Pre-screened and vetted.
Junior Software Engineer specializing in full-stack web development
“Early-career full-stack developer who has built and deployed learning projects including a school system dashboard with role-based access and a Node/Express message board, then applied that experience to a real restaurant analytics dashboard in development. Uses AI-assisted tools like Cursor to accelerate coding while manually reviewing outputs, and has hands-on experience debugging frontend/backend issues and validating API inputs.”
Entry-Level Game Designer specializing in Unreal Engine and rapid prototyping
“Game developer with hands-on Unreal Engine 5 Blueprint experience (Epic Games Professional Certification) who built five distinct game modes in a single project, implementing AI, UI, weapons, crafting, and quest systems. Also contributed to a VR cooking game (Ventanita) focused on UI and VR bug-fixing, and is building a platformer (Hangover Hero) where they owned the story-mode boss system and balanced difficulty through iterative playtesting.”
Intern Software Engineer specializing in AI, computer vision, and VR
“Robotics software engineer with hands-on experience integrating vision-based perception with control logic in ROS simulation environments. Focused on debugging real-time timing/data-flow issues, improving system stability through incremental scenario testing in Gazebo, and supporting reliable deployments with Docker and basic CI/CD automation.”
Junior Game Programmer & 3D Animator specializing in Unity/Unreal
“Unity developer who built and shipped a full top-down action-adventure game ("Hantu") largely solo, featuring intelligent enemy AI plus a complex mission/dialogue system tightly integrated with save/load and a mission-dependent day-night cycle. Also developed a Unity-based packing bot using a Tetris-like stacking approach, and has experience delivering Unity builds for Meta Quest.”
Entry-Level Gameplay Engineer specializing in Unreal Engine C++ and AI systems
“Aspiring game QA tester with volunteer testing experience at Ubisoft, where they reported bugs, provided feedback on likely root causes (e.g., animation-related NPC glitches), and helped the team diagnose issues. Also has experience building small video games, which they leverage to think about how problems might be fixed.”
Junior Software Engineer specializing in C++, web tools, and cybersecurity projects
“Early-career full-stack web developer building practical React/Node.js projects to create real-world experience before formal industry roles. Stands out for proactively turning ambiguous stakeholder ideas into customer-facing website demos and full-stack app concepts, with strong emphasis on usability, accessibility, and clear frontend-backend architecture.”
Entry-Level VR Developer specializing in Unreal Engine and immersive simulations
“VR/XR developer with hands-on experience building and shipping Meta Quest projects in both Unity and Unreal. Built a college virtual campus VR experience largely independently, owning environment/scene setup, navigation and interactions, plus standalone VR optimization (assets, lighting, scene complexity) to maintain performance.”
Entry Technical Designer specializing in Unreal Engine gameplay systems
“UE5 gameplay/Blueprint-focused developer building a modular player interaction/control system between a protagonist and companion. Emphasizes shippable quality through deterministic validation, edge-case resilience (spam, flicker, destroyed targets), event-driven UI, and animation-montage-driven interaction windows; has also optimized the system for scalability by centralizing validation and reducing redundant Blueprint work. Seeking first professional AAA role with $70k–$80k base expectation.”
Entry-level Software Engineer specializing in computer science and applied ML/IoT
“Built a community cleanliness reporting Android app focused on helping citizens and volunteers report illegal waste dumping through maps, image uploads, and real-time updates. Stands out for combining modern Android UI architecture, Firebase-backed real-time features, and practical performance tuning for lower-end devices while keeping the experience simple for general public users.”
Entry-Level Game Programmer specializing in gameplay and AI
“Unity developer who designed and programmed a dialogue + object interaction/inspection system as an inspector-driven tool so designers could configure behavior without touching code. Regularly uses AI tooling (GitHub Copilot and LLMs) to accelerate development and troubleshooting, and prefers roles with strong work-life balance.”
Junior Unity Game Developer specializing in 3D multiplayer mobile games
Intern Full-Stack & Machine Learning Developer specializing in MERN and real-time systems
Junior Game Design graduate specializing in Unity, 3D animation, and UI/UX
Junior Frontend Developer specializing in React-based web applications
Entry-Level Backend Engineer specializing in Python and PostgreSQL
Junior 3D Animator specializing in character animation and 3D production