Pre-screened and vetted.
Entry-Level Software Developer specializing in game development and .NET
Mid-level QA Tester specializing in game testing and manufacturing quality assurance
Mid-level Software QA Engineer specializing in web/mobile testing and API validation
Mid-level IT Support & Networking Technician with cybersecurity and customer service experience
Senior QA Engineer and Scrum Master specializing in web, mobile, and API testing
Intern Full-Stack Software Engineer specializing in web platforms and IoT
Senior Hospitality & Guest Services Professional with group sales and reservations expertise
Mid-level IT Quality Assurance Engineer specializing in financial systems testing
Junior QA Tester and Front-End Developer specializing in web testing and automation
Junior SaaS Implementation & Support Specialist with Generative AI and API integration experience
Entry Game Designer specializing in Unity and Unreal Engine gameplay and level design
Director of Operations specializing in screen printing and branded merchandise
Mid-level Video Editor & Social Media Specialist in digital marketing
Junior Computer Engineering student specializing in embedded systems and software development
Junior UI/UX Designer specializing in mobile and web app design
Junior Video Editor & Cinematographer specializing in YouTube and social content
Mid-level Sales Manager specializing in solar and outbound pipeline generation
Mid-level Graphic Designer specializing in brand identity and digital design
Junior Game Designer specializing in level design and sound design
“Game design-focused candidate with hands-on Unity scripting and debugging experience, including building trigger/animation interactions (e.g., chest activation) and physics-driven movement for a multi-part submarine using Rigidbody and parenting. Has designed a MOBA-style level in Unreal Engine 5 using research and iterative complexity to create multiple paths and objective-based progression, and frequently applies math/kinematics to size spaces and tune realistic motion.”
Mid-level Technical Artist specializing in Unity AR/VR and real-time VFX
“Real-time VFX artist with experience shipping portal-style effects for mobile/VR using custom 3D assets, fresnel/swirl shaders, and particle systems. Has hands-on AR optimization experience, diagnosing CPU/FPS drops and improving performance by replacing flipbook texture sheets with single textures and adjusting material transparency.”
Entry Python Backend Engineer specializing in AI automation and scalable APIs
“Built a solo full-stack equipment manager app for the game Dragon's Dogma, scraping a wiki with Beautiful Soup, transforming data to JSON, modeling armor/weapon schemas, and integrating everything into a PostgreSQL-backed API with caching. Dockerized and deployed the application to the web.”