Pre-screened and vetted.
Junior Computer Engineer specializing in machine learning and computer vision
“Software engineer with hands-on hardware/software crossover work: led an EMG circuit project using PSpice simulation and MATLAB-based data processing. Also contributed to an agriculture research computer-vision effort (hens/eggs tracking), building a PyTorch inference program and boosting model accuracy by ~10–20%, plus limited ROS 2 Humble exposure on an autonomous EV model with LiDAR/camera detection.”
Mid-Level Full-Stack .NET Developer specializing in cloud-deployed web apps
“Unity/C# gameplay programmer with professional experience at Fabwelt Studios on the play-to-earn title "Arsenal," implementing player mechanics, interaction systems, and event-driven gameplay features. Also built a research-focused Tetris prototype as a master’s thesis, adding seedable RNG controls, data logging, and a playtest harness to study how randomness affects player perception.”
Senior Gameplay & Technical Designer specializing in Unity/Unreal and multiplayer systems
“Unity/Meta Quest VR developer focused on training simulations and digital twins across defence, construction, real estate, factory, and education. Built a factory VR twin by reconstructing spaces from photos/dimensions and iterating on interactivity, and also delivered a client-driven VR horror game end-to-end using a full GDD/gameflow process. Incorporates AI tools (ChatGPT/BlackBox and generators) for coding support and QA test reporting with edge cases.”
Senior QA Tester specializing in web automation and API testing
“QA tester with hands-on PlayStation-focused console testing and cross-platform validation (UI/resolution/feature parity), including a concrete root-cause win tracing a PS5 save-load failure to an SDK-driven file extension change (.sav to .sav5). Experienced in Jira-based defect reporting with strong evidence capture and regression practices, and has also managed high-pressure multi-platform release triage across web/Android/iOS while building entry-level knowledge of TRC/XR/LOT certification requirements.”
Senior Growth Marketing Leader specializing in B2B performance and social media
“Performance marketer who personally managed $50K–$70K/month multi-channel spend across Meta and Google (Search/Display/YouTube), using a rigorous testing framework (creative, copy, landing pages) and clear scaling/kill criteria. Reported outcomes include -28% CPA in 90 days, ROAS improvement from 3.2x to 4.1x, +38% monthly revenue, and +18% conversion rate, with demonstrated ability to diagnose and reverse performance declines caused by creative fatigue and audience saturation.”
Junior Frontend Developer specializing in React/Next.js dashboards and UI components
“Recent University of Windsor student who led end-to-end frontend development of a web product called Helpify, treating it like a real-world build. Emphasizes scalable React + TypeScript architecture (JSON-driven rendering, reusable utilities, custom hooks), quality processes (GitHub reviews, cross-device testing), and performance/accessibility monitoring with Lighthouse.”
Junior Backend/Full-Stack Developer specializing in FinTech systems
“Full-stack developer with ~2 years of Java experience who built an end-to-end workforce scheduling/rostering platform for a multi-branch coffee chain (200+ employees), including compliance and scheduling-rule enforcement. Also optimized a high-volume financial/accounting web app (transactions, payroll, invoices, HR) by improving backend logic and PostgreSQL performance with indexing, batching, and optimized joins.”
Mid-level Quality Assurance Engineer specializing in medical device QMS compliance
“QA automation engineer who owned an end-to-end Selenium/Java suite redesign (POM + REST Assured + Jenkins), boosting coverage from ~30% to ~70% and shrinking regression from days to hours. Known for fast, high-signal debugging and bug reports (API traces/logs, token/session expiry evidence) and for catching high-impact issues like intermittent payment failures and authentication/session defects before production.”
Junior Technical Game Designer specializing in Unreal Engine systems and UI
“Technical Game Designer on TimeSplitters Rewind who owned multiple Challenge Mode maps and shipped modes like stealth-focused “Infiltration” and “target practice,” handling AI placement/pathing, validation logic for multi-mode compatibility, and playtest-driven tuning. Currently prototyping a UE5 Blueprint-driven brawler with class systems, spawners, and Behavior Tree iteration (fear/roaming) over a fast two-week development loop.”
Mid-level Software QA Test Analyst specializing in test automation and Azure DevOps
Senior Legacy Systems Engineer specializing in AIX/Solaris modernization and cloud migration
Entry-Level Cybersecurity Analyst specializing in digital forensics and vulnerability management
Mid-level Quality Assurance Tester specializing in regression and performance testing
Mid-level Associate Producer specializing in game development and Agile production
Mid-level Security Professional specializing in incident reporting and access control
Mid-level Frontend Developer specializing in React and React Native
Junior Software Tester and iOS Developer with content creation experience
Mid-level Graphic Designer specializing in branding, motion graphics, and video
Entry-Level Technology Consultant specializing in enterprise automation and CRM solutions
Mid-level Game Developer specializing in Unity/Unreal AR/VR and multiplayer systems