Vetted Prototyping Professionals

Pre-screened and vetted.

AH

Austin Hobby

Screened

Junior Game Designer specializing in Unreal Engine systems and level design

Orlando, FL
DisneyFull Sail University

Game developer/team lead on the FPS zombie project "Dreadful" who wore many hats (project management, systems/level/UI design, AI assist, QA) and iterated heavily via playtests and heatmap data. Built and tuned UE5 Blueprint-based crowd-control/gravity abilities with cooldowns and actor filtering, and made scope-smart feature swaps by reusing existing systems to hit deadlines.

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NA

Naiya Adatiya

Screened

Mid-level Software Engineer specializing in backend systems and cloud-native microservices

Vermont, USA4y exp
Vermont Information ProcessingNortheastern University

Engineer with a process-driven approach to AI-assisted software development, focused on orchestrating where AI adds value while maintaining human review and verification. Has applied this in backend work such as an S3-based invoice pipeline and used multi-agent workflows to speed up large API refactors across many endpoints.

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Sanjana Chowdary - Intern Full-Stack Engineer specializing in web applications and AI in New York, NY

Intern Full-Stack Engineer specializing in web applications and AI

New York, NY2y exp
GrouprNYU

Engineer with hands-on experience both using AI coding agents in production and building AI systems, including chatbot development and BERT fine-tuning at Atos. At Groupr, they applied strong systems judgment to live operational workflows, validating concurrency decisions manually for an admin portal supporting 500+ orders per day.

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FT

Felix Thiel

Screened

Senior VR/3D Software Engineer specializing in Unity and real-time graphics

9y exp
3D Repo LTDUCL

Unity/VR developer and PhD researcher who served as lead developer on a clinical VR application (VheaRts) used by surgeons at Great Ormond Street Hospital, taking over a messy codebase and rebuilding its architecture, documentation, and extensibility. Also built research-focused Unity VR experiments (e.g., change blindness in a dynamic living room) with sophisticated logic to control participant attention while monitoring physiological cues.

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Kyle Holmquist - Senior Gameplay Engineer specializing in Unity/Unreal gameplay, AI, and narrative systems

Senior Gameplay Engineer specializing in Unity/Unreal gameplay, AI, and narrative systems

11y exp
Electronic ArtsCal State Chico

Game developer with 13 years in the games industry who built a Unity VR feature using machine learning to recognize player-drawn spell symbols, training an accurate neural network from an existing dataset and solving tricky screen-space/world-space input constraints. Actively uses AI assistants for targeted code snippets and code review while emphasizing understanding over "vibe coding," and is interested in expanding into multiplayer/networking.

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Binaal Bopanna - Mid-level Solutions Engineer specializing in AI automation and hybrid cloud infrastructure in USA

Mid-level Solutions Engineer specializing in AI automation and hybrid cloud infrastructure

USA4y exp
American Family InsuranceIllinois Institute of Technology

Built and productionized AI-driven insurance claims document intelligence/automation at American Family Insurance, integrating OCR/NLP models and a rules-based validation layer into existing claims systems via APIs. Delivered measurable impact (≈28% accuracy lift, ≈35% reduction in manual processing time) and modernized legacy workflows with phased cloud migration, feature flags, parallel runs, and CloudWatch-based monitoring.

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Bobby Sanders - Mid-level Game Designer specializing in systems and gameplay in Anaheim, California

Bobby Sanders

Screened

Mid-level Game Designer specializing in systems and gameplay

Anaheim, California6y exp
DisneyBiola University

Game QA tester/designer hybrid with hands-on Unreal Engine 5 technical debugging experience, focused on NPC AI navigation and performance. At Lantern Tower Games (Telmahre), owned end-to-end quality for an NPC system (dynamic navmesh, moving platforms, EQS, actor pooling), using Unreal Insights and asset reference refactors (hard->soft + async loading) to resolve critical memory/performance issues while collaborating closely with engineering and level design in Scrum.

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Waldorff Villacres - Healthcare technology executive and architect with 20+ years leading enterprise platforms and digital transformation. in Seattle, Washington, USA

Healthcare technology executive and architect with 20+ years leading enterprise platforms and digital transformation.

Seattle, Washington, USA21y exp
CareNav HealthNorthwestern University

Healthcare-focused founder in the R&D stage building an EHR and clinical staffing startup centered on value-based care. They have already tested the concept with the market, are engaging Medicaid/Medicare leaders and industry conferences like ViVE and HIMSS, and are focused on early-signal detection to improve patient outcomes while lowering utilization costs.

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Rohit Vibhu Channananjundarya - Mid-level Software Engineer specializing in distributed systems and full-stack platforms in Chicago, IL

Mid-level Software Engineer specializing in distributed systems and full-stack platforms

Chicago, IL6y exp
ExpediaUniversity of Illinois Chicago

Engineer who treats AI as a force multiplier rather than a replacement for judgment, with hands-on experience using tools like Claude Code, Cursor, Copilot, and Codex across planning, coding, testing, and review. Particularly notable for building a multi-agent PR review system that automated summarization, risk scanning, schema validation, and test suggestions, helping the team shift reviewer time toward architecture and business logic.

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PI

Pranav Iyer

Screened

Mid-level UX Engineer specializing in B2B SaaS, FinTech, and healthcare products

Chicago, IL5y exp
HGS DigitalArizona State University

Product/UX designer with hands-on front-end implementation experience who has worked across both consumer and enterprise contexts, including a veterinary hospital funnel redesign and an AML fraud detection system. Stands out for tying UX decisions to measurable business outcomes, including a 17% reduction in dropoff after redesigning package selection and validating changes through usability testing.

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SB

Soraya Basrai

Screened

Intern Mechanical/Human Factors Engineer specializing in human-centered product design

2y exp
StealthTufts University

Product/UX designer with academic HCI experience (CMU HCII) and Tufts coursework who has built research-driven products ranging from a fiber-focused community wellness app to a VR emotion-inducing gamified experience. Also completed a product design internship at a stealth consumer robotics startup in the beauty industry, conducting in-salon field research and prototyping human touchpoints, and has led a website team bridging UX and engineering with hands-on coding knowledge.

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FA

Fnu Arsh

Screened

Intern UX/UI Designer specializing in product design and data-driven UX research

Tempe, AZ1y exp
RelaytoArizona State University

Design engineer blending UX/product design with hands-on technical implementation and analytics. Built a full-stack restaurant web app (Node.js/MongoDB) and improved conversion via instrumentation (sensors/heatmaps) and UX changes; also designed a smart-meter anomaly triage dashboard using Python + Power BI to make complex data usable for non-analysts. Led trust-focused conversational UI direction for an AZ water chatbot based on deep user interviews.

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GS

Grant Snyder

Screened

Senior Game Designer specializing in live-service systems and multiplayer

9y exp
Turn 10 StudiosColumbia College Chicago

Game designer from Turn 10 Studios who owned major Forza Motorsport multiplayer features end-to-end, including a refreshed competitive multiplayer mode built for live service (skill/safety ratings, rotating events, telemetry-driven tuning) and the post-launch return of Public Meetups shipped for the 20th Anniversary update under proprietary-engine/UI constraints. Also builds UE5 Blueprint prototypes (third-person action-adventure) with animation blueprints and data-table-driven randomized loot systems.

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VR

Director-level Engineering & Technology Leader specializing in digital transformation and enterprise platforms

Edmond, Oklahoma21y exp
Longbridge FinancialMarist College

Providing technical guidance to a small team exploring a biomedical startup focused on earlier disease detection, including for remote/underserved areas. The venture is in ideation with initial research completed and is moving toward prototyping while exploring initial investment/support.

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Quentin Veron - Senior Game Economy Designer specializing in live-ops economies and monetization systems

Quentin Veron

Screened

Senior Game Economy Designer specializing in live-ops economies and monetization systems

8y exp
UbisoftISART Digital Montréal

Game economy designer with experience on live F2P mobile titles including Jurassic World: The Game and Ubisoft’s NFL Primetime Fantasy. Built and tuned virtual currency/market systems end-to-end, using Excel simulations and analytics dashboards to forecast progression, prevent inflation, and iteratively improve engagement, retention, and player satisfaction in live ops contexts. Based in Montreal (East Coast) and seeking ~80k CAD; not able to relocate to the Pacific.

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Ivan Kadyka - Staff Technical Lead specializing in Unity and .NET in Warsaw, Poland

Ivan Kadyka

Screened

Staff Technical Lead specializing in Unity and .NET

Warsaw, Poland11y exp
TIMETOBOOKBelarusian National Technical University

Unity/gameplay engineer (Playtika) who built a state-machine/ECS-driven slot/bonus engine in a client-server setup, focusing on consistent outcomes under latency and highly engaging reward sequences. Also implemented server-authoritative real-time challenges/contests via an event-driven messaging system (SignalR-like) across iOS/Android/WebGL/UWP, and validates impact through retention/session/engagement analytics.

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AJ

Aditya Jain

Screened

Senior Design Engineer and Front-End Developer specializing in interactive data experiences

Brooklyn, NY8y exp
The Washington PostNYU

Lead engineer/designer behind The Washington Post's internal live-tracker tooling and election coverage interfaces. They combine cloud architecture, frontend/data-viz craftsmanship, and close newsroom stakeholder collaboration to ship real-time, high-traffic journalism products that improved internal efficiency and supported major audience and subscriber outcomes.

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Ann-Marie Waterman - Executive Higher Education Administrator specializing in operations, finance, and enrollment management in Baltimore, MD

Executive Higher Education Administrator specializing in operations, finance, and enrollment management

Baltimore, MD29y exp
Coppin State UniversityHoward University

Higher-education operations leader (Assistant Dean at Howard University School of Business; inaugural Associate VP of Student Affairs/Enrollment Management at University of the District of Columbia) known for rebuilding and modernizing internal operations under constraint. Delivered measurable results including sustaining fiscal integrity across three budget cycles post-staff reduction and improving admissions throughput (+25% applications, 50% faster decisions) through process re-engineering, automation, and cross-functional governance.

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Upasana Pandey - Senior Product Designer specializing in enterprise, AI-driven, data-heavy products in Dallas, TX

Senior Product Designer specializing in enterprise, AI-driven, data-heavy products

Dallas, TX6y exp
RolyncRhode Island School of Design

Product/UX designer who has led end-to-end design systems for high-impact, multinational products—most notably a live African Union policy tracking platform used by 11 countries. Experienced translating complex, regulated workflows into intuitive experiences (including a gamified pediatric vaccination journey) and collaborating closely with engineers using component-based design systems and Agile delivery.

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Neda Bokhari - Entry-level AI product and data professional specializing in workflow automation in San Francisco, CA

Neda Bokhari

Screened

Entry-level AI product and data professional specializing in workflow automation

San Francisco, CA1y exp
RetroshiftUniversity of Washington

Early-stage go-to-market candidate at Retroshift who has owned outreach across users, investors, and prospective clients in a zero-to-one environment. They’ve helped onboard 20+ alpha users and pushed the company into 3+ accelerator interview processes, showing strong traction-building ability through scrappy, multi-channel outbound.

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SJ

Samyak Jain

Screened

Mid-level product-focused software engineer specializing in telecom and go-to-market strategy

Durham, NC5y exp
Native AIDuke University

AI/LLM-focused builder with internship experience at Curated, where they owned a voice AI support deployment end-to-end and built a RAG-based internal knowledge assistant. They pair practical production instincts with measurable outcomes, including a 30% reduction in human-handled support tickets, a 20-point NPS improvement, and a 40% reduction in manual document search across five teams.

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ES

Eric Shearer

Screened

Senior Unity Developer specializing in AR/VR simulations and interactive 3D experiences

15y exp
Attrackt

Unity/C# developer with hands-on ownership of a core, sample-accurate audio looping system for an audio-driven game, including syncing multiple tracks and driving character animations from audio events. Also has mocap animation cleanup/blending experience, broad exposure to multiplayer stacks (Photon/Mirror/Unity Netcode/gRPC), and is currently exploring local/on-device LLM gameplay integration with a focus on designing around latency.

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ST

Senior Graphic & Web Designer specializing in UX/UI and brand-led digital experiences

Palm Beach Gardens, FL13y exp
NestléThe Art Institute of Fort Lauderdale
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