Pre-screened and vetted.
Senior Support Engineer specializing in AI Search, LLMs, and Document Intelligence
Senior Virtual Production & VR Technical Designer specializing in mocap and Unreal Engine
Mid-level DevOps & Cloud Platform Engineer specializing in Kubernetes on AWS and Azure
Mid-Level Full-Stack Software Engineer specializing in SaaS and cloud automation
Mid-level Data Engineer specializing in cloud lakehouse and streaming platforms
Entry-level data engineer specializing in analytics and machine learning
Mid-level Software Engineer specializing in Java microservices and full-stack development
Junior Electrical Design Engineer specializing in hardware and power systems
Senior software engineer specializing in cloud support, cybersecurity, and SCADA systems
Mid-level Full-Stack Java Developer specializing in Financial Services and Healthcare IT
Mid-level Software Engineer specializing in game engine and graphics performance
Senior DevOps Engineer specializing in AWS cloud infrastructure and CI/CD automation
Executive technology leader specializing in telecommunications and enterprise IT
Executive Engineering Leader specializing in data platforms and SaaS
Senior Unity & Unreal Developer specializing in AR/VR and immersive solutions
Mid-level Full-Stack Developer specializing in React and Python (Django/FastAPI)
Executive PMO & Agile Transformation Leader specializing in enterprise delivery and release governance
“Operations and agile enablement leader currently shaping internal operations at KlariVis (rapidly growing, founder-led company). Implemented Scrum, quarterly planning, cross-functional ways of working, executive dashboards, and org-wide training while also improving release management, bug prioritization, and go-to-market workflows; blends strategic structure with hands-on execution and change adoption through iterative feedback.”
Senior Technical Product Manager specializing in data instrumentation and analytics platforms
“Technical Product Manager with hands-on experience shipping and running live free-to-play games (including Cartoon Network BMX Champions) across web and mobile, with exposure to Roblox and some console. Focuses on data-driven live ops—daily rewards, streaks, push notifications, and limited-time events—paired with A/B testing and funnel/retention analytics to improve engagement and IAP performance.”
Engineering Manager specializing in enterprise SaaS, cloud architecture, and AI/ML
“Senior engineering manager who stays hands-on (~50/50) while leading teams through design reviews, code reviews, and production issue triage. Shipped scalable platform features (notifications, user action tracking via microservices) with strong quality/performance practices (TDD, high-load testing). Owned a complex cross-system SSO/IdP incident end-to-end, identifying a SameSite+iFrame root cause and delivering a configurable product fix plus support documentation.”
Senior Unity/XR Engineer specializing in VR games, multiplayer, and serious simulations
“Unity VR senior developer with ~8 years in VR and ~3 years focused on Meta Quest, building multiplayer training/digital-twin style experiences. Strong Photon (PUN/Fusion) background, including solving tricky networked object attachment/jitter issues via ownership and local-physics strategies. Demonstrated hands-on performance turnarounds in VR scenes using Mesh Baker, LODs, and impostors, plus experience shipping social multiplayer VR activities with Photon Voice.”
Senior Full-Stack & AI Engineer specializing in LLM integrations and cloud-native systems
“Backend/data engineer with hands-on production experience building FastAPI Python APIs and AWS-native platforms (Lambda/API Gateway, SQS, ECS Fargate) with Terraform + GitHub Actions CI/CD and strong reliability practices (JWT/RBAC, retries/timeouts, structured errors/logging). Also built AWS Glue ETL pipelines (S3/RDS to curated S3/Athena) with schema evolution and data quality controls, modernized legacy processing via parallel-run validation and phased cutovers, and has demonstrated SQL tuning impact (seconds to <200ms) plus incident ownership for batch pipeline SLAs.”
Senior Talent Operations leader specializing in recruiting workflows and people systems
“Recruiting/Talent Operations leader who managed 6–12 person teams across two office locations and drove measurable process improvements. Standardized onboarding (cut ramp time by 2–3 weeks) and redesigned interview scheduling to move candidates forward within 24–48 hours, while leveraging Workday/Lever reporting and leading a GoodTime rollout with HR/IT/HRIS.”