Vetted C# Professionals

Pre-screened and vetted.

SR

Senior Unity & Backend Systems Engineer specializing in multiplayer and cloud backends

Istanbul, Turkey10y exp
UpworkIslamic Azad University
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YL

Mid-level Unity Developer specializing in VR and technical art for games

Lima, Peru4y exp
Singularis PerúSagrado Corazón de La Molina School
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GV

Mid-level Software Engineer specializing in Unity AR/VR and synthetic data generation

Belfast, UK8y exp
Saucon TechnologiesKing Ferdinand High School
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GB

Intern QA Engineer specializing in Salesforce and test automation

Brazil2y exp
Sr ConsultingPontíficia Universidade Católica do Rio Grande do Sul (PUCRS)
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SL

Santiago Llamosas

Screened ReferencesModerate rec.

Junior VFX Artist specializing in real-time game effects and environments

CABA, Buenos Aires, Argentina3y exp
Escuela DaVinciEscuela Da Vinci

Real-time VFX artist working in Unity with experience shipping and optimizing effects for mobile (and some VR), including post-process speed-boost effects and a feature-rich hexagonal barrier shader. Demonstrates practical performance tuning via texture/particle budgeting and shader-instruction reduction without sacrificing visual quality.

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LP

Leo PHAM-VU

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Junior Game Developer / QA Tester specializing in Unity and console QA

1y exp
Balio StudioGaming Campus

Unity developer with VR experience from a student-built virtual escape game on Meta Quest 2, where they owned core gameplay mechanics (bow/arrow and bot mechanics) and tackled VR-specific challenges like preventing real-world movement exploits. Also built a small 2D platformer featuring a platform-manipulation pathway mechanic and resolved controller/character issues; seeking a sustainable 9–5 environment.

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PM

Pedro Motta

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Mid-level Visual Effects Artist specializing in Unity VFX and shaders

Montenegro, Brazil6y exp
ForkantPé na Porta, Escola Arte Revide

Technical artist/VFX developer focused on Unity mobile game effects, with hands-on experience shipping and optimizing an always-on environmental sand/wind VFX (overdraw, emitter count, and texture memory). Also built a spline-driven footsteps path effect using Unity’s Spline package, combining scripting, mesh generation, and shaders, and uses Copilot to speed up shader debugging and API discovery.

C#UI/UX DesignUnityGitHub Copilot2D Asset DesignArt Direction+30
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Nikunj Baraiya - Mid-level Unity Game Developer specializing in multiplayer and AI-driven gameplay in Bhavnagar, India

Mid-level Unity Game Developer specializing in multiplayer and AI-driven gameplay

Bhavnagar, India4y exp
BOO BOO GAMESGAMEYOGI

Unity developer who has shipped mobile and Meta Quest experiences, including a real-time audio collaboration app using Unity + Photon Fusion. Demonstrates end-to-end gameplay ownership plus production LLM integration (Firebase-delivered quests) with measurable latency/cost improvements and a disciplined A/B + analytics-driven iteration loop; also experienced debugging live multiplayer issues (desyncs, NAT failures) with tools like Wireshark.

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NN

Naresh N

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Mid-level Full-Stack .NET Developer specializing in Angular web applications

Salem, India5y exp
Tulasi Web SolutionsJayalakshmi Institute of Technology

Early-career/learning-stage candidate focused on LLM systems; has not yet built or deployed production AI applications but is actively learning orchestration (Microsoft Semantic Kernel) and core patterns like RAG, embeddings, and model selection based on business requirements.

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SR

Sarthak Rawal

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Junior Game Developer specializing in Unity/Unreal and blockchain gaming

Remote1y exp
SolmechCMR University

Game designer/economy-focused builder with multiple blockchain game projects, including a hackathon-winning PvP robot-collection game where player progression is stored and updated on-chain via NFTs. Has also designed tournament-based reward pacing for a card/combat simulation and explored altruism-driven economies that convert in-game help into real-world rewards (gift cards/donations). Prefers remote work and is compatible with European time.

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Oscar Francisco Cacho - Mid-Level Game Designer specializing in gameplay prototyping and level design in Renton, WA

Mid-Level Game Designer specializing in gameplay prototyping and level design

Renton, WA6y exp
Overcif StudioCentral American Technological University (UNITEC)

Game developer/designer building prototypes in Unreal Engine 5 (Blueprints/gameplay scripting), including a Viking vs. zombies project with multiple AI types and elemental magic effects. Has shipped/iterated on a sci-fi SCP-inspired shooter/melee concept, focusing on playtest-driven difficulty tuning, encounter design using environmental obstacles, and creating custom boss attack effects after tester/player feedback.

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Pablo Amador - Junior Game Developer specializing in Unity and Unreal gameplay systems in Bs. As., Argentina

Pablo Amador

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Junior Game Developer specializing in Unity and Unreal gameplay systems

Bs. As., Argentina
ADVAUniversidad Tecnológica Nacional

Game designer/developer who built and tuned an RPG prototype economy and progression loop end-to-end (two-currency system, exploration-driven rewards, and difficulty tiers based on exploration). Uses quick playtesting-driven iteration plus basic quantitative modeling (minimum economy to clear) and implemented probabilistic drop systems to prevent runaway rewards. Based in Buenos Aires and open to remote or local on-site work.

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Fabricio Anchundia - Junior Backend/Full-Stack Developer specializing in .NET and microservices in Manabí, Ecuador

Junior Backend/Full-Stack Developer specializing in .NET and microservices

Manabí, Ecuador
Pontifical Catholic University of Ecuador – Manabí Campus

Frontend engineer focused on scalable React + TypeScript applications, with repeated examples of modular architecture, reusable component systems (forms/tables), and keeping business logic out of UI components. Has experience improving maintainability/performance in existing codebases through gradual refactoring, and shipping key features under tight deadlines using MVP scoping and post-launch iteration based on user feedback.

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RUSLAN CHEBERDYN - Mid-level Unity Game Developer specializing in prototype production and gameplay systems in Rzeszów, Poland

Mid-level Unity Game Developer specializing in prototype production and gameplay systems

Rzeszów, Poland4y exp
BurningAs Studio

Unity game developer in Poland who builds 2D/3D prototypes and has shipped sports-simulator-style projects, including a powerlifter sim enhanced with a life-management/tamagotchi layer that improved retention metrics. Also created an Itch.io multiplayer card game (Fool) using Photon and leverages AI tools to design procedural systems like auto-generated player routes (e.g., in the board-game project Vulvanji).

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Garrett Sims - Junior Game QA Tester and Gaming Content Creator specializing in gameplay analysis in North Carolina, United States

Junior Game QA Tester and Gaming Content Creator specializing in gameplay analysis

North Carolina, United States2y exp
Highbrow TechnologyCounty College of Morris
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EU

Mid-level Gameplay Programmer specializing in maintainable gameplay systems

Edirne, Turkey3y exp
FreelanceTrakya University
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Jowachem Thielbar - Junior Software Developer specializing in full-stack .NET and React in Anoka, MN

Junior Software Developer specializing in full-stack .NET and React

Anoka, MN4y exp
Miller ManufacturingAnoka Technical College
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Sepideh Shahbazi - Mid-level Frontend Developer specializing in React, Next.js, and TypeScript in Vancouver, Canada

Mid-level Frontend Developer specializing in React, Next.js, and TypeScript

Vancouver, Canada5y exp
BlueWave LabsRaja University
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Jane Podcasov - Mid-level Unity XR Developer specializing in multiplayer VR/AR applications

Mid-level Unity XR Developer specializing in multiplayer VR/AR applications

5y exp
Box Bear Digital LtdUniversity of Northampton
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JE

Intern Game Designer specializing in Unity, 3D asset creation, and data-driven systems

St Louis, MO0y exp
Graphite LabMaryville University
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Nikulkumar Nayi - Junior Software Engineer specializing in .NET backend and cloud-deployed real-time systems in India

Junior Software Engineer specializing in .NET backend and cloud-deployed real-time systems

India2y exp
Nexgits Private LimitedSankalchand Patel University
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SR

Intern Frontend/UI-UX Software Developer specializing in React and JavaScript

Toronto, ON0y exp
KnowQuestYork University
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Kolisnyk Andrii - Mid-level Unity Game Developer specializing in mobile 2D/3D games in Krakow, Poland

Mid-level Unity Game Developer specializing in mobile 2D/3D games

Krakow, Poland4y exp
Midnight works
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AV

Junior Level & Systems Designer specializing in narrative-driven and modular game spaces

George Mason UniversityGeorge Mason University
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