detailed bug reporting. Familiar with PlayStation/Nintendo UI patterns and gameplay flows as a long-time player, and is proactively preparing to learn console certification standards (Sony TRC, Microsoft XR, Nintendo LOT).

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ZK

Zachary Kozak

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Senior QA Tester specializing in video game testing and design

Tempe, AZ9y exp
ExperisParadise Valley Community College

Game QA professional experienced in live production pipelines with daily builds and sprint cadence, emphasizing LKG-based verification/regression, smoke/BVT stability checks, and disciplined backlog closure. Known for isolating low-repro gameplay/system defects using video evidence and logs, and for streamlining team workflows through standardized JIRA/Azure DevOps templates and data-driven quality feedback to designers/engineers.

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BS

Bruno Stephan

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Intern XR/VR Developer specializing in Unity-based medical training simulations

São Paulo, Brazil2y exp
VirtualiSurgPolitecnico di Milano

Indie Unity artist/VFX generalist currently finishing a mobile card game, owning art implementation plus UI/UX and all VFX under legacy render pipeline constraints. Experienced optimizing additive/translucent particle-heavy effects for stable 60 FPS using Unity profiling tools, and has VR scripting experience including migrating gaze functionality from Meta SDK to OpenXR with AI assistance.

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TP

Thira Patel

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Junior Robotics/Mechatronics Engineer specializing in SLAM, motion planning, and autonomy

1y exp
SpadXTechWorcester Polytechnic Institute

Robotics software engineer focused on autonomy stacks for high-payload AMRs using ROS2/Nav2, with hands-on expertise in SLAM/localization and sensor fusion (RTK GPS, IMU, wheel odom, ZED2) to eliminate drift and stabilize real-time behavior on deployed hardware. Also built multi-robot coordination in ROS2/Gazebo and uses Docker + Git/CI-style testing to create reproducible simulation-to-hardware pipelines.

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OE

Senior Visual & Brand Designer specializing in B2B/B2C tech marketing

San Jose, CA12y exp
PayactivSan Jose State University

Marketing designer with hands-on experience delivering high-impact physical brand experiences, including end-to-end trade show booth/space design for Payactiv across 5+ events (booth layouts, walls, print collateral, and swag) with heavy cross-functional and vendor coordination. Also builds scalable Figma systems for frequent landing-page production and produces lightweight marketing videos in CapCut using templates, AI background removal, and platform-specific exports.

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