Pre-screened and vetted.
Intern Data/Software Engineer specializing in APIs, LLM pipelines, and full-stack web apps
Mid-Level Frontend Software Developer specializing in React and Angular
Mid-level Software Engineer specializing in FinTech data pipelines and backend systems
Junior Full-Stack Engineer specializing in web and mobile applications
Senior Software Engineer specializing in game/VR development and WebGL full-stack systems
Senior Unity Engineer specializing in mobile, VR, and live-service games
“Unity/C# gameplay engineer with hands-on ownership of a 100+ quest system and measurable 20% performance gains through profiling and engine-level optimization. Also has shipped Photon-based multiplayer VR work, including a 4-user application for an NSA-related project, and has practical analytics-driven UI improvement experience.”
Mid-level Full-Stack Software Engineer specializing in web and SaaS applications
“Full-stack product engineer who independently built and maintained a marketplace app end-to-end, including React/Node/PostgreSQL architecture, real-time chat, S3 uploads, and OpenAI-based listing validation. Also shipped backend-heavy workflow features for a nonprofit upward mobility platform using Supabase edge functions, with a clear focus on security, role checks, and operational reliability.”
Senior Motion & Graphic Designer specializing in UI/UX animation systems
“Marketing creative designer with 7+ years fully remote experience who builds high-polish, scalable multi-channel campaigns across web, email, social, and motion. Led end-to-end creative for AWeber’s “One Galaxy Over” faux-brand initiative (7% lift in users creating email series) and spent 6 years at MeetMe’s internal agency producing desktop gaming product-marketing campaigns using assets from 100+ Fortune 500 brands, including interactive mini-game experiences that drove a 20% engagement increase.”
Mid-level Software Engineer specializing in Unity XR/VR training simulations
“Unity/C# VR developer who owned a next-gen replay/review system end-to-end, improving determinism so recorded actions (e.g., shots) replayed consistently. Also built a Jenkins-triggered GameDriver-based VR QA automation suite that ran nightly builds and cut manual QA effort by ~75%, and contributed to Photon PUN multiuser mode with hands-on network debugging.”
Senior Unity/3D Engineer specializing in real-time 3D, WebGL, and AR/VR/XR
“Unity/C# AR developer who built a Pokemon Go-like location-based gameplay system end-to-end, spanning backend geospatial filtering (bounding box + Haversine), native iOS location/heading plugins, and Unity AR/UI/spawn logic, with a strong focus on real-world reliability issues like GPS drift. Also prototyped an AI pipeline combining on-device Core ML image segmentation with cloud-hosted PiFU HD (Docker/Kubernetes on GCP with GPU provisioning), ultimately shelving it due to cost/latency and model reliability constraints.”
Executive software engineer specializing in iOS, AI, and edge computer vision
“Built a production AI-native internal onboarding feature that reduced manual product setup effort by combining barcode API data, product photos, structured LLM outputs, and a polished real-time camera UI. Demonstrates hands-on experience across the full stack of LLM systems: prompt/schema design, multimodal inputs, backend orchestration with SQS and vector retrieval, and production reliability through evals, telemetry, and drift monitoring.”
Senior Full-Stack Engineer specializing in event technology and interactive systems
“Full-stack product engineer in event tech who has owned AI-powered web products from architecture to live production, including a no-code SaaS/marketplace for event activations and real-time AI kiosk experiences. Particularly strong in building for non-technical users in high-stakes live environments, with hands-on experience across Vue/Laravel, LLM workflows, image generation pipelines, and operational reliability.”
Senior Product Lead & Product Engineer specializing in FinTech and AI platforms
“Product engineer/designer with founder mindset who shipped a blockchain-enabled investor group/governance platform using Next.js (App Router), TypeScript, Prisma/Postgres, and Temporal. Emphasizes auth-centric onboarding (SSO + embedded wallet) to make dApp UX feel more like SaaS, and brings strong reliability practices (idempotent retries, reconciliation) plus experience demoing to investors and operating in seed-stage teams (ex-Vouched).”
Senior Software Engineer specializing in backend APIs and cloud-native services
Senior Full-Stack JavaScript Developer specializing in React and Node.js
Mid-level Full-Stack Java Developer specializing in cloud-native microservices
Executive Technology Leader (CTO/CPO) specializing in digital transformation, ERP, AI/ML, and M&A
Senior Software Engineer specializing in game engines and XR experiences
“Senior Unity developer who built a v2 narrative fiction engine end-to-end, including a portable TypeScript/JavaScript inkjs processing core and a Unity UI package that creators found significantly easier to use than the prior version. Has shipped cross-platform VR (Meta Quest) and mobile titles, implemented Unity Netcode multiplayer with host-authoritative flow, and integrated LLM-driven gameplay with automated agent-based testing and regression coverage.”
Director-level Graphic Design Lead specializing in branding, illustration, and print/digital production
“Marketing designer and project manager with real-estate/leasing creative experience, leading cohesive brand systems across web, print, email, and social for a property portfolio. Builds scalable Figma-based report templates for regional/national teams with very fast update cycles (often <15 minutes) and produces platform-specific marketing videos in Premiere Pro.”
Mid-level Full-Stack Developer specializing in Angular, Java, and MERN
“Full-stack developer with 4 years of experience and an MS in Computer Science who led frontend delivery for a large airline platform (booking, check-in, and payment flows) using Angular/TypeScript with a Java backend. Emphasizes quality at scale via SonarQube monitoring, E2E/regression testing, and iterative Agile collaboration with clients using Figma.”