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Vetted Blender Professionals

Pre-screened and vetted.

MM

Junior XR/VR Developer specializing in Unity multiplayer networking and cloud rendering

Heraklion, Greece2y exp
ORamaVRUniversity of Crete
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JJ

Mid-Level Software Developer specializing in game and simulation development

Colorado Springs, CO4y exp
The Handshake CompanyUniversity of Colorado Colorado Springs
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BV

Senior QA Tester specializing in video games and gaming hardware

Austin, TX7y exp
Retro StudiosThe Art Institute of San Antonio
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TG

Senior 3D Animator specializing in game animation and motion capture cleanup

Buenos Aires, Argentina8y exp
Trick StudiosDaVinci University
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SH

Senior Video Editor specializing in UGC, YouTube content, and performance ad campaigns

Montevideo, Uruguay13y exp
TrafileaImperial Polytechnic Institute
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AB

Junior Game Developer specializing in Unity and networked gameplay systems

Norway
HaleonNord University
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CL

Senior 3D Visualization Artist specializing in architectural and product rendering

Santa Clarita, CA7y exp
Monster City Studios
Motion GraphicsProject ManagementBlender3D Visualization3D RenderingArchitectural Visualization+36
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MF

Marcelo Ferreira

Screened ReferencesStrong rec.

Junior 3D/Technical Artist specializing in Unity shaders and VFX for games/VR

São Paulo, Brazil1y exp
GalactonautasAnhembi Morumbi University

Real-time VFX/shader artist with hands-on experience shipping optimized effects for both mobile and VR in Unity. Built a time-of-day skybox shader driven by a single variable and optimized it using precomputed RGBA noise textures from Substance Designer; also created a VR shield effect designed to stay performant in a vegetation-heavy, overdraw-prone environment.

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AC

Ana Campaniço

Screened ReferencesModerate rec.

Senior Software Engineer specializing in R&D, visualization, and game development

14y exp
CCG/ZGDV InstituteUniversity of Trás-os-Montes and Alto Douro

Unity developer with hands-on experience adapting an AR game from PC/mobile to legacy Vuzix smart glasses, focusing on UI/UX redesign and rigorous usability testing (recordings, interaction metrics, Likert surveys) to preserve game feel on constrained hardware. Brings a cross-functional, inventive mindset—e.g., proposing an art-department-driven approach to generate training data for a computer vision defect-detection effort.

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SB

Mid-level Unity Developer specializing in VR/AR and interactive games

4y exp
FreelanceUniversity of Plymouth

Unity VR developer with years of experience shipping on Meta Quest 2/3, including serving as the sole developer on a cooperative multiplayer VR title ('Pirates of Atlassian') where they tackled networking and mid-session join synchronization. Also built most of an arcade horse racing game ('Riders Up!') deployed as a physical museum installation using Unity Agents for pathing and collision-avoiding controls.

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TN

Junior Software Engineer specializing in web and mobile development

New York, NY2y exp
RifflectUniversity of Oregon

Application-focused engineer who has shipped end-to-end products across mobile and web, including a music-based dating app feature for sending searchable/previewable songs in chat and a geospatial events service integrating external APIs. Demonstrates strong product + engineering instincts: performance-minded PostgreSQL modeling, Dockerized deployments with env-based config, and UX/accessibility polish backed by user studies, plus hands-on incident mitigation using Vercel logs.

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KR

Kishan Ramani

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Junior Game Designer specializing in Unity and Unreal Engine gameplay systems

Seattle, US2y exp
Level Up LiveLamar University

UE5 gameplay scripter focused on shipping-quality, player-facing systems in Blueprints—recently built a pickup-and-throw mechanic end-to-end with animation/physics integration, robust edge-case handling, and QA/debug tooling. Emphasizes modular, data-driven architecture for designer-friendly tuning, and uses Unreal/Blueprint profiling plus event-driven patterns to keep systems performant and scalable.

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TD

Tam Do

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Junior Robotics Software Engineer specializing in ROS2 perception and manipulation

Tampa, FL3y exp
University of South FloridaUniversity of South Florida

Robotics software engineer who built an assistive Kinova Gen3 manipulation system for activities of daily living, spanning RealSense+ArUco perception, MoveIt2-based motion planning/task sequencing, and a React Native tablet UI with rosbridge and voice control. Optimized real-robot trajectories by blending OMPL with Cartesian/PILZ planning and created simulation workflows to test without lab/robot availability.

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MV

Mike van Loon

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Mid-Level Software Developer specializing in game development and real-time 3D tools

Reusel, Netherlands5y exp
FreelanceBreda University of Applied Sciences

Unity developer with hands-on gameplay and systems experience, including a custom solution that made 3D characters feel properly grounded in a 2D isometric, grid-based combat game. Has worked with Photon/Unity Networking and solved mobile multiplayer customization challenges by syncing character looks via ID-based assets and runtime download/construction; also uses ChatGPT for placeholder art and targeted coding research.

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YG

Yasar Gencer

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Mid-level Game Developer specializing in Unity prototyping and hybrid casual puzzle games

Miami, FL4y exp
8Great GamesKonya Technical University

Unity gameplay programmer who modified A* pathfinding with controlled cost randomization (noise + local crowd density) to make grid-based agent movement feel more natural and less robotic, iterating via hands-on simulation tuning. Also built a Soccer Stars-style turn-based multiplayer prototype using Photon with lobby and matchmaking, and uses Copilot/ChatGPT to accelerate implementation.

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DM

Daniel Merino

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Senior 3D Designer and Concept Artist specializing in motion and brand design

Newport Beach, California12y exp
White label customsUniversidad Pontificia Bolivariana

Versatile graphic designer and motion designer with a background as a tattoo artist and co-owner of a creative project, combining handmade typography/calligraphy with vector logo and marketing communications. Served as art director on marketing creative (including 3D motion) for Zenly, coordinating with a studio and marketing stakeholders and contributing to strong engagement in Japan and a successful US launch. Also produces brand-led After Effects promotional videos (e.g., real-estate/AI agent concept integrating Salesforce).

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FH

Junior Game Designer specializing in level design and competitive multiplayer systems

Madrid, Spain4y exp
EF GAMESU-TAD

Game designer specializing in multiplayer mode and systems design across casual party and vehicular hero-shooter projects (Oink Splash Party, Rivals Hover League), with hands-on UE5 Blueprint prototyping for a Souls-like combat loop (Medieval Silence). Known for playtest-driven iteration that fixes degenerate strategies and improves pacing/teamplay (e.g., core-meltdown, kill-confirmed/resurrection events, radar/minimap disruption), plus designing non-predatory progression systems blending battle pass, contracts, and level-up rewards.

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TY

Tedi Yon

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Junior Visual Designer specializing in AI video ads and digital marketing design

Remote, US2y exp
IconChiang Mai University

Graphic Designer focused on modern, high-polish marketing creative across static and video. Builds brand-specific Figma design systems (exporting live sites via HTML-to-design plugin, then structuring foundations/components with heavy auto-layout and variants) to support fast bulk edits and high-volume output. Produces short-form AI-driven marketing videos in CapCut with hook-first pacing and modular templates, and iterates quickly with growth teams via async Slack feedback cycles.

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AR

Asim Raja

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Mid-level Game Developer specializing in Unity/Unreal, AR/VR, and multiplayer systems

Islamabad, Pakistan6y exp
INTELGENCYNational University of Modern Languages

Unity VR developer who has shipped Meta Quest titles while owning full end-to-end delivery: gameplay, UI, database/backend, blockchain, web integrations, IAP, and final build publishing. Notably solved a Meta SDK IAP callback regression by identifying the issue with Meta support and safely rolling back specific SDK code, and has implemented motion/walking tracker systems with ML-driven opponent behavior.

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AS

Mid-level Post Production Coordinator specializing in animation pipelines and client delivery

Los Angeles, CA6y exp
LOGAN.TV MediaCal State LA

QA/production specialist operating in VFX-style pipelines with game-like iteration cadence; owned and kept an on-set, in-camera UI screen animation package stable and camera-ready throughout filming on Alien: Romulus in Hungary. Uses Nuke-based node QC setups plus ShotGrid/NIM-driven traceability and risk-first triage to drive fast fixes under tight, high-visibility production timelines.

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CL

Mid-level 2D Artist and Graphic Designer specializing in game art and UI

Orlando, FL5y exp
DisneyKent State University
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GL

Junior Game QA Tester and Technical Artist specializing in Unreal Engine

São Paulo, Brazil2y exp
SL GamesPontifical Catholic University of Campinas
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