Pre-screened and vetted in California.
Senior Visual & Brand Designer specializing in B2B/B2C tech marketing
“Marketing designer with hands-on experience delivering high-impact physical brand experiences, including end-to-end trade show booth/space design for Payactiv across 5+ events (booth layouts, walls, print collateral, and swag) with heavy cross-functional and vendor coordination. Also builds scalable Figma systems for frequent landing-page production and produces lightweight marketing videos in CapCut using templates, AI background removal, and platform-specific exports.”
Senior XR Engineer specializing in spatial computing and cross-platform Unity systems
“XR/Unity developer who built an underwater experience (Visutate) featuring reactive flocking fish that respond to user presence and hand-feeding interactions. Also implemented multiplayer using Unity Netcode, addressing sync challenges via reduced streamed data and client-side prediction; prefers impactful work in startup-style environments.”
Mid-Level AI Engineer & Product Builder specializing in LLM agents and real-time apps
“Cloud/distributed-systems engineer who has shipped real-time, offline-capable ledger/expense infrastructure and solved tricky cross-layer production bugs (carrier handoff retries causing duplicate writes) using packet captures and device logs. Also built modular Python ETL/catalog pipelines for e-commerce with config-toggled plugins for customer-specific pricing/SKU rules, and iterated product changes directly with on-site fulfillment operators using feature flags.”
Entry-Level Entrepreneurship & Product Strategy Candidate in EdTech and Innovation
“Founder who spent a year building an EdTech startup (Hopscotch) and developed high-volume outbound sourcing skills from zero-intro outreach across LinkedIn, cold email, and communities. Demonstrates strong EdTech GTM understanding (school district purchasing) and uses transparent, research-driven relationship building to turn cold outreach into high-quality founder/investor conversations that influence product direction.”
Mid-level Project Manager specializing in Agile product delivery
Senior Sourcing & Product Manager specializing in global supply chain and vendor management
Senior Lifecycle & CRM Marketing Specialist specializing in retention and marketing automation
Mid-level Growth Marketing Manager specializing in content, paid media, and SEO
Executive PR & Marketing Leader specializing in media, editorial, and AI-powered campaigns
Mid-Level Full-Stack Engineer specializing in Next.js, React, and UX/UI
Junior Software Engineer specializing in cloud backend & reliability
Executive Product & Growth Marketing Leader specializing in B2B SaaS and e-commerce GTM
Director of Software Engineering specializing in cloud infrastructure and microservices
Director-level Creative & Brand Marketing Leader specializing in digital campaigns and content
Director-level Post Production Supervisor/Editor specializing in commercial and branded storytelling
Junior Full-Stack & ML Engineer specializing in AI-powered web products
Junior Economics and business analytics professional specializing in market research
Principal Software Engineer & Product Leader specializing in distributed systems and agentic platforms
Senior Basketball Coach and Sports Performance Trainer specializing in athlete development
“JV and freshman boys coach at Lincoln High School and AAU coach with 17+ years as an athlete trainer who has sold training packages. Demonstrated real recruiting impact by introducing a talented player to college coaches at a tournament, leading to an offer, and is comfortable scouting via film/social media and creating on-camera content (AI, YouTube, highlight videos).”
Executive E-commerce & Growth Leader specializing in Amazon and DTC
“Growth creative marketer at Ampure focused on paid efficiency for portable EV chargers; ran a controlled Meta creative test reframing spec-heavy messaging into real-world EV use cases, delivering ~22% lower CPA and ~28% higher ROAS. Operates with a modular, rapid-iteration creative system across Meta/TikTok/YouTube and provides tight, performance-driven briefs to creators/editors.”
Staff/Lead Game Engineer specializing in gameplay systems and VR
“Unity gameplay programmer with hands-on multiplayer networking experience (Photon Fusion, Mirror, SmartFox, Unity networking), including client-side prediction and rollback to smooth networked movement under lag/packet loss. Recently improved a fast-paced 2D platformer’s feel by adding momentum/velocity “gears,” validated through internal cohorts and volunteer/friends-and-family playtests. Comfortable in both startup and large-company environments and currently seeking a high-impact, intensive project.”