Pre-screened and vetted.
Senior Full-Stack Java Engineer specializing in cloud-native microservices and GenAI
Mid-level AI/ML Engineer specializing in NLP, MLOps, and cloud deployment
Mid-level Full-Stack Developer specializing in banking platforms and cloud microservices
Mid-level Full-Stack Developer specializing in cloud-native microservices and React
Mid-level Robotics Engineer specializing in AI, computer vision, and autonomous systems
Mid-Level Software Engineer specializing in payments, risk analytics, and cloud-native microservices
Junior AI Engineer specializing in NLP, computer vision, and MLOps
Mid-Level Video Editor specializing in motion graphics and post-production
Senior Studio Production Specialist specializing in live multi-camera virtual productions
Mid-level AI/ML Engineer specializing in LLMs, forecasting, and MLOps deployment
Mid-level Data Scientist specializing in ML, deep learning, and manufacturing analytics
Mid-level DevOps Engineer specializing in cloud infrastructure and Kubernetes
Mid-level Merchandising Coordinator specializing in DTC fashion and omnichannel assortment execution
Director-level Creative Director & Video Editor specializing in film, TV, and video game marketing
Senior Frontend Engineer specializing in high-performance React/Next.js web apps
“Frontend engineer with experience at Autodesk and Quantify, leading and scaling Next.js/React + TypeScript products from architecture through QA. Strong focus on performance (Core Web Vitals, ISR, caching/CDN) and real-time interfaces (WebSockets, Chart.js/D3), with measurable wins like 30–40% bundle reduction and ~60% less data overfetching using GraphQL/Apollo.”
Senior Operations & Business Process Consultant specializing in change management and quality systems
“Operations and quality systems advisor who helps early-stage companies professionalize quickly—implementing ISO 9001-aligned document/vendor management, SOPs, and contracts while coaching founders through change. Has driven measurable process improvements across manufacturing and healthcare/clinical operations, including escalating a nurse productivity issue into a CAPA/IT fix that improved workflows for hundreds of nurses. Known as a cross-functional "Connector" who blends strategic guidance with hands-on execution and human-centered design.”
Senior Educational Media Producer specializing in video storytelling for higher education
“Boston-area media producer and cinematography instructor with experience creating online instructional content for Boston University (including dental school emergency-response training videos) and producing documentaries for DVD/TV outlets like Frontline/History Channel. Hands-on, technically fluent shooter/editor with strong Sony FX3, drone, Sennheiser/Sony audio, and rapid LED lighting workflows in high-pressure environments.”
Junior Full-Stack Software Engineer specializing in web apps and developer tools
“Frontend engineer who built the full frontend for gameofstreaks.com using React/Next.js with an emphasis on responsive design, accessibility, SEO, and performance profiling. Has experience refactoring legacy HTML/CSS/JS sites into reusable React components and shipping quickly with unit tests, CI/CD, and branch-based deployments; also collaborates with designers in hackathon settings (e.g., an AI interview practice app).”
Mid-level Backend Software Engineer specializing in Spring Boot, microservices, and cloud-native AI
“Backend engineer with experience modernizing a large-scale procurement platform at Jio Platforms by breaking a monolith serving 35 business units into Spring Boot microservices, improving uptime and cutting report latency ~30%. Also built high-concurrency FastAPI systems (200ms at ~500 concurrent users) with strong security (JWT/OAuth2/RBAC), event-driven Kafka integrations, and reliability patterns like exactly-once delivery for ~1M monthly triggers.”
Senior Unity/XR Engineer specializing in VR games, multiplayer, and serious simulations
“Unity VR senior developer with ~8 years in VR and ~3 years focused on Meta Quest, building multiplayer training/digital-twin style experiences. Strong Photon (PUN/Fusion) background, including solving tricky networked object attachment/jitter issues via ownership and local-physics strategies. Demonstrated hands-on performance turnarounds in VR scenes using Mesh Baker, LODs, and impostors, plus experience shipping social multiplayer VR activities with Photon Voice.”