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Vetted Unreal Engine Professionals

Pre-screened and vetted.

AB

Junior Game Developer specializing in Unity and networked gameplay systems

Norway
HaleonNord University
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AS

Senior Unity Developer specializing in gameplay, multiplayer systems, and live-ops

Málaga, Spain10y exp
ChromaWay
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EM

Senior Unreal Engine VR Multiplayer Engineer specializing in mobile performance

Venice, FL4y exp
CWS
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SB

Senior Technical Artist specializing in real-time pipelines for themed entertainment

Los Angeles, CA12y exp
Super 78
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MF

Marcelo Ferreira

Screened ReferencesStrong rec.

Junior 3D/Technical Artist specializing in Unity shaders and VFX for games/VR

São Paulo, Brazil1y exp
GalactonautasAnhembi Morumbi University

Real-time VFX/shader artist with hands-on experience shipping optimized effects for both mobile and VR in Unity. Built a time-of-day skybox shader driven by a single variable and optimized it using precomputed RGBA noise textures from Substance Designer; also created a VR shield effect designed to stay performant in a vegetation-heavy, overdraw-prone environment.

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BB

Buzwe Bam

Screened

Senior Creative Technologist specializing in interactive digital experiences

Johannesburg, South Africa6y exp
The Boiler Room ProductionsBelgium Campus

Unity VR developer with shipped Meta Quest experience who has led and built immersive industrial applications, including a life-size diesel engine visualization POC for Harmony Mine and a manufacturing labeller maintenance/operation training simulator with guided/unguided modes plus scoring and timing. Leverages AI tools to speed up iteration, storyboarding, and coding support, and prefers a balanced, cross-functional team environment.

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MN

Senior Unity Developer specializing in AR/VR and simulation

Hull, United Kingdom5y exp
AM INDUSTRIES -SOLE PROPRIETORSHIP L.L.CUniversity of Hull

Unity developer with VR training simulator experience who improved engagement by fixing a core laser-tracking interaction issue (stability/jitter/response time) based on user and instructor feedback. Has implemented real-time multiplayer features in Unity using Photon Fusion (sync, spawning, replication) and addressed latency/desync with authority management plus prediction/interpolation, while emphasizing scalable practices for large codebases and rapid cross-functional iteration.

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AP

Entry-Level Games Programmer specializing in Unreal Engine and C++

Dundee, UK1y exp
Ninja KiwiAbertay University

Early-career/graduate game developer with hands-on Unity exposure through game jams and coursework (including an AI-related project) and prior experience with Unreal Engine. Has worked in a structured team of ~8 with a producer assigning tasks, and is comfortable picking up additional responsibilities to keep delivery on track.

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VP

Senior Game Developer specializing in Unity multiplayer and AR/VR experiences

Rome, Italy9y exp
Taco StudiosLiceo Scientifico Keplero

Unity/VR gameplay engineer who built a hybrid physics-based interaction system for a VR cooking game (Mars Kitchen), focusing on responsive, immersion-preserving object handling. Also worked on two web3 multiplayer games (Acryptia 2D card game, Polyverse 3D horde shooter) using server-authoritative architecture with client-side prediction and server reconciliation, and leverages AI tools to optimize shaders (notably liquids).

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SB

Mid-level Unity Developer specializing in VR/AR and interactive games

4y exp
FreelanceUniversity of Plymouth

Unity VR developer with years of experience shipping on Meta Quest 2/3, including serving as the sole developer on a cooperative multiplayer VR title ('Pirates of Atlassian') where they tackled networking and mid-session join synchronization. Also built most of an arcade horse racing game ('Riders Up!') deployed as a physical museum installation using Unity Agents for pathing and collision-avoiding controls.

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RB

Junior Game Programmer specializing in Unity and VR multiplayer

2y exp
RogueSunKingston University

Unity/VR gameplay programmer who delivered core VR locomotion and a custom collision system for the VR port of Tinhearts, enabling comfortable movement in highly detailed, cluttered environments and improving cutscene reliability. Also has professional VR multiplayer experience on Project Leeroy using Photon Fusion (plus PUN/SpatialOS/UNet/WebSockets), including building drag-and-drop networking components to help designers ship minigames faster.

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JD

Mid-Level Software Engineer specializing in game development and full-stack systems

3y exp
Archonik, IncBrock University

Backend-focused developer who built a Python 4v4 matchmaking system using win/loss history plus an Elo rating model, validating and tuning it against a dataset of ~50 real games. Previously worked at Advanced Logistics Management building time-sensitive agriculture-site modules in a small dev team, coordinating work via Jira/Git and drafting documentation for a potential migration from XAMPP/CodeIgniter/Bluehost to Azure.

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ZN

Zaki Nuhan

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Mid-level Quality Assurance Engineer specializing in web, API/SQL, and game testing

6y exp
amalan international indonesiaUniversitas Amikom Yogyakarta

QA Tester with Gameloft experience shipping multi-platform games across Windows/Steam, Android, and iOS, using strict internal compliance/certification checklists and broad device compatibility coverage. Has handled Windows certification plus regional regulatory requirements (GDPR, COPPA, China age restrictions) and prioritizes high-impact issues like crashes and payment blockers under deadline pressure.

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FH

Junior Game Designer specializing in level design and competitive multiplayer systems

Madrid, Spain4y exp
EF GAMESU-TAD

Game designer specializing in multiplayer mode and systems design across casual party and vehicular hero-shooter projects (Oink Splash Party, Rivals Hover League), with hands-on UE5 Blueprint prototyping for a Souls-like combat loop (Medieval Silence). Known for playtest-driven iteration that fixes degenerate strategies and improves pacing/teamplay (e.g., core-meltdown, kill-confirmed/resurrection events, radar/minimap disruption), plus designing non-predatory progression systems blending battle pass, contracts, and level-up rewards.

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AR

Asim Raja

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Mid-level Game Developer specializing in Unity/Unreal, AR/VR, and multiplayer systems

Islamabad, Pakistan6y exp
INTELGENCYNational University of Modern Languages

Unity VR developer who has shipped Meta Quest titles while owning full end-to-end delivery: gameplay, UI, database/backend, blockchain, web integrations, IAP, and final build publishing. Notably solved a Meta SDK IAP callback regression by identifying the issue with Meta support and safely rolling back specific SDK code, and has implemented motion/walking tracker systems with ML-driven opponent behavior.

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CL

Mid-level 2D Artist and Graphic Designer specializing in game art and UI

Orlando, FL5y exp
DisneyKent State University
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SP

Mid-Level Software Engineer specializing in secure distributed systems and file transfer

Elkhorn, NE5y exp
Sera Digital CorpUniversity of Utah
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RD

Mid-Level 3D/Technical Artist specializing in Unity, Unreal, and AR/VR

United States6y exp
WirestockAnhembi Morumbi University
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VV

Senior Unity/Game Developer and Full-Stack Engineer specializing in AR/VR and interactive experiences

Castelfranco Emilia, Italy7y exp
IMORI StudioRainbow Academy
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SS

Senior Unity/XR Developer and Technical Artist specializing in AR/VR and 3D visualization

Birmingham, UK24y exp
BoxBearUniversity of Hertfordshire
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JE

Senior 3D Animator & Motion Capture Specialist for games and cinematic character performance

Tunis, Tunisia6y exp
Lantern StudiosHigher Institute of Multimedia Arts of Manouba (ISAMM)
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