Pre-screened and vetted.
Senior Game Developer specializing in Unity/Unreal, 3D art, rigging, and VR
“Unity/Unreal VR developer who has shipped a Meta Quest (Quest 2) VR welding training simulation for a US technical institute, owning optimization plus significant 3D/animation pipeline work. Currently building a largely solo tactical sports simulation focused on deterministic agent movement and performance across HDRP (PC/console) and URP (VR), and has also contributed mission editing/multiplayer work for WYD Gamings.”
Principal XR Technical Architect specializing in Unity-based AR/VR simulation
“Lead XR Developer for Fortune 500 training simulators who owned the VR portion end-to-end in Unity/C#, including a patented VR display algorithm (VR NOW). Built a device-agnostic OpenXR architecture with headset-aware rendering fallback and integrated hardware like D-Box motion platforms; reports VR release drove higher sales and improved trainee engagement and performance.”
“Unity/C# developer with hands-on experience delivering performance-critical systems: built a multithreaded Addressables-based asset loading pipeline to handle thousands of animations and drastically cut loading screens. Also created a personal Unity Editor tool using the OpenAI API to detect code smells and generate prioritized remediation, and has shipped authoritative-server multiplayer for an arcade car game with prediction/interpolation, reconciliation, and robust live-network debugging.”
Senior XR/Unity Developer specializing in AR/VR mobile and immersive experiences
“Unity/C# XR developer who shipped a HoloLens 1 medical congress experience from scratch (including modeling, animation, and full system architecture), later credited with driving retention/revenue and helping the client win an international best-practice award. Has VR (Meta Quest 2) experience integrating OpenAI-powered dialogue and has delivered cross-platform AR/VR interaction patterns across HoloLens and iOS/Android via AR Foundation and the Unity Input System.”
Senior Technical Artist specializing in game development pipelines and tools
“Game design lead with broad mobile shipping experience across live-service titles, including Wild Sky and several other mobile games. Particularly interesting for having owned monthly gameplay/content updates, improved retention through a redesigned FTUE, and experimented with AI-powered asset discovery using Claude Vision to streamline designer workflows.”
Mid-level XR Developer specializing in Unity/Unreal VR/AR for education
“Unity VR/XR developer with shipped Meta Quest experience spanning UI, monetization, and content creation. Built multiple themed racing worlds end-to-end (tracks, lighting, decals, pickups) and independently developed a VR exploration/storytelling experience that premiered in a museum exhibit. Also experiments with conversational AI, including a dynamic antagonistic dialogue system and audio-detection-driven gameplay elements.”
Senior Technical 3D Artist specializing in Unreal Engine interactive UI/UX and visualization
“UE5 Blueprint/UMG developer who built a player-facing interactive “build your own home” experience with real vendor inventory and pricing, including a rule-driven configuration system and multiple polished camera/view modes. Took it from a local kiosk-style app to a scalable online product by streaming Unreal via Pixel Streaming/WebRTC on Azure VMs with a React frontend, plus analytics (GA) and CRM integration (HubSpot).”
Senior Game Developer specializing in multiplayer, XR/VR, and real-time networking
“Unity/C# gameplay engineer who has owned end-to-end systems for live-service AR and shipped VR (Meta Quest) and mobile titles. Built a hybrid LLM-driven real-time NPC interaction pipeline (STT/LLM/TTS) with streaming SSE, strict JSON contracts, and state-machine execution for stability, plus a custom UDP/TCP authoritative multiplayer stack deployed on AWS EC2 with live monitoring and rapid hotfix capability.”
Senior Unity Developer specializing in mobile multiplayer games
“Unity engineer with experience dating back to 2011 who has taken multiple company games from prototype and architecture through delivery and years of maintenance. Built a dynamic AssetBundle system to optimize memory and loading for a high-fidelity mobile title, and delivered end-to-end multiplayer/social systems (clans/leaderboards) using Firebase (Firestore, Functions, Hosting). Also leverages AI tools to rapidly generate and integrate C# frameworks like ECS to speed up development.”
Senior Software Engineer specializing in .NET, Unity, and simulation systems
“Unity/C# simulation developer with 6 years in government/contractor environments, including ownership of multi-million-dollar Navy training sims. He led architecture and delivery of a complex FPS-style educational simulation tracking over 500,000 components, optimized to run on constrained VR/Android hardware and still in active use today.”
Senior Game Programmer specializing in gameplay systems and cross-platform development
“Unity gameplay/multiplayer engineer with unusually broad cross-platform experience spanning core auto-chess systems, live networking, and VR/mobile native integrations. He owned a designer-friendly 3D grid gameplay system that helped achieve 24% D3 retention, and also built low-latency native streaming plugins for iOS/Android/Quest into Unity.”
Senior Game Developer specializing in Unity, VR, mobile, and educational games
“Game developer based in Brazil who has shipped Unity/C# multiplayer and VR experiences, including an educational co-op game using Photon and Horizon Worlds content. Stands out for owning systems end-to-end—from architecture and UML planning through QA, live player feedback, and cross-platform optimization—while also using LLMs pragmatically to improve development and QA workflows.”
Entry-Level Game Designer specializing in Unreal Engine 5 level and gameplay systems
“UE5 gameplay designer/scripter who shipped player-facing Blueprint systems, including an enum-driven ceremonial mask placement puzzle with sequencer-based hinting, proximity affordances, and robust validation/feedback. Demonstrates strong shipping mindset—balancing visual polish with runtime performance (timelines/material complexity/translucency) and building modular systems via Blueprint Interfaces and centralized tunables while collaborating closely with engineering on architecture and state flow.”
Senior Game Developer specializing in gameplay, AI, and multiplayer systems
“Unity developer with 12+ years spanning the early Oculus Rift era through modern VR/MR, including HoloLens and Magic Leap. Has delivered client-facing immersive experiences for brands like Pfizer and H&M/Moschino, and built reusable XR UI/tooling to speed up cross-platform VR/MR production. Also capable of full-stack solo game creation, winning awards for a self-built survival puzzle game made in a 48-hour game jam.”
Senior Technical Artist specializing in Unreal Engine VR optimization
“Game developer with 5 years focused on Unreal Engine and experience shipping multiple Meta Quest VR titles. Started in Unity through university and indie projects (classic remakes and a strategy game), with strengths in level design, materials, and VFX, and uses AI tools like Copilot and image generation to accelerate coding and texture/resource creation.”
Senior Game Programmer specializing in Unity/Godot gameplay and tools
“Indie Unity game developer who built a physics-driven fishing mechanic for "Cats Fishing" inspired by RDR2, combining Verlet integration and procedural rod bending to achieve realistic feel without heavy simulation costs. Has prototyped multiplayer systems using multiple networking stacks (PUN/Fusion/UNet/Nakama/Mirror) and adapts features for mobile via gesture controls and minimal UI.”
Mid-level Gameplay Programmer specializing in Unreal Engine and mission systems
Senior QA Engineer specializing in game and VR simulation testing
Mid-Level Game Designer & Level Designer specializing in UI/UX and VR experiences
Junior Game Developer specializing in Unity/Godot gameplay, AI, and level design
Mid-Level Technical Level Designer specializing in VR training and game development
Senior 3D Generalist specializing in rigging, animation, and real-time Unreal Engine integration
Junior 3D Artist & Developer specializing in real-time, AR product visualization and game assets