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Vetted Prototyping Professionals

Pre-screened and vetted.

PrototypingFigmaPythonJavaScriptHTMLAgile
PS

Prathamesh Shinde

Screened

Junior Full-Stack Software Engineer specializing in web apps and microservices

Pune, India2y exp
Code Tech Genius Software SolutionsUSC

“Backend engineer focused on Node.js (Express/Fastify) and MongoDB who designed a multi-stage bill-approval workflow system for a manufacturing company, emphasizing RBAC, auditability, and scalability across multiple factory units. Also improved system robustness by catching a MongoDB connection leak in an Excise department project and has experience executing low-risk, incremental backend refactors with monitoring and rollback.”

JavaScriptTypeScriptPythonCC++C#+73
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CC

Chakrafani Chadalavada

Screened

Mid-level Full-Stack .NET Engineer specializing in Sitecore and cloud-native microservices

Pittsburgh, PA5y exp
Highmark HealthNorthern Illinois University

“Backend/web API engineer with hands-on experience deploying .NET Core APIs to Azure App Service and stabilizing production systems through disciplined log-driven troubleshooting, environment configuration management, and SQL performance tuning (execution plans, query rewrites, indexing). Has also debugged cross-layer incidents involving DB locks and network latency, and modifies Python/XML automation scripts to meet customer-specific requirements while improving logging and performance.”

.NETC#REST APIsMicroservicesHTMLCSS+252
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SB

Shreyas Bhardwaj

Screened

Junior Mechanical Engineer specializing in robotics, product design, and embedded vision systems

Santa Barbara, CA2y exp
SaccadeUC Santa Barbara

“Product designer/hardware prototyper building Saccade (VR headset attachment for Apple Vision Pro) to enable earlier, lower-cost Alzheimer's detection via eye-tracking and on-device CV/ML; designed a custom biocompatible snap-on light-shield replacement with integrated cameras/PCB after Apple camera-data restrictions. Also has biomedical manufacturing experience (major fixture-driven throughput gains) and leads a 160-member Assistive Technology Club sponsored by Apple and Google.”

Machine LearningComputer VisionOpenCVPythonMATLABC+++122
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VS

Vrushti Shah

Screened

Junior Mobile & Full-Stack Software Engineer specializing in Flutter and Java/Spring

Boston, MA2y exp
Crest DataNortheastern University

“Software engineer with experience at PTC (Onshape cloud CAD) and Firebolt building customer-facing features end-to-end—from user research and prototyping (tooltips, CSV imports) through deployment and usage monitoring. Also handled urgent production crashes in a Flutter mobile app across iOS/Android by diagnosing state-management conflicts and shipping a stabilizing patch; enjoys hands-on, customer-facing work and travel.”

Adobe IllustratorAngularAPI IntegrationBitbucketCC+++57
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SZ

Stella Zeng

Screened

Mid-Level Product Designer specializing in AI-powered UX and accessibility

San Francisco, CA3y exp
VSDesignRhode Island School of Design

“Product designer focused on complex, rules-heavy workflows, with recent end-to-end ownership of Casehero.ai (AI-assisted tooling for immigration lawyers) including interaction model, visual language, and a reusable design system. Uses deep field research (shadowing, live sessions) to simplify overwhelming experiences and reports ~70% reduction in manual effort/time after redesigns; also has accessibility-focused work on Captify for deaf and hard-of-hearing users.”

PrototypingDesign SystemsUsability TestingFigmaAdobe Creative SuiteJira+54
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SD

Simon Davis

Screened

Senior XR/Unity Software Engineer specializing in VR/AR experiences

7y exp
NurtureUniversity of Manchester

“Senior Unity UI/UX developer who led XR interaction design for a VR meetings/events platform (VRChat/Horizons-like), including a modular radial menu that served as the app’s primary control system. Also built a Pokemon Go-style Unity AR experience for a major shopping centre end-to-end, tackling real-world marker scanning challenges (lighting, reflections, installation) through iterative prototyping and testing.”

UnityC#C++PythonJavaGit+78
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AG

Archit Gangal

Screened

Senior Full-Stack Developer specializing in cloud-native microservices and AI/ML analytics

7y exp
AllstateColorado State University

“Full-stack/backend engineer with deep insurance claims domain experience who built and operated a microservices + ETL platform (Java/Spring Boot + Python + Kafka/Databricks) processing 1M+ daily transactions. Combines production-grade reliability (99.7% uptime, zero-downtime blue/green releases, strong observability) with customer-facing UI delivery (AngularJS/React+TS dashboards and a hackathon-winning research chatbot).”

API DevelopmentAgileAmazon EC2Amazon RDSAmazon S3Ansible+174
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MC

Michael Chaves

Screened

Senior Creative Technologist & Full-Stack UX Engineer specializing in Generative AI and XR

Los Altos, CA12y exp
Astrocade AISan José State University

“Design engineer/product designer who built an end-to-end creator + review/moderation system for a UGC platform, spanning automated checks, human QA, final review, and creator feedback. Comfortable working directly with HTML/CSS/TypeScript and component systems, using prototyping and field observation to reduce reviewer hesitation, improve consistency, and prevent creator errors upstream.”

Next.jsReactTypeScriptJavaScriptPythonRetrieval-Augmented Generation (RAG)+65
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SS

Suresh Saladi

Screened

Mid-level UI/UX Designer specializing in accessible, data-driven mobile and web experiences

Remote, USA4y exp
DiscoverPace University

“Product/UX designer with end-to-end redesign experience on the Discover Mobile Banking App, focused on rebuilding interaction models and a WCAG 2.1-compliant visual system to improve accessibility outcomes (including Lighthouse score). Also redesigned a restaurant ordering/management SaaS (RestroZap), translating complex operational and configuration workflows into guided, non-technical user experiences through field research, progressive disclosure, and iterative prototyping in Figma.”

A/B TestingAdobe After EffectsAdobe IllustratorAdobe PhotoshopAdobe Premiere ProAgile+99
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AH

Adaya Head

Screened

Mid-level Software Engineer specializing in game development and web/mobile apps

Remote4y exp
Untitled Horror Game ProjectCentral Methodist University

“Gameplay engineer who also contributes to game design, currently building a motion-based horror game with educational riddle mechanics (animal/sea-creature learning via in-room info tablets). Has shipped/implemented stealth gameplay systems including power-ups (notably an invisibility mechanic) and iterated features through internal cross-discipline playtests, documentation, and Figma-driven inventory system alignment.”

C#KotlinJavaGitHubUnityAngular+36
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AG

Anthony Gentile

Screened

Mid-Level Game Designer specializing in live ops and content design

Orlando, Florida3y exp
Electronic ArtsFull Sail University

“Game/content designer with experience at EA and on a mobile title (Ultimate Fishing), owning PvP mode UX/gameplay improvements and building UE5 Blueprint systems (state machine + modular weapon/ability architecture) to support multi-developer teams. Also designed College Football 2025/2026 challenge content grounded in real football culture and research, improved broken data-driven toolsets via spreadsheet formula work, and partnered with economy to rebalance rewards by rapidly shipping additional challenges.”

UnityGitGitHubJiraConfluenceTrello+74
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KH

Kevin Hand

Screened

Senior Game Designer and Producer specializing in 3D/VR interactive experiences

Chico, CA11y exp
Theia InteractiveCalifornia State University, Chico

“Lead game designer/producer who shipped a Fortnite TMNT-themed rogue-like dungeon crawler, owning progression, economy, and tuning. Improved retention measurably by replacing a linear points system with an exponential economy formula, increasing playtime by ~50%, and iterated quickly via playtests (mini-boss pacing, weapon drop-rate balance). Also built UE Blueprints for FPS animation montages and state transitions to address clunky movement feedback.”

PrototypingProject ManagementBudget ManagementTeam ManagementTime ManagementAdaptability+41
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CW

Corbin Ward

Screened

Junior Product Manager / APM specializing in data tools, CMS platforms, and AI-enabled products

San Jose, CA1y exp
Q.AIUC Merced

“Data Software Tools Analyst at Q.ai through rapid growth and a $2B Apple acquisition who led an internal CMS for participant/PII workflows using Next.js (App Router) + FastAPI/Postgres with strong security controls (JWT + Postgres RLS). Also drove a major frontend architecture shift toward React Server Components, reporting ~4x faster page loads, and has experience building durable realtime collaboration systems with Supabase/SvelteKit and server-centric state management.”

Go-to-Market StrategyA/B TestingAgileScrumPythonTypeScript+64
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SP

Savya Patel

Screened

Junior Mechatronics Engineer specializing in robotics, embedded systems, and mechanical R&D

Watertown, MA3y exp
SharkNinjaTexas A&M University

“Lead hardware/integration engineer on a high-speed autonomous drone for adversarial drone tracking and surveillance, owning the full stack from custom electronics and flight-controller tuning to ROS2 SLAM and GPU-accelerated computer vision. Built a custom USB-based ROS2 LiDAR driver and migrated SLAM from SLAM Toolbox to Google Cartographer, while boosting YOLOv5 tracking from ~2 FPS to ~45 FPS on an NVIDIA Jetson through CUDA/dependency optimization.”

LeadershipData AnalysisPythonCPrototypingROS 2+93
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JW

Joseph Wonesh

Screened

Senior Full-Stack Software Engineer specializing in modern web apps and cloud platforms

Los Angeles, CA11y exp
SmartiStackUniversity of Florida

“Backend/data engineer focused on production-grade Python microservices and AWS platforms, including a hybrid Lambda + ECS Fargate architecture managed with Terraform and CI/CD. Has hands-on reliability experience (JWT/OAuth, timeouts, retries, centralized error classification) and built AWS Glue/PySpark ETL pipelines consolidating PostgreSQL/RDS, MongoDB, and S3 sources into curated partitioned Parquet datasets. Demonstrated measurable SQL tuning impact (8 minutes to 25 seconds) and disciplined legacy-to-modern migrations with parity validation and UAT sign-off.”

A/B TestingAgileAlgorithmsAmazon CloudFrontAmazon DynamoDBAmazon EC2+273
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HR

Hleb Rahoisha

Screened

Senior Unity/C# Developer specializing in mobile and VR games

Warsaw, Poland7y exp
PlaytikaBelarusian State University

“Unity gameplay engineer with hands-on experience spanning AI behavior-tree architecture (Behavior Designer), authoritative multiplayer networking (Photon/Mirror), and aggressive VR (Meta Quest) optimization. Built designer-friendly tooling (Excel-driven balancing, prefab automation bridging Marvelous Designer/Blender/Unity) and has experience mentoring juniors within an entity/HMVC-based architecture at Playtica.”

UnityC#.NETPerformance OptimizationCI/CDGit+149
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WW

William Wung

Screened

Mid-Level Full-Stack Software Engineer specializing in Odoo ERP and integrations

Buffalo, NY3y exp
OdooGeorge Mason University

“Customer-facing software engineer who builds configurable, extensible solutions under vague requirements (e.g., a bin-packing-style resource allocation feature) and iterates via frequent sandbox deployments and customer testing. Has hands-on experience integrating multiple shipping APIs, navigating outdated/unclear documentation, and resolving production issues quickly through log-driven debugging and safe rollback procedures.”

AgileAPI IntegrationCI/CDCData StructuresDebugging+69
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EF

Erick Folckemer

Screened

Senior Gameplay Systems Programmer specializing in AAA game systems and networking

Raleigh, NC8y exp
Atomic ArcadeFull Sail University

“Gameplay engineer with shipped experience (Just Cause 4) and strong systems ownership in C++/Unreal Engine 5, including a loot spawning/loot table pipeline optimized through profiling-driven memory copy elimination and validated via custom simulation tools. Also built a server-authoritative fast travel system in a proprietary engine, handling multi-player/vehicle spawn coordination with client-side collision checks and latency testing across NYC and Stockholm.”

Team leadershipCode reviewCC++C#Python+89
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IK

Ivan Kulikov

Screened

Senior Game AI Designer specializing in Unreal Engine gameplay systems

Kyiv, Ukraine8y exp
4A GamesDonetsk National Technical University

“UE5 Blueprint-focused gameplay/AI developer specializing in combat creatures and reusable, data-driven systems. Built a player-facing AI dodge mechanic that stays navmesh-safe via trace-based space checks and tuned it with cooldowns/probabilities, validating timing against ~250ms player reaction speed using a dedicated test map and logging. Experienced collaborating cross-discipline to propose features, request assets, prototype quickly, and iterate based on QA/playtests and creative direction.”

Unreal EngineUnityPrototypingDocumentationRequirements GatheringUnreal Engine 5+59
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JF

Jenny Fernandez

Screened

Senior Creative Designer specializing in brand identity, digital marketing, and web design

Sanatoga, PA14y exp
Design and Media LLCUniversidad Dr. Rafael Belloso Chacín

“Senior designer with experience delivering premium, performance-oriented marketing creative for brands including BFGoodrich, Modelo, Corona, Coway, and HydraFacial. Builds scalable Figma design systems and modular template frameworks for high-volume multi-channel output (web, email, paid, decks, events), and also produces short-form CapCut videos optimized for major social platforms. Has worked fully remote since 2017 and has executed full Spanish-language adaptations of campaigns to expand audience reach.”

Graphic DesignPrototypingData VisualizationE-commerceDesign SystemsVideo Editing+127
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GC

Gary Chang

Screened

Senior Full-Stack Software Engineer specializing in AI-first cloud-native systems

Los Angeles, CA9y exp
System1UCLA

“End-to-end engineer who has productionized AI automation and RAG capabilities, building full-stack systems (React/Node/Redis/Postgres + vector DB) with evaluation-driven quality gates and monitoring. Reported ~60% reduction in manual ops time and major turnaround improvements, and has experience modernizing legacy systems safely via feature flags and parallel runs while working across product, data, and ops teams (System1).”

TypeScriptJavaScriptNode.jsPythonNestJSExpress+83
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OE

Okiror Erasmus Mugadya

Screened

Entry-Level Unity Developer specializing in XR/VR simulations

Remote
Unity

“Unity developer with hands-on experience building a mixed reality game prototype for Meta Quest in a bootcamp and a self-directed car driving simulation featuring multi-environment/weather scenarios and UI driving guidance. Demonstrated practical problem-solving by fixing AI vehicle navigation issues through a custom C# pathing approach, and uses ChatGPT to speed up routine coding work.”

UnityC#Unity Input SystemCinemachineMecanimXR Interaction Toolkit+46
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VW

Van Wang

Senior Product Designer specializing in B2B SaaS, marketplaces, and recruiting platforms

Taipei, Taiwan4y exp
SabbaticalAcademy of Art University
A/B TestingAgileCross-Functional CollaborationDesign SystemsFigmaMacOS+47
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SK

Saliqua Kiran

Junior Product & Full-Stack Engineer specializing in AI and analytics automation

San Francisco, CA2y exp
Minerva UniversityMinerva University
PythonFlaskFastAPIJavaScriptReactNode.js+89
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