Pre-screened and vetted.
Mid-level QA & Accessibility Tester specializing in WCAG/Section 508 compliance
Mid-level QA Engineer specializing in test automation, mobile/web QA, and iGaming
Mid-level Full-Stack Software Engineer specializing in cloud microservices and data/ML
Mid-level Software Engineer specializing in C++ systems and cloud-native infrastructure
Mid-level Frontend Software Engineer specializing in React and QA
Mid-level Quality Assurance Engineer specializing in manual, API, and UI automation testing
Mid-level Executive Assistant & Content Strategist specializing in operations and brand storytelling
Entry Game Designer specializing in Unity and Unreal Engine gameplay and level design
Junior SaaS Implementation & Support Specialist with Generative AI and API integration experience
Senior Game Developer specializing in Unreal Engine gameplay and animation systems
Junior Narrative & Game Designer specializing in puzzles and interactive storytelling
Senior Frontend Engineer specializing in FinTech and real-time React platforms
Mid-level Full-Stack Developer specializing in MERN and modern front-end frameworks
Mid-level Software QA Engineer specializing in manual web/mobile testing and API validation
Mid-level B2B Sales & Business Development professional specializing in consultative selling
Mid-level Sales Development Representative specializing in high-volume outbound prospecting
Senior Unity XR Developer specializing in VR training simulations
“Unity VR training-sim team lead who built a custom mining training simulator integrating specialized winder hardware, then boosted facilitator and trainee engagement with connection guidance, automated setup via Raspberry Pi 5, and in-VR task highlighting. Also implemented multiplayer features using Photon and iterated based on user feedback (e.g., customizable mixed-reality passthrough windows), using Azure DevOps/Boards for structured triage and delivery.”
Mid-Level Game Developer specializing in custom engines and gameplay systems
“Solo Godot developer who shipped a 2D helicopter game on itch.io and is building a feature-rich, multiplayer-capable FPS controller/template for other Godot developers. Has implemented advanced procedural weapon handling plus a modular interactables framework and editor tooling (e.g., one-click material-based bullet decal collision generation) aimed at minimizing level-designer effort.”
Entry Python Backend Engineer specializing in AI automation and scalable APIs
“Built a solo full-stack equipment manager app for the game Dragon's Dogma, scraping a wiki with Beautiful Soup, transforming data to JSON, modeling armor/weapon schemas, and integrating everything into a PostgreSQL-backed API with caching. Dockerized and deployed the application to the web.”