Pre-screened and vetted.
Junior Game Designer specializing in Unreal Engine systems and level design
“Game developer/team lead on the FPS zombie project "Dreadful" who wore many hats (project management, systems/level/UI design, AI assist, QA) and iterated heavily via playtests and heatmap data. Built and tuned UE5 Blueprint-based crowd-control/gravity abilities with cooldowns and actor filtering, and made scope-smart feature swaps by reusing existing systems to hit deadlines.”
Mid-level Software Engineer specializing in backend systems and cloud-native microservices
“Engineer with a process-driven approach to AI-assisted software development, focused on orchestrating where AI adds value while maintaining human review and verification. Has applied this in backend work such as an S3-based invoice pipeline and used multi-agent workflows to speed up large API refactors across many endpoints.”
Intern Full-Stack Engineer specializing in web applications and AI
“Engineer with hands-on experience both using AI coding agents in production and building AI systems, including chatbot development and BERT fine-tuning at Atos. At Groupr, they applied strong systems judgment to live operational workflows, validating concurrency decisions manually for an admin portal supporting 500+ orders per day.”
Senior VR/3D Software Engineer specializing in Unity and real-time graphics
“Unity/VR developer and PhD researcher who served as lead developer on a clinical VR application (VheaRts) used by surgeons at Great Ormond Street Hospital, taking over a messy codebase and rebuilding its architecture, documentation, and extensibility. Also built research-focused Unity VR experiments (e.g., change blindness in a dynamic living room) with sophisticated logic to control participant attention while monitoring physiological cues.”
Senior Gameplay Engineer specializing in Unity/Unreal gameplay, AI, and narrative systems
“Game developer with 13 years in the games industry who built a Unity VR feature using machine learning to recognize player-drawn spell symbols, training an accurate neural network from an existing dataset and solving tricky screen-space/world-space input constraints. Actively uses AI assistants for targeted code snippets and code review while emphasizing understanding over "vibe coding," and is interested in expanding into multiplayer/networking.”
Mid-level Solutions Engineer specializing in AI automation and hybrid cloud infrastructure
“Built and productionized AI-driven insurance claims document intelligence/automation at American Family Insurance, integrating OCR/NLP models and a rules-based validation layer into existing claims systems via APIs. Delivered measurable impact (≈28% accuracy lift, ≈35% reduction in manual processing time) and modernized legacy workflows with phased cloud migration, feature flags, parallel runs, and CloudWatch-based monitoring.”
Mid-level Game Designer specializing in systems and gameplay
“Game QA tester/designer hybrid with hands-on Unreal Engine 5 technical debugging experience, focused on NPC AI navigation and performance. At Lantern Tower Games (Telmahre), owned end-to-end quality for an NPC system (dynamic navmesh, moving platforms, EQS, actor pooling), using Unreal Insights and asset reference refactors (hard->soft + async loading) to resolve critical memory/performance issues while collaborating closely with engineering and level design in Scrum.”
Healthcare technology executive and architect with 20+ years leading enterprise platforms and digital transformation.
“Healthcare-focused founder in the R&D stage building an EHR and clinical staffing startup centered on value-based care. They have already tested the concept with the market, are engaging Medicaid/Medicare leaders and industry conferences like ViVE and HIMSS, and are focused on early-signal detection to improve patient outcomes while lowering utilization costs.”
Mid-level Software Engineer specializing in distributed systems and full-stack platforms
“Engineer who treats AI as a force multiplier rather than a replacement for judgment, with hands-on experience using tools like Claude Code, Cursor, Copilot, and Codex across planning, coding, testing, and review. Particularly notable for building a multi-agent PR review system that automated summarization, risk scanning, schema validation, and test suggestions, helping the team shift reviewer time toward architecture and business logic.”
Mid-level UX Engineer specializing in B2B SaaS, FinTech, and healthcare products
“Product/UX designer with hands-on front-end implementation experience who has worked across both consumer and enterprise contexts, including a veterinary hospital funnel redesign and an AML fraud detection system. Stands out for tying UX decisions to measurable business outcomes, including a 17% reduction in dropoff after redesigning package selection and validating changes through usability testing.”
Intern Mechanical/Human Factors Engineer specializing in human-centered product design
“Product/UX designer with academic HCI experience (CMU HCII) and Tufts coursework who has built research-driven products ranging from a fiber-focused community wellness app to a VR emotion-inducing gamified experience. Also completed a product design internship at a stealth consumer robotics startup in the beauty industry, conducting in-salon field research and prototyping human touchpoints, and has led a website team bridging UX and engineering with hands-on coding knowledge.”
Intern UX/UI Designer specializing in product design and data-driven UX research
“Design engineer blending UX/product design with hands-on technical implementation and analytics. Built a full-stack restaurant web app (Node.js/MongoDB) and improved conversion via instrumentation (sensors/heatmaps) and UX changes; also designed a smart-meter anomaly triage dashboard using Python + Power BI to make complex data usable for non-analysts. Led trust-focused conversational UI direction for an AZ water chatbot based on deep user interviews.”
Senior Game Designer specializing in live-service systems and multiplayer
“Game designer from Turn 10 Studios who owned major Forza Motorsport multiplayer features end-to-end, including a refreshed competitive multiplayer mode built for live service (skill/safety ratings, rotating events, telemetry-driven tuning) and the post-launch return of Public Meetups shipped for the 20th Anniversary update under proprietary-engine/UI constraints. Also builds UE5 Blueprint prototypes (third-person action-adventure) with animation blueprints and data-table-driven randomized loot systems.”
Director-level Engineering & Technology Leader specializing in digital transformation and enterprise platforms
“Providing technical guidance to a small team exploring a biomedical startup focused on earlier disease detection, including for remote/underserved areas. The venture is in ideation with initial research completed and is moving toward prototyping while exploring initial investment/support.”
Senior Game Economy Designer specializing in live-ops economies and monetization systems
“Game economy designer with experience on live F2P mobile titles including Jurassic World: The Game and Ubisoft’s NFL Primetime Fantasy. Built and tuned virtual currency/market systems end-to-end, using Excel simulations and analytics dashboards to forecast progression, prevent inflation, and iteratively improve engagement, retention, and player satisfaction in live ops contexts. Based in Montreal (East Coast) and seeking ~80k CAD; not able to relocate to the Pacific.”
“Unity/gameplay engineer (Playtika) who built a state-machine/ECS-driven slot/bonus engine in a client-server setup, focusing on consistent outcomes under latency and highly engaging reward sequences. Also implemented server-authoritative real-time challenges/contests via an event-driven messaging system (SignalR-like) across iOS/Android/WebGL/UWP, and validates impact through retention/session/engagement analytics.”
Senior Design Engineer and Front-End Developer specializing in interactive data experiences
“Lead engineer/designer behind The Washington Post's internal live-tracker tooling and election coverage interfaces. They combine cloud architecture, frontend/data-viz craftsmanship, and close newsroom stakeholder collaboration to ship real-time, high-traffic journalism products that improved internal efficiency and supported major audience and subscriber outcomes.”
Executive Higher Education Administrator specializing in operations, finance, and enrollment management
“Higher-education operations leader (Assistant Dean at Howard University School of Business; inaugural Associate VP of Student Affairs/Enrollment Management at University of the District of Columbia) known for rebuilding and modernizing internal operations under constraint. Delivered measurable results including sustaining fiscal integrity across three budget cycles post-staff reduction and improving admissions throughput (+25% applications, 50% faster decisions) through process re-engineering, automation, and cross-functional governance.”
Senior Product Designer specializing in enterprise, AI-driven, data-heavy products
“Product/UX designer who has led end-to-end design systems for high-impact, multinational products—most notably a live African Union policy tracking platform used by 11 countries. Experienced translating complex, regulated workflows into intuitive experiences (including a gamified pediatric vaccination journey) and collaborating closely with engineers using component-based design systems and Agile delivery.”
Entry-level AI product and data professional specializing in workflow automation
“Early-stage go-to-market candidate at Retroshift who has owned outreach across users, investors, and prospective clients in a zero-to-one environment. They’ve helped onboard 20+ alpha users and pushed the company into 3+ accelerator interview processes, showing strong traction-building ability through scrappy, multi-channel outbound.”
Mid-level product-focused software engineer specializing in telecom and go-to-market strategy
“AI/LLM-focused builder with internship experience at Curated, where they owned a voice AI support deployment end-to-end and built a RAG-based internal knowledge assistant. They pair practical production instincts with measurable outcomes, including a 30% reduction in human-handled support tickets, a 20-point NPS improvement, and a 40% reduction in manual document search across five teams.”
Senior Unity Developer specializing in AR/VR simulations and interactive 3D experiences
“Unity/C# developer with hands-on ownership of a core, sample-accurate audio looping system for an audio-driven game, including syncing multiple tracks and driving character animations from audio events. Also has mocap animation cleanup/blending experience, broad exposure to multiplayer stacks (Photon/Mirror/Unity Netcode/gRPC), and is currently exploring local/on-device LLM gameplay integration with a focus on designing around latency.”
Senior Graphic & Web Designer specializing in UX/UI and brand-led digital experiences