Reval Logo
Home Browse Talent Skilled in Unity

Vetted Unity Professionals

Pre-screened and vetted.

UnityC#C++PythonGitJavaScript
AP

Amer Pehlic

Screened

Junior Software Engineer specializing in Python data analysis and robotics

Richmond, VA2y exp
Future Foundation North AmericaVirginia Commonwealth University

“Undergraduate Research Assistant at Virginia Commonwealth University with exposure to autonomous vehicle and UAV platforms in the Open Cyber City lab, assembling and setting up Duckiebots/Duckiedrones. Built introductory ROS 2 Python projects (ping-pong pub/sub and services) and has some experience setting up Docker for Duckietown-based robotics environments.”

Data StructuresAlgorithmsObject-Oriented Programming (OOP)PythonCC+++54
View profile
HA

Hamza Ali

Screened

Mid-level Game Developer specializing in Unity/Unreal, multiplayer, and AR/VR

6y exp
Absolutely DigitalSindh Madressatul Islam University

“Unity game developer with hands-on experience building high-impact gameplay feel features (cinematic slow-motion bullet-follow sniper mechanic) and shipping a cross-platform multiplayer word/voting game (ACROMANIA) using Photon PUN. Has also worked on Unity WebGL pipelines involving VRM model uploads and heap memory crash diagnosis, and uses AI tools (ChatGPT/Gemini/Claude) to accelerate debugging and understanding of complex code.”

C#C++PHPHTMLJavaScriptUnreal Engine+71
View profile
TF

thaís fernanda Paz

Screened

Junior 3D Artist / Technical Artist specializing in Unity and Blender pipelines

2y exp
Red Titan EntertainmentUniversidade do Vale do Itajaí (UNIVALI)

“Real-time VFX artist with hands-on Unity experience (VFX Graph, Particle System, Shader Graph) who builds effects end-to-end—from low-poly Blender meshes to staged, timed VFX in-engine. Has demonstrated optimization work by rebuilding a particle-heavy lightning hand effect into a mesh+shader solution to reduce overdraw and GPU load while maintaining visual quality.”

UnityBlenderC#Microsoft WordMicrosoft PowerPointMicrosoft Excel+35
View profile
AP

Ali Poorsolaymani

Screened

Mid-level Software Developer specializing in Unity and .NET desktop/automation apps

Frankfurt, Germany10y exp
iocto GmbHFrankfurt University of Applied Sciences

“Unity developer with hands-on experience evolving enemy AI from event-driven logic to FSMs and ultimately behavior trees, improving both performance and debuggability while making enemy reactions feel faster and more consistent to players. Has built multiple multiplayer games using Photon PUN 2 and Unity NetCode, focusing on server-authoritative synchronization and minimizing network traffic; also applies AI tools to accelerate prototyping and diagnose complex issues like OPC UA tag mismatches.”

C#C++JavaJavaScriptTypeScriptSQL+72
View profile
CF

Christian Freitas

Screened

Mid-level VFX Artist specializing in stylized real-time effects for video games

Porto Alegre, Brazil
Piloto StudioFederal University of Rio Grande do Sul

“VFX artist/technical VFX specialist shipping effects in Unity with a strong mobile/VR-constraint mindset, even on a Steam release (Fight'n Fall). Demonstrates hands-on shader and rendering optimization—reducing overdraw, packing textures, and moving work from pixel to vertex stage—to maintain a locked 60+ FPS in multiplayer while preserving gameplay readability.”

UnityUnreal EngineBlenderAdobe Creative SuitePerformance OptimizationVisual Effects (VFX)+44
View profile
KA

Khaled Alabdullah

Screened

Senior Unity Developer specializing in multiplayer, backend, and Web3 games

Istanbul, Turkey10y exp
Go GamesSyrian Virtual University

“Unity developer who has published multiple games (e.g., "Hole people", "beads out") and reports building nearly everything inside the games himself, including gameplay, remote config, and A/B testing. Also built "Age of battles PvP" with backend server, economy, multiplayer, analytics, and blockchain/Web3/NFT functionality, including custom verification logic to mitigate third-party transaction delays. Currently earning about $3,000/month due to covering both backend and Unity/multiplayer responsibilities.”

UnityC#Object-Oriented Programming (OOP)Backend DevelopmentFirebaseAzure Functions+111
View profile
AM

Arthur Masseli

Screened

Mid-Level Technical Artist specializing in Unreal Engine VFX and VR pipelines

4y exp
TwinnyVRUNIVALI

“VFX artist with shipped VR-exclusive title experience at TwinnyVR, focused on real-time, performance-critical environmental effects in Unity. Built and optimized a wind-blown leaf system for VR, addressing aliasing/shimmering through in-headset iteration and improving FPS via distance-based particle culling; also leverages AI tools to troubleshoot shader artifacts.”

BlenderPerformance OptimizationCross-functional CollaborationPrototypingRelease ManagementVideo Editing+56
View profile
AO

Aliman Orucov

Screened

Junior Unity Game Developer specializing in gameplay systems, NPC AI, and XR interaction

Baku, Azerbaijan1y exp
Exomudra Technologies Private LimitedBaku State University

“Unity/C# developer with experience shipping to Meta Quest and building small Unity test games (e.g., Catch The Fruits and a Finger Game) to validate VR glove interactions. Leans toward structured production workflows and uses Unity documentation plus AI tools to resolve scripting/engine issues.”

UnityC#Performance optimizationDebuggingGitVersion control+39
View profile
JL

Jonathan Le

Screened

Mid-level Game VFX Artist & Technical Artist specializing in real-time effects

Danang, Vietnam7y exp
GametaminDuy Tan University

“Real-time VFX artist with Unity experience who emphasizes gameplay readability and performance. Built a multi-component fireball effect for the top-down game Petopia (indicator/main/sub FX) and iterated based on both dev and player feedback, including trail adjustments for perceived speed and stronger impact feedback. Uses platform-driven tooling (Particle System vs VFX Graph) and prefers Amplify/ShaderLab/HLSL for performance-critical shader work.”

BlenderAdobe IllustratorUnityUnreal EngineTeamworkCommunication+28
View profile
EG

Erik Grajo

Screened

Mid-level Game QA Tester specializing in gameplay and animation testing

6y exp
Torn Banner StudiosDiablo Valley College

“Internal game QA tester at Torn Banner Studios (Chivalry 2), focused on stress testing developer builds and uncovering issues like bad spawns/out-of-bounds and unintended audio triggers. Reports bugs primarily through Jira (and sometimes Google Sheets), often attaching edited video evidence and coordinating with developers via Discord; expects compensation comparable to $30/hour.”

C++C#JavaGitHubJiraUnity+27
View profile
AG

Austin Gil Mendoza

Screened

Junior Game Designer specializing in systems and gameplay

Dasmariñas City, Philippines2y exp
Metavurx Studios Inc.iACADEMY

“Game/system designer with hands-on Unreal Engine 5 Blueprint prototyping who has owned end-to-end survival and endless-runner mode systems. Strong in progression/economy and hero/stat system design, iterating quickly from playtests (including performance fixes via platform reuse/object pooling) and producing clear, implementation-ready GDDs with formulas and tuning tables.”

UnityC++C#Version ControlGitHubMicrosoft Office+84
View profile
JP

João Pedro Murat

Screened

VFX Artist specializing in stylized real-time effects for Unity

Sorocaba, Brazil
Piloto StudioSENAC

“Gameplay VFX artist at Piloto Studio with hands-on experience shipping mobile game effects, including a bullet-hell project where they owned most gameplay VFX (projectiles, impacts, explosions) and optimized heavily for clarity and performance. Built real-time effects like a black hole VFX using geometry/material illusions plus scripting to keep particle counts low and frame rate stable on mobile.”

UnityUnreal EngineBlenderAdobe PhotoshopReal-time VFXStylized VFX+33
View profile
BV

Brian Vallejo

Screened

Junior Game Developer/Designer specializing in animation and narrative design

México City, México2y exp
LeGrand FilmsUniversidad Panamericana

“Early-career game/3D creative with hands-on experience designing narrative elements, puzzle/attack mechanics, and progression via ability unlocks, plus delivering a stylized 3D mascot character in Blender under tight visual constraints (camera-head with lens-as-mouth). Currently self-studying to improve game development skills; has some Unity exposure but no UE5 prototyping experience yet.”

BlenderGraphic DesignUnityUnreal EngineVideo Editing3D Animation+29
View profile
TK

Timofei Ksenofontov

Screened

Junior .NET Backend Developer specializing in C# and SQL Server

Valencia, Spain2y exp
Sant Joan de Déu València

“Unity developer with several years of experience building and publishing games, including an 8-month largely solo FPS demo featuring physics-heavy interactions and a procedural enemy reaction system blending animation and ragdoll. Has prototyped VR interactions with XR Interaction Toolkit and explored Meta SDK integration for Meta devices, and uses AI assistants to speed up prototyping and performance optimization.”

.NETC#SQLMicrosoft AzureDockerREST APIs+54
View profile
CQ

Camila Queiroz

Junior 2D/3D Animation Artist specializing in 3D art, FX, and game development

São Paulo, Brazil1y exp
SPORTSONFundação Armando Alvares Penteado (FAAP)
Adobe IllustratorC#LeadershipUnityUnreal Engine2D Animation+23
View profile
JR

Joshua Rhodes

Junior QA Tester specializing in manual and automated software testing

Detroit, MI3y exp
MotorCity Casino HotelLawrence Technological University
Quality AssuranceSoftware TestingTest PlanningTest Case DesignManual TestingAutomated Testing+27
View profile
CC

Christopher Cothern

Mid-level QA Tester specializing in video game testing

Swampscott, MA5y exp
PlaytestCloudBecker College
AgileCollaborationCommunicationDocumentationInventory ManagementJira+36
View profile
KN

Kyle Newton

Mid-level Character Animator specializing in 3D layout and performance animation

Remote
C2 GamesColumbus College of Art and Design
TroubleshootingBlenderUnreal EngineUnityLeadership3D Animation+27
View profile
MB

Maahish Bhagwat

Junior 3D Animator specializing in VR/AR character animation and real-time engines

Kingston upon Thames, UK2y exp
X Realities LtdKingston University
UnityUnreal EngineCross-functional Collaboration3D AnimationComputer AnimationAnimation Pipeline Development+24
View profile
SH

Saloni Hathi

Intern 3D Artist specializing in game-ready character, prop, and environment assets

Remote, Canada2y exp
Canyon EntertainmentHumber College
UnityAdobe PhotoshopAdobe IllustratorAdobe Premiere Pro3D ModelingCharacter Modeling+35
View profile
CW

Caleb Wharton

Junior Level Designer specializing in large-scale multiplayer environments

1y exp
Diamond GamesFull Sail University
Performance OptimizationData AnalysisPrototypingTeam LeadershipMentoringUnreal Engine+26
View profile
MG

Michael Gallagher

Mid-level QA Analyst and Game Tester specializing in mobile and pre-release game testing

Letterkenny, Ireland6y exp
DAQAAtlantic Technological University
Quality AssuranceTest AutomationCross-functional CollaborationCustomer ServiceCommunicationLeadership+24
View profile
1...525354...59

Related

Software EngineersUnity DevelopersGame DevelopersSoftware DevelopersGame DesignersResearch AssistantsEngineeringDesignMedia & CreativeEducation

Need someone specific?

AI Search