Pre-screened and vetted.
Mid-Level 3D/Technical Artist specializing in Unity, Unreal, and AR/VR
Junior Architectural & Visual Designer specializing in architectural graphics and lighting design
Mid-level 3D Animator specializing in character animation for TV and streaming series
Junior Game Programmer & Technical Artist specializing in Unreal Engine and 3D content
Mid-level IT Desktop Engineer specializing in endpoint management and end-user support
Junior Game Developer specializing in Unreal Engine and gameplay systems
Intern Graphic Designer & UI/UX Designer specializing in digital products and game visuals
Mid-level Software Developer specializing in C++ and Unreal Engine AI systems
Senior Unity Developer specializing in FPS gameplay, shaders, and performance optimization
Mid-level XR/Unity Developer specializing in AR/VR educational and simulation experiences
Entry-Level Game Designer and Developer specializing in Unity and gameplay systems
Junior Full-Stack Software Engineer specializing in web development and game QA
Senior Unity Game Developer specializing in multiplayer, AR/VR, and Web3 games
“Unity/VR developer who has shipped multiple Meta Quest titles, including a Meta Quest 3 VR heritage app backed by the Malaysian Tourism Commission. Built a complex MMO metaverse game end-to-end solo (Photon Fusion 2 multiplayer, 21x13km world, procedural biomes, combat/inventory) with blockchain/NFT integration (Solana/BSC) and AWS hosting, and actively uses AI tools to accelerate prototyping and internal tooling.”
Mid-level VFX Artist specializing in real-time game effects for Unity and Unreal
“VFX artist who shipped the mobile title WAGIMI Defense, creating a broad range of effects across UI and character actions. Highlights hands-on real-time/mobile optimization experience, including reducing overdraw and tuning shaders/emitters to keep effects performant while maintaining visual quality (e.g., tank shot VFX).”
Mid-Level Game Developer specializing in tools, engines, and Unity/Unreal
“Unity gameplay developer who implemented a zone-based variable-gravity system for a car/racing game ("Electric Car"), requiring careful physics tuning to keep the vehicle controllable and on-screen. Iterates via repeated playtesting to balance feel and smoothness, and uses AI tools to accelerate debugging and unit test work.”
Mid-Level Unity Game Developer specializing in multiplayer and mobile/WebGL optimization
“Unity developer who built a multiplayer system for a game called Drift using Photon PUN, including backend API integration for authentication, score tracking, and live leaderboards. Has experience optimizing real-time sync for WebGL and automating data-to-ScriptableObject pipelines via a custom C# CSV importer generated with ChatGPT.”
Entry-level Game Developer specializing in Unity, Unreal/UEFN, and 3D systems
“Gameplay programmer with UE5 Blueprint-focused experience who independently shipped a multiplayer stealable XP/level progression system (including disconnect/anti-exploit handling and team-based data flow). Prototypes mechanics in Unity before recreating in Unreal, and has hands-on vehicle simulation work with a strong emphasis on modular architecture and performance-conscious UI update patterns.”