Pre-screened and vetted.
Director-level Technical Program Manager specializing in FinTech and e-commerce platforms
“Early major technical hire who helped build fintech startup Ugami from MVP to near Series A, while supporting bridge round and Series A fundraising with technical materials for leadership. Also grew from intern to lead engineer at a venture-backed product shop, giving him firsthand exposure to investor expectations, startup incubation, and practical AI opportunities with tight scope and strong unit economics.”
Senior Game Developer specializing in Unity and mobile game development
“Unity developer with over a decade of shipping experience across mobile, AR/VR, console, and gambling titles. Most recently helped take Faction Packed from conception through release and live ops as one of two programmers, owning much of the frontend client work and later adding live-service features like events and leaderboards while also tackling mobile performance constraints.”
Senior Unity Developer specializing in multiplayer, VR, and WebGL
“Unity/C# lead developer who has reworked disorganized codebases into extensible architectures and led delivery of a cross-platform mental health product integrating AI chatbot features, payments, Calendly, and Firebase. Also brings hands-on experience with Photon multiplayer patterns, including server-authoritative movement, interpolation, and prediction.”
Senior Unity Developer and Technical Artist specializing in real-time 3D and game optimization
“Senior Unity-focused gameplay engineer with hands-on experience spanning gameplay architecture, multiplayer networking, mobile optimization, editor tooling, and AI-assisted content workflows. Particularly notable for building shared systems that work across both player and AI use cases, and for pairing technical rigor with practical cross-team collaboration.”
Junior Unity XR Developer specializing in AR, VR, and mixed reality
“Unity developer with hands-on experience in VR gameplay, multiplayer basics with Photon PUN2, and multimodal AI integrations using Llama, Hugging Face, and ElevenLabs. Has built in-house and event-based VR/mobile experiences and appears especially interested in combining Unity with AI-driven interactive systems.”
Mid-level Unity Software Developer specializing in XR and 3D spatial applications
“Unity engineer with an unusually broad mix of game systems, AR/VR, multiplayer, and applied ML/geospatial experience. Built a VR rhythm shooter with beat-synced projectile architecture, shipped a shared-space AR multiplayer game on Android, and owned Cyclomedia products spanning ML training pipelines, Unity Sentis inference, and 2D/3D geospatial feature mapping.”
Senior Unity/XR Developer specializing in AR/MR/VR and game development
“Unity/C# developer who built a non-AR prototype feature for an AR hide-and-seek game that became a preferred gameplay mode: smooth touch-driven camera orbit and zoom without image distortion. Demonstrates practical camera/FOV tuning and player-experience-driven iteration; has introductory exposure to Photon Fusion concepts (C# attribute-marked network methods).”
Senior Systems Analyst & PMO specializing in ERP and web content platforms
“Remote game QA tester with PlayStation and Xbox testing experience, using Jira to track bugs and create test case reports while collaborating directly with development teams. Has tested titles/projects including Valorant, Roblox, and Unity 3D games, and has self-studied Microsoft XR certification requirements.”
Senior Gameplay Programmer specializing in Unreal Engine and Unity
“Unity game developer with experience shipping mobile titles and building multiple games largely solo across genres. Described a Mad Max-inspired vehicle-combat racing game where they implemented AI combat behaviors and real-time race position tracking using distance/sorting algorithms and 3D vector math. Uses tools like ChatGPT/Claude/Cursor as a support layer for research and iterative code improvement.”
Junior Machine Learning Engineer specializing in LLM agents, RAG, and MLOps
“AI/ML engineer who has shipped production systems across computer vision and conversational agents: built a YOLOv8-based wheel fitment pipeline at a Techstars-backed automotive startup, focusing on sub-second latency, monitoring, and robust fallback mechanisms that drove 2–3x page view growth and +5–6k users. Also built a voice-based interview platform orchestrating Deepgram + GPT-4 Mini + OpenAI TTS with FSM-driven reliability, and has hands-on RAG experience (LangChain, hybrid retrieval, cross-encoder reranking, custom pseudo-query generation).”
Senior Sound Designer & Music Producer specializing in game audio and post-production
“Audio/music editor working in Ableton Live with a template-based workflow (bussed dialogue/SFX/music, drum and midrange instrument busses, loudness checks) to deliver consistent mixes quickly. Emphasizes musical storytelling techniques like tempo-less scoring with intentional silence and uses reverb throws to make seamless transitions, while treating SFX as in-key, tempo-aligned instruments for cohesive longform/YouTube-style edits.”
Mid-level Game/Software Engineer specializing in Unity & Unreal cross-platform development
“Unity/VR developer who has shipped on Meta Quest (SideQuest) and built standalone PCVR medical applications used with real patients. Built a fully solo roguelike twin-stick shooter with a highly modular ScriptableObject/state-machine architecture, including custom build-time tooling to overcome Unity runtime constraints. Uses AI selectively (e.g., Claude) to generate editor tooling like a match-3 level designer to speed up level production.”
Senior Game Developer specializing in Unreal Engine multiplayer and VR systems
“Unity VR developer with deep hands-on experience optimizing and debugging standalone-headset VR projects (including Android/IL2CPP and XR interaction systems), though not yet credited with a Meta Quest store ship. Built and shipped a mostly solo Unity top-down shooter (Sand Bullet) on Steam, owning core gameplay, AI, UI/input, saves, performance, and an AWS-connected companion app integration.”
Senior Game & XR Developer specializing in immersive VR/AR/MR experiences
“Unity game developer who built a Twitch chat integration enabling a streamer's audience to actively participate in gameplay, boosting engagement and virality. Has hands-on multiplayer experience with Photon, including RPCs/synced variables and designing for disconnects, late-joins, and low-bandwidth data transfer, and uses Cursor/AI agent workflows to accelerate feature development while maintaining code quality.”
Senior Software Engineer specializing in VR/AR training and immersive learning
“Unity developer who built a distinctive "truth-seeing" gameplay mechanic that shifts the world to monochrome while selectively revealing hidden/deceptive objects, using an overlay camera and draw-order fixes to meet tricky rendering constraints. Also has Photon PUN experience delivering a synchronized mixed-reality tabletop construction visualization where a host controls shared model transforms, layer toggles, and can transfer host control.”
Senior Unity Developer specializing in VR and gameplay AI systems
“Indie/solo Unity C# developer who shipped a VR game (Elysium Trials) across Meta Quest, SteamVR, and Pico, including a high-performance cross-platform leaderboard system with sub-second score retrieval. Also built a recent multi-agent AI puzzle project where multiple AI bots communicate via JSON and uses UX techniques to mask LLM latency; has shipped additional mobile titles and focuses heavily on optimization and immersive VR UI.”
“Unity/C# gameplay engineer focused on AI-heavy game systems across basketball simulation, boxing VR, and multiplayer titles. Particularly notable for building cloud-simulated player decision systems and an LLM-powered live commentary pipeline that cut OpenAI API usage by about 32%, while also contributing to a project that was signed by Kwalee and later supported by $1.78M in investment.”
Senior VR/Game Developer specializing in Unity, RPG systems, and XR
“VR-focused game developer who shipped core systems for the MMORPG Ilysia, including an expandable PvP feature set and multiplayer instance dungeon flow. Brings hands-on experience balancing live multiplayer reliability, Quest vs. PCVR optimization, and lean-team production workflows such as AI-generated voiceover pipelines.”
Mid-level XR Software Engineer specializing in mixed reality and interactive applications
“Interactive systems engineer with a niche background building high-visibility Unity experiences for museums and public venues, including the Smithsonian and Georgia Aquarium. Has led architecture for multi-kiosk networked installations, integrated OpenAI-powered character experiences, and rebuilt a social-VR face/eye-tracking app with on-device ML, localization in 30 languages, and Steam delivery.”
Senior Full-Stack Game Developer specializing in Unity, backend, and multiplayer systems
“Unity engineer with 11+ years of experience spanning gameplay systems, multiplayer networking, mobile optimization, VR, and recent AI/LLM-driven tooling. He described substantially reworking systems for the mobile version of Attack of the Earthlings, with code improvements strong enough to be reused on the PC version, and more recently led major modernization work on Shiba Eternity including Unity upgrades, restructuring, and cross-functional delivery processes.”
Senior logistics specialist transitioning into English language instruction
“Independent Unity game developer with hands-on experience building complex gameplay logic for a multiplayer card game, including turn flow, reactions, targeting, and state management. While not a professional backend engineer, they stand out for their honesty, disciplined debugging process, and practical experience troubleshooting cloud service configuration and AI-assisted coding workflows.”
Senior Software Engineer specializing in game development and gambling systems
“Unity/C# gameplay engineer with strong mobile free-to-play experience, including reusable reward/VFX systems, cross-device shader troubleshooting, and platform-specific Android/iOS behavior. They also bring server-integrity experience from mobile and Class 2 casino games, plus early feature leadership through technical design docs, mentoring, and post-launch support.”
Mid-Level Sound Designer & Composer specializing in Audio UX and interactive sound
“Music editor/composer and sound designer who treats audio as narrative—e.g., created a dialogue-free short film where music and SFX carried the story across multiple emotional chapters. Works across Ableton, Logic, and Pro Tools with iZotope RX for VO cleanup, and has adjusted mixes for YouTube/podcast retention (increasing music/SFX levels led to longer viewer watch time).”
Senior Unity Game Developer specializing in multiplayer and VR/AR
“Unity developer focused on VR/AR multiplayer, with hands-on experience building Photon Fusion/PUN systems including networking, sync, and matchmaking. Has scaled a modular multiplayer architecture to handle more players/features while addressing latency and data consistency, and has optimized Meta Quest/mobile performance using pooling, LODs, batching, and profiling.”