Vetted Prototyping Professionals

Pre-screened and vetted.

SS

Director-level XR developer and VFX supervisor specializing in immersive real-time experiences

Clarksburg, MD23y exp
MetaAcademy of Art University
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YW

Senior Product Manager & Product Engineer specializing in AI-powered EdTech

London, UK8y exp
Mrs WordsmithCarnegie Mellon University
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AD

Junior Product Manager specializing in AI-powered SaaS and developer workflows

Remote, US2y exp
KahanaDuke University
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SP

Mid-level Product Designer specializing in enterprise UX and AI-powered SaaS

Remote4y exp
AccentureCalifornia College of the Arts
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ER

Senior Software Engineer specializing in AI agents and computer vision

San Francisco Bay Area, CA14y exp
LinkaCamUniversity of Guadalajara
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HD

Junior Solution Engineer specializing in energy storage systems and robotics

Fremont, CA2y exp
GotionColumbia University
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SP

Mid-level Software Automation Engineer specializing in Python and test frameworks

6y exp
General MotorsArizona State University
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GG

Senior Game QA Tester specializing in Unreal Engine design tools

Apex, North Carolina3y exp
Visual ConceptsFort Worth Academy of Fine Arts
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JH

Principal UI/UX & Product Designer/Developer specializing in SaaS and data-intensive web apps

Philadelphia, PA18y exp
Fiverr
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DT

Principal Unity Developer specializing in real-time 3D, AR/VR, and multiplayer systems

Matlock, UK19y exp
Pixelfat
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AS

Staff UX/Product Designer specializing in enterprise cloud and AI-driven experiences

California, USA13y exp
Oracle
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AB

Executive Engineering Leader specializing in data platforms and SaaS

Los Angeles, CA13y exp
Los Angeles County Office of Education
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PA

Mid-level Full-Stack Developer specializing in React and Python (Django/FastAPI)

Toronto, Canada6y exp
The Home Depot
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KM

Kimberly Michela

Screened ReferencesStrong rec.

Junior Full-Stack Software Engineer specializing in web apps and developer tools

Toronto, Canada1y exp
Game of StreaksUniversity of Toronto

Frontend engineer who built the full frontend for gameofstreaks.com using React/Next.js with an emphasis on responsive design, accessibility, SEO, and performance profiling. Has experience refactoring legacy HTML/CSS/JS sites into reusable React components and shipping quickly with unit tests, CI/CD, and branch-based deployments; also collaborates with designers in hackathon settings (e.g., an AI interview practice app).

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MB

Matthew Bousfield

Screened ReferencesStrong rec.

Senior Unity/XR Engineer specializing in VR games, multiplayer, and serious simulations

London, UK8y exp
University of OxfordAbertay University

Unity VR senior developer with ~8 years in VR and ~3 years focused on Meta Quest, building multiplayer training/digital-twin style experiences. Strong Photon (PUN/Fusion) background, including solving tricky networked object attachment/jitter issues via ownership and local-physics strategies. Demonstrated hands-on performance turnarounds in VR scenes using Mesh Baker, LODs, and impostors, plus experience shipping social multiplayer VR activities with Photon Voice.

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Mark Thomas - Director-level software architect specializing in cloud, distributed systems, and healthcare IT in McCalla, AL

Mark Thomas

Screened ReferencesStrong rec.

Director-level software architect specializing in cloud, distributed systems, and healthcare IT

McCalla, AL20y exp
Spacelabs HealthcareJacksonville State University

Startup veteran with experience at seven companies since 2004 and direct exposure to Birmingham's Innovation Depot accelerator through three different startups. Has worked closely with investment teams on MVPs and pitch decks and brings a pragmatic lens to evaluating ventures through need, margins, burn rate, cash position, and sales growth strategy.

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MS

Senior Software Engineer specializing in robotics, ML, and full-stack web development

Hillsboro, OR12y exp
IntelPortland State University
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NH

Nabil Hamid

Screened ReferencesStrong rec.

Staff Full-Stack Software Engineer specializing in Healthcare and Retail web apps

San Francisco, CA11y exp
AccentureSan Francisco State University

Healthcare-focused software engineer/lead who has delivered customer-facing portals and internal call-center tools, including rebuilding a legacy Adobe Flash call center app into a modern TypeScript frontend with NgRx state management. Experienced leading onshore/offshore teams, integrating healthcare APIs, and driving adoption by visiting call centers to capture user workflows and bake them into regression testing—work that proved especially valuable during COVID-era shifts to video appointments.

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LD

Lew Donley

Screened ReferencesStrong rec.

Senior Creative Design & Innovation Leader specializing in brand strategy and human-centered design

Normal, IL18y exp
TriMasIllinois State University

Creative director/designer spanning high-polish marketing brand work and enterprise innovation: built a full podcast brand ecosystem and a cinematic historical visualization using Google Veo 3. Also led an AR/VR-assisted remote troubleshooting initiative at TriMas (HoloLens-style workflows), delivering a 40% MTTR reduction and cutting expert travel by 50%+ while standardizing reusable interaction components for global teams.

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Alexander Meyer - Senior/Lead Game Developer specializing in Unity and cross-platform multiplayer games in Paphos, Cyprus

Alexander Meyer

Screened ReferencesStrong rec.

Senior/Lead Game Developer specializing in Unity and cross-platform multiplayer games

Paphos, Cyprus28y exp
BlockgamesLübeck University of Applied Sciences

Veteran Unity game developer with extensive multiplayer networking experience (Photon PUN2/Quantum/Fusion, Unity Netcode), including work on Payday: Crime War and an in-development arena battler using Invector + PUN2. Also builds cloud backends for Unity titles (Azure/PlayFab/Firebase, SQL, CI/CD) and actively uses multiple AI assistants to speed up architecture and implementation.

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Rachel Downey - Mid-Level Game Designer specializing in systems and economy design in Livermore, California

Rachel Downey

Screened ReferencesStrong rec.

Mid-Level Game Designer specializing in systems and economy design

Livermore, California4y exp
ScopelyFull Sail University

Game economy/progression designer with hands-on ownership of end-to-end systems and live-ops tuning on major mobile titles (Star Trek Fleet Command, Marvel Contest of Champions). Builds spreadsheet-based simulations and telemetry-driven tuning loops to prevent inflation and reduce progression friction, including a multi-iteration optimization that lifted D7 retention ~7% while maintaining monetization targets.

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ES

Edward Spangenberg

Screened ReferencesStrong rec.

Director-level Brand & Motion Designer specializing in SaaS, healthcare, and AI video

Bryn Mawr, PA16y exp
Best EggThe Art Institute of Philadelphia

Marketing motion/video creative with end-to-end ownership (storyboards, design, motion, edit) and a strong performance mindset (first-frame hooks, pacing, above-benchmark watch time). Built a scalable, compliance-safe Figma design system for a Merck vaccine website with locked components and medical/legal sign-offs, and produces high-volume multi-format social video via modular CapCut/After Effects templates in a fully remote, async workflow.

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Anthony Hernandez - Mid-level Game Designer specializing in systems, balance, and live updates in Los Angeles, CA

Anthony Hernandez

Screened ReferencesStrong rec.

Mid-level Game Designer specializing in systems, balance, and live updates

Los Angeles, CA6y exp
GrabUSC

Game designer currently leading design on a Mario Party-like party game, owning mode design, economy, and meta-progression. Uses playtests and A/B tests to tune fairness-focused systems (e.g., dynamic power-ups accounting for player standing and turn order) and prototypes quickly in UE5 Blueprints. Previously shipped a mixed-reality version of Knockout League’s Knockout Alley mode for a Quest 3-aligned release.

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CL

Camille Li

Screened

Junior Full-Stack Engineer and Product Manager specializing in mobile apps and ML analytics

Chicago, IL4y exp
CITIC BankUniversity of Illinois Urbana-Champaign

Cofounded a travel app and built a production place recommendation + review system end-to-end using Next.js App Router and TypeScript, including Postgres-backed APIs and post-launch monitoring. Uses structured logging with Sentry and Vercel Analytics to diagnose issues and validate performance improvements, and has some exposure to Temporal-based workflow orchestration with retries/idempotency.

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