Pre-screened and vetted.
Senior Software Engineer specializing in game development and cross-platform apps
“Client Platform engineer with strong Unity/C# background who built a spec-driven code generation system bridging Unity C# to Kotlin and a React/JavaScript UI layer, reducing feature implementation overhead by hours. Has shipped/implemented networking layers for multiple games (including a mobile MOBA) spanning deterministic action-logging approaches and physics/state sync with latency compensation, and built desync detection to debug divergence. Also prototyped a shared VR/mobile app architecture at Meta (Supernatural) demonstrating a single codebase running on both.”
Junior AI Software Engineer specializing in computer vision and generative AI
“Built an end-to-end AI resume tailoring system in Python/FastAPI with strong emphasis on reliability, validation, observability, and regression-based quality control. Also demonstrates thoughtful browser and workflow automation skills, especially around brittle UIs, resumable state, and turning ambiguous manual processes into production-ready automated pipelines.”
Mid-level Software Developer specializing in full-stack engineering and game development
“Unity gameplay/AI engineer with driving-simulator experience who re-architected state-based AI using multithreading (including a threaded 2D collision/location checker) to nearly double AI traffic while improving frame rate. Has shipped on a Photon-networked title (Frankie's Revenge / RoboRevengeSquad) and is comfortable debugging tricky multiplayer spawning/movement issues with practical client-server test setups.”
Mid-level Unity Developer specializing in VR/AR/XR training and WebGL experiences
“Unity/C# XR developer with hands-on experience building Meta Quest VR training modules and walkthroughs for non-technical users, emphasizing intuitive interaction design and performance on standalone hardware. Also built a room-scale treasure hunt game largely solo, owning the full lifecycle from design through optimization and polish, and uses AI assistants to accelerate debugging and refactoring while validating results via profiling and testing.”
Entry-Level Software Engineer specializing in Machine Learning and AI
“Master’s-level candidate with an academic project portfolio, including ownership of a Python-based video game recommendation system using unsupervised clustering. Has hands-on experience designing the system approach and validating recommendation quality with test cases, plus teaching assistant experience instructing Git/GitHub workflows; limited exposure to Kubernetes, GitOps, and large-scale infrastructure.”
Entry-Level Software Engineer specializing in data engineering and ML systems
“Built an end-to-end Next.js/TypeScript LLM-based scientific PDF analyzer using local Ollama/Llama inference to prioritize privacy and cost, producing structured research artifacts (e.g., authors/methods/findings) with ~92% extraction accuracy. At Qualtrics, helped replace a batch pipeline with a real-time, low-latency ML inference service (Python/Go on Kubernetes) using Redis caching, Grafana-based observability, and graceful fallbacks to protect UX during failures.”
Intern-level Computer Vision & Graphics Engineer specializing in real-time 3D simulation
“Real-time 3D/C++ developer with hands-on engine-level systems work, including a 3D positional audio/Doppler pipeline stabilized against frame-rate jitter via fixed-timestep + interpolation architecture. Built a runnable 3D engine project featuring custom collision detection/response (AABB, SAT, sphere) with unit and edge-case testing, and has UE5 multiplayer movement experience implementing a custom sprint mode using Character Movement (SavedMove, intent prediction).”
Director-level Robotics Engineer specializing in robotic additive manufacturing and digital twins
“Head of Robotics at Orbital Composites who built the full ROS-based software stack ("OrbOS") for multi-robot KUKA-arm 3D printing of carbon-fiber composite geometries. Deep in motion planning and real-time control—created a pipeline to turn underconstrained toolpaths into optimal joint trajectories at massive command scale, plus redundant safety gatekeeping and a 250Hz synchronized robot+extruder controller. Has operated in a technical-founder capacity for ~6 years and values an engineering culture of openness, honesty, accountability, and high ownership.”
Junior Graphic & Interaction Designer specializing in UX/UI and digital branding
“Product/marketing designer with portfolio work spanning a nonprofit-focused mobile app concept (SecondLife) and a sustainability/human-connection rebrand of an e-commerce experience ("Amado" campaign). Experienced building scalable Figma design systems for high-volume output, producing modular templates for a local music venue’s concert graphics, and collaborating asynchronously with growth and creative leadership during an internship at The Bakery Atlanta (e.g., Atlanta Streets Alive).”
Senior Technical Artist specializing in Unreal Engine shaders, optimization, and tools
Senior QA Analyst specializing in AR/VR, mobile, web, and console testing
“Game QA professional with live production experience owning QA strategy for a cross-platform seasonal loadout system in a live server shooter. Works in Agile/Scrum with CI/CD, using Jira + TestRail (including two-way sync) to drive traceable test coverage and fast triage via evidence-rich bug reports. Emphasizes risk-based coverage, regression discipline across builds, and converting gameplay feel into actionable design/engineering feedback.”
Senior Game Designer specializing in systems, progression, live ops, and AI
“Level designer/gameplay systems designer who shipped on Squid Game Unleashed, taking ownership of bot navigation and a dynamic bot-profile system to keep matches flowing and bots feeling human via telemetry-driven tuning (Tableau/heatmaps). Also built a lightweight minigame variant/rules framework to rapidly ship fresh live-service content with minimal engineering/art overhead, and has live-ops economy/event design experience from MyVegas Bingo.”
Junior Game Designer/Unity Developer specializing in systems and combat design
“MMORPG numerical/economy designer who built and tuned a dual-currency system (gold/agate), progression gates, and late-game sinks using quantitative models (including exponential curves) and telemetry segmentation by player level/assets. Implemented engagement drivers like roguelike repeatable dungeons and weekly leaderboard rewards, and partnered cross-functionally to resolve economy risks such as item tradability to keep outputs stable and controllable.”
Junior Software Engineer specializing in full-stack and machine learning
“Full-stack web developer with experience owning products from client discovery through launch and post-launch iteration, including a complete freelance build for an interior design firm and a large-scale React/TypeScript migration during an internship at Gateway Ticketing Systems. Stands out for balancing strong visual design with performance and SEO, and for improving emergency-use UX in an MVP product through flow simplification and A/B testing.”
Senior Unity Developer specializing in game development and interactive media
“Unity/C# game developer with hands-on experience shipping lightweight, analytics-driven gameplay systems across WebGL, multiplayer, VR, and mobile. Particularly notable for building a cloud-backed character builder with asset-bundle streaming and cross-device persistence, and for creating reusable level design tooling that improved design speed by 2.5x.”
Junior Software Engineer specializing in full-stack development and applied machine learning
“Revamped a university academic calendar system into a Python-based calendar generation service, turning a weeks-long manual scheduling workflow into software that generates dozens of valid calendar combinations in under a minute. Also contributed to an Amazon search ML classifier by introducing precision/recall evaluation to better surface critical failure modes and improve prediction quality.”
Senior C++ Software Engineer specializing in embedded Linux, networking protocols, and game development
Mid-level Quality Assurance professional specializing in AAA game content and live service testing
Mid-level Game Designer specializing in weapons design and gameplay balance
Senior Game QA Tester specializing in multiplatform and live-service feature testing
Senior QA Engineer specializing in automation, mobile/web, and live-service games
Senior QA Engineer specializing in mobile game testing and API automation
Mid-level Audio Producer specializing in music production, sound design, and archival restoration