Pre-screened and vetted.
Mid-level Graphic Designer specializing in brand systems and visual storytelling
Senior Graphic Designer specializing in brand identity and marketing collateral
Mid-Level Graphic Designer specializing in branding and Web3 marketing design
Senior Graphic Designer specializing in branding, packaging, and multi-channel campaigns
Director-level Graphic Designer specializing in B2B FinTech branding and visual systems
Mid-Level Software Developer specializing in game and simulation development
Director-level Multimedia Producer specializing in video production, animation, and branded content
Junior Multimedia Designer specializing in performance marketing and UX-driven visual systems
Junior Product Designer specializing in visual identity, prototyping, and digital media
Senior Game Designer and QA Associate specializing in shipped titles and gameplay iteration
Senior Creative Technologist specializing in scalable video automation and MarTech
Senior Technical Artist specializing in real-time pipelines for themed entertainment
UX/UI Design Intern specializing in research-driven product design and accessibility
“UX/Product designer with agtech internship experience designing an end-to-end platform, including user journeys, interaction models, and a clean visual design system. Has hands-on field research experience on farms that directly shaped mobile-friendly UI decisions (one-handed, on-the-move workflows) and a front-end development background (React/HTML/CSS/JS) that supports smooth engineering handoff.”
“Early-career product designer with strong end-to-end ownership on a thesis product, Klaro—a smartwatch-led gym guidance experience for beginners focused on reducing hesitation and anxiety in the moment. Stands out for combining UX craft with scrappy product validation, including a 14% waitlist conversion test and a navigation experiment that helped users reach equipment about 40% faster.”
Entry Data Analyst specializing in ETL pipelines and business intelligence
“Analytics candidate with hands-on experience building reliable healthcare reporting layers from messy transactional data using SQL and Python. Stands out for combining data transformation, KPI definition, validation rigor, and performance tuning to deliver reusable reporting assets that improve trust in operational metrics.”
Entry-Level Graphic Designer specializing in digital and print marketing assets
“Marketing/graphic designer with portfolio work spanning medical sales materials and food brand posters/sell sheets, emphasizing high-polish layouts, typography, and clear hierarchy for fast comprehension. Has built scalable, consistency-driven production files in InDesign/Illustrator (styles, master pages, grids) and has basic Figma exposure from Arizona State University; also works across WordPress/Squarespace/Wix and edits video in iMovie/Final Cut Pro.”
Mid-level Product Designer & Design Technologist specializing in design systems and GenAI UX
“Enterprise/industrial UX designer focused on making complex, real-time automated systems feel trustworthy and predictable. Has hands-on experience observing operators in logistics/automation environments, building shared interaction models to unify fragmented products, and collaborating tightly with engineers using component-system thinking (HTML/CSS/TypeScript) to ship resilient UIs that handle partial failures.”
Director-level Visual & Graphic Design Manager specializing in branding, digital, and UI/UX
“Marketing designer with brand-systems rigor who led Aptly’s cross-channel visual system and execution, building a scalable Figma library (components, variables, auto-layout, variants) to speed production while maintaining consistency. Reports measurable impact: 28% higher global enrollment vs competing Coursera programs, 50%+ engagement lift, and >1 week faster turnaround per project/campaign. Also produces lightweight marketing videos in CapCut with multi-format exports for social placements.”
Junior Game Designer specializing in Unity and Unreal Engine gameplay systems
“UE5 gameplay scripter focused on shipping-quality, player-facing systems in Blueprints—recently built a pickup-and-throw mechanic end-to-end with animation/physics integration, robust edge-case handling, and QA/debug tooling. Emphasizes modular, data-driven architecture for designer-friendly tuning, and uses Unreal/Blueprint profiling plus event-driven patterns to keep systems performant and scalable.”
Junior Unity Game Developer specializing in Android games and Firebase-backed apps
“Unity/C# student developer (IST) who built a networking simulation to reduce transmitted movement data and improve perceived smoothness/stability. Has hands-on experience integrating LLM-driven NPC dialogue via API/JSON prompting with token/cost controls, plus AI navigation work using NavMesh baking and snapping; also tested Unity UI/canvas scaling issues on Meta Quest vs Android.”
Senior 3D Designer and Concept Artist specializing in motion and brand design
“Versatile graphic designer and motion designer with a background as a tattoo artist and co-owner of a creative project, combining handmade typography/calligraphy with vector logo and marketing communications. Served as art director on marketing creative (including 3D motion) for Zenly, coordinating with a studio and marketing stakeholders and contributing to strong engagement in Japan and a successful US launch. Also produces brand-led After Effects promotional videos (e.g., real-estate/AI agent concept integrating Salesforce).”
Junior Game Designer specializing in level design and competitive multiplayer systems
“Game designer specializing in multiplayer mode and systems design across casual party and vehicular hero-shooter projects (Oink Splash Party, Rivals Hover League), with hands-on UE5 Blueprint prototyping for a Souls-like combat loop (Medieval Silence). Known for playtest-driven iteration that fixes degenerate strategies and improves pacing/teamplay (e.g., core-meltdown, kill-confirmed/resurrection events, radar/minimap disruption), plus designing non-predatory progression systems blending battle pass, contracts, and level-up rewards.”