Pre-screened and vetted.
Mid-level 3D Animator specializing in character and gameplay animation
Mid-level Unity Developer specializing in multiplayer and AR/VR game experiences
Senior Technical Artist/Animator specializing in Unreal Engine VFX and 3D animation
Junior XR/Game Developer specializing in Unreal Engine & Unity VR
Senior 3D Generalist & Technical Artist specializing in real-time VFX, shaders, and VR/mobile
Junior Multimedia Designer specializing in graphic design and motion graphics
Senior 3D & Multimedia Designer specializing in interactive marketing and game art
Mid-level Unreal Engine Developer specializing in gameplay systems and audio
Mid-level Graphic Designer specializing in e-commerce, social media, and motion graphics
Senior Unity Game Developer specializing in AI, multiplayer, and mobile/PC gameplay systems
Junior 3D Artist and Web Designer specializing in interactive and game-focused experiences
Mid-level 3D Designer specializing in game assets and VR production
Mid-level QA Engineer specializing in manual, API, and test automation
Mid-level Serious Games Developer specializing in Unity, VR, and educational technology
Mid-level 3D Artist & Unreal Engine Developer specializing in real-time visualization and VR
Mid-level Production Assistant and Game Studies student with research and social media experience
Mid-level 3D Generalist specializing in VR environments, animation, and rigging
Mid-Level 3D Animator specializing in character performance for TV and games
Director-level Creative Technologist & Systems Architect specializing in immersive 3D and UI/UX
Junior Game Developer / XR Generalist specializing in Unity and Unreal Engine
Senior Unity XR Developer specializing in VR training simulations
“Unity VR training-sim team lead who built a custom mining training simulator integrating specialized winder hardware, then boosted facilitator and trainee engagement with connection guidance, automated setup via Raspberry Pi 5, and in-VR task highlighting. Also implemented multiplayer features using Photon and iterated based on user feedback (e.g., customizable mixed-reality passthrough windows), using Azure DevOps/Boards for structured triage and delivery.”