Vetted Unity Professionals

Pre-screened and vetted.

GB

GERALD BOLD

Screened

Director-level Technical Program Manager specializing in FinTech and e-commerce platforms

18y exp
Ugami IncUniversity of Miami

Early major technical hire who helped build fintech startup Ugami from MVP to near Series A, while supporting bridge round and Series A fundraising with technical materials for leadership. Also grew from intern to lead engineer at a venture-backed product shop, giving him firsthand exposure to investor expectations, startup incubation, and practical AI opportunities with tight scope and strong unit economics.

View profile
DS

Deven Smith

Screened

Senior Game Developer specializing in Unity and mobile game development

Remote, USA10y exp
Kyoso InteractiveAcademy of Interactive Entertainment

Unity developer with over a decade of shipping experience across mobile, AR/VR, console, and gambling titles. Most recently helped take Faction Packed from conception through release and live ops as one of two programmers, owning much of the frontend client work and later adding live-service features like events and leaderboards while also tackling mobile performance constraints.

View profile
Zunaira Nazir Zunaira Nazir - Senior Unity Developer specializing in multiplayer, VR, and WebGL in Pakistan

Senior Unity Developer specializing in multiplayer, VR, and WebGL

Pakistan7y exp
AlmavueGovernment College University, Lahore

Unity/C# lead developer who has reworked disorganized codebases into extensible architectures and led delivery of a cross-platform mental health product integrating AI chatbot features, payments, Calendly, and Firebase. Also brings hands-on experience with Photon multiplayer patterns, including server-authoritative movement, interpolation, and prediction.

View profile
ME

Senior Unity Developer and Technical Artist specializing in real-time 3D and game optimization

Egypt8y exp
RAR-ITCairo University

Senior Unity-focused gameplay engineer with hands-on experience spanning gameplay architecture, multiplayer networking, mobile optimization, editor tooling, and AI-assisted content workflows. Particularly notable for building shared systems that work across both player and AI use cases, and for pairing technical rigor with practical cross-team collaboration.

View profile
Onyedikachi Anthony - Junior Unity XR Developer specializing in AR, VR, and mixed reality in Ilorin, Nigeria

Junior Unity XR Developer specializing in AR, VR, and mixed reality

Ilorin, Nigeria2y exp
Behind RealityUniversity of Nigeria

Unity developer with hands-on experience in VR gameplay, multiplayer basics with Photon PUN2, and multimodal AI integrations using Llama, Hugging Face, and ElevenLabs. Has built in-house and event-based VR/mobile experiences and appears especially interested in combining Unity with AI-driven interactive systems.

View profile
SL

Sam Luedtke

Screened

Mid-level Unity Software Developer specializing in XR and 3D spatial applications

5y exp
CyclomediaLawrence University

Unity engineer with an unusually broad mix of game systems, AR/VR, multiplayer, and applied ML/geospatial experience. Built a VR rhythm shooter with beat-synced projectile architecture, shipped a shared-space AR multiplayer game on Android, and owned Cyclomedia products spanning ML training pipelines, Unity Sentis inference, and 2D/3D geospatial feature mapping.

View profile
AW

Senior Unity/XR Developer specializing in AR/MR/VR and game development

Manaus, Brazil11y exp
Sidia - Institute of Science and TechnologyCentro Universitário Senac

Unity/C# developer who built a non-AR prototype feature for an AR hide-and-seek game that became a preferred gameplay mode: smooth touch-driven camera orbit and zoom without image distortion. Demonstrates practical camera/FOV tuning and player-experience-driven iteration; has introductory exposure to Photon Fusion concepts (C# attribute-marked network methods).

View profile
MH

Meri Hendrika

Screened

Senior Systems Analyst & PMO specializing in ERP and web content platforms

Jakarta, Indonesia10y exp
TelkomselUniversitas Putra Indonesia YPTK Padang

Remote game QA tester with PlayStation and Xbox testing experience, using Jira to track bugs and create test case reports while collaborating directly with development teams. Has tested titles/projects including Valorant, Roblox, and Unity 3D games, and has self-studied Microsoft XR certification requirements.

View profile
UI

Usaid Iqbal

Screened

Senior Gameplay Programmer specializing in Unreal Engine and Unity

Karachi, Pakistan7y exp
ViralVind TechnologiesSZABIST

Unity game developer with experience shipping mobile titles and building multiple games largely solo across genres. Described a Mad Max-inspired vehicle-combat racing game where they implemented AI combat behaviors and real-time race position tracking using distance/sorting algorithms and 3D vector math. Uses tools like ChatGPT/Claude/Cursor as a support layer for research and iterative code improvement.

View profile
Pranav Mishra - Junior Machine Learning Engineer specializing in LLM agents, RAG, and MLOps in Charlotte, NC

Pranav Mishra

Screened

Junior Machine Learning Engineer specializing in LLM agents, RAG, and MLOps

Charlotte, NC2y exp
WheelPriceUniversity of Illinois Chicago

AI/ML engineer who has shipped production systems across computer vision and conversational agents: built a YOLOv8-based wheel fitment pipeline at a Techstars-backed automotive startup, focusing on sub-second latency, monitoring, and robust fallback mechanisms that drove 2–3x page view growth and +5–6k users. Also built a voice-based interview platform orchestrating Deepgram + GPT-4 Mini + OpenAI TTS with FSM-driven reliability, and has hands-on RAG experience (LangChain, hybrid retrieval, cross-encoder reranking, custom pseudo-query generation).

View profile
Nicholai Minion - Senior Sound Designer & Music Producer specializing in game audio and post-production in Lipa City, Philippines

Senior Sound Designer & Music Producer specializing in game audio and post-production

Lipa City, Philippines11y exp
Duskwave ArtsDe La Salle Lipa

Audio/music editor working in Ableton Live with a template-based workflow (bussed dialogue/SFX/music, drum and midrange instrument busses, loudness checks) to deliver consistent mixes quickly. Emphasizes musical storytelling techniques like tempo-less scoring with intentional silence and uses reverb throws to make seamless transitions, while treating SFX as in-key, tempo-aligned instruments for cohesive longform/YouTube-style edits.

CollaborationUnityAudio CleanupAudio ImplementationAudio RecordingAudio Asset Management+41
View profile
Haider Zahoor - Mid-level Game/Software Engineer specializing in Unity & Unreal cross-platform development in San Jose, California

Haider Zahoor

Screened

Mid-level Game/Software Engineer specializing in Unity & Unreal cross-platform development

San Jose, California6y exp
ChomChomTechCOMSATS University Islamabad - Lahore Campus

Unity/VR developer who has shipped on Meta Quest (SideQuest) and built standalone PCVR medical applications used with real patients. Built a fully solo roguelike twin-stick shooter with a highly modular ScriptableObject/state-machine architecture, including custom build-time tooling to overcome Unity runtime constraints. Uses AI selectively (e.g., Claude) to generate editor tooling like a match-3 level designer to speed up level production.

View profile
Muhammad Talal - Senior Game Developer specializing in Unreal Engine multiplayer and VR systems in Philippines

Senior Game Developer specializing in Unreal Engine multiplayer and VR systems

Philippines5y exp
SovrunUniversity of Bradford

Unity VR developer with deep hands-on experience optimizing and debugging standalone-headset VR projects (including Android/IL2CPP and XR interaction systems), though not yet credited with a Meta Quest store ship. Built and shipped a mostly solo Unity top-down shooter (Sand Bullet) on Steam, owning core gameplay, AI, UI/input, saves, performance, and an AWS-connected companion app integration.

View profile
ricardo filho - Senior Game & XR Developer specializing in immersive VR/AR/MR experiences in Porto, Portugal

ricardo filho

Screened

Senior Game & XR Developer specializing in immersive VR/AR/MR experiences

Porto, Portugal12y exp
Studio KWOUniversidade Veiga de Almeida

Unity game developer who built a Twitch chat integration enabling a streamer's audience to actively participate in gameplay, boosting engagement and virality. Has hands-on multiplayer experience with Photon, including RPCs/synced variables and designing for disconnects, late-joins, and low-bandwidth data transfer, and uses Cursor/AI agent workflows to accelerate feature development while maintaining code quality.

View profile
Craig Smith - Senior Software Engineer specializing in VR/AR training and immersive learning in Glasgow, UK

Craig Smith

Screened

Senior Software Engineer specializing in VR/AR training and immersive learning

Glasgow, UK8y exp
SoluisAbertay University

Unity developer who built a distinctive "truth-seeing" gameplay mechanic that shifts the world to monochrome while selectively revealing hidden/deceptive objects, using an overlay camera and draw-order fixes to meet tricky rendering constraints. Also has Photon PUN experience delivering a synchronized mixed-reality tabletop construction visualization where a host controls shared model transforms, layer toggles, and can transfer host control.

View profile
JV

Jhon Vergara

Screened

Senior Unity Developer specializing in VR and gameplay AI systems

Orlando, FL5y exp
Wrenaissance GamesUniversity of Central Florida

Indie/solo Unity C# developer who shipped a VR game (Elysium Trials) across Meta Quest, SteamVR, and Pico, including a high-performance cross-platform leaderboard system with sub-second score retrieval. Also built a recent multi-agent AI puzzle project where multiple AI bots communicate via JSON and uses UX techniques to mask LLM latency; has shipped additional mobile titles and focuses heavily on optimization and immersive VR UI.

View profile
Firas Ferjen - Mid-level Game Developer specializing in Unity, VR, and Web3 games in Qatar

Firas Ferjen

Screened

Mid-level Game Developer specializing in Unity, VR, and Web3 games

Qatar6y exp
Nukmuay VR QatarIIT Sfax

Unity/C# gameplay engineer focused on AI-heavy game systems across basketball simulation, boxing VR, and multiplayer titles. Particularly notable for building cloud-simulated player decision systems and an LLM-powered live commentary pipeline that cut OpenAI API usage by about 32%, while also contributing to a project that was signed by Kwalee and later supported by $1.78M in investment.

View profile
Jared Mackenzie - Senior VR/Game Developer specializing in Unity, RPG systems, and XR in Whitmore Lake, MI

Senior VR/Game Developer specializing in Unity, RPG systems, and XR

Whitmore Lake, MI8y exp
Team 21 Studio, IncWashtenaw Community College

VR-focused game developer who shipped core systems for the MMORPG Ilysia, including an expandable PvP feature set and multiplayer instance dungeon flow. Brings hands-on experience balancing live multiplayer reliability, Quest vs. PCVR optimization, and lean-team production workflows such as AI-generated voiceover pipelines.

View profile
Benjamin Evans - Mid-level XR Software Engineer specializing in mixed reality and interactive applications in Nashville, TN

Mid-level XR Software Engineer specializing in mixed reality and interactive applications

Nashville, TN5y exp
Paradigm Reality Enchantment Laboratories (PREL) LLCUniversity of Texas at Dallas

Interactive systems engineer with a niche background building high-visibility Unity experiences for museums and public venues, including the Smithsonian and Georgia Aquarium. Has led architecture for multi-kiosk networked installations, integrated OpenAI-powered character experiences, and rebuilt a social-VR face/eye-tracking app with on-device ML, localization in 30 languages, and Steam delivery.

View profile
AQ

Abdul Qadir

Screened

Senior Full-Stack Game Developer specializing in Unity, backend, and multiplayer systems

Jeddah, Saudi Arabia10y exp
The FCTU LtdUniversity of Central Punjab

Unity engineer with 11+ years of experience spanning gameplay systems, multiplayer networking, mobile optimization, VR, and recent AI/LLM-driven tooling. He described substantially reworking systems for the mobile version of Attack of the Earthlings, with code improvements strong enough to be reused on the PC version, and more recently led major modernization work on Shiba Eternity including Unity upgrades, restructuring, and cross-functional delivery processes.

View profile
Nathaniel Reed - Senior logistics specialist transitioning into English language instruction in USA

Senior logistics specialist transitioning into English language instruction

USA13y exp
CR EnglandWestwood College

Independent Unity game developer with hands-on experience building complex gameplay logic for a multiplayer card game, including turn flow, reactions, targeting, and state management. While not a professional backend engineer, they stand out for their honesty, disciplined debugging process, and practical experience troubleshooting cloud service configuration and AI-assisted coding workflows.

View profile
BM

BRANDON MASON

Screened

Senior Software Engineer specializing in game development and gambling systems

13y exp
Boss Fight EntertainmentFull Sail University

Unity/C# gameplay engineer with strong mobile free-to-play experience, including reusable reward/VFX systems, cross-device shader troubleshooting, and platform-specific Android/iOS behavior. They also bring server-integrity experience from mobile and Class 2 casino games, plus early feature leadership through technical design docs, mentoring, and post-launch support.

View profile
KV

Mid-Level Sound Designer & Composer specializing in Audio UX and interactive sound

NYC, NY4y exp
Audio UXCodesmith

Music editor/composer and sound designer who treats audio as narrative—e.g., created a dialogue-free short film where music and SFX carried the story across multiple emotional chapters. Works across Ableton, Logic, and Pro Tools with iZotope RX for VO cleanup, and has adjusted mixes for YouTube/podcast retention (increasing music/SFX levels led to longer viewer watch time).

View profile
BL

Senior Unity Game Developer specializing in multiplayer and VR/AR

Berlin, Germany8y exp
Brok GamesPamukkale University

Unity developer focused on VR/AR multiplayer, with hands-on experience building Photon Fusion/PUN systems including networking, sync, and matchmaking. Has scaled a modular multiplayer architecture to handle more players/features while addressing latency and data consistency, and has optimized Meta Quest/mobile performance using pooling, LODs, batching, and profiling.

View profile

Need someone specific?

AI Search