Pre-screened and vetted.
“Internal game QA tester at Torn Banner Studios (Chivalry 2), focused on stress testing developer builds and uncovering issues like bad spawns/out-of-bounds and unintended audio triggers. Reports bugs primarily through Jira (and sometimes Google Sheets), often attaching edited video evidence and coordinating with developers via Discord; expects compensation comparable to $30/hour.”
Junior Game Designer specializing in systems and gameplay
“Game/system designer with hands-on Unreal Engine 5 Blueprint prototyping who has owned end-to-end survival and endless-runner mode systems. Strong in progression/economy and hero/stat system design, iterating quickly from playtests (including performance fixes via platform reuse/object pooling) and producing clear, implementation-ready GDDs with formulas and tuning tables.”
Mid-Level Technical Artist specializing in Unreal Engine VFX and VR pipelines
“VFX artist with shipped VR-exclusive title experience at TwinnyVR, focused on real-time, performance-critical environmental effects in Unity. Built and optimized a wind-blown leaf system for VR, addressing aliasing/shimmering through in-headset iteration and improving FPS via distance-based particle culling; also leverages AI tools to troubleshoot shader artifacts.”
Junior Unity Game Developer specializing in gameplay systems, NPC AI, and XR interaction
“Unity/C# developer with experience shipping to Meta Quest and building small Unity test games (e.g., Catch The Fruits and a Finger Game) to validate VR glove interactions. Leans toward structured production workflows and uses Unity documentation plus AI tools to resolve scripting/engine issues.”
Junior Game Developer/Designer specializing in animation and narrative design
“Early-career game/3D creative with hands-on experience designing narrative elements, puzzle/attack mechanics, and progression via ability unlocks, plus delivering a stylized 3D mascot character in Blender under tight visual constraints (camera-head with lens-as-mouth). Currently self-studying to improve game development skills; has some Unity exposure but no UE5 prototyping experience yet.”
“Unity/C# gameplay engineer with hands-on ownership of AI and multiplayer systems, including a modular ship AI system and a real-time battle flow built with Mirror. Stands out for combining strong gameplay architecture and network debugging with pragmatic AI/LLM-assisted development workflows, plus proven experience collaborating across distributed teams and time zones.”
Senior Unity Game Developer specializing in multiplayer, XR, and metaverse experiences
“Unity-focused game developer with hands-on experience shipping performance-critical mobile, multiplayer, AI-driven, and cross-platform VR/mobile systems. Particularly strong in profiling-led optimization, resilient LLM integration, Photon networking, and adapting shared Unity architectures across Meta Quest and mobile.”
Junior .NET Backend Developer specializing in C# and SQL Server
“Unity developer with several years of experience building and publishing games, including an 8-month largely solo FPS demo featuring physics-heavy interactions and a procedural enemy reaction system blending animation and ragdoll. Has prototyped VR interactions with XR Interaction Toolkit and explored Meta SDK integration for Meta devices, and uses AI assistants to speed up prototyping and performance optimization.”
Mid-level Game Developer specializing in Unity and Cocos casino games
“Game developer focused on Unity/C# multiplayer systems who has built core PvP combat, matchmaking, and cross-platform interaction systems spanning VR (Meta Quest) and mobile. Particularly interesting for teams needing someone who combines gameplay architecture, networked systems thinking, and pragmatic AI-assisted production workflows.”
Junior 2D/3D Animation Artist specializing in 3D art, FX, and game development
Junior QA Tester specializing in manual and automated software testing
Junior 3D Animator specializing in VR/AR character animation and real-time engines
Intern 3D Artist specializing in game-ready character, prop, and environment assets
Mid Unity Developer specializing in VR, AR, and WebGL navigation systems
Mid-level Associate Producer specializing in game development and Agile production
Mid-level QA Analyst and Game Tester specializing in mobile and pre-release game testing
Junior Software Engineer specializing in robotics, IoT, and full-stack web development
Senior Unity Developer specializing in VR and cross-platform game development
Mid-level Unity Developer specializing in multiplayer and AR/VR (XR)