Pre-screened and vetted.
Senior Merchandising & Product Manager specializing in retail assortment and supply chain
Principal Power Platform Architect specializing in Microsoft 365 and federal enterprise solutions
Mid-level HR & Recruitment Manager specializing in high-volume hiring and HR compliance
Mid-level Full-Stack Software Engineer specializing in cloud-native microservices
Mid-level Healthcare Business Analyst specializing in EHR/EMR interoperability and claims operations
Mid-level Customer Success Manager specializing in FinTech and enterprise software
Mid-level DevOps Engineer specializing in Azure cloud infrastructure and CI/CD
Senior Full-Stack Software Engineer specializing in Python, React, and LLM-powered applications
Senior Technical Artist specializing in real-time XR performance and rendering systems
“UE5 gameplay/tech designer focused on VR and performance, with shipped systems spanning networked energy-driven Niagara VFX for a mobile VR live-concert MMO and an end-to-end performer avatar builder supporting editor/runtime and JSON-serialized UGC workflows. Known for deep profiling/debugging (Unreal Insights, Niagara CPU vs GPU emitter behavior) and for refactoring/optimizing animation and rendering across PC and mobile VR constraints.”
Senior Solutions Architect specializing in enterprise integrations for PropTech and facilities management
“Facilities-management-focused functional consultant/business analyst with nearly a decade in CAFM/CMMS-aligned implementations since 2016, centered on MRI/FSI Evolution. Brings unusually strong depth across workflow automation, cross-system integrations, and finance/compliance-heavy operational processes, including SOR-based claims, contractor compliance, and RCTI invoicing.”
Senior Unity Developer specializing in multi-platform games, VR/AR, and multiplayer
“Unity/C# developer with 10+ years experience who built a VR disc-golf-style throwing system by translating academic aerodynamics research into a differential-equation-based simulation, then improved “feel” via telemetry-driven input analysis and playtesting. Also created a custom cross-platform multiplayer networking layer (Steam + Oculus/Meta) that cleanly separates gameplay from networking, and recently extended an ASP.NET backend (new endpoints + data refactors) using AI-assisted pair programming to support Bluetooth-based beacon triangulation.”
Mid-level Software Engineer specializing in cloud infrastructure and ETL pipelines
“Works on clinical trial applications and data pipelines, including AWS Lambda-based file transfer workflows for clinical study metadata. Has hands-on experience hardening production systems by adding observability, SSH/auth exception handling (Paramiko), retries/timeouts, and validating changes across SIT/UAT/prod. Also supports adoption through tailored technical demos for new teams and vendor partners integrating into their workflows.”
Junior Computer Vision Researcher specializing in deep learning and object detection
“Robotics engineer who built and scaled a distributed perception stack on a Unitree Go1 quadruped, coordinating 5 Jetson Nanos and a Raspberry Pi to capture, aggregate, and stream multi-camera video in real time via UDP/GStreamer and custom ROS nodes. Also implemented a YOLOv9-based detection pipeline enhanced with Grad-CAM-driven selective image enhancement (e.g., MIRNet/UFormer) to improve real-time detections and robot reactions to visual stimuli.”
Mid-level Full-Stack Software Developer specializing in enterprise SaaS and mobile apps
“Product-minded full-stack engineer with experience building highly configurable multi-tenant dashboard/form platforms at Voxvita and workflow automation tools at Triad Unlimited. Stands out for turning brittle one-off implementations into reusable services and primitives, including dynamic data-fetching layers, configurable UI systems, and a PHP-based invoicing engine that became the company standard.”
Executive product leader specializing in EdTech and AI-native learning platforms
“Education product leader who has built and rebuilt large-scale learning platforms from the ground up, including GamED Academy, a Minecraft-based K-12 platform that grew to 6,000+ active students per cycle and produced IP tied to a Microsoft/Mojang exit. Particularly compelling for mission-driven edtech roles: combines curriculum, UX, platform, and AI product leadership with a clear philosophy that technology should amplify human teaching relationships rather than replace them.”
Director-level Gameplay Engineer specializing in Unreal, Unity, multiplayer, and VR
“Gameplay/engine developer who rebuilt a legacy Unity VR firetruck simulator into a modular, state-driven training system used for realistic firefighter scenarios, while also working on a massive AI-native metaverse platform with backend-driven world generation and data pipelines. Brings an unusual mix of serious-simulation VR, multiplayer/backend systems, and large-scale world tooling across both Unity and Unreal.”
Senior Growth Marketing Manager specializing in SEO and paid acquisition for multi-location brands
“Growth-creative marketer in the dental/clinic space who runs offer-led, multichannel acquisition campaigns (Google Ads + paid social + email/SMS) to lift bookings and lower CPA across underperforming locations. Builds flexible, location-specific frameworks and iterates modular creative (hooks/offers/CTAs) using platform-specific performance signals; has also directed video/landing-page creative tied to improved reviews and referrals.”
Director-level Game Developer specializing in engine development and ML-enabled interactive games
“Game developer/technical lead with shipped VR experience on Meta Quest (via Roblox) and Unity leadership on "Planet of Champions Soccer," where they built core networking, a soccer engine, and behavior-tree-based AI enhanced with linear algebra. Comfortable leading and mentoring while maintaining a disciplined, methodical approach to debugging/testing and cautious use of LLMs to minimize technical debt.”
Mid-level Full-Stack Software Engineer specializing in React, Node.js, and AWS
“Frontend engineer who led end-to-end architecture and implementation at Hostclass (startup) using Next.js/TypeScript/Twilio, including a distinctive live-session page with a 3-way screen-sharing capability. Experienced improving messy production codebases by consolidating duplicated workflow logic into reusable hooks and shipping high-risk real-time features with targeted QA and incremental rollouts under tight startup constraints.”
“Game QA professional experienced in live production pipelines with daily builds and sprint cadence, emphasizing LKG-based verification/regression, smoke/BVT stability checks, and disciplined backlog closure. Known for isolating low-repro gameplay/system defects using video evidence and logs, and for streamlining team workflows through standardized JIRA/Azure DevOps templates and data-driven quality feedback to designers/engineers.”
Senior Computer Vision Engineer specializing in AI/ML for scientific imaging
“Computer-vision engineer with hands-on experience designing UAV-based production imaging systems for object detection/tracking, including camera selection and resolution/zoom tradeoffs. Improved segmentation/measurement accuracy by implementing orthorectification using ground points plus intrinsic/extrinsic calibration to correct perspective distortion, and has built Python/OpenCV pipelines (including barcode-focused grayscale processing and multithreaded execution).”
Junior Full-Stack Software Engineer specializing in web applications
“Full-stack developer who deployed a React/Node/Mongo event management app to production, focusing on secure env/credential handling and stabilizing third-party integrations (email verification, payments). Demonstrated strong cross-layer troubleshooting by isolating intermittent regional failures to load balancer/firewall misconfiguration, and has Python experience building a TF-IDF/cosine-similarity search/ranking system tailored to project requirements.”