Vetted Unity Professionals

Pre-screened and vetted.

EU

Mid-level Gameplay Programmer specializing in maintainable gameplay systems

Edirne, Turkey3y exp
FreelanceTrakya University
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Jane Podcasov - Mid-level Unity XR Developer specializing in multiplayer VR/AR applications

Mid-level Unity XR Developer specializing in multiplayer VR/AR applications

5y exp
Box Bear Digital LtdUniversity of Northampton
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Jungmin Moon - Intern Software Engineer specializing in Java/Spring Boot and REST APIs in Lake Success, NY

Intern Software Engineer specializing in Java/Spring Boot and REST APIs

Lake Success, NY0y exp
LIJMCBrooklyn College (CUNY)
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JE

Intern Game Designer specializing in Unity, 3D asset creation, and data-driven systems

St Louis, MO0y exp
Graphite LabMaryville University
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Kolisnyk Andrii - Mid-level Unity Game Developer specializing in mobile 2D/3D games in Krakow, Poland

Mid-level Unity Game Developer specializing in mobile 2D/3D games

Krakow, Poland4y exp
Midnight works
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AV

Junior Level & Systems Designer specializing in narrative-driven and modular game spaces

George Mason UniversityGeorge Mason University
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SJ

Junior Full-Stack Data Engineer specializing in data pipelines and analytics

Pune, India1y exp
TSL ConsultingUniversity of the Pacific
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KS

Mid-level 3D Animator specializing in gameplay animation systems (Unreal Engine 5)

Canada4y exp
FreelanceiAnimate
Unity3D AnimationGameplay AnimationCharacter AnimationCharacter Locomotion SystemsAnimation Systems+39
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LR

Entry-Level Game Designer specializing in Unreal Engine Blueprints

Orlando, FL0y exp
Darkk EntertainmentFull Sail University
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AS

Mid-level QA Tester specializing in video games and console testing

Montclair, NJ4y exp
Montclair Recreational Summer CampMontclair State University
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BW

Senior Game Designer/Writer and Video Editor specializing in interactive media

Remote10y exp
B. RememberedBecker College
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JP

Entry-level Software Engineer specializing in game development and backend systems

Stillwater, OK
Video Game Development ClubOklahoma State University
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HA

Mid-level Unity Game Developer specializing in optimized real-time interactive experiences

4y exp
UnityC#Performance OptimizationPrototypingGame DevelopmentReal-Time Interactive Applications+14
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Benjamin Fraire - Entry-Level Game Designer specializing in Unreal Engine level design and Blueprint scripting in Remote

Entry-Level Game Designer specializing in Unreal Engine level design and Blueprint scripting

Remote1y exp
PublixFull Sail University

Entry-level UE5 Blueprint gameplay scripter who built the player-facing target system for a rhythm-shooter hybrid, including polished visual feedback tied to beat accuracy. Improved project scalability by decoupling beat-map data from 3D environments and spawning beat maps from collected data objects, reducing duplicated map content; uses Jira and version control in a collaborative workflow.

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Vinícius Miranda - Junior Game Development specialist in gameplay, 3D modeling, and game music in Entre Rios, Brazil

Junior Game Development specialist in gameplay, 3D modeling, and game music

Entre Rios, Brazil2y exp
ModarceEscola Estadual Ribeiro de Oliveira

College-trained Unity/3D technician with hands-on experience building real-time VFX and optimized 3D assets using Blender + Unity. Has contributed to student game projects across multiple disciplines (VFX, 3D modeling, animation/Animator, and music/audio) and iterates effects based on group feedback and user testing. Seeking an internship/stage role with compensation around $450/month (~$5.4k/year).

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RR

Rahul Ravi

Screened

Junior Software Engineer specializing in full-stack web development

California, USA7y exp
FreelanceCalifornia State University, East Bay

Early-career full-stack developer who has built and deployed learning projects including a school system dashboard with role-based access and a Node/Express message board, then applied that experience to a real restaurant analytics dashboard in development. Uses AI-assisted tools like Cursor to accelerate coding while manually reviewing outputs, and has hands-on experience debugging frontend/backend issues and validating API inputs.

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Stephen Schulte - Junior Game Developer specializing in narrative design and 3D adventure games in Chicago, IL

Junior Game Developer specializing in narrative design and 3D adventure games

Chicago, IL4y exp
DePaul UniversityDePaul University
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Miguel Ángel Hernandez Olmo

Miguel Ángel Hernandez Olmo

Screened ReferencesStrong rec.

VR/XR designer-developer specialized in shipping Unity experiences to Meta Quest, including major VR concerts (Foo Fighters, Young Thug, Sega x Steve Aoki) and work in the Quest ecosystem (Horizon, museum interactive VR). Demonstrates unusually deep standalone Quest performance/technical-art expertise (extreme draw-call/material strategies, baking workflows, foveated rendering) plus hand-tracking and live DMX lighting integration, and also builds local AI-driven avatar voice pipelines (STT+LLM+TTS with lip-sync) without internet.

UnityUnreal EngineC#Performance optimizationMeta Quest (standalone VR optimization)PCVR development+38
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JL

James Lopez

Screened

Junior Game Programmer specializing in Unity and Unreal Engine

2y exp
Anti Elixir LLCMiami Dade College (Wolfson Campus)

Game developer with hands-on Unreal Engine 5 Blueprint experience (Epic Games Professional Certification) who built five distinct game modes in a single project, implementing AI, UI, weapons, crafting, and quest systems. Also contributed to a VR cooking game (Ventanita) focused on UI and VR bug-fixing, and is building a platformer (Hangover Hero) where they owned the story-mode boss system and balanced difficulty through iterative playtesting.

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Tanushree Kakad - Intern Software Engineer specializing in AI, computer vision, and VR in Remote

Intern Software Engineer specializing in AI, computer vision, and VR

Remote0y exp
La Rochelle UniversitéK. K. Wagh Institute of Engineering Education & Research

Robotics software engineer with hands-on experience integrating vision-based perception with control logic in ROS simulation environments. Focused on debugging real-time timing/data-flow issues, improving system stability through incremental scenario testing in Gazebo, and supporting reliable deployments with Docker and basic CI/CD automation.

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Mustafa Ahmed - Entry Unity Game Developer specializing in 2D/3D game development

Mustafa Ahmed

Screened

Entry Unity Game Developer specializing in 2D/3D game development

1y exp
CodeevelopersThe Educator School

Unity/C# game developer who says they have shipped 12 Unity games, primarily for PC and Android. Their examples show hands-on implementation of puzzle systems and NPC navigation with NavMesh, plus practical cross-platform adaptation of controls/UI; they currently freelance and prefer remote contract work.

Video EditingWeb DevelopmentUnityC#ProgrammingGame Development+21
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PR

Junior Game Programmer & 3D Animator specializing in Unity/Unreal

Remote3y exp
Fawkes GamesMaria-Ward Secondary School

Unity developer who built and shipped a full top-down action-adventure game ("Hantu") largely solo, featuring intelligent enemy AI plus a complex mission/dialogue system tightly integrated with save/load and a mission-dependent day-night cycle. Also developed a Unity-based packing bot using a Tetris-like stacking approach, and has experience delivering Unity builds for Meta Quest.

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Nishikesh Bhagat - Entry-Level VR Developer specializing in Unreal Engine and immersive simulations in Nagpur, Maharashtra

Entry-Level VR Developer specializing in Unreal Engine and immersive simulations

Nagpur, Maharashtra
Dnnovate Technologies Pvt LtdSt Vincent Pallotti College of Engineering & Technology, Nagpur

VR/XR developer with hands-on experience building and shipping Meta Quest projects in both Unity and Unreal. Built a college virtual campus VR experience largely independently, owning environment/scene setup, navigation and interactions, plus standalone VR optimization (assets, lighting, scene complexity) to maintain performance.

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DA

Diego Alaimo

Screened

Junior .NET Developer specializing in ASP.NET MVC and test automation

Gold Coast, Australia1y exp
Dance Studio (Gold Coast, Australia)BIOS

Unity gameplay programmer focused on player movement and "game feel," implementing responsive controls (variable jump height, forgiveness mechanics) by combining Update-based input with FixedUpdate physics and velocity-driven movement. Brings client-server/REST fundamentals from outside games and is actively ramping into Unity multiplayer (Photon/Mirror-style) via small synchronization prototypes.

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