Pre-screened and vetted.
Director-level XR developer and VFX supervisor specializing in immersive real-time experiences
Junior Product Manager specializing in AI-powered SaaS and developer workflows
Mid-level Product Designer specializing in enterprise UX and AI-powered SaaS
Senior Software Engineer specializing in AI agents and computer vision
Junior Solution Engineer specializing in energy storage systems and robotics
Mid-level Software Automation Engineer specializing in Python and test frameworks
Senior Game QA Tester specializing in Unreal Engine design tools
Principal UI/UX & Product Designer/Developer specializing in SaaS and data-intensive web apps
Principal Unity Developer specializing in real-time 3D, AR/VR, and multiplayer systems
Staff UX/Product Designer specializing in enterprise cloud and AI-driven experiences
Executive Engineering Leader specializing in data platforms and SaaS
Mid-level Full-Stack Developer specializing in React and Python (Django/FastAPI)
Junior Full-Stack Software Engineer specializing in web apps and developer tools
“Frontend engineer who built the full frontend for gameofstreaks.com using React/Next.js with an emphasis on responsive design, accessibility, SEO, and performance profiling. Has experience refactoring legacy HTML/CSS/JS sites into reusable React components and shipping quickly with unit tests, CI/CD, and branch-based deployments; also collaborates with designers in hackathon settings (e.g., an AI interview practice app).”
Senior Unity/XR Engineer specializing in VR games, multiplayer, and serious simulations
“Unity VR senior developer with ~8 years in VR and ~3 years focused on Meta Quest, building multiplayer training/digital-twin style experiences. Strong Photon (PUN/Fusion) background, including solving tricky networked object attachment/jitter issues via ownership and local-physics strategies. Demonstrated hands-on performance turnarounds in VR scenes using Mesh Baker, LODs, and impostors, plus experience shipping social multiplayer VR activities with Photon Voice.”
Director-level software architect specializing in cloud, distributed systems, and healthcare IT
“Startup veteran with experience at seven companies since 2004 and direct exposure to Birmingham's Innovation Depot accelerator through three different startups. Has worked closely with investment teams on MVPs and pitch decks and brings a pragmatic lens to evaluating ventures through need, margins, burn rate, cash position, and sales growth strategy.”
Senior Software Engineer specializing in robotics, ML, and full-stack web development
Staff Full-Stack Software Engineer specializing in Healthcare and Retail web apps
“Healthcare-focused software engineer/lead who has delivered customer-facing portals and internal call-center tools, including rebuilding a legacy Adobe Flash call center app into a modern TypeScript frontend with NgRx state management. Experienced leading onshore/offshore teams, integrating healthcare APIs, and driving adoption by visiting call centers to capture user workflows and bake them into regression testing—work that proved especially valuable during COVID-era shifts to video appointments.”
Senior Creative Design & Innovation Leader specializing in brand strategy and human-centered design
“Creative director/designer spanning high-polish marketing brand work and enterprise innovation: built a full podcast brand ecosystem and a cinematic historical visualization using Google Veo 3. Also led an AR/VR-assisted remote troubleshooting initiative at TriMas (HoloLens-style workflows), delivering a 40% MTTR reduction and cutting expert travel by 50%+ while standardizing reusable interaction components for global teams.”
Senior/Lead Game Developer specializing in Unity and cross-platform multiplayer games
“Veteran Unity game developer with extensive multiplayer networking experience (Photon PUN2/Quantum/Fusion, Unity Netcode), including work on Payday: Crime War and an in-development arena battler using Invector + PUN2. Also builds cloud backends for Unity titles (Azure/PlayFab/Firebase, SQL, CI/CD) and actively uses multiple AI assistants to speed up architecture and implementation.”
Mid-Level Game Designer specializing in systems and economy design
“Game economy/progression designer with hands-on ownership of end-to-end systems and live-ops tuning on major mobile titles (Star Trek Fleet Command, Marvel Contest of Champions). Builds spreadsheet-based simulations and telemetry-driven tuning loops to prevent inflation and reduce progression friction, including a multi-iteration optimization that lifted D7 retention ~7% while maintaining monetization targets.”
Director-level Brand & Motion Designer specializing in SaaS, healthcare, and AI video
“Marketing motion/video creative with end-to-end ownership (storyboards, design, motion, edit) and a strong performance mindset (first-frame hooks, pacing, above-benchmark watch time). Built a scalable, compliance-safe Figma design system for a Merck vaccine website with locked components and medical/legal sign-offs, and produces high-volume multi-format social video via modular CapCut/After Effects templates in a fully remote, async workflow.”
Mid-level Game Designer specializing in systems, balance, and live updates
“Game designer currently leading design on a Mario Party-like party game, owning mode design, economy, and meta-progression. Uses playtests and A/B tests to tune fairness-focused systems (e.g., dynamic power-ups accounting for player standing and turn order) and prototypes quickly in UE5 Blueprints. Previously shipped a mixed-reality version of Knockout League’s Knockout Alley mode for a Quest 3-aligned release.”
Junior Full-Stack Engineer and Product Manager specializing in mobile apps and ML analytics
“Cofounded a travel app and built a production place recommendation + review system end-to-end using Next.js App Router and TypeScript, including Postgres-backed APIs and post-launch monitoring. Uses structured logging with Sentry and Vercel Analytics to diagnose issues and validate performance improvements, and has some exposure to Temporal-based workflow orchestration with retries/idempotency.”