Pre-screened and vetted.
Mid-level Unity Game Developer specializing in hyper-casual mobile games
“Unity/C# developer who built and shipped a live 2D cooking game (shawarma/pasta/drinks/chips) from scratch. Implemented multi-touch interactions to support simultaneous tasks and uses Firebase Analytics to diagnose low retention and drive engagement-focused updates (unlock/progression and timing tuning).”
Mid-level Game Developer specializing in player-focused gameplay and Unity development
“Game developer with hands-on Unity/C# experience who built a horror gameplay system around Slenderman teleport/chase behavior, using health, camera shake, audio, and escalating power to drive player tension. Also stands out for pragmatic use of AI tools across both engineering and art pipelines, including code assistance and texture upscaling, plus some Unreal/VR modding experience.”
Entry-level Full-Stack Software Engineer specializing in .NET, React, and cloud systems
“Full-stack developer with .NET and cloud-based development experience who has built a practical AI-assisted engineering workflow using Copilot, Claude, and GPT across coding, debugging, testing, and review. Stands out for using AI to accelerate delivery while still applying careful validation and human judgment for high-impact performance and security decisions.”
“Unity game developer who implemented a swipe-based pack-slicing minigame in "Herois da Fruta," improving responsiveness by evaluating both swipe start and end positions. Has multiplayer AR experience on "ARcade Sports" using Photon Unity Network to sync four AR devices, including coordinating AR anchors with online communication and camera/world alignment. Prefers collaborative teams and a 9-to-5 schedule; targets €17k–€20k depending on responsibilities and benefits.”
Junior Full-Stack Software Engineer specializing in cloud-native web apps and APIs
“Built a voice-driven desktop assistant for users with mobility impairments, integrating Whisper and Google Gemini and adding voice-authentication via speaker embeddings for secure command execution. Has hands-on experience with AWS serverless/microservices patterns (Lambda, S3, CloudFront, CloudWatch) and CI/CD, plus built an internal MySQL-to-MongoDB migration tool used by the CTO and dev team with an emphasis on safe, low-impact data transformation.”
Junior Software Engineer specializing in web and mobile development
“Application-focused engineer who has shipped end-to-end products across mobile and web, including a music-based dating app feature for sending searchable/previewable songs in chat and a geospatial events service integrating external APIs. Demonstrates strong product + engineering instincts: performance-minded PostgreSQL modeling, Dockerized deployments with env-based config, and UX/accessibility polish backed by user studies, plus hands-on incident mitigation using Vercel logs.”
Junior Game Designer specializing in Unity and Unreal Engine gameplay systems
“UE5 gameplay scripter focused on shipping-quality, player-facing systems in Blueprints—recently built a pickup-and-throw mechanic end-to-end with animation/physics integration, robust edge-case handling, and QA/debug tooling. Emphasizes modular, data-driven architecture for designer-friendly tuning, and uses Unreal/Blueprint profiling plus event-driven patterns to keep systems performant and scalable.”
Junior Software Engineer specializing in Python, SQL, and technical support
“Frontend-focused early-career developer who led a student club web app from stakeholder discovery and Figma UX/UI through a scalable React + TypeScript build, emphasizing accessibility, reusable components, and tight API alignment with backend. Also has freelance experience translating non-technical client needs into polished sites (including Wix) and has refactored/optimized an existing codebase for maintainability and performance.”
Mid-level Unity Developer specializing in shared frameworks, tools, and gameplay systems
“Unity/C# game developer/designer who created a lobby “Race” minigame that incentivized core gameplay engagement; leadership reported roughly a $10k weekly revenue intake increase after release. Has foundational networking experience (sockets, REST) and self-taught Photon, and uses AI tools to quickly refresh and implement newer Unity systems like the Input System.”
Intern Network/Applied Engineer specializing in cloud security and Kubernetes
“Security-focused engineer with hands-on experience implementing and troubleshooting security tooling (including an open-source SIEM) and integrating SCA/container scanning into AWS/EKS and GitHub Actions pipelines. Demonstrates strong cloud security fundamentals (least-privilege IAM, IRSA, private subnet/VPC design, CloudTrail/GuardDuty) and can translate security-usability tradeoffs (e.g., password policy and 2FA) to different stakeholders.”
Mid-Level Software Engineer specializing in game development and full-stack systems
“Backend-focused developer who built a Python 4v4 matchmaking system using win/loss history plus an Elo rating model, validating and tuning it against a dataset of ~50 real games. Previously worked at Advanced Logistics Management building time-sensitive agriculture-site modules in a small dev team, coordinating work via Jira/Git and drafting documentation for a potential migration from XAMPP/CodeIgniter/Bluehost to Azure.”
Junior Unity Game Developer specializing in Android games and Firebase-backed apps
“Unity/C# student developer (IST) who built a networking simulation to reduce transmitted movement data and improve perceived smoothness/stability. Has hands-on experience integrating LLM-driven NPC dialogue via API/JSON prompting with token/cost controls, plus AI navigation work using NavMesh baking and snapping; also tested Unity UI/canvas scaling issues on Meta Quest vs Android.”
Entry-level Software Engineer specializing in AI/ML, cybersecurity, and full-stack development
“Built end-to-end product features for a Web3 monetization platform and also shipped a privacy-first mobile accessibility app, SenScribe, using on-device sound classification and LLM summarization with zero cloud dependency. Particularly interesting for roles spanning full-stack product engineering, mobile AI, and applied ML where careful debugging, stakeholder alignment, and real-world usability matter.”
Mid-level Unity Developer specializing in real-time gameplay systems and multiplayer
“Unity developer with strong real-time 3D and mobile performance optimization experience (rendering, memory, GC), building interactive environments and physics-based interactions. Built a mobile Unity game prototype largely solo end-to-end, emphasizing state-driven architecture and clean separation between game logic, UI, and data—skills that translate directly to AR/VR despite no shipped Meta Quest titles.”
Junior Full-Stack Software Developer specializing in React, .NET, and Firebase
“Frontend engineer focused on scalable React + TypeScript dashboards and workflows, using feature-based architecture and a reusable component/hook approach. Has hands-on experience improving performance in table-heavy admin UIs (pagination, lazy loading) and shipping major features quickly with staging/manual QA, gradual rollouts, and rapid iteration based on production feedback.”
Junior Full-Stack Software Engineer specializing in scalable web services
“Software engineering intern who built and deployed a full-stack telemedicine platform (React/Node/MongoDB) used daily in a pediatric clinic, incorporating PyTorch-based predictive features. Demonstrated strong customer-facing iteration and production performance debugging—resolved a live slowdown by indexing/optimizing MongoDB queries and adding caching, improving response times by ~50%.”
Junior Game Designer specializing in level design and competitive multiplayer systems
“Game designer specializing in multiplayer mode and systems design across casual party and vehicular hero-shooter projects (Oink Splash Party, Rivals Hover League), with hands-on UE5 Blueprint prototyping for a Souls-like combat loop (Medieval Silence). Known for playtest-driven iteration that fixes degenerate strategies and improves pacing/teamplay (e.g., core-meltdown, kill-confirmed/resurrection events, radar/minimap disruption), plus designing non-predatory progression systems blending battle pass, contracts, and level-up rewards.”
Mid-level Full-Stack Software Engineer specializing in SaaS and AI-enabled platforms
“Built and shipped production AI features in the automotive dealership domain, including an end-to-end computer-vision damage detection system for trade-ins and a tool-calling, RAG-enabled LotSync AI Agent that answers inventory/VIN questions using strict schemas and internal APIs to avoid hallucinations. Also developed a Dagster + Oracle automated reporting pipeline as a Graduate Research Assistant, supporting 15+ university departments with normalized, reliable ETL workflows.”
Junior Software Engineer specializing in Odoo, web performance, and backend systems
“Full-stack developer who shipped LLM-powered customer support automation, including an AI call center designed for always-on, high-concurrency real-time phone handling. Also built a WhatsApp lead-conversion chatbot using Zapier webhooks, Redis state, and Twilio messaging, and reports measurable outcomes (+11% customer satisfaction, ~7% cost reduction) while using GPT-4.1.”
Mid-Level Software Developer specializing in game development and real-time 3D tools
“Unity developer with hands-on gameplay and systems experience, including a custom solution that made 3D characters feel properly grounded in a 2D isometric, grid-based combat game. Has worked with Photon/Unity Networking and solved mobile multiplayer customization challenges by syncing character looks via ID-based assets and runtime download/construction; also uses ChatGPT for placeholder art and targeted coding research.”
Junior Robotics Software Engineer specializing in ROS2 perception and manipulation
“Robotics software engineer who built an assistive Kinova Gen3 manipulation system for activities of daily living, spanning RealSense+ArUco perception, MoveIt2-based motion planning/task sequencing, and a React Native tablet UI with rosbridge and voice control. Optimized real-robot trajectories by blending OMPL with Cartesian/PILZ planning and created simulation workflows to test without lab/robot availability.”
Mid-level Game Developer specializing in Unity prototyping and hybrid casual puzzle games
“Unity gameplay programmer who modified A* pathfinding with controlled cost randomization (noise + local crowd density) to make grid-based agent movement feel more natural and less robotic, iterating via hands-on simulation tuning. Also built a Soccer Stars-style turn-based multiplayer prototype using Photon with lobby and matchmaking, and uses Copilot/ChatGPT to accelerate implementation.”
Mid-level Unity AR/VR Game Developer specializing in mobile and immersive experiences
“Unity developer with shipped Meta Quest VR/MR experience on a multi-game "Nexus" arcade project, contributing to bowling mechanics, racing AI, hand poses, and QA-driven bug fixing. Also builds full Unity projects solo (airplane and taxi simulations), handling everything from physics and controls to level design and aggressive mobile performance optimization (targeting ~1GB devices).”