Pre-screened and vetted.
Mid-level Full-Stack Software Engineer specializing in FinTech and AI
“Built and launched a production AI knowledge assistant at Virtusa used by 8,000 people, combining RAG, tool use, and strong reliability practices to cut lookup time by 60%. Also owns full-stack delivery, including a real-time transaction monitoring dashboard built with React, Spring Boot, and Kafka handling 200K API requests per day.”
Junior Machine Learning Engineer specializing in computer vision and robotics
“Research assistant who single-handedly built and integrated an indoor autonomous wheelchair system using NVIDIA Jetson Nano, LiDAR, and a stereo camera. Implemented a multi-sensor perception pipeline (OpenCV/PCL) with ROS-based modular nodes, TF frame management, and robust debugging via RViz/rosbag, plus simulation testing in Gazebo and Dockerized environments for portability.”
Entry-level Robotics Research Assistant specializing in multi-agent autonomy and reinforcement learning
“ROS2/Python robotics engineer who led a 4-person team building a simulated multi-robot warehouse system (SLAM + NAV2 + centralized task allocation) in Gazebo Ignition, including a distance/priority-based controller that reduced task completion time by ~30%. Also has hands-on real-time debugging/tuning experience for both mobile robots and a MyCobot 600 Pro manipulator, plus simulation work in CARLA using RL (TD3) and Social-LSTM for pedestrian behavior modeling.”
Senior Machine Learning & Computer Vision Researcher specializing in vision-language models
“Developed and deployed CaptionFace, a production vision-language system that boosts low-resolution/surveillance face recognition by generating discriminative natural-language captions (ViT encoder + GPT-2 decoder) and enabling text-to-face retrieval and zero-shot recognition. Orchestrated distributed training on Kubernetes with MLflow tracking, mixed-precision optimization, and comprehensive evaluation including out-of-domain robustness; collaborated with non-technical NSF project stakeholders via demos, visualization, and clear documentation.”
Senior Multimedia & Game Development Specialist (3D animation, tools, interactive/VR)
“Unity game developer with hands-on experience improving platformer feel through playtest-driven movement tuning (e.g., coyote time) and building multiplayer features using Unity Netcode for GameObjects (authentication, lobbies, transport troubleshooting with UDP). Uses AI assistants pragmatically for repetitive code/architecture exploration while integrating changes manually to prevent regressions.”
Senior Basketball Coach & Athletic Performance Trainer specializing in youth and elite athlete development
“Youth AAU basketball coach who also ran tournaments at Union City High School, handling real-time event logistics like team dropouts, parking constraints, and staffing referees/scoreboard. Comfortable scouting talent in person and via social media, with a recruiting lens focused on intangibles and team fit, and creates side-by-side video breakdowns connecting skill work to in-game results.”
Mid-Level Full-Stack Software Developer specializing in Java, Spring Boot, and cloud-native web apps
“Former Wipro engineer who contributed to an open-source JavaScript utility library focused on frontend validation/formatting, including adding a cross-browser date-formatting module. Experienced in OSS maintenance (bug fixes, PR reviews, docs), performance profiling/benchmarking (Chrome DevTools, Node.js performance hooks), and improving community support workflows with issue templates and diagnostic logging.”
Mid-level Warehouse & Operations Supervisor with logistics and shift management experience
“Early-career game developer with 4 years of university game development plus multiple game jams, contributing across coding, art, and planning. Has shipped small PC/mobile projects and published on itch.io, tracking views/downloads and thinking about engagement metrics and IAP A/B testing for larger-scale live games.”
Junior Robotics Engineer specializing in ROS2 perception and multi-sensor calibration
“Entry-level robotics software engineer/team lead with hands-on experience spanning multi-robot UAV simulation (Gazebo + PX4 SITL) and autonomous vehicle stack integration (ROS2 Humble + Autoware Universe). Has tackled real-time perception optimization (OpenCV + custom deep learning) and built robust cross-protocol communication interfaces to connect ROS2 systems with embedded ESP32 devices.”
Mid-level Embedded Software Engineer specializing in real-time control and automated testing
“Master’s thesis researcher building an intelligent fault diagnosis and predictive maintenance stack for autonomous quadcopters—covering simulation-based fault injection, signal processing (Id/Iq), ML fault classification, and real-time edge deployment on Raspberry Pi with Hailo-8 acceleration. Previously delivered production C++ middleware/microservices at Accolite and has hands-on experience with constrained networking via a LoRaWAN IoT communication stack.”
Junior Software Engineer specializing in full-stack web and systems programming
“Junior engineer who built a novel, highly-performant database explorer at Electric Capital: a TypeScript/React UI backed by Zig-compiled WebAssembly that loads data locally for fast filtering/sorting and responsive lazy loading, with CI/CD and Cloudflare-based auth. Also led graphics work on a WebGPU browser game engine capstone, creating TypeScript abstractions over WGSL/shader and GPU buffer complexity to accelerate teammates.”
Junior Software Engineer specializing in AI/ML and cybersecurity
“Salesforce-focused engineer with hands-on depth across Sales Cloud, Service Cloud, Apex, LWC, and Aura. Stands out for owning end-to-end automation features, making thoughtful async architecture decisions to balance performance and reliability, and designing responsive Lightning interfaces that hold up under large data volumes.”
Junior Software/Data Engineer specializing in data pipelines, dashboards, and full-stack web apps
“Backend engineer with research and industry experience building data-intensive systems for healthcare and IoT. Built Python/Flask/FastAPI services with real-time ingestion and ETL into relational databases, emphasizing data quality, performance tuning, and secure access controls (JWT, RBAC, row-level filtering). Notably caught hardware-driven sensor anomalies others missed and implemented quarantine/alerting to prevent bad data from corrupting analytics.”
Senior Adaptive Physical Education Teacher & Coach specializing in Special Olympics programming
“Former basketball player with deep exposure to youth leagues/tournaments and recruitment events, now coaching middle and high school athletes while coordinating district-wide Special Olympics programming. Currently a full-time Florida State University grad student in athletic coaching who regularly produces and edits video content and uses game film breakdown to develop players; comfortable scouting and communicating with families via social media.”
Entry-Level Data Scientist specializing in ML, Azure, and LLM applications
“ML/computer-vision practitioner who shipped a CycleGAN-based bilingual handwriting translation demo (English↔Telugu) for low-resource scripts using unpaired datasets, focusing on preserving handwriting style and real-time deployment via Gradio. Also delivered a medical imaging pipeline by fine-tuning ResNet-50 and ViT-B/16 for pneumonia detection, emphasizing reproducibility, measurable evaluation, and stakeholder-friendly iteration.”
“Game design capstone project owner who built and tuned a full steal/sell/upgrade progression economy for a house-robbery game, including item weight/value balancing, upgrade pacing, and difficulty gates (police/NPC detection). Iterated via playtests and basic telemetry signals (purchase rates, item selection) and implemented a code-driven item attribute system to speed tuning, while also negotiating scope tradeoffs with the team around adding minigames.”
Mid-level Machine Learning Engineer specializing in computer vision and reinforcement learning
“Early-stage engineer with hands-on embedded prototyping experience (Arduino/Raspberry Pi) who helped build an award-winning smart glasses project enabling phone notifications via Bluetooth. Strong computer vision performance optimization background, including accelerating 120 FPS inference by moving from TensorFlow to PyTorch and deploying through ONNX + TensorRT quantization, plus Docker-based GPU deployment and CI/ML practices.”
Entry-level Robotics Engineer specializing in autonomous systems and computer vision
“Robotics software engineer with ~4 years of ROS experience who implemented a real-time diffusion-policy control loop entirely in Gazebo, focusing on inference-latency reduction (warm-start + truncated denoising) for stable closed-loop execution. Has hands-on experience building custom ROS control nodes, optimizing AMR navigation (SLAM + RRT) with sensor-fusion for dynamic obstacles, and designing deterministic multi-robot coordination; also uses Dockerized ROS environments and automated simulation/benchmark pipelines.”
Mid-level Robotics/Software Engineer specializing in autonomous navigation and ROS2
“Early-career robotics software engineer with a couple years of ROS/ROS2 experience focused on agricultural mobile robots. Led integration of a Livox MID-360 3D LiDAR on the Farm-ng Amiga platform, patching ROS2 drivers/QoS and building a 3D-to-2D mapping pipeline so Nav2 could run reliable SLAM/navigation in GPS-denied greenhouse/hop-field environments, enabling stable autonomous row-following.”
Junior Game Developer specializing in gameplay systems, UI, and procedural generation
“UE5 gameplay scripter (Blueprint-focused) from small startup teams who specializes in setting up core project architecture (game loop/data flow, controller, game instance, UI/menu) and building modular systems reused across multiple games. Rebuilt a save-system architecture from scratch to replace a problematic asset and improve scalability/maintainability, and has hands-on performance optimization experience (profiling, level streaming, Nanite-to-LOD tradeoffs). Also implemented a realistic cricket match simulation using Markov chains and transition matrices.”
Senior XR Engineer specializing in spatial computing and cross-platform Unity systems
“XR/Unity developer who built an underwater experience (Visutate) featuring reactive flocking fish that respond to user presence and hand-feeding interactions. Also implemented multiplayer using Unity Netcode, addressing sync challenges via reduced streamed data and client-side prediction; prefers impactful work in startup-style environments.”
Senior UAV/Robotics Engineer specializing in perception, sensor fusion, and localization
“Robotics software engineer working on GNSS-denied UAV localization using 5G PRS (OpenAirInterface + USRP B210) and multi-sensor fusion, with a published AIAA SciTech 2026 result achieving 1.5m RMSE on low-cost hardware. Also integrating a Vision-Language-Action model (SmolVLA) onto the Stretch 2 platform for language-assisted manipulation, leveraging ROS 2, imitation learning data collection with RGB-D, and simulation in Gazebo/MuJoCo for sim-to-real deployment.”
Junior Software Engineer specializing in full-stack development and machine learning
“Built a production Apple-focused LLM Q&A bot that answers user issues using similar past discussion records, including large-scale scraping and cleaning of thousands of forum threads. Used BeautifulSoup + Playwright for static/dynamic extraction, PySpark + NLP for preprocessing, and LangChain RAG with a custom response-likeliness metric to evaluate performance.”
Entry-level Robotics Engineer specializing in ROS2 autonomy and motion planning
“Robotics software engineer who led an energy-aware persistent monitoring project on TurtleBot4/ROS2, building the full stack from simulation and motion control to an energy consumption model and control algorithm implementation. Developed custom ROS2 Python nodes (battery + cmd_vel logging), integrated with Nav2, and handled multi-robot coordination via DDS while troubleshooting network/QoS issues. Also built and tuned a human-aware navigation behavior using Gazebo-based testing and data-driven threshold optimization.”