Vetted Documentation Professionals

Pre-screened and vetted.

Peter Ciccone - Mid-Level Software Developer specializing in .NET web applications on Azure

Peter Ciccone

Screened

Mid-Level Software Developer specializing in .NET web applications on Azure

5y exp
Schultheis & PanettieriFarmingdale State College

Full-stack developer who built an end-to-end billing/allocation/payment and reporting system used daily by a major film-industry union, including queuing-based check assignment, admin auditing, data cleanup tools, and an external reports portal. Also delivered a factory production scheduling/analytics app for a lock manufacturer, and typically implements APIs in C#/.NET with DTO shaping and pub/sub messaging for microservices consistency.

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Arya Haridas - Mid-level Recruiting & HR Operations professional specializing in ATS-driven pipeline management in USA

Arya Haridas

Screened

Mid-level Recruiting & HR Operations professional specializing in ATS-driven pipeline management

USA3y exp
Saayam for AllGolden Gate University

Full-desk recruiter with experience owning end-to-end searches at Saayam and Wenger & Watson, using LinkedIn/Indeed/Sixth Sense AI and Zoho Recruit to source and manage pipelines. Emphasizes structured intake, skills-based screening (SQL/Excel/Tableau), tight stakeholder alignment, and offer-stage negotiation—especially in high-throughput environments with shifting requirements.

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Adam Hinton - Mid-level Full-Stack Engineer specializing in Healthcare IT and SaaS in Philadelphia, PA

Adam Hinton

Screened

Mid-level Full-Stack Engineer specializing in Healthcare IT and SaaS

Philadelphia, PA3y exp
StealthBloomTech

Backend/data engineer with healthcare/medical-device experience who scaled a HIPAA-constrained local data platform to 50k users and 1B+ records, boosting processing from <500 to ~50k datapoints/sec using sharding, indexing, and SQL over Parquet (DuckDB). Strong security and reliability focus (JWT/RLS, least privilege, heavy unit/E2E testing) and a TypeScript specialist who uses type design to eliminate edge-case failures.

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BL

Senior Unity Game Developer specializing in multiplayer and VR/AR

Berlin, Germany8y exp
Brok GamesPamukkale University

Unity developer focused on VR/AR multiplayer, with hands-on experience building Photon Fusion/PUN systems including networking, sync, and matchmaking. Has scaled a modular multiplayer architecture to handle more players/features while addressing latency and data consistency, and has optimized Meta Quest/mobile performance using pooling, LODs, batching, and profiling.

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AD

Alex Diamandi

Screened

Junior Software Developer specializing in AI data labeling and full-stack web development

Toronto, Canada2y exp
MetaYork University

Frontend-focused builder who has led multiple projects end-to-end, including a React/Vite/TypeScript weather app and an internal analytics dashboard optimized for large, time-based datasets. Also created and shipped AetherGrid, a full-stack Windows desktop app, iterating with 5–10 testers and implementing pixel-perfect native UI details plus installer/uninstaller packaging; mentions starting a full-time role at Meta.

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HM

Hamza Malik

Screened

Senior Frontend Engineer specializing in React, Next.js, and TypeScript

Lahore, Pakistan6y exp
ArbisoftUniversity of the Punjab

Frontend engineer with experience building an orthodontics-focused IoT web product, including a complex React + TypeScript 3D treatment viewer with a layered architecture (data layer plus multiple canvas asset managers). Has applied performance techniques like caching and Web Workers to keep the UI responsive under heavy computation, and shipped monetization features such as payments and coupon/discount flows with structured QA rollout.

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Jack Szabo - Junior Audio Engineer specializing in music supervision and live event operations in Burlington, New Jersey

Jack Szabo

Screened

Junior Audio Engineer specializing in music supervision and live event operations

Burlington, New Jersey2y exp
Premier Music GroupBelmont University

Post-audio/mix engineer and music editor who shaped the emotional arc of a student short film (“Seester”) through needle drops and score, including bar/beat-accurate timing to picture and lyric/timing edits. Works primarily in Pro Tools with a prebuilt mix template and routing for dialogue/FX/foley/music, and can deliver stems plus stereo/5.1/Atmos mixes; also balances ongoing live sound work alongside editing projects.

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Ramadhantya Arumbinang - Senior IT Support & Data Operations Specialist specializing in AI/LLM data labeling in Surakarta, Indonesia

Senior IT Support & Data Operations Specialist specializing in AI/LLM data labeling

Surakarta, Indonesia9y exp
VADSUniversitas Islam Indonesia

Console game testing experience focused on controller/input responsiveness (e.g., passing/shooting delays) with bug documentation shared to developers via notes/Excel. Also worked as an AI data tagging agent for an e-commerce LLM and built a Python + OpenAI API micro-tool to pre-label queries, improving labeling throughput by ~30% with a human-in-the-loop QA process.

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David Acosta - Senior XR/Unity Developer specializing in AR/VR mobile and immersive experiences in Bogota, Colombia

David Acosta

Screened

Senior XR/Unity Developer specializing in AR/VR mobile and immersive experiences

Bogota, Colombia7y exp
BITECSA SAUniversity of Oklahoma

Unity/C# XR developer who shipped a HoloLens 1 medical congress experience from scratch (including modeling, animation, and full system architecture), later credited with driving retention/revenue and helping the client win an international best-practice award. Has VR (Meta Quest 2) experience integrating OpenAI-powered dialogue and has delivered cross-platform AR/VR interaction patterns across HoloLens and iOS/Android via AR Foundation and the Unity Input System.

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SK

Junior Software Developer specializing in LLMs, RAG pipelines, and web applications

Bridgewater, NJ3y exp
OncorreOregon State University

Backend engineer (Encore) who led the evaluation and redesign of a high-volume, low-latency real-time retrieval/ranking and inference platform on AWS, shifting from tightly coupled services to a modular architecture for better fault isolation and independent scaling. Strong focus on production reliability, observability, and security (JWT/RBAC, multi-tenant scoping, Postgres/Supabase RLS), with disciplined migration playbooks (feature flags, shadow traffic, dual writes/reconciliation).

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FM

Mid-Level Full-Stack Web Developer specializing in React and TypeScript

6y exp
Tehama Technologies IncDalhousie University

Frontend engineer who led an internal React + TypeScript admin dashboard end-to-end, including a collaboratively owned component system and complex RBAC/permissions workflows. Emphasizes scalable architecture and correctness using React Query (mutations + query invalidation), centralized permission logic, and TypeScript for safe evolution, plus performance tuning for data-heavy tables and pragmatic MVP-driven delivery with gradual rollouts.

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AM

Ali Malik

Screened

Staff/Lead Frontend Developer specializing in accessibility and React/Next.js

Toronto, Canada14y exp
IMCBACentennial College

Frontend developer who led the COC.ca (Canadian Opera Company) site end-to-end as the sole FE engineer on an AgilityCMS/.NET stack, owning master/page templates, modules, and quality. Emphasizes accessibility and responsive design, performing cross-browser/device testing with tools like JAWS, NVDA, Axe, Lighthouse, and Siteimprove; more recently built a Next.js/React/TypeScript video viewer with modal/video state management.

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SK

Junior Full-Stack Software Engineer specializing in AI workflows and LLM integrations

Remote3y exp
LumeoFinanceClemson University

Built and productionized an AI-assisted merchant onboarding automation workflow for Kort Payments, replacing slow manual underwriting document review with structured extraction, cross-document validation, and human-in-the-loop guardrails. Emphasizes reliability via scenario-based testing, repeatability checks, and deep observability (timestamped logs), plus incremental rollout with legacy fallback to prevent regressions.

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Ruairi O'Brien - Mid-level Audio Support Technician specializing in broadcast operations and audio post-production in Huntsville, TX

Mid-level Audio Support Technician specializing in broadcast operations and audio post-production

Huntsville, TX9y exp
Sam Houston State UniversitySam Houston State University

Audio post professional focused on music editing, scoring, sound design, and mixing for video—credited on SVA thesis animated shorts ("Memory Box" by Emmy Stork; "Millennium Hour" by Adam Bujorquez). Works in Reaper with a Premiere-to-Reaper workflow, building stem-based mixes and tightly syncing musical builds/drops and SFX to narrative beats; also adapts sound style and comedic timing for YouTube channels like Chip Flake.

Inventory managementSystems troubleshootingMultimedia studio setupMultimedia studio maintenanceEquipment checkout operationsEquipment maintenance+56
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ROHITH DAMARLA - Mid-level Backend Engineer specializing in high-scale systems and LLM pipelines in Syracuse, NY

Mid-level Backend Engineer specializing in high-scale systems and LLM pipelines

Syracuse, NY6y exp
Syracuse UniversitySyracuse University

Open-source-focused TypeScript/JavaScript engineer who built a lightweight Node.js utility library to standardize LLM-agent message formatting, tool invocation, and safe schema-validated JSON outputs. Emphasizes composable abstractions, real-world performance profiling/benchmarks, and strong community feedback loops (GitHub issues, structured errors, logging hooks). Also did research at Syracuse University on converting natural language into structured JSON with validation layers.

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Matthew Crandall - Junior Gameplay Programmer specializing in Unreal Engine 5 and C++ in Provo, UT

Junior Gameplay Programmer specializing in Unreal Engine 5 and C++

Provo, UT3y exp
Brigham Young UniversityBrigham Young University

Game developer from a student-led team that shipped a Steam vertical slice (Skyguard), a 3rd-person co-op wave defense shooter. Built core gameplay systems (weapons, movement, wave progression), a UE5 Blueprint/C++ microgame framework, and a gameplay-tag-driven cue system to speed VFX/audio iteration; actively tuned balance using structured playtest feedback and fixed multiple high-impact gameplay bugs.

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Kevin Szubiak - Mid-level QA Analyst specializing in VR and multi-platform compliance testing in Montreal, QC

Kevin Szubiak

Screened

Mid-level QA Analyst specializing in VR and multi-platform compliance testing

Montreal, QC8y exp
Cloudhead GamesVanier College

Game QA professional with 6 years’ experience spanning first-party studio work and large-scale outsourcing. At Cloudhead Games, owned end-to-end QA including test planning, compliance/submission, and final release greenlighting for DLCs/major updates, plus post-release live follow-up. Also served as a lead at Pole To Win on GTA Definitive Editions, coordinating testing/reporting for one title within a 50–60 tester team, and brings strong Unity in-engine multiplayer/networking investigation skills.

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Adam Leibowich - Mid-Level Technical Designer specializing in VR training and game/level design

Mid-Level Technical Designer specializing in VR training and game/level design

5y exp
Mass VirtualUniversity of Central Florida

VR training/simulation designer who owned Guided and Unguided instructional modes end-to-end, including grading/scoring logic and accessibility improvements (dynamic collider sizing and progressive visual hints). Built a Unity vertical-slice prototype for a new physics engine featuring realistic grabbing and alignment interactions, iterating mechanics based on playtests to improve usability.

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ES

Entry-Level Game Designer specializing in Unreal Engine 5 level and gameplay systems

Orlando, FL, USA
University of Central Florida

UE5 gameplay designer/scripter who shipped player-facing Blueprint systems, including an enum-driven ceremonial mask placement puzzle with sequencer-based hinting, proximity affordances, and robust validation/feedback. Demonstrates strong shipping mindset—balancing visual polish with runtime performance (timelines/material complexity/translucency) and building modular systems via Blueprint Interfaces and centralized tunables while collaborating closely with engineering on architecture and state flow.

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JB

Jenay Brown

Screened

Mid-level Cloud Support specialist with AWS infrastructure, networking, and serverless experience

Berkeley, CA6y exp
Satellite Affordable Housing Associates

Early-career automation/workflow builder who has owned small-scale end-to-end implementations (discovery through stabilization), using tools like Zapier, Google Sheets, and Airtable with strong validation and troubleshooting habits. Built and tested a production-style RAG application on AWS Bedrock (S3 + Knowledge Bases + embeddings + OpenSearch + retrieve-and-generate) with a Streamlit UI to deliver more grounded, context-aware document Q&A.

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EH

Senior Visual Communications Designer specializing in brand identity and publication design

11y exp
4Pair CommunicationsNew York City College of Technology
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AV

Senior Unity Developer specializing in mobile and casual games

Krakow, Poland8y exp
Game PointNational University of Water and Environmental Engineering
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DS

Senior QA Specialist specializing in cross-platform testing for EdTech and interactive content

Dallas, TX14y exp
The Today FoundationUniversity of Texas at Dallas
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Courtland Barber - Mid-Level Technical Level Designer specializing in VR training and game development in Orlando, FL

Mid-Level Technical Level Designer specializing in VR training and game development

Orlando, FL9y exp
Mass VirtualFull Sail University
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