Pre-screened and vetted.
Senior 3D Generalist and Motion Designer specializing in game engines and pipeline optimization
“Real-time VFX/shader and Unity integration specialist with experience shipping for VR and mobile hardware, including a Samsung VR product featuring a dynamic, speech-reactive character animation system. Strong focus on performance (70–90 FPS) through shader/texture optimization and hands-on tuning of Unity blend trees and animation transitions to eliminate popping and timing issues.”
Senior Unity Developer specializing in mobile, VR, and AR games
“Unity/C# developer focused on Meta Quest VR simulations and indie game development; built a factory onboarding VR experience largely solo, including modular scenario orchestration, interaction systems, and branching NPC dialogue. Also created multiple Unity games in the last year and built reusable internal packages (game management + UI/screens), while using an AI-driven pipeline for rapid prototyping and 3D asset generation.”
Senior Game Designer specializing in F2P mobile systems, live ops, and game economy
“Game economy/product designer with hands-on experience tuning F2P word/puzzle games (Crossword Jam, Word Trip). Introduced internal currencies and wallet-based reward personalization to control coin inflation and protect IAP/rewarded ads performance, backed by Google Sheets modeling, cohort analysis, and competitor benchmarking (Royal Match, Wordscapes). Based in Santa Clara, CA and prefers remote work with occasional travel.”
Mid-level Unity/Game Developer specializing in procedural generation, networking, and VR
“Unity/Meta Quest VR developer who helped ship a pharmaceutical lab-training simulator, owning key interaction systems (liquid transfer, pipette behavior) and building custom editor tooling to accelerate objective testing. Also built a solo early-lifeform simulation featuring procedural soft-body mesh generation and physics-driven animation, demonstrating strong systems/physics programming depth.”
Senior Unity Developer specializing in VR/AR and mobile games
“Unity VR developer with multiple shipped Meta Quest titles, including early hand-tracking projects where they stabilized an unstable SDK by inspecting source code and adapting their codebase. Built a largely solo Harry Potter-inspired VR game (Spell Bind) featuring voice-command spellcasting via Oculus Voice SDK plus hand-tracked wand interaction, which won the People's Choice Award at Gamebridge 2023.”
Director-level Customer Support Manager specializing in video games and player support operations
“Game industry QA and customer support professional with experience at Zynga (QA tester in a small, highly collaborative studio) and 505 Games (customer support manager). Has supported live-service operations and major releases for 8+ years, combining community-driven bug triage/regression with strong cross-team reporting and player communication to drive fixes through verification.”
Junior Game Designer specializing in systems, combat, and multiplayer gameplay
“Game economy/progression designer who owned the end-to-end progression system for an idle auto-battler (“Non-Order”), including multi-currency sources/sinks, upgrade pricing curves, and meta-progression. Uses spreadsheet modeling plus playtest/telemetry-driven iteration to address pacing and agency issues (e.g., adding a minigame, click-to-damage, and player skill tree) to reduce progression friction and improve replayability.”
Junior 3D Character Animator specializing in lifelike character performance
Junior Electrical Engineer specializing in robotics and control systems
Intern AI/ML Engineer specializing in data pipelines and full-stack web development
Mid-level XR/VR Software Engineer specializing in Unity and immersive simulation
Director-level Restaurant General Manager transitioning into IT and game development
Entry-Level Media Artist specializing in capture art and environment art for games
Junior Game QA Tester and 3D Generalist specializing in game testing and asset creation
Entry-Level Software Engineer specializing in full-stack, data visualization, and applied AI
Mid-Level Game Level/System Designer specializing in gameplay systems and balancing
Mid-level Game QA Tester specializing in console, mobile, and VR compliance testing
Mid-level Video Editor specializing in post-production and motion graphics
Entry 3D Animator specializing in character and cinematic animation
Senior Software Engineer specializing in VR/AR simulation and AI assistants
Senior Unreal Engine VR/XR Visualization Manager specializing in AEC digital twins
Junior 3D Animator specializing in keyframing and motion capture for games and cinematics
Junior Full-Stack AI Infrastructure Engineer specializing in LLM training platforms