Vetted Prototyping Professionals

Pre-screened and vetted.

CM

Claire Marks

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Junior Full-Stack Software Developer specializing in React/Next.js and TypeScript

London, United Kingdom3y exp
Edge Labs LtdUniversity College Cork

Junior Software Developer with a master’s in Interactive Media who studied XR and built a personal VR space. Already uses AI tooling (Windsurf Cascade) in day-to-day development for feature support and debugging, and is seeking a more structured, mentored environment while ramping into Unity/Meta Quest work.

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AC

Ali Collins

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Senior Unity Developer specializing in games, mobile apps, and immersive XR

United Kingdom9y exp
TSYSUniversity of Bolton

UK-based Unity developer who has shipped three Meta Quest VR simulation applications as the sole developer/lead at Atticus Digital (clients include PASMA, Welsh Water, and Saudi Aramco). Also built and shipped a fully solo 3D action-adventure platformer for Nintendo Switch (The Bee Hive, Nov 27, 2025), demonstrating end-to-end ownership across engineering and design under tight hardware constraints.

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CN

Mid-level VR Designer & Developer specializing in Unity-based immersive training and 3D assets

Sunderland, UK6y exp
GembaNorthumbria University

Unity developer with VR/multiplayer experience at Gemba, building gamified manufacturing coaching/training experiences (e.g., Coaching Kata) using dialogue trees, state machines, and scoring logic. Also implemented Photon Fusion-synced presentation features for multi-user chat rooms and stepped in to support UV/optimization work for Quest and QA in a lean team.

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MU

Michal Ulasik

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Senior Unity Developer specializing in mobile games and AWS-backed live ops

Paphos, Cyprus18y exp
b.i.g berry interactive games ltd.State University of Applied Sciences in Elbląg

Unity game developer who architected a flexible Match-3 core system that scaled to many object types and added merge mechanics without major rework. Has shipped/implemented real-time multiplayer features in a Photon-based space racing game using server-authoritative validation with prediction/interpolation, and focuses heavily on mobile optimization (AssetBundles, pooling, prewarming).

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AE

Arsum Elahi

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Principal Full-Stack Engineer specializing in MERN/MEAN and AWS cloud platforms

9y exp
General AdminThe Leads University

Frontend engineer who has led customer-facing React + TypeScript products end-to-end, building complex dashboards with robust async state patterns (caching, deduping, cancellation, optimistic updates) and strong quality practices (TypeScript standards, layered testing, production monitoring). Experienced modernizing inherited codebases through modularization and performance work (code splitting/memoization) while aligning stakeholders and shipping safely via feature flags and staged rollouts.

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TA

Senior Quality Assurance Specialist specializing in manual and automated testing

Bekasi, Indonesia9y exp
Nuon Digital IndonesiaMercu Buana University

Game QA tester with hands-on experience testing console titles delivered via the GameQoo cloud gaming platform, emphasizing network performance and device/screen-size UX impacts. Prioritizes issues strategically across STB and browser platforms based on user usage and cross-platform severity, and uses AI to accelerate test case and documentation workflows.

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IA

Ikenna Ajah

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Junior Technical Game Designer specializing in Unity gameplay systems

United States1y exp
Alterea, Inc.Rochester Institute of Technology

Game designer who owned and shipped an end-to-end tabletop RPG mode (UltraMex Revolution) featuring journey/battle phases and a chess-inspired card/dice combat system, iterating heavily from playtests by adding a written campaign and role-based abilities to improve pacing and tactics. Also shipped a web application feature for exploring Indigenous tribes in North America, tackling difficult data sourcing and measuring impact via application views.

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Laurentino Vilchez - Senior Game Programmer specializing in cross-platform gameplay systems (Unreal/Unity)

Senior Game Programmer specializing in cross-platform gameplay systems (Unreal/Unity)

10y exp
Acid Pixel StudiosUniversity of Malaga

Game developer with Unity and Unreal multiplayer experience who scaled a simple player profile into a major personalization feature using PlayFab, including a JSON-based workaround to overcome free-tier storage limits. Strong hands-on performance optimization background on mobile and Nintendo Switch, and collaborates closely with designers by building highly parameterized, iteration-friendly gameplay systems (character switching/special attacks, emotes).

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Ruslan Gurbanov - Senior Game Developer specializing in Unity, multiplayer systems, and AR/VR in Baku, Azerbaijan

Senior Game Developer specializing in Unity, multiplayer systems, and AR/VR

Baku, Azerbaijan10y exp
FreelanceGirne American University

Unity/VR developer who previously built games largely from the ground up and delivered a standout immersive VR experience by synchronizing a real CNC-cut Browning M2 physical prop with an in-game mounted weapon. Has multiplayer/networking experience with UNet, FishNet, and a more advanced custom MST framework implemented for a startup, and uses AI tools to speed up debugging and complex feature work like root-motion locomotion.

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Luiz Freire - Mid-level Realtime VFX Artist specializing in game engine effects and shaders

Luiz Freire

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Mid-level Realtime VFX Artist specializing in game engine effects and shaders

6y exp
OnibiPontifical Catholic University of Paraná

Real-time VFX artist currently working on Tomo Endless Blue, focused on improving combat feedback and gameplay readability through hit VFX. Experienced in Unity (Shader Graph, VFX Graph, Particle System) and performance-conscious techniques, including replacing heavy particle setups (e.g., falling leaves) with GPU-driven low-poly mesh + shader solutions, iterated through QA/playtests and tracked in Jira.

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Gian Signorelli - Senior Audio Producer & Sound Designer specializing in immersive and adaptive audio in Palo Alto, CA

Senior Audio Producer & Sound Designer specializing in immersive and adaptive audio

Palo Alto, CA11y exp
Inspyr SolutionsAcademy of Art University

Audio designer focused on longform narrative edits for video game cinematics and YouTube-style engagement, using Pro Tools and iZotope RX to deliver polished music edits and mixes. Described a specific cinematic where a deliberate music drop and shift to a frantic industrial beat fixed perceived first-minute stagnation and earned strong internal stakeholder feedback.

PrototypingUnityInventory ManagementAudio Post-ProductionAudio ProductionSound Design+125
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Fabio Silva - Senior UX/UI & Product Designer specializing in brand-led digital experiences in Lisbon, Portugal

Fabio Silva

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Senior UX/UI & Product Designer specializing in brand-led digital experiences

Lisbon, Portugal10y exp
Odds ScannerThe Starter

Product designer with 6 years of fully-remote experience who has designed data-heavy products across music analytics (Tracks—multi-platform song performance tracking, TestFlight-ready) and iGaming/sports betting (Oddsscanner). Known for building scalable Figma design systems and translating complex, high-volume data into clean, fast, user-friendly experiences through research and close dev collaboration.

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Tarun Bassula - Entry-level Product Designer specializing in mobile-first UX and accessibility in Arlington, TX

Tarun Bassula

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Entry-level Product Designer specializing in mobile-first UX and accessibility

Arlington, TX1y exp
Holistic Kids FoundationUniversity of Texas at Arlington

UX/product designer with a strong systems and technical-automation bent, combining accessibility-focused design with generative AI workflows. At Holistic Kids Foundation, they led an end-to-end registration redesign that cut drop-off 18%, raised accessibility 30%, and improved developer handoff speed 35% while supporting a 5,000+ user community.

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SY

Junior Product Designer specializing in UX research, accessibility, and data-informed design

Boston, MA2y exp
Northeastern UniversityNortheastern University

Product/UX designer who built an end-to-end mental health app combining journaling, mood tracking, therapist booking, and AI-supported insights. Emphasizes translating complex technical workflows into predictable, emotionally safe experiences using rapid prototyping (Figma/Framer), usability testing, and strong component-system collaboration with engineers (React-aware, basic HTML/CSS).

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Craig Smith - Senior Software Engineer specializing in VR/AR training and immersive learning in Glasgow, UK

Craig Smith

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Senior Software Engineer specializing in VR/AR training and immersive learning

Glasgow, UK8y exp
SoluisAbertay University

Unity developer who built a distinctive "truth-seeing" gameplay mechanic that shifts the world to monochrome while selectively revealing hidden/deceptive objects, using an overlay camera and draw-order fixes to meet tricky rendering constraints. Also has Photon PUN experience delivering a synchronized mixed-reality tabletop construction visualization where a host controls shared model transforms, layer toggles, and can transfer host control.

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JD

Josh Davies

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Mid-level Unity Game Developer specializing in F2P mobile and live games

Folkestone, Kent, UK5y exp
PlayEmberGoldsmiths, University of London

Unity developer with broad cross-platform experience (HTC Vive VR, iOS/Android, Nintendo Switch, WebGL) who built a near-solo multiplayer AR iOS party game using Photon/PUN and AR Foundation. Demonstrates strong practical networking and performance optimization skills, including lag compensation and client-side shader-based rendering strategies.

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RR

Junior Solutions Engineer specializing in full-stack automation and LLM prompt engineering

San Francisco, CA2y exp
SCU - Frugal Innovation HubSanta Clara University

Built and productionized an LLM-powered customer support system using a RAG architecture with structured document ingestion, embedding retrieval, and prompt templates for product-specific grounding. Experienced diagnosing live agent/workflow failures (e.g., retrieval regressions after new docs) by refactoring ingestion/chunking and adding grounding constraints plus evaluation benchmarks. Also supports go-to-market by joining discovery calls, shaping MVP workflows into demos/prototypes, and creating post-launch documentation to drive adoption.

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Eloise Yalovitser - Intern UX/XR Designer specializing in AR/VR and rapid prototyping in New York, NY

Intern UX/XR Designer specializing in AR/VR and rapid prototyping

New York, NY4y exp
Mancini DuffyThe New School

UX/UI designer with immersive tech focus: built a senior thesis VR beach stone-skipping experience where successful throws triggered real-world receipt-printer outputs, with hand-textured assets and extensive usability iteration for novice VR users. Also designed UI for architectural visualization software during an internship and ran stakeholder-driven research for an AR glasses speech-therapy concept, pivoting the design language to address skepticism around AI framing.

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fatimah Manzar - Senior Graphic & UI/UX Designer specializing in CRO-driven web and brand design in Mississauga, Canada

Senior Graphic & UI/UX Designer specializing in CRO-driven web and brand design

Mississauga, Canada12y exp
Proximity LearningUniversity of Nicosia

Marketing-focused designer specializing in high-polish, conversion-oriented e-commerce landing pages and scalable Figma design systems for high-volume funnel and campaign production. Builds modular creative frameworks to rapidly generate and A/B test many ad variations, and pairs this with a fast CapCut-based workflow for multi-format marketing videos in a fully async remote collaboration style.

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Ali Zaman - Senior UI/UX & Graphic Designer specializing in web, mobile, and WordPress front-end in Islamabad, Pakistan

Ali Zaman

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Senior UI/UX & Graphic Designer specializing in web, mobile, and WordPress front-end

Islamabad, Pakistan19y exp
5th: Point of ITGovernment Degree College, Swabi

Marketing-focused designer with 17 years of experience spanning enterprise and retail web projects, emphasizing simplified UX, responsive execution, and scalable Figma design systems for high-volume output. Also produces lightweight social marketing videos in CapCut with platform-specific exports and uses modular templates plus async Slack/Figma collaboration to ship campaigns quickly while staying on-brand.

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David Acosta - Senior XR/Unity Developer specializing in AR/VR mobile and immersive experiences in Bogota, Colombia

David Acosta

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Senior XR/Unity Developer specializing in AR/VR mobile and immersive experiences

Bogota, Colombia7y exp
BITECSA SAUniversity of Oklahoma

Unity/C# XR developer who shipped a HoloLens 1 medical congress experience from scratch (including modeling, animation, and full system architecture), later credited with driving retention/revenue and helping the client win an international best-practice award. Has VR (Meta Quest 2) experience integrating OpenAI-powered dialogue and has delivered cross-platform AR/VR interaction patterns across HoloLens and iOS/Android via AR Foundation and the Unity Input System.

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AB

Junior Software Engineer specializing in backend, cloud, and AI-powered web applications

Syracuse, NY3y exp
Syracuse UniversitySyracuse University

Built and shipped Site Audit AI, a production multi-turn Claude-based agent that autonomously crawls websites, calls tools, and generates scored audit reports—reducing a manual 2-3 hour developer workflow to under 60 seconds. Also brings practical experience integrating inconsistent payroll/HR data across platforms like QuickBooks and Keka, with a strong focus on validation, fault tolerance, and resumable workflows.

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Kratin Bhardwaj - Senior Product Designer specializing in AI-native products and enterprise SaaS in Denver, CO

Senior Product Designer specializing in AI-native products and enterprise SaaS

Denver, CO5y exp
FRCC Workforce SolutionsArizona State University

Product designer at FRCC with strong systems thinking and front-end fluency, leading end-to-end redesigns across content and AI workflow products. Notable for pairing measurable UX gains (54% to 91% task success, 12% subscription growth) with faster delivery, including compressing design-to-production from 8 weeks to 3 weeks and shipping an AI request-routing product live in 2.5 weeks.

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Pathapati aditya - Mid-level Design Engineer specializing in product design and front-end implementation in New York City, NY

Mid-level Design Engineer specializing in product design and front-end implementation

New York City, NY4y exp
FOUNDPace University

Product designer-builder who codes, with a rare end-to-end profile spanning product strategy, UX, design systems, frontend engineering, and AI integration. Built PetCloud/PetClub as a fully solo product in Next.js/TypeScript/Supabase and has also driven measurable UX gains in company settings, including 25% higher engagement, faster design-to-dev handoff, and fewer UI bugs.

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