Pre-screened and vetted.
Junior Full-Stack Software Engineer specializing in web apps and microservices
“Backend engineer focused on Node.js (Express/Fastify) and MongoDB who designed a multi-stage bill-approval workflow system for a manufacturing company, emphasizing RBAC, auditability, and scalability across multiple factory units. Also improved system robustness by catching a MongoDB connection leak in an Excise department project and has experience executing low-risk, incremental backend refactors with monitoring and rollback.”
Mid-level Full-Stack .NET Engineer specializing in Sitecore and cloud-native microservices
“Backend/web API engineer with hands-on experience deploying .NET Core APIs to Azure App Service and stabilizing production systems through disciplined log-driven troubleshooting, environment configuration management, and SQL performance tuning (execution plans, query rewrites, indexing). Has also debugged cross-layer incidents involving DB locks and network latency, and modifies Python/XML automation scripts to meet customer-specific requirements while improving logging and performance.”
Junior Mechanical Engineer specializing in robotics, product design, and embedded vision systems
“Product designer/hardware prototyper building Saccade (VR headset attachment for Apple Vision Pro) to enable earlier, lower-cost Alzheimer's detection via eye-tracking and on-device CV/ML; designed a custom biocompatible snap-on light-shield replacement with integrated cameras/PCB after Apple camera-data restrictions. Also has biomedical manufacturing experience (major fixture-driven throughput gains) and leads a 160-member Assistive Technology Club sponsored by Apple and Google.”
Junior Mobile & Full-Stack Software Engineer specializing in Flutter and Java/Spring
“Software engineer with experience at PTC (Onshape cloud CAD) and Firebolt building customer-facing features end-to-end—from user research and prototyping (tooltips, CSV imports) through deployment and usage monitoring. Also handled urgent production crashes in a Flutter mobile app across iOS/Android by diagnosing state-management conflicts and shipping a stabilizing patch; enjoys hands-on, customer-facing work and travel.”
Mid-Level Product Designer specializing in AI-powered UX and accessibility
“Product designer focused on complex, rules-heavy workflows, with recent end-to-end ownership of Casehero.ai (AI-assisted tooling for immigration lawyers) including interaction model, visual language, and a reusable design system. Uses deep field research (shadowing, live sessions) to simplify overwhelming experiences and reports ~70% reduction in manual effort/time after redesigns; also has accessibility-focused work on Captify for deaf and hard-of-hearing users.”
“Senior Unity UI/UX developer who led XR interaction design for a VR meetings/events platform (VRChat/Horizons-like), including a modular radial menu that served as the app’s primary control system. Also built a Pokemon Go-style Unity AR experience for a major shopping centre end-to-end, tackling real-world marker scanning challenges (lighting, reflections, installation) through iterative prototyping and testing.”
Senior Full-Stack Developer specializing in cloud-native microservices and AI/ML analytics
“Full-stack/backend engineer with deep insurance claims domain experience who built and operated a microservices + ETL platform (Java/Spring Boot + Python + Kafka/Databricks) processing 1M+ daily transactions. Combines production-grade reliability (99.7% uptime, zero-downtime blue/green releases, strong observability) with customer-facing UI delivery (AngularJS/React+TS dashboards and a hackathon-winning research chatbot).”
Senior Creative Technologist & Full-Stack UX Engineer specializing in Generative AI and XR
“Design engineer/product designer who built an end-to-end creator + review/moderation system for a UGC platform, spanning automated checks, human QA, final review, and creator feedback. Comfortable working directly with HTML/CSS/TypeScript and component systems, using prototyping and field observation to reduce reviewer hesitation, improve consistency, and prevent creator errors upstream.”
Mid-level UI/UX Designer specializing in accessible, data-driven mobile and web experiences
“Product/UX designer with end-to-end redesign experience on the Discover Mobile Banking App, focused on rebuilding interaction models and a WCAG 2.1-compliant visual system to improve accessibility outcomes (including Lighthouse score). Also redesigned a restaurant ordering/management SaaS (RestroZap), translating complex operational and configuration workflows into guided, non-technical user experiences through field research, progressive disclosure, and iterative prototyping in Figma.”
Mid-level Software Engineer specializing in game development and web/mobile apps
“Gameplay engineer who also contributes to game design, currently building a motion-based horror game with educational riddle mechanics (animal/sea-creature learning via in-room info tablets). Has shipped/implemented stealth gameplay systems including power-ups (notably an invisibility mechanic) and iterated features through internal cross-discipline playtests, documentation, and Figma-driven inventory system alignment.”
Mid-Level Game Designer specializing in live ops and content design
“Game/content designer with experience at EA and on a mobile title (Ultimate Fishing), owning PvP mode UX/gameplay improvements and building UE5 Blueprint systems (state machine + modular weapon/ability architecture) to support multi-developer teams. Also designed College Football 2025/2026 challenge content grounded in real football culture and research, improved broken data-driven toolsets via spreadsheet formula work, and partnered with economy to rebalance rewards by rapidly shipping additional challenges.”
Senior Game Designer and Producer specializing in 3D/VR interactive experiences
“Lead game designer/producer who shipped a Fortnite TMNT-themed rogue-like dungeon crawler, owning progression, economy, and tuning. Improved retention measurably by replacing a linear points system with an exponential economy formula, increasing playtime by ~50%, and iterated quickly via playtests (mini-boss pacing, weapon drop-rate balance). Also built UE Blueprints for FPS animation montages and state transitions to address clunky movement feedback.”
Junior Product Manager / APM specializing in data tools, CMS platforms, and AI-enabled products
“Data Software Tools Analyst at Q.ai through rapid growth and a $2B Apple acquisition who led an internal CMS for participant/PII workflows using Next.js (App Router) + FastAPI/Postgres with strong security controls (JWT + Postgres RLS). Also drove a major frontend architecture shift toward React Server Components, reporting ~4x faster page loads, and has experience building durable realtime collaboration systems with Supabase/SvelteKit and server-centric state management.”
Junior Mechatronics Engineer specializing in robotics, embedded systems, and mechanical R&D
“Lead hardware/integration engineer on a high-speed autonomous drone for adversarial drone tracking and surveillance, owning the full stack from custom electronics and flight-controller tuning to ROS2 SLAM and GPU-accelerated computer vision. Built a custom USB-based ROS2 LiDAR driver and migrated SLAM from SLAM Toolbox to Google Cartographer, while boosting YOLOv5 tracking from ~2 FPS to ~45 FPS on an NVIDIA Jetson through CUDA/dependency optimization.”
Senior Full-Stack Software Engineer specializing in modern web apps and cloud platforms
“Backend/data engineer focused on production-grade Python microservices and AWS platforms, including a hybrid Lambda + ECS Fargate architecture managed with Terraform and CI/CD. Has hands-on reliability experience (JWT/OAuth, timeouts, retries, centralized error classification) and built AWS Glue/PySpark ETL pipelines consolidating PostgreSQL/RDS, MongoDB, and S3 sources into curated partitioned Parquet datasets. Demonstrated measurable SQL tuning impact (8 minutes to 25 seconds) and disciplined legacy-to-modern migrations with parity validation and UAT sign-off.”
Senior Unity/C# Developer specializing in mobile and VR games
“Unity gameplay engineer with hands-on experience spanning AI behavior-tree architecture (Behavior Designer), authoritative multiplayer networking (Photon/Mirror), and aggressive VR (Meta Quest) optimization. Built designer-friendly tooling (Excel-driven balancing, prefab automation bridging Marvelous Designer/Blender/Unity) and has experience mentoring juniors within an entity/HMVC-based architecture at Playtica.”
Mid-Level Full-Stack Software Engineer specializing in Odoo ERP and integrations
“Customer-facing software engineer who builds configurable, extensible solutions under vague requirements (e.g., a bin-packing-style resource allocation feature) and iterates via frequent sandbox deployments and customer testing. Has hands-on experience integrating multiple shipping APIs, navigating outdated/unclear documentation, and resolving production issues quickly through log-driven debugging and safe rollback procedures.”
Senior Gameplay Systems Programmer specializing in AAA game systems and networking
“Gameplay engineer with shipped experience (Just Cause 4) and strong systems ownership in C++/Unreal Engine 5, including a loot spawning/loot table pipeline optimized through profiling-driven memory copy elimination and validated via custom simulation tools. Also built a server-authoritative fast travel system in a proprietary engine, handling multi-player/vehicle spawn coordination with client-side collision checks and latency testing across NYC and Stockholm.”
Senior Game AI Designer specializing in Unreal Engine gameplay systems
“UE5 Blueprint-focused gameplay/AI developer specializing in combat creatures and reusable, data-driven systems. Built a player-facing AI dodge mechanic that stays navmesh-safe via trace-based space checks and tuned it with cooldowns/probabilities, validating timing against ~250ms player reaction speed using a dedicated test map and logging. Experienced collaborating cross-discipline to propose features, request assets, prototype quickly, and iterate based on QA/playtests and creative direction.”
Senior Creative Designer specializing in brand identity, digital marketing, and web design
“Senior designer with experience delivering premium, performance-oriented marketing creative for brands including BFGoodrich, Modelo, Corona, Coway, and HydraFacial. Builds scalable Figma design systems and modular template frameworks for high-volume multi-channel output (web, email, paid, decks, events), and also produces short-form CapCut videos optimized for major social platforms. Has worked fully remote since 2017 and has executed full Spanish-language adaptations of campaigns to expand audience reach.”
Senior Full-Stack Software Engineer specializing in AI-first cloud-native systems
“End-to-end engineer who has productionized AI automation and RAG capabilities, building full-stack systems (React/Node/Redis/Postgres + vector DB) with evaluation-driven quality gates and monitoring. Reported ~60% reduction in manual ops time and major turnaround improvements, and has experience modernizing legacy systems safely via feature flags and parallel runs while working across product, data, and ops teams (System1).”
“Unity developer with hands-on experience building a mixed reality game prototype for Meta Quest in a bootcamp and a self-directed car driving simulation featuring multi-environment/weather scenarios and UI driving guidance. Demonstrated practical problem-solving by fixing AI vehicle navigation issues through a custom C# pathing approach, and uses ChatGPT to speed up routine coding work.”
Senior Product Designer specializing in B2B SaaS, marketplaces, and recruiting platforms
Junior Product & Full-Stack Engineer specializing in AI and analytics automation