Pre-screened and vetted.
Mid-level UX Designer specializing in accessible design systems and rapid prototyping
“UX designer (3 years) with a UI engineering background who has built an end-to-end accessible STEM learning experience for blind/visually impaired students, including a MathML-to-MathSpeak parsing solution and multimodal feedback (screen reader, braille keyboard, haptics). Also simplified an AI-driven scoring/onboarding workflow at Founderway.ai using progressive disclosure and iterative usability testing tied to measurable improvements.”
Senior Technical Level Designer specializing in Unreal Engine open-world and Blueprint systems
“UE5 gameplay scripter/system designer with shipped experience on Killing Floor 3, owning Blueprint-driven destruction/physics props and trap features end-to-end, including replication, performance optimization, and QA workflows. Also built a one-click light auto-generation tool on Maneater that reportedly saved the lighting team hundreds of hours, and uses fast test-map prototyping to validate mechanics (e.g., movement systems on Salem).”
Senior Game Designer specializing in F2P mobile systems, live ops, and game economy
“Game economy/product designer with hands-on experience tuning F2P word/puzzle games (Crossword Jam, Word Trip). Introduced internal currencies and wallet-based reward personalization to control coin inflation and protect IAP/rewarded ads performance, backed by Google Sheets modeling, cohort analysis, and competitor benchmarking (Royal Match, Wordscapes). Based in Santa Clara, CA and prefers remote work with occasional travel.”
Mid-level Product Designer specializing in AI agent UX and B2B SaaS platforms
“Product designer at Felixphere working on a pivot from a SaaS marketplace to a SaaS management platform, designing end-to-end SaaS integrations and an AI concierge/agent experience. Drove a strategic shift from complex custom connectors to standardized connectors through user research and prototyping, aligning executives and reducing development effort; also shipped user-informed features like a contract/payment calendar to reduce operational friction for customers.”
Junior UX/UI and Visual Designer specializing in research-led B2B product design
“UX/Product designer with end-to-end experience on AI-driven products, including EduWave AI (learning platform for kids, parents, and teachers) and FlairX/Flarex AI (interview automation and AI scoring/benchmark reporting). Known for translating complex backend logic into clear, story-driven dashboards and validating designs through rapid prototyping and direct user observation; targeting founding design engineer roles in San Francisco.”
Senior Technical Narrative Designer specializing in VR and interactive storytelling
“Mission/narrative designer with shipped VR experience on Lone Echo II, including designing and tuning a generator mission and its transition into a branching choice/free-exploration structure. Also builds UE5 Blueprint prototypes for narrative adventure concepts ("Runt"), implementing interaction-driven cinematics and iterating on camera pacing and character writing.”
Junior Game Designer specializing in systems, combat, and multiplayer gameplay
“Game economy/progression designer who owned the end-to-end progression system for an idle auto-battler (“Non-Order”), including multi-currency sources/sinks, upgrade pricing curves, and meta-progression. Uses spreadsheet modeling plus playtest/telemetry-driven iteration to address pacing and agency issues (e.g., adding a minigame, click-to-damage, and player skill tree) to reduce progression friction and improve replayability.”
“Marketing creative/design lead with a finance background who blends high-polish craft with scalable systems and automation. Led typography/visual narrative for an AI-developed short film using Firefly/Midjourney that won Gold at the NY Festivals AI Short Film Contest, and owned visual standards plus Flexitive-driven high-volume production workflows for Sherwin-Williams across digital/social/print.”
Senior Graphic Designer specializing in brand and performance-driven marketing design
“Brand/marketing designer who led a modern, high-end credit/rewards card launch—owning visual identity, brand guidelines, and a full suite of digital assets (social/email/web) with reusable templates. Also built scalable Figma design-system foundations for a SaaS company and set up CapCut-based video templates/workflows to quickly adapt trade-show content across placements (Stories, YouTube 16:9) in a remote, cross-functional environment.”
Senior Game Designer specializing in Unreal Engine and AAA/indie gameplay systems
Mid-level Product Designer specializing in AI-driven UX and data visualization
Director-level QA Leader and Game Design Director specializing in games, AI, and mortgage-tech
Mid-level Motion & Graphic Designer specializing in animation and digital marketing creative
Senior Digital, Graphic & Production Designer specializing in brand and marketing creative
Director-level Graphic Designer & Marketing Leader specializing in brand and creative strategy
Senior Marketing & Performance Designer specializing in scalable brand systems and growth creative
Mid-level Graphic Designer specializing in brand-driven marketing and CPG design
Director-level Content Creator specializing in YouTube growth and sports media
Senior Product & Brand Designer specializing in UX/UI, marketing, and e-commerce
Creative/Design Director specializing in branding, digital campaigns, and UX/UI
Senior Visual Designer specializing in brand, marketing, and product visual systems
Principal Graphic & Brand Designer specializing in multi-channel brand systems
Junior Level Designer specializing in player-centered interactive experiences