Pre-screened and vetted.
Senior Unity/VR Developer specializing in gameplay systems and multiplayer networking
“Unity developer who has built a Meta Quest 3 VR game as a solo developer, handling everything from VR setup and UI to gameplay and builds, including accessibility-focused mechanics for blind users. Also developed the full base-system module for the shipped mobile game "Death Travelers," implementing 30+ rooms with distinct economy and progression functionality (resource conversion, storage, shop).”
Mid-level Digital Marketing Strategist specializing in SEO & PPC
“Paid media specialist with hands-on ownership of $50K+/month Google and Microsoft Ads spend for a large brand, emphasizing disciplined manual optimization (Shopping/PMax + Merchant Center feed alignment) to scale without sacrificing efficiency. Maintained 3x+ ROAS while more than doubling revenue (~$100K+ to $210K+ in 12 months) and has a strong track record diagnosing performance issues (e.g., feed/title relevance) and communicating results in client-safe terms.”
Director-level Engineering Leader specializing in full-stack architecture and SaaS platforms
“Serial entrepreneur with 30+ years of professional software engineering experience who co-founded Food Truck Stars, initially a food-truck search engine and later pivoted into a catering marketplace to overcome adoption barriers. Validated the model by prototyping at car enthusiast events across the U.S. and turning a profit, using hands-on customer discovery with low-tech, time-constrained operators.”
Director-level Unity Engineer specializing in multiplayer, WebGL/WebGPU, and XR
“Lead Unity engineer who shipped a Meta Quest VR free-to-play poker title, tackling hand-tracking controls, physics-driven chip interactions, and large-room multiplayer with anti-cheat needs. Also independently built a mobile real-time multiplayer racing game through beta, including backend, progression, on-demand track delivery, and a custom car physics engine.”
Mid-Level Technical Game Designer & Unity/Unreal Gameplay Programmer
“Technical game designer/Unity developer who has shipped across PC, consoles, web, and mobile, with a strong focus on performance optimization (culling/occlusion, event-driven patterns, sprite atlasing) including for Nintendo Switch constraints. Served as feature owner on Risk of Rain 2 DLC "Alloyed Collective" (characters, bosses, items, interactables, enemies) and acted as project lead during a critical transition, stepping in to rescue a playable character design to meet client requirements.”
Mid-level Unity Developer specializing in game development and tooling
“Unity developer with hands-on Meta Quest SDK experience (tested on Quest 2) who built a first-person game framework from scratch and later converted it into a hybrid VR + keyboard/mouse project with interaction systems (pickups, weapons, customization). Uses AI tools selectively to unblock tough engineering issues, including resolving Unity WebGL cached-data reset problems for a current employer.”
Mid-level Game Developer specializing in Unity (C#) gameplay and systems programming
“Solo game developer for 3+ years seeking to join a team environment. Built a futuristic "soundwave" gun feature by enhancing weapon detail/rigging in Blender and implementing responsive moving parts and VFX in Unity; observed higher engagement in Poki playtest videos (~15% more time spent). Has implemented multiplayer in small games using Unity Multiplayer Netcode and Mirror, and uses ChatGPT to speed up coding and webgame debugging.”
Mid-Level Game Programmer specializing in Unity and gameplay systems
“Unity developer with ~5 years of professional experience who served as the main developer on a shipped Meta Quest VR game (Smash Therapy), handling most of the code and tackling key VR challenges like UI/UX and standalone performance optimization. Also builds AI-driven gameplay systems (e.g., minimax-based unbeatable tic-tac-toe) and leverages AI assistants to speed up routine implementation and brainstorming.”
Senior Unity Game Developer specializing in 2D/3D, AR/VR, and multiplayer games
“Indie/core Unity game developer with deep multiplayer networking experience, including client-server management and synchronization of animations/physics/player state using Photon Fusion, PUN, Mirror, and Socket.IO. Has shipped/implemented multiple networked game types (fish, poker, chess, shooter) and has integrated AI-driven features like TTS and 3D character lip-sync (SALSA + blend shapes) using guidance from tools like ChatGPT.”
Senior Basketball Coach and Sports Performance Trainer specializing in athlete development
“JV and freshman boys coach at Lincoln High School and AAU coach with 17+ years as an athlete trainer who has sold training packages. Demonstrated real recruiting impact by introducing a talented player to college coaches at a tournament, leading to an offer, and is comfortable scouting via film/social media and creating on-camera content (AI, YouTube, highlight videos).”
Senior Unity/XR Developer specializing in VR/AR apps, games, and SDK integrations
“Unity developer with hands-on Meta Quest VR experience across two distinct domains: an ASD-focused therapeutic experience (shopping scenario and calming room) and an escape-room game designed to train students’ soft skills. Also customized a Scrabble-style word game plugin with multilingual support and English dictionary selection, and leverages Claude Code/Copilot to implement and debug unfamiliar networking features.”
“Unity mobile game developer with ~1 year as Unity Lead, focused on implementing meta mechanics and UI while collaborating closely with design/UX and backend. Has hands-on ownership of iOS porting and App Store build/release management, plus experience onboarding and mentoring two junior programmers. No shipped VR/Meta Quest titles yet, but interested in leveraging AI tools like ChatGPT to speed up development.”
Senior Digital Marketing Specialist specializing in B2B demand generation and GenAI-enabled campaigns
“Growth/partnerships marketer with experience spanning gaming/metaverse and enterprise AI GTM. Uses paid acquisition (LinkedIn/Google), network-driven distribution (joint webinars, cross-posting), and CRM dashboards to manage funnel metrics (MQL/SQL), pipeline progression, and app download impact while maintaining structured partner reporting and feedback loops.”
Senior Unity XR Developer specializing in VR/MR immersive experiences
“Unity/VR developer who has shipped games for Meta Quest and built a game (Remix Heroes) largely solo, handling everything from game design and UX/UI to level backgrounds, gameplay, and backend networking features like social events and leaderboards. Experienced with Quest 2/Quest 3 testing and uses AI tools to review system designs and evaluate solution options.”
Junior Business Development Representative specializing in outbound prospecting and pipeline generation
“Business Development Associate at North Hills Facility Services who built the company’s first modern outbound engine from the ground up (previously referral/door-to-door only). Runs high-volume multi-channel prospecting using ZoomInfo, LinkedIn Sales Navigator, HubSpot, and Salesfinity, leveraging buying signals (new hires/expansion) and AI tools to increase booking rates and generate qualified opportunities as a very lean sales team.”
Director-level DTC Marketing & Growth leader specializing in paid media, CRO, and lifecycle
“Performance marketer focused on scaling DTC ecommerce, with hands-on ownership of a ~$200K/month Meta/Google/TikTok program for a low-8-figure fashion brand. Took the account in-house from a long-tenured agency, rebuilt the structure and creative testing system, and reached a 3.5 ROAS target within two months while driving record Q4 results. Prefers contract/project-based work but is open to full-time for $165K+ with high-growth scaling challenges.”
Mid-level Full-Stack & Data Engineer specializing in cloud-native systems and FinTech
“Built and shipped production AI search and RAG features for a university portal, including an embeddings-based semantic search layer and a documentation-grounded assistant with citations and anti-hallucination prompting. Also developed scalable, reliable data pipelines integrating Google Ads/GA4/Meta APIs for automated reporting, with strong focus on evaluation loops and retrieval quality improvements (hybrid search, chunking, query-log driven iteration).”
Mid-Level Software & Machine Learning Engineer specializing in cloud-native microservices and LLMs
“Backend engineer who owned the API layer for an AI trust/analytics dashboard (trust scores, stability checks, public verification endpoints) using Python/FastAPI and Postgres. Has hands-on DevOps experience deploying FastAPI and Node.js services to AWS Kubernetes with GitHub Actions + ArgoCD GitOps, plus Kafka-based real-time event streaming and careful staged migration practices (shadow traffic/dual writes, rollback planning).”
Mid-level Python Full-Stack Engineer specializing in AI microservices and cloud data platforms
“Backend-leaning full-stack engineer in fintech/payments who shipped an end-to-end Stripe payments + webhook system for a financial microservices platform, emphasizing ledger accuracy via idempotency, transactional writes, retries, and DLQs. Also delivered a real-time React/TypeScript payment status dashboard informed by user interviews, and improved production performance by 35% p95 latency through PostgreSQL tuning and Redis caching on AWS.”
Senior Gameplay Programmer specializing in Unreal Engine and Unity
“Unity game developer with experience shipping mobile titles and building multiple games largely solo across genres. Described a Mad Max-inspired vehicle-combat racing game where they implemented AI combat behaviors and real-time race position tracking using distance/sorting algorithms and 3D vector math. Uses tools like ChatGPT/Claude/Cursor as a support layer for research and iterative code improvement.”
Mid-level Digital Marketer specializing in PPC and lead generation
“Performance marketer specializing in high-spend lead generation for a large New York cosmetic surgery practice, managing up to $65K/month across Google and Meta. Uses closed-loop reporting with CRM attribution (e.g., Salesforce/HubSpot/Pipedrive/WhatConverts) to optimize for booked appointments, reallocate budgets by revenue-driving service lines, and validate tests beyond platform metrics—driving six-figure revenue and booking providers out ~6 months.”
Senior Unity Game Developer specializing in multiplayer and VR/AR
“Unity developer focused on VR/AR multiplayer, with hands-on experience building Photon Fusion/PUN systems including networking, sync, and matchmaking. Has scaled a modular multiplayer architecture to handle more players/features while addressing latency and data consistency, and has optimized Meta Quest/mobile performance using pooling, LODs, batching, and profiling.”
Senior Unity Developer specializing in game systems, AR, and Web3 integration
“Senior game developer with ~10+ years of experience who has authored a core Unity turn-based skill system (VFX, projectiles, status effects, async sequencing) and implemented Photon Fusion networking for an iOS simulation game with 6-player lobbies, dedicated servers, RPCs, and reliable data synchronization.”
Junior Full-Stack/Product Engineer specializing in Next.js, TypeScript, and AWS backends
“Full-stack engineer with startup-style end-to-end ownership, recently shipping a production dashboard at Find Me LLC using Next.js App Router/TypeScript with Supabase + Azure Blob Storage for secure asset/document uploads. Strong server-first React performance mindset and hands-on Postgres modeling/query optimization (EXPLAIN ANALYZE), plus experience building resilient AWS event-driven workflows with idempotency, retries, and DLQs.”