Pre-screened and vetted.
Senior AI/ML Engineer specializing in Python, LLMs, and agentic AI on cloud platforms
Director-level Head of Product specializing in travel e-commerce growth and digital transformation
Senior Product/UX Designer specializing in B2B SaaS, e-commerce, and accessibility
Mid-level UI/UX Designer specializing in Growth UX, onboarding, and design systems
Junior Product Designer specializing in AI-assisted UX and design systems
Junior Generative AI Engineer specializing in multi-agent systems and LLM evaluation
Junior Apparel & UX Designer specializing in swim/intimates and government systems
Mid-level Product Designer specializing in AI-augmented FinTech and Healthcare UX
Mid-level Visual Designer specializing in FinTech product and design systems
Senior Industrial Engineer & Purchasing/Commodity Buyer specializing in automotive manufacturing
Senior Video Editor/Animator specializing in broadcast, social, color, and AI-assisted post workflows
Senior Motion Designer specializing in brand identities and cross-channel motion systems
Director-level Aerospace & Aerial Robotics Engineer specializing in eVTOL and drone-enabled agribusiness
Senior Game Designer & Developer specializing in narrative design and live-service games
Software Engineering Manager specializing in FDA-compliant medical device software
Mid-Level Unreal Engine Engineer specializing in gameplay systems and UI tools
“Unreal Engine 5 gameplay/systems developer who led major core features for the Early Access Steam city builder Geopogo Cities: Windsor Detroit, including an end-to-end building placement system tightly integrated with economy, AI pedestrians (Mass AI/Zone Graph/State Trees), and procedural city block generation. Also built a third-person exploration layer with character customization, stamina, and animation retargeting on top of the City Sample Crowd framework, plus shipped player-driven UX improvements based on live Early Access feedback.”
Mid-level Mechanical Design Engineer specializing in CAD, CFD/FEA, and automotive/aerospace systems
“Engineering-focused designer who has led end-to-end design of an aerodynamic gas turbine exhaust diffuser/fairing system, working across aerodynamics, thermal, manufacturing, test, and operations. Known for improving decision-making speed and alignment by standardizing CFD/performance visualizations and restructuring complex validation workflows into more intuitive, data-readable experiences, incorporating field/inspection feedback to improve maintainability.”
Senior Design Lead specializing in brand strategy and multi-channel digital campaigns
“Senior Art Director/design lead focused on high-polish marketing creative and brand systems, spanning a packaging relaunch campaign and a B2B rebrand for a complex, data-driven product (ROIOn). Experienced building scalable Figma design systems and modular templates that enable rapid iteration and late-stage changes without quality drift, plus short-form social video production using After Effects/Premiere/CapCut in fully remote, async workflows.”
Senior Game Designer/Producer specializing in multiplayer F2P live-service systems
“Game designer who led two shipped cross-platform soccer titles (Monkers League / Champs), owning core mode and control design across mobile and PC (controller + mouse/keyboard). Drove a major gameplay pivot from controlling a full team to single-character play and tuned controls via playtests to expand appeal beyond traditional sports fans, while also building engagement systems like season passes, tournaments, and live events amid repeated platform shifts.”