Pre-screened and vetted.
Senior Unity Developer specializing in gameplay, multiplayer systems, and live-ops
Senior Unreal Engine VR Multiplayer Engineer specializing in mobile performance
Senior Technical Artist specializing in real-time pipelines for themed entertainment
Junior 3D/Technical Artist specializing in Unity shaders and VFX for games/VR
“Real-time VFX/shader artist with hands-on experience shipping optimized effects for both mobile and VR in Unity. Built a time-of-day skybox shader driven by a single variable and optimized it using precomputed RGBA noise textures from Substance Designer; also created a VR shield effect designed to stay performant in a vegetation-heavy, overdraw-prone environment.”
Senior Creative Technologist specializing in interactive digital experiences
“Unity VR developer with shipped Meta Quest experience who has led and built immersive industrial applications, including a life-size diesel engine visualization POC for Harmony Mine and a manufacturing labeller maintenance/operation training simulator with guided/unguided modes plus scoring and timing. Leverages AI tools to speed up iteration, storyboarding, and coding support, and prefers a balanced, cross-functional team environment.”
Senior Unity Developer specializing in AR/VR and simulation
“Unity developer with VR training simulator experience who improved engagement by fixing a core laser-tracking interaction issue (stability/jitter/response time) based on user and instructor feedback. Has implemented real-time multiplayer features in Unity using Photon Fusion (sync, spawning, replication) and addressed latency/desync with authority management plus prediction/interpolation, while emphasizing scalable practices for large codebases and rapid cross-functional iteration.”
Entry-Level Games Programmer specializing in Unreal Engine and C++
“Early-career/graduate game developer with hands-on Unity exposure through game jams and coursework (including an AI-related project) and prior experience with Unreal Engine. Has worked in a structured team of ~8 with a producer assigning tasks, and is comfortable picking up additional responsibilities to keep delivery on track.”
Senior Game Developer specializing in Unity multiplayer and AR/VR experiences
“Unity/VR gameplay engineer who built a hybrid physics-based interaction system for a VR cooking game (Mars Kitchen), focusing on responsive, immersion-preserving object handling. Also worked on two web3 multiplayer games (Acryptia 2D card game, Polyverse 3D horde shooter) using server-authoritative architecture with client-side prediction and server reconciliation, and leverages AI tools to optimize shaders (notably liquids).”
“Unity VR developer with years of experience shipping on Meta Quest 2/3, including serving as the sole developer on a cooperative multiplayer VR title ('Pirates of Atlassian') where they tackled networking and mid-session join synchronization. Also built most of an arcade horse racing game ('Riders Up!') deployed as a physical museum installation using Unity Agents for pathing and collision-avoiding controls.”
“Unity/VR gameplay programmer who delivered core VR locomotion and a custom collision system for the VR port of Tinhearts, enabling comfortable movement in highly detailed, cluttered environments and improving cutscene reliability. Also has professional VR multiplayer experience on Project Leeroy using Photon Fusion (plus PUN/SpatialOS/UNet/WebSockets), including building drag-and-drop networking components to help designers ship minigames faster.”
Mid-Level Software Engineer specializing in game development and full-stack systems
“Backend-focused developer who built a Python 4v4 matchmaking system using win/loss history plus an Elo rating model, validating and tuning it against a dataset of ~50 real games. Previously worked at Advanced Logistics Management building time-sensitive agriculture-site modules in a small dev team, coordinating work via Jira/Git and drafting documentation for a potential migration from XAMPP/CodeIgniter/Bluehost to Azure.”
Mid-level Quality Assurance Engineer specializing in web, API/SQL, and game testing
“QA Tester with Gameloft experience shipping multi-platform games across Windows/Steam, Android, and iOS, using strict internal compliance/certification checklists and broad device compatibility coverage. Has handled Windows certification plus regional regulatory requirements (GDPR, COPPA, China age restrictions) and prioritizes high-impact issues like crashes and payment blockers under deadline pressure.”
Junior Game Designer specializing in level design and competitive multiplayer systems
“Game designer specializing in multiplayer mode and systems design across casual party and vehicular hero-shooter projects (Oink Splash Party, Rivals Hover League), with hands-on UE5 Blueprint prototyping for a Souls-like combat loop (Medieval Silence). Known for playtest-driven iteration that fixes degenerate strategies and improves pacing/teamplay (e.g., core-meltdown, kill-confirmed/resurrection events, radar/minimap disruption), plus designing non-predatory progression systems blending battle pass, contracts, and level-up rewards.”
Mid-level Game Developer specializing in Unity/Unreal, AR/VR, and multiplayer systems
“Unity VR developer who has shipped Meta Quest titles while owning full end-to-end delivery: gameplay, UI, database/backend, blockchain, web integrations, IAP, and final build publishing. Notably solved a Meta SDK IAP callback regression by identifying the issue with Meta support and safely rolling back specific SDK code, and has implemented motion/walking tracker systems with ML-driven opponent behavior.”
Mid-level 2D Artist and Graphic Designer specializing in game art and UI
Mid-Level Software Engineer specializing in secure distributed systems and file transfer
Mid-Level 3D/Technical Artist specializing in Unity, Unreal, and AR/VR
Senior Unity/Game Developer and Full-Stack Engineer specializing in AR/VR and interactive experiences
Senior Unity/XR Developer and Technical Artist specializing in AR/VR and 3D visualization
Senior 3D Animator & Motion Capture Specialist for games and cinematic character performance