Vetted Unity Professionals

Pre-screened and vetted.

Mitchell Samora - Senior Software Engineer specializing in game development and cross-platform apps in Duvall, WA

Senior Software Engineer specializing in game development and cross-platform apps

Duvall, WA19y exp
Supernatural FitnessWestwood College

Client Platform engineer with strong Unity/C# background who built a spec-driven code generation system bridging Unity C# to Kotlin and a React/JavaScript UI layer, reducing feature implementation overhead by hours. Has shipped/implemented networking layers for multiple games (including a mobile MOBA) spanning deterministic action-logging approaches and physics/state sync with latency compensation, and built desync detection to debug divergence. Also prototyped a shared VR/mobile app architecture at Meta (Supernatural) demonstrating a single codebase running on both.

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HC

Junior AI Software Engineer specializing in computer vision and generative AI

Taiwan2y exp
SaturnAITexas A&M University

Built an end-to-end AI resume tailoring system in Python/FastAPI with strong emphasis on reliability, validation, observability, and regression-based quality control. Also demonstrates thoughtful browser and workflow automation skills, especially around brittle UIs, resumable state, and turning ambiguous manual processes into production-ready automated pipelines.

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AC

Mid-level Software Developer specializing in full-stack engineering and game development

Cluj-Napoca, Romania7y exp
SnykSaxion University of Applied Sciences

Unity gameplay/AI engineer with driving-simulator experience who re-architected state-based AI using multithreading (including a threaded 2D collision/location checker) to nearly double AI traffic while improving frame rate. Has shipped on a Photon-networked title (Frankie's Revenge / RoboRevengeSquad) and is comfortable debugging tricky multiplayer spawning/movement issues with practical client-server test setups.

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Divya Lakshmanan - Mid-level Unity Developer specializing in VR/AR/XR training and WebGL experiences in Southend-On-Sea, UK

Mid-level Unity Developer specializing in VR/AR/XR training and WebGL experiences

Southend-On-Sea, UK6y exp
SLBAnna University

Unity/C# XR developer with hands-on experience building Meta Quest VR training modules and walkthroughs for non-technical users, emphasizing intuitive interaction design and performance on standalone hardware. Also built a room-scale treasure hunt game largely solo, owning the full lifecycle from design through optimization and polish, and uses AI assistants to accelerate debugging and refactoring while validating results via profiling and testing.

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Jackson Dike - Entry-Level Software Engineer specializing in Machine Learning and AI in Remote

Jackson Dike

Screened

Entry-Level Software Engineer specializing in Machine Learning and AI

Remote1y exp
iD TechGeorgia Tech

Master’s-level candidate with an academic project portfolio, including ownership of a Python-based video game recommendation system using unsupervised clustering. Has hands-on experience designing the system approach and validating recommendation quality with test cases, plus teaching assistant experience instructing Git/GitHub workflows; limited exposure to Kubernetes, GitOps, and large-scale infrastructure.

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Suloni Praveen - Entry-Level Software Engineer specializing in data engineering and ML systems in Los Angeles, CA

Entry-Level Software Engineer specializing in data engineering and ML systems

Los Angeles, CA0y exp
Easley-Dunn ProductionsUSC

Built an end-to-end Next.js/TypeScript LLM-based scientific PDF analyzer using local Ollama/Llama inference to prioritize privacy and cost, producing structured research artifacts (e.g., authors/methods/findings) with ~92% extraction accuracy. At Qualtrics, helped replace a batch pipeline with a real-time, low-latency ML inference service (Python/Go on Kubernetes) using Redis caching, Grafana-based observability, and graceful fallbacks to protect UX during failures.

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RB

Ruyi Bao

Screened

Intern-level Computer Vision & Graphics Engineer specializing in real-time 3D simulation

Los Angeles, CA0y exp
Zhejiang Suteng Electronics Co.USC

Real-time 3D/C++ developer with hands-on engine-level systems work, including a 3D positional audio/Doppler pipeline stabilized against frame-rate jitter via fixed-timestep + interpolation architecture. Built a runnable 3D engine project featuring custom collision detection/response (AABB, SAT, sphere) with unit and edge-case testing, and has UE5 multiplayer movement experience implementing a custom sprint mode using Character Movement (SavedMove, intent prediction).

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AK

Director-level Robotics Engineer specializing in robotic additive manufacturing and digital twins

Campbell, CA7y exp
Orbital CompositesUniversity of South Carolina

Head of Robotics at Orbital Composites who built the full ROS-based software stack ("OrbOS") for multi-robot KUKA-arm 3D printing of carbon-fiber composite geometries. Deep in motion planning and real-time control—created a pipeline to turn underconstrained toolpaths into optimal joint trajectories at massive command scale, plus redundant safety gatekeeping and a 250Hz synchronized robot+extruder controller. Has operated in a technical-founder capacity for ~6 years and values an engineering culture of openness, honesty, accountability, and high ownership.

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KJ

Kaytlyn Jones

Screened

Junior Graphic & Interaction Designer specializing in UX/UI and digital branding

Marietta, Georgia1y exp
The Reading AtticGeorgia Tech

Product/marketing designer with portfolio work spanning a nonprofit-focused mobile app concept (SecondLife) and a sustainability/human-connection rebrand of an e-commerce experience ("Amado" campaign). Experienced building scalable Figma design systems for high-volume output, producing modular templates for a local music venue’s concert graphics, and collaborating asynchronously with growth and creative leadership during an internship at The Bakery Atlanta (e.g., Atlanta Streets Alive).

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JR

Jeff Ravatt

Screened

Senior Technical Artist specializing in Unreal Engine shaders, optimization, and tools

Westminster, CO7y exp
Deck NineUniversity of Utah
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RB

Ryan Bautista

Screened

Senior QA Analyst specializing in AR/VR, mobile, web, and console testing

Culver City, California11y exp
Dreamscape LearnLos Angeles Film School

Game QA professional with live production experience owning QA strategy for a cross-platform seasonal loadout system in a live server shooter. Works in Agile/Scrum with CI/CD, using Jira + TestRail (including two-way sync) to drive traceable test coverage and fast triage via evidence-rich bug reports. Emphasizes risk-based coverage, regression discipline across builds, and converting gameplay feel into actionable design/engineering feedback.

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CLEVELAND DEAR - Senior Game Designer specializing in systems, progression, live ops, and AI in Austin, TX

Senior Game Designer specializing in systems, progression, live ops, and AI

Austin, TX13y exp
NetflixTexas State University

Level designer/gameplay systems designer who shipped on Squid Game Unleashed, taking ownership of bot navigation and a dynamic bot-profile system to keep matches flowing and bots feeling human via telemetry-driven tuning (Tableau/heatmaps). Also built a lightweight minigame variant/rules framework to rapidly ship fresh live-service content with minimal engineering/art overhead, and has live-ops economy/event design experience from MyVegas Bingo.

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Lizhuoyuan Wan - Junior Game Designer/Unity Developer specializing in systems and combat design in Boston, MA

Junior Game Designer/Unity Developer specializing in systems and combat design

Boston, MA3y exp
MITNortheastern University

MMORPG numerical/economy designer who built and tuned a dual-currency system (gold/agate), progression gates, and late-game sinks using quantitative models (including exponential curves) and telemetry segmentation by player level/assets. Implemented engagement drivers like roguelike repeatable dungeons and weekly leaderboard rewards, and partnered cross-functionally to resolve economy risks such as item tradability to keep outputs stable and controllable.

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AP

Ansh Parikh

Screened

Junior Software Engineer specializing in full-stack and machine learning

Orlando, FL4y exp
Georgia Institute of TechnologyGeorgia Tech

Full-stack web developer with experience owning products from client discovery through launch and post-launch iteration, including a complete freelance build for an interior design firm and a large-scale React/TypeScript migration during an internship at Gateway Ticketing Systems. Stands out for balancing strong visual design with performance and SEO, and for improving emergency-use UX in an MVP product through flow simplification and A/B testing.

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VY

Senior Unity Developer specializing in game development and interactive media

Denmark8y exp
LEGOTechnical University of Denmark

Unity/C# game developer with hands-on experience shipping lightweight, analytics-driven gameplay systems across WebGL, multiplayer, VR, and mobile. Particularly notable for building a cloud-backed character builder with asset-bundle streaming and cross-device persistence, and for creating reusable level design tooling that improved design speed by 2.5x.

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NF

Nate Fedida

Screened

Junior Software Engineer specializing in full-stack development and applied machine learning

Long Beach, CA1y exp
Amazon

Revamped a university academic calendar system into a Python-based calendar generation service, turning a weeks-long manual scheduling workflow into software that generates dozens of valid calendar combinations in under a minute. Also contributed to an Amazon search ML classifier by introducing precision/recall evaluation to better surface critical failure modes and improve prediction quality.

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EE

Senior C++ Software Engineer specializing in embedded Linux, networking protocols, and game development

Charlottesville, Virginia10y exp
GrommunioUniversity of Virginia
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TP

Mid-level Quality Assurance professional specializing in AAA game content and live service testing

5y exp
Electronic ArtsUniversity of Central Florida
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JJ

Mid-level Game Designer specializing in weapons design and gameplay balance

San Francisco, CA6y exp
UbisoftFull Sail University
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Raffaele Ercolino - Senior Game QA Tester specializing in multiplatform and live-service feature testing in Durham, NC

Senior Game QA Tester specializing in multiplatform and live-service feature testing

Durham, NC7y exp
FuncomFull Sail University
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John Tierney - Mid-level QA Engineer specializing in macOS repair flow validation in Austin, TX

Mid-level QA Engineer specializing in macOS repair flow validation

Austin, TX3y exp
AppleCalifornia State University, East Bay
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Wesley Stanfill - Senior QA Engineer specializing in automation, mobile/web, and live-service games in Alameda, CA

Senior QA Engineer specializing in automation, mobile/web, and live-service games

Alameda, CA17y exp
Rec RoomUniversity of Texas at Austin
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Dragos Constantin Rusu - Senior QA Engineer specializing in mobile game testing and API automation in Chaska, Minnesota

Senior QA Engineer specializing in mobile game testing and API automation

Chaska, Minnesota12y exp
Moon ActiveAthenaeum University
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Thomas Cox - Mid-level Audio Producer specializing in music production, sound design, and archival restoration in Chicago, IL

Mid-level Audio Producer specializing in music production, sound design, and archival restoration

Chicago, IL3y exp
Great Lakes Recording CompanyNorthwestern University
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