Pre-screened and vetted.
Mid-level Quality Assurance Engineer specializing in manual, API, and UI automation testing
Mid-level Executive Assistant & Content Strategist specializing in operations and brand storytelling
Entry Game Designer specializing in Unity and Unreal Engine gameplay and level design
Junior SaaS Implementation & Support Specialist with Generative AI and API integration experience
Senior Game Developer specializing in Unreal Engine gameplay and animation systems
Junior Narrative & Game Designer specializing in puzzles and interactive storytelling
Senior Frontend Engineer specializing in FinTech and real-time React platforms
Mid-level Full-Stack Developer specializing in MERN and modern front-end frameworks
Mid-level Software QA Engineer specializing in manual web/mobile testing and API validation
Mid-level B2B Sales & Business Development professional specializing in consultative selling
Mid-level Sales Development Representative specializing in high-volume outbound prospecting
Mid-level Unity Game Developer specializing in multiplayer, UGS, and VR
Senior AI Engineer specializing in LLMs, agentic systems, and ML infrastructure
Senior Unity XR Developer specializing in VR training simulations
“Unity VR training-sim team lead who built a custom mining training simulator integrating specialized winder hardware, then boosted facilitator and trainee engagement with connection guidance, automated setup via Raspberry Pi 5, and in-VR task highlighting. Also implemented multiplayer features using Photon and iterated based on user feedback (e.g., customizable mixed-reality passthrough windows), using Azure DevOps/Boards for structured triage and delivery.”
Mid-Level Game Developer specializing in custom engines and gameplay systems
“Solo Godot developer who shipped a 2D helicopter game on itch.io and is building a feature-rich, multiplayer-capable FPS controller/template for other Godot developers. Has implemented advanced procedural weapon handling plus a modular interactables framework and editor tooling (e.g., one-click material-based bullet decal collision generation) aimed at minimizing level-designer effort.”
Entry Python Backend Engineer specializing in AI automation and scalable APIs
“Built a solo full-stack equipment manager app for the game Dragon's Dogma, scraping a wiki with Beautiful Soup, transforming data to JSON, modeling armor/weapon schemas, and integrating everything into a PostgreSQL-backed API with caching. Dockerized and deployed the application to the web.”
Junior VFX & Technical Artist specializing in real-time effects and shaders for games
“VFX artist with hands-on experience building mobile-ready effects and optimizing real-time VFX for performance-critical gameplay. Improved poorly optimized effects in Raiders Rise by redesigning machine-gun shots (billboards, pooling, and light consolidation) in collaboration with the lead programmer, while preserving visual fidelity; also uses GitHub Copilot to speed up VFX scripting such as curved homing magic missiles.”
Senior People Operations & Recruiting Support professional across education, healthcare, and retail
“Early-career recruiting candidate transitioning from customer service into recruiting; has hands-on experience as a McDonald’s hiring manager responsible for interviewing, hiring, and onboarding team members. Emphasizes strong organization, multitasking, attention to detail, and communication despite not yet managing client accounts or requisitions.”
Entry-Level Game Designer specializing in level design and gameplay mechanics
Mid-level QA Tester specializing in proprietary game software and data quality