Vetted C# Professionals

Pre-screened and vetted.

JV

Senior Full-Stack Developer specializing in SaaS, CRM, and AI product features

Florianópolis, Brazil7y exp
Clint
View profile
PP

Mid-Level Software Engineer specializing in Java/Spring Boot microservices and cloud platforms

4y exp
Cardinal HealthUniversity of Maryland, Baltimore County
View profile
Dmitry Leontiev - Senior Unity Developer specializing in graphics programming and game systems in Remote

Senior Unity Developer specializing in graphics programming and game systems

Remote11y exp
Alfa Bravo Games
View profile
SM

Saihesh Maharaj

Screened ReferencesStrong rec.

Senior Unity XR Developer specializing in VR training simulations

Pietermaritzburg, South Africa11y exp
The Boiler RoomRaisethorpe Secondary School

Unity VR training-sim team lead who built a custom mining training simulator integrating specialized winder hardware, then boosted facilitator and trainee engagement with connection guidance, automated setup via Raspberry Pi 5, and in-VR task highlighting. Also implemented multiplayer features using Photon and iterated based on user feedback (e.g., customizable mixed-reality passthrough windows), using Azure DevOps/Boards for structured triage and delivery.

View profile
Alex Ananian - Junior Game Designer specializing in level design and sound design in United States

Alex Ananian

Screened

Junior Game Designer specializing in level design and sound design

United States1y exp
Space OceanExceptional Minds

Game design-focused candidate with hands-on Unity scripting and debugging experience, including building trigger/animation interactions (e.g., chest activation) and physics-driven movement for a multi-part submarine using Rigidbody and parenting. Has designed a MOBA-style level in Unreal Engine 5 using research and iterative complexity to create multiple paths and objective-based progression, and frequently applies math/kinematics to size spaces and tune realistic motion.

View profile
Christopher DeBoy - Mid-Level Game Developer specializing in custom engines and gameplay systems in Ontario, CA

Mid-Level Game Developer specializing in custom engines and gameplay systems

Ontario, CA2y exp
LayerTwo LabsMt. San Antonio College

Solo Godot developer who shipped a 2D helicopter game on itch.io and is building a feature-rich, multiplayer-capable FPS controller/template for other Godot developers. Has implemented advanced procedural weapon handling plus a modular interactables framework and editor tooling (e.g., one-click material-based bullet decal collision generation) aimed at minimizing level-designer effort.

View profile
DO

Junior Game Programmer specializing in Unity/Unreal and VR

Krimpen aan den IJssel, Netherlands7y exp
Infinity InteractiveBreda University of Applied Sciences

VR-focused Unity developer with Meta Quest project experience from student work and an internship building a museum VR experience for a real museum event, including a grid-based building system and teleportation flow designed for non-gamers. Also experimenting with an ambitious VR RPG concept featuring complex classes (e.g., beast tamer) and voice-command-driven pet control; has shipped Unreal Engine games to a development center.

View profile
SP

Safwan Paleri

Screened

Mid-level Unity Gameplay/AI Programmer specializing in AR/VR and multiplayer systems

3y exp
PrimarkAbertay University

Unity AR/VR developer with experience delivering multiple projects using Vuforia, Unity AR Foundation, and Niantic Lightship, including VR terrain generation from GIS data learned and implemented on a tight timeline. Built a personal Unity "LLM testing tool" integrating ChatGPT, Gemini, Claude, Mistral, and DeepSeek into NPC characters with customizable multi-party conversation behavior for comparative evaluation.

View profile
Ander Torres - Junior VFX & Technical Artist specializing in real-time effects and shaders for games in Barcelona, Spain

Ander Torres

Screened

Junior VFX & Technical Artist specializing in real-time effects and shaders for games

Barcelona, Spain2y exp
Penguin ArmadaIES Ángel de Saavedra

VFX artist with hands-on experience building mobile-ready effects and optimizing real-time VFX for performance-critical gameplay. Improved poorly optimized effects in Raiders Rise by redesigning machine-gun shots (billboards, pooling, and light consolidation) in collaboration with the lead programmer, while preserving visual fidelity; also uses GitHub Copilot to speed up VFX scripting such as curved homing magic missiles.

View profile
Nicholas Farrel - Mid-level QA Tester and Game Designer specializing in game QA and 3D character animation in Tangerang Selatan, Indonesia

Mid-level QA Tester and Game Designer specializing in game QA and 3D character animation

Tangerang Selatan, Indonesia9y exp
GROWIAFull Sail University

Console game QA tester with experience primarily on Xbox, focused on manual testing of twin-stick and arcade-style games (input breaking, stage clearing) and executing checklist-driven test passes tracked in spreadsheets. Familiar with major platform certification checklist names (TRC/XR/LOT) and prioritizes issues based on impact to players and the development team.

View profile
Diego Hernandez - Entry-level Mechatronics Engineer specializing in robotics, automation, and ROS 2 in Cali, Colombia

Entry-level Mechatronics Engineer specializing in robotics, automation, and ROS 2

Cali, Colombia
Universidad Autónoma de Occidente

Robotics software/embedded engineer who helped build an end-to-end perception sensor platform in a two-person team, owning PCB design, ROS architecture (sensor/processing/diagnostic nodes), and documentation. Experienced integrating heterogeneous sensors over CAN with Arduino and optimizing real-time performance bottlenecks (camera and high-frequency streams) using compression, grayscale pipelines, and reduced inference frequency; also containerized the system with Docker.

View profile
Pritesh Desai - Entry-Level Game Designer specializing in level design and gameplay mechanics in Kingsland, GA

Entry-Level Game Designer specializing in level design and gameplay mechanics

Kingsland, GA
UPSFull Sail University
View profile
AS

Junior Frontend Developer specializing in web apps and UI/UX design

Des Moines, IA3y exp
SceneIt.usDes Moines Area Community College
View profile
DS

Mid-level QA Tester specializing in proprietary game software and data quality

Tempe, AZ4y exp
ExperisUniversity of Advancing Technology
View profile
Alexander Martin - Entry-Level Game Designer specializing in level design and UI/UX in Sneads Ferry, NC

Entry-Level Game Designer specializing in level design and UI/UX

Sneads Ferry, NC1y exp
Full Sail UniversityFull Sail University
View profile
Juan Sebastán Franco Salcedo - Mid-level Unity Game Developer specializing in UI and multiplayer features in Bogota, Colombia

Mid-level Unity Game Developer specializing in UI and multiplayer features

Bogota, Colombia5y exp
Mad BricksEscuela de Artes y Letras
View profile
JJ

Entry 3D Animator specializing in character animation and VFX

Vancouver, Canada
Vancouver Film School
Adobe Premiere ProMicrosoft ExcelAdobe PhotoshopC#3D AnimationVisual Effects (VFX)+24
View profile
MP

Intern Gameplay Programmer and QA Analyst specializing in game development and UX

1y exp
EGD CollectiveColumbia College Chicago
View profile
RX

Entry-Level Game Developer specializing in Unity and C#

Remote, UK1y exp
Anglia Ruskin UniversityAnglia Ruskin University
View profile
JW

Mid-level Unity Developer specializing in mobile AR applications

Toruń, Poland3y exp
VobacomPoznań University of Technology
View profile
MF

Mid-level Game Designer/Developer specializing in Unreal Engine and QA

Orlando, FL10y exp
Full Sail UniversityFull Sail University
View profile
EC

Entry-Level Game Systems Programmer specializing in Unity and C#

Tallmadge, Ohio1y exp
Flaming Acorn GamesLaunch School
View profile

Need someone specific?

AI Search