Pre-screened and vetted.
Senior Game Developer specializing in Unity ECS/DOTS and multiplayer systems
“Unity/Meta Quest VR developer who has shipped three VR projects for different organizations, including an arachnophobia treatment experience for a university psychology department, a warehouse VR training project, and a children’s mental health-focused VR game. Also building a long-running personal project: a cooperative online multiplayer Metroidvania developed over ~3 years, with significant learning and refactoring around networking.”
Senior Digital Marketing Manager specializing in paid media, SEM, and analytics
“Marketing/growth practitioner who acquires clients through in-person events and runs multi-channel GTM campaigns. Strong in performance marketing and SEO (including achieving #1 rankings) and in conversion optimization using Microsoft Clarity and Google Analytics to improve engagement and lead volume.”
Mid-Level Game Designer specializing in Level Design and Unreal Engine
“Unity/VR game designer with shipped Meta Quest experience across two titles, including a lite-sim/arcade multiplayer project and a Sniper Elite VR standalone DLC where they built the "Last Stand" mode and balanced wave/drop systems. Currently building a solo prototype featuring Pikmin/Overlord-style rat horde control mechanics, using AI and community resources to upskill in programming and debug Unity physics.”
“Unity developer who implemented a cross-console (Nintendo/Xbox/PlayStation) UI navigation system that avoided interfering with mobile controls and became the project-wide standard after adoption. Also built Photon Fusion multiplayer test projects during COVID, handling core networking concerns like spawning, synchronization, projectiles, and damage.”
Principal Full-Stack Engineer specializing in MERN/MEAN and AWS cloud platforms
“Frontend engineer who has led customer-facing React + TypeScript products end-to-end, building complex dashboards with robust async state patterns (caching, deduping, cancellation, optimistic updates) and strong quality practices (TypeScript standards, layered testing, production monitoring). Experienced modernizing inherited codebases through modularization and performance work (code splitting/memoization) while aligning stakeholders and shipping safely via feature flags and staged rollouts.”
Senior QA Engineer specializing in manual testing and SDLC quality assurance
“Software QA professional with 10+ years of experience across e-commerce, medical applications, and database management systems, often serving as the sole QA on projects. Has implemented QA processes from the ground up (bug workflow and release checklists) and emphasizes disciplined, highly readable ticketing and traceability-driven test maintenance; no professional game studio testing experience.”
Senior Full-Stack Developer specializing in JavaScript, cloud microservices, and scalable web apps
“Frontend engineer who has led end-to-end warehouse and support tooling products, including a Raspberry Pi/Arduino-driven sorting UI that guides staff via bin LEDs. Built a React+TypeScript internal support dashboard with real-time order/shipping updates and AI-assisted ticket response suggestions (integrating models like OpenAI, Grok, Veo, and Google Gemini for image understanding), plus a voice-command workflow to create/search tickets hands-free.”
Mid-level Game Economy Designer specializing in F2P monetization and live ops
“Game economy/progression designer based in India with ~4 years experience across ~10 shipped titles, owning end-to-end F2P economies (currencies, sinks/sources, energy gating, ads, and live-ops). Built spreadsheet and Machinations-based models to tune pacing and prevent inflation/mode dominance, and reports improving Sniper War D1 retention from 15% to 24% through multi-cycle telemetry + playtest-driven rebalancing.”
Entry-Level Level Designer specializing in Unreal Engine 5 multiplayer experiences
“Game designer with hands-on UE5 Blueprint prototyping and multiple shipped student projects, including a physics-based co-op heist party game released on Itch.io. Designed and tuned core systems (loot economy, capture/punishment fairness, level flow) through playtesting, and built an original arithmetic-driven grid combat system that players praised for smooth flow and educational integration.”
Senior Full-Stack Software Engineer specializing in cloud-native web, mobile, and AI features
“Frontend lead for a consumer-facing social platform, owning architecture through release. Built scalable React/TypeScript systems (Redux Toolkit, Remix) with a shared Storybook component library and strong quality gates (CI, Jest/Cypress). Experienced modernizing legacy codebases incrementally with feature flags and shipping major dashboard features with staged rollouts and close QA collaboration.”
Senior Full-Stack Software Engineer specializing in Ruby on Rails and React
“Frontend engineer with React/TypeScript experience who has led end-to-end UI work on a fintech product (React frontend with NestJS APIs), emphasizing performance (virtualized rendering, memoization, lazy loading, profiling) and quality at scale (unit tests and TDD). Also built and iterated on a snooker sports app, simplifying UX through audience-focused design decisions and streamlined onboarding.”
Director-level SEO & Growth Lead specializing in SaaS and multilingual organic acquisition
“Content/SEO marketer from Disrupt.com with experience in regulated, trust-sensitive categories (VPNs, privacy, geo-restricted streaming, payments). Led an education-first SEO content cluster distributed via SEO and regional pages that reached six-figure monthly organic sessions and produced consistent high-intent affiliate conversions; seeking to apply these transferable skills to crypto/Web3.”
Mid-level Football Agent & Sports Business Development professional
“FIFA-licensed football agent, sports journalist, and scout who also covers youth basketball grassroots tournaments and exposure events. Uses a structured, data- and coach-validated scouting process and has demonstrated real-world impact by producing viral coverage that helped an underrated player earn trials with two professional academies.”
Mid-level Recruiting & HR Operations professional specializing in ATS-driven pipeline management
“Full-desk recruiter with experience owning end-to-end searches at Saayam and Wenger & Watson, using LinkedIn/Indeed/Sixth Sense AI and Zoho Recruit to source and manage pipelines. Emphasizes structured intake, skills-based screening (SQL/Excel/Tableau), tight stakeholder alignment, and offer-stage negotiation—especially in high-throughput environments with shifting requirements.”
“Unity/C# gameplay engineer focused on AI-heavy game systems across basketball simulation, boxing VR, and multiplayer titles. Particularly notable for building cloud-simulated player decision systems and an LLM-powered live commentary pipeline that cut OpenAI API usage by about 32%, while also contributing to a project that was signed by Kwalee and later supported by $1.78M in investment.”
Mid-level Growth Marketing Specialist specializing in paid media and app growth
“Performance marketer with hands-on ownership of a £50K+/month mobile app acquisition account in the European market. Drove measurable gains in scale and efficiency for Talkum App, including lifting monthly users to 1,500-2,000 and nearly doubling LTV from £20 to £39 through cross-channel testing, funnel optimization, and KPI-led budget allocation.”
Senior Unity Game Developer specializing in multiplayer and VR/AR
“Unity developer focused on VR/AR multiplayer, with hands-on experience building Photon Fusion/PUN systems including networking, sync, and matchmaking. Has scaled a modular multiplayer architecture to handle more players/features while addressing latency and data consistency, and has optimized Meta Quest/mobile performance using pooling, LODs, batching, and profiling.”
Mid-level Operations & Client Success Manager specializing in process automation and vendor management
“Sales/business development professional with experience in high-value client account expansion and partner acquisition (including real estate sales/property management) who also self-taught Python and built a Selenium-based automation system to eliminate manual booking work. Demonstrated measurable impact across both revenue/relationship outcomes (profit margin lift, high CSAT) and operations (70% faster bookings, 95% fewer errors, 25%+ efficiency gains).”
Senior Full-Stack & AI Developer specializing in Python/React, AWS, and LLM/RAG systems
“Backend Python engineer who owned the full backend build of an AI-driven platform for UK golf clubs, including FastAPI microservices, vector search, and a tuned LangChain+Pinecone RAG pipeline focused on cost and hallucination reduction. Experienced deploying Django/FastAPI/Flask stacks on AWS-backed Kubernetes with GitOps/ArgoCD-style delivery, plus executing legacy-to-AWS migrations and building Kafka-based real-time analytics pipelines.”
Mid-level IT Business Analyst specializing in QA, UAT, and ERP/CRM systems
“Manual QA tester with experience in black-box/white-box and positive/negative testing, using meeting minutes to translate requirements into executable test scenarios. Comfortable working in a structured workflow using Trello for task tracking and prioritizing urgent issues first; open to learning new standards and workflows.”
Senior Business Development & Enterprise Sales Manager specializing in SaaS and digital transformation
“Enterprise SaaS seller with 9 years across cloud and cybersecurity, owning outbound motions from ABM account penetration to partner ecosystem outreach for Fortune 100 accounts and an eight-figure book. Reports 40+ enterprise closes, including a financial services expansion driving 45% YoY growth and $1.7M in multi-SaaS deals across North America and Europe, with a structured, insight-led multi-channel prospecting approach using tools like Outreach, ZoomInfo, Salesforce, and HubSpot.”
Senior XR/Unity Developer specializing in AR/VR mobile and immersive experiences
“Unity/C# XR developer who shipped a HoloLens 1 medical congress experience from scratch (including modeling, animation, and full system architecture), later credited with driving retention/revenue and helping the client win an international best-practice award. Has VR (Meta Quest 2) experience integrating OpenAI-powered dialogue and has delivered cross-platform AR/VR interaction patterns across HoloLens and iOS/Android via AR Foundation and the Unity Input System.”
Senior Growth & Partnerships Marketer specializing in ecosystem GTM and lifecycle optimization
“Growth and partnerships leader who scaled a co-marketing/referral engine to 300+ partners at Study2020, tripling qualified leads and supporting 20–30% YoY growth. Led a platform GTM pivot from direct sales to trust-led acquisition (invite-only expert events + lifecycle nurturing + content), generating 10k+ organic followers and 1,500+ bookings in six months, using CRM and analytics (HubSpot/Salesforce, GA4, Looker Studio) to measure conversion and retention.”