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Vetted Prototyping Professionals

Pre-screened and vetted.

PrototypingFigmaPythonJavaScriptHTMLAgile
PV

Paulo Vítor Saráty da Silva

Mid-level Unity Game Developer specializing in mobile, WebGL, and PC games

Porto Alegre, Brazil4y exp
EPRA GamesUniversidade do Vale do Rio dos Sinos
AgileAPI IntegrationCC#C++Cross-Functional Collaboration+60
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US

Umair Shamoon

Screened

Mid-level Full-Stack Developer specializing in MERN/MEAN and cloud-native web apps

8y exp
Digital Processing SystemsCOMSATS University Islamabad

“Frontend engineer with end-to-end ownership of React/Next.js products, focused on scalable component-based architecture and quality via CI/CD, automated testing, and disciplined PR reviews. Built React + TypeScript dashboards with role-based views using Zustand, and improved existing codebases by decoupling components and boosting performance through code splitting, lazy loading, and standardized shared components.”

ReactNext.jsAngularReact NativeNode.jsNestJS+75
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HA

Hamza Amjad

Mid-level Game & Mobile Developer specializing in Unity/Unreal and AR/VR

7y exp
Evolve Innovative SolutionsUniversity of Management and Technology
UnityUnreal EngineC#C++PythonJavaScript+55
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XT

Xavier Thomas Arpa Lopez

Screened

Mid-level Unity Game Developer & Game Designer specializing in mobile and educational games

Málaga, Spain5y exp
Chloroplast GamesEVAD (Escuela Superior de Videojuegos y Arte Digital)

“Unity game developer who built the economic system for an idle game (Hospital Empire), using spreadsheet-driven planning and iterative stat tuning to shape player feel. Has experimented with multiplayer networking via Mirror on an FPS prototype and uses GitHub Copilot to support modular/OOP-oriented planning and implementation; prefers remote/flexible work.”

C#JavaScriptTypeScriptUnityUnreal EngineObject-Oriented Programming (OOP)+87
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NK

Nemanja Kovačević

Screened

Junior Game Designer specializing in F2P casual mobile puzzle games

Belgrade, Serbia2y exp
Two DesperadosUniversity of Belgrade

“Casual mobile game designer (Unity-focused) with a psychology background who uses player research and BI analytics to drive retention and revenue. Led major difficulty rebalancing across thousands of levels (reported +5–10% retention lift) and partnered with engineering/art to create a parameter-driven level generation pipeline that quadrupled chapter output and increased release cadence.”

Data AnalysisPrototypingSystem DesignCross-functional CollaborationUnityFigma+53
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SM

Surabiha Muraleedaran

Screened

Junior Front-End Web Developer specializing in accessible, high-performing marketing sites

Toronto, ON2y exp
Q30 Design Inc.George Brown College

“Frontend-focused contractor who contributed to Manitoba Hydro’s digital transformation by helping build and document an accessible design system with WCAG standards baked in, improving team efficiency through reusable components. Also delivered a Webflow CMS-driven Capoeira site (dynamic events/profiles) and shipped updates iteratively under tight timelines with strong QA and accessibility practices.”

AngularCollaborationCommunicationCSSFigmaGit+70
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SA

Shubham Awchare

Screened

Mid-Level Full-Stack .NET Developer specializing in cloud-deployed web apps

Pune, India4y exp
Radical TechnologiesManchester Metropolitan University

“Unity/C# gameplay programmer with professional experience at Fabwelt Studios on the play-to-earn title "Arsenal," implementing player mechanics, interaction systems, and event-driven gameplay features. Also built a research-focused Tetris prototype as a master’s thesis, adding seedable RNG controls, data logging, and a playtest harness to study how randomness affects player perception.”

C#SQLJavaScriptHTMLCSSNode.js+61
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JM

Jithin Mathew

Screened

Mid-level Robotics & Embedded Systems Research Engineer specializing in edge AI for precision agriculture

Fargo, ND5y exp
North Dakota State UniversityNorth Dakota State University

“Robotics lead engineer (PhD/agriculture research context) who built and iterated a three-unit, wirelessly coordinated greenhouse data-collection robot—solving real-world alignment and comms reliability issues by redesigning the rail/gear system and moving from RF to ESP Wi-Fi with MAC-addressed control. Strong embedded C/C++ background with full-stack robot control implemented from scratch; beginning exposure to ROS 2 via an upcoming field deployment.”

NetworkingSystem DesignPrototypingDistributed SystemsUI/UX DesignWeb Development+111
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MS

Minwook Shin

Screened

Junior UX Designer/Developer specializing in web and AI-driven portfolio experiences

1y exp
Savannah College of Art and DesignSavannah College of Art and Design

“Product/UX designer with strong front-end engineering capability who builds and deploys functional prototypes (React, Tailwind, Vercel) and bridges design-to-code via tokenized design systems. Has designed an AI-driven e-commerce fit/3D scanning experience (progressive disclosure, stress-map feedback) and is currently digitizing mass-casualty incident triage with haptics and spatially consistent, non-visual interactions to reduce medic distraction and error under extreme stress.”

Web DevelopmentPrototypingFigmaSwiftAPI IntegrationTeam Leadership+50
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AH

Abdulrahman Hassan

Screened

Senior Brand & Visual Designer specializing in brand identity systems

Dubai, United Arab Emirates5y exp
Fawaz CentralALTSchool Africa

“Marketing designer with portfolio spanning full event branding (Ileya Fest) and bilingual (Arabic/English) app marketing for Iqraa, including social and flyer creative that supported 2,000+ users in the first 2–3 weeks post-launch. Also built a scalable Figma design system for a warehouse SaaS product and produced an investor proposal deck that helped the event secure more funding.”

Adobe After EffectsAdobe Creative SuiteFigmaGraphic designProblem solvingTeamwork+47
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JJ

John Jin

Screened

Junior Product Designer specializing in 0-to-1 MVPs, design systems, and AI-native apps

Fremont, CA2y exp
Find MeCareerFoundry

“UI/UX Team Lead who built a design system from the ground up for Find Me (mobile + responsive web), focusing on reusable components, Figma variable-based workflows, and high-fidelity cross-functional handoff. Also designed an AI-driven predictive weather/travel comparison experience that simplifies complex climate data via a comparison model and layered UI, and uses prototyping to validate flows and catch issues early.”

Design SystemsFigmaResponsive Web DesignData VisualizationAdobe After EffectsTrello+58
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AO

Aliman Orucov

Screened

Junior Unity Game Developer specializing in gameplay systems, NPC AI, and XR interaction

Baku, Azerbaijan1y exp
Exomudra Technologies Private LimitedBaku State University

“Unity/C# developer with experience shipping to Meta Quest and building small Unity test games (e.g., Catch The Fruits and a Finger Game) to validate VR glove interactions. Leans toward structured production workflows and uses Unity documentation plus AI tools to resolve scripting/engine issues.”

UnityC#Performance optimizationDebuggingGitVersion control+39
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AM

Arthur Masseli

Screened

Mid-Level Technical Artist specializing in Unreal Engine VFX and VR pipelines

4y exp
TwinnyVRUNIVALI

“VFX artist with shipped VR-exclusive title experience at TwinnyVR, focused on real-time, performance-critical environmental effects in Unity. Built and optimized a wind-blown leaf system for VR, addressing aliasing/shimmering through in-headset iteration and improving FPS via distance-based particle culling; also leverages AI tools to troubleshoot shader artifacts.”

BlenderPerformance OptimizationCross-functional CollaborationPrototypingRelease ManagementVideo Editing+56
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AA

Ahmet Aydeniz

Screened

Junior Embedded Software Engineer specializing in IoT and Aerospace & Defense systems

Denizli, Türkiye1y exp
Karaca Güv. Tek. Ve Otomativ Sanayi A.Ş.Akdeniz University

“Robotics-focused engineer with hands-on experience building a lab robotic arm, combining software engineering with circuit design and hardware integration (DC motors, Raspberry Pi, gamepad control). Has worked on mapping (GMapping) debugging and implemented MQTT-based communication between Raspberry Pi and ESP32, plus used MATLAB/Simulink to simulate STM32 behavior for system-level testing.”

CC++PythonMATLABFirebaseMicrosoft Azure+54
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AP

Alec Pate

Screened

Junior Technical Game Designer specializing in Unreal Engine systems and UI

Seattle, WA9y exp
TimeSplitters RewindChandler-Gilbert Community College

“Technical Game Designer on TimeSplitters Rewind who owned multiple Challenge Mode maps and shipped modes like stealth-focused “Infiltration” and “target practice,” handling AI placement/pathing, validation logic for multi-mode compatibility, and playtest-driven tuning. Currently prototyping a UE5 Blueprint-driven brawler with class systems, spawners, and Behavior Tree iteration (fear/roaming) over a fast two-week development loop.”

Unreal EngineC++C#PrototypingDocumentationAgile+91
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TL

Tuesday Lewis

Mid-level Brand Identity Designer & UI/UX Designer for DTC brands

Bristol, RI4y exp
Bar and Board BistroCharleston Southern University
Adobe Creative SuiteAsanaCross-functional collaborationDesign systemsFigmaPrototyping+51
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EH

Elise Hayek

Intern UX/UI Designer specializing in product design and front-end development

Treebranch AnalyticsRochester Institute of Technology
HTMLCSSJavaScriptPHPJavaPython+31
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SF

Sultan Faizal

Mid-level Creative Designer & Director specializing in UI/UX, branding, and visual storytelling

Jakarta, Indonesia7y exp
VerdawnUniversitas Persada Indonesia YAI
UI/UX DesignPrototypingGraphic DesignVideo ProductionVideo EditingAdobe Photoshop+41
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SP

Shashwot Pradhan

Junior AI Engineer specializing in RAG systems and AI agents

Kathmandu, Nepal1y exp
QualzHerald College Kathmandu
PythonReactHTMLCSSJavaScriptSQL+47
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CW

Caleb Wharton

Junior Level Designer specializing in large-scale multiplayer environments

1y exp
Diamond GamesFull Sail University
Performance OptimizationData AnalysisPrototypingTeam LeadershipMentoringUnreal Engine+26
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