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Vetted Blender Professionals

Pre-screened and vetted.

BlenderUnityAdobe PhotoshopC#C++Python
AT

Aykhan Tarverdizada

Screened

Mid-level Technician and Logistics Professional with media production skills

Newington, NH9y exp
Trader Joe'sEuropean Film College

“Diploma-trained in Cinematography and Sound Design (European Film College, Denmark) with hands-on, end-to-end videography experience. Recently shot and post-produced a 30-minute promotional documentary about building a professional race track in Tennessee for Rogers Group Inc., operating as the primary camera/drone operator and editor/sound mixer on a small crew. Comfortable with travel, non-traditional hours, and immediate start near Greater Boston.”

Adobe After EffectsCollaborationCommunicationCustomer ServiceEclipseInventory Management+57
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JM

João Miscolty

Screened

Mid-level Game Designer & 3D Artist specializing in environment art and real-time pipelines

São Paulo, Brazil4y exp
Nex Digital/Nex LabSENAC

“3D artist from a live marketing agency in São Paulo who shipped VR/AR/MR brand experiences, including a Meta Quest tennis experience for FILA and a mixed reality perfume feature demo for Natura. Creates user-comfort-focused VR feedback VFX and can prototype interaction checks in-engine using ChatGPT-assisted coding before handing off to engineering.”

Graphic DesignUnityC#JavaScriptAdobe PhotoshopAdobe Illustrator+36
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TF

thaís fernanda Paz

Screened

Junior 3D Artist / Technical Artist specializing in Unity and Blender pipelines

2y exp
Red Titan EntertainmentUniversidade do Vale do Itajaí (UNIVALI)

“Real-time VFX artist with hands-on Unity experience (VFX Graph, Particle System, Shader Graph) who builds effects end-to-end—from low-poly Blender meshes to staged, timed VFX in-engine. Has demonstrated optimization work by rebuilding a particle-heavy lightning hand effect into a mesh+shader solution to reduce overdraw and GPU load while maintaining visual quality.”

UnityBlenderC#Microsoft WordMicrosoft PowerPointMicrosoft Excel+35
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CF

Christian Freitas

Screened

Mid-level VFX Artist specializing in stylized real-time effects for video games

Porto Alegre, Brazil
Piloto StudioFederal University of Rio Grande do Sul

“VFX artist/technical VFX specialist shipping effects in Unity with a strong mobile/VR-constraint mindset, even on a Steam release (Fight'n Fall). Demonstrates hands-on shader and rendering optimization—reducing overdraw, packing textures, and moving work from pixel to vertex stage—to maintain a locked 60+ FPS in multiplayer while preserving gameplay readability.”

UnityUnreal EngineBlenderAdobe Creative SuitePerformance OptimizationVisual Effects (VFX)+44
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KA

Khaled Alabdullah

Screened

Senior Unity Developer specializing in multiplayer, backend, and Web3 games

Istanbul, Turkey10y exp
Go GamesSyrian Virtual University

“Unity developer who has published multiple games (e.g., "Hole people", "beads out") and reports building nearly everything inside the games himself, including gameplay, remote config, and A/B testing. Also built "Age of battles PvP" with backend server, economy, multiplayer, analytics, and blockchain/Web3/NFT functionality, including custom verification logic to mitigate third-party transaction delays. Currently earning about $3,000/month due to covering both backend and Unity/multiplayer responsibilities.”

UnityC#Object-Oriented Programming (OOP)Backend DevelopmentFirebaseAzure Functions+111
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AM

Arthur Masseli

Screened

Mid-Level Technical Artist specializing in Unreal Engine VFX and VR pipelines

4y exp
TwinnyVRUNIVALI

“VFX artist with shipped VR-exclusive title experience at TwinnyVR, focused on real-time, performance-critical environmental effects in Unity. Built and optimized a wind-blown leaf system for VR, addressing aliasing/shimmering through in-headset iteration and improving FPS via distance-based particle culling; also leverages AI tools to troubleshoot shader artifacts.”

BlenderPerformance OptimizationCross-functional CollaborationPrototypingRelease ManagementVideo Editing+56
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JL

Jonathan Le

Screened

Mid-level Game VFX Artist & Technical Artist specializing in real-time effects

Danang, Vietnam7y exp
GametaminDuy Tan University

“Real-time VFX artist with Unity experience who emphasizes gameplay readability and performance. Built a multi-component fireball effect for the top-down game Petopia (indicator/main/sub FX) and iterated based on both dev and player feedback, including trail adjustments for perceived speed and stronger impact feedback. Uses platform-driven tooling (Particle System vs VFX Graph) and prefers Amplify/ShaderLab/HLSL for performance-critical shader work.”

BlenderAdobe IllustratorUnityUnreal EngineTeamworkCommunication+28
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EG

Erik Grajo

Screened

Mid-level Game QA Tester specializing in gameplay and animation testing

6y exp
Torn Banner StudiosDiablo Valley College

“Internal game QA tester at Torn Banner Studios (Chivalry 2), focused on stress testing developer builds and uncovering issues like bad spawns/out-of-bounds and unintended audio triggers. Reports bugs primarily through Jira (and sometimes Google Sheets), often attaching edited video evidence and coordinating with developers via Discord; expects compensation comparable to $30/hour.”

C++C#JavaGitHubJiraUnity+27
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JP

João Pedro Murat

Screened

VFX Artist specializing in stylized real-time effects for Unity

Sorocaba, Brazil
Piloto StudioSENAC

“Gameplay VFX artist at Piloto Studio with hands-on experience shipping mobile game effects, including a bullet-hell project where they owned most gameplay VFX (projectiles, impacts, explosions) and optimized heavily for clarity and performance. Built real-time effects like a black hole VFX using geometry/material illusions plus scripting to keep particle counts low and frame rate stable on mobile.”

UnityUnreal EngineBlenderAdobe PhotoshopReal-time VFXStylized VFX+33
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BV

Brian Vallejo

Screened

Junior Game Developer/Designer specializing in animation and narrative design

México City, México2y exp
LeGrand FilmsUniversidad Panamericana

“Early-career game/3D creative with hands-on experience designing narrative elements, puzzle/attack mechanics, and progression via ability unlocks, plus delivering a stylized 3D mascot character in Blender under tight visual constraints (camera-head with lens-as-mouth). Currently self-studying to improve game development skills; has some Unity exposure but no UE5 prototyping experience yet.”

BlenderGraphic DesignUnityUnreal EngineVideo Editing3D Animation+29
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KN

Kyle Newton

Mid-level Character Animator specializing in 3D layout and performance animation

Remote
C2 GamesColumbus College of Art and Design
TroubleshootingBlenderUnreal EngineUnityLeadership3D Animation+27
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RJ

Rounak Jangid

Mid-level Video Editor & Motion Graphics Artist specializing in social and brand content

Pune, India3y exp
Pocket Creative AgencyMAAC
Adobe Premiere ProAdobe After EffectsBlenderAdobe PhotoshopAdobe IllustratorVideo Editing+26
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DL

Dominique Lamer

Senior 2D/3D Character Animator specializing in character animation

Montreal, Canada9y exp
Singing Frog StudioCégep du Vieux Montréal
Adobe PhotoshopAdobe IllustratorAdobe After EffectsAdobe Premiere ProUnreal EngineBlender+16
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BR

Brandi Ross

Senior Creative Designer specializing in social media, web, and digital marketing design

Chicago, IL8y exp
Go SocialIndependence University
FigmaAdobe IllustratorAdobe PhotoshopAdobe Premiere ProAdobe After EffectsCanva+31
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AB

Alex Baker

Mid-level 3D Animator specializing in character animation and game/VR assets

Miami, FL7y exp
Akuago220Miami Dade College
Adobe PhotoshopBlenderCommunicationProject Management3D Animation3D Modeling+10
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NC

Nnaemeka Chidi

Mid-Level Motion Graphics Designer & Video Editor specializing in short-form social content

5y exp
HEarlynodeUniversity of Nigeria
Motion graphicsVideo editingGraphic designAdobe Premiere ProAdobe After EffectsAdobe Photoshop+33
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MT

Matthew Treter

Senior Video Producer/Editor specializing in documentary storytelling and AI-generated visuals

New Albany, IN9y exp
FreelanceBrigham Young University–Idaho
Adobe Creative SuiteVideo EditingBlenderVideo ProductionLeadershipVeed+27
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AC

Artur Cieniuch

Senior Unity Developer specializing in VR and cross-platform game development

Katowice, Poland9y exp
IncuvoZespół Szkół Elektronicznych i Informatycznych w Sosnowcu
UnityC#GitBlenderJiraSlack+31
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OG

Olivia Gastl

Junior 3D Animator specializing in character animation and live visuals (VJ)

Lucerne, Switzerland4y exp
VariousEscape Studios
BlenderUnreal EngineVideo EditingAdobe Premiere ProAdobe PhotoshopMicrosoft Office+45
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MN

Matthew Nuttall

Senior QA Engineer and Indie Game Developer specializing in web/mobile testing and Unity

Pleasant Grove, UT9y exp
AppLabsSun Microsystems
BlenderC#C++CSSDebuggingHTML+62
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KM

Karolina Morawiec

Mid-level 3D Animator specializing in game and VR gameplay animation

Katowice, Poland5y exp
IncuvoUniversity of Silesia in Katowice
BlenderUnityGitHubCollaborationTime Management3D Animation+18
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YS

Youil Samara

Mid-level 3D Artist/Animator specializing in stylized character modeling and animation

Curitiba, Brazil
WICKDITPontifical Catholic University of Paraná
BlenderUnityAdobe PhotoshopAdobe After EffectsAdobe Premiere Pro3D Art+26
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AI

Anna Irene Margaritis

Junior VR Game Developer specializing in Unity and immersive interactions

Athens, Greece3y exp
HelviaGlasgow Caledonian University
UnityUnreal EngineC#C++HTMLVisual Studio Code+29
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