Pre-screened and vetted.
Mid-level Serious Games Developer specializing in Unity, VR, and educational technology
Mid-level Hockey Coach and Goaltending Instructor specializing in player development
Senior IT Support & Wireless RF Testing professional transitioning to entry-level Cybersecurity
Senior QA Engineer and Scrum Master specializing in web, mobile, and API testing
Intern Full-Stack Software Engineer specializing in web platforms and IoT
Junior SaaS Implementation & Support Specialist with Generative AI and API integration experience
Mid-level Sales & Marketing Manager specializing in SDR leadership and outbound growth
Junior Narrative & Game Designer specializing in puzzles and interactive storytelling
Mid-level Media Buyer specializing in Snapchat, Pinterest, TikTok, and Meta ads
Mid-Level 3D Animator specializing in character performance for TV and games
Mid-level Manual QA specializing in FinTech web and mobile testing
Junior QA Tester specializing in mobile apps and Unreal Engine game testing
Mid-level Unity Game Developer specializing in multiplayer, UGS, and VR
Junior Sales Development Representative specializing in tech sales and cybersecurity
Junior Video Editor & Cinematographer specializing in YouTube and social content
Director-level Video Editor & Art Director specializing in magazine design and digital video
Mid-level QA Tester specializing in bug tracking and test documentation
Junior Game Designer specializing in level design and sound design
“Game design-focused candidate with hands-on Unity scripting and debugging experience, including building trigger/animation interactions (e.g., chest activation) and physics-driven movement for a multi-part submarine using Rigidbody and parenting. Has designed a MOBA-style level in Unreal Engine 5 using research and iterative complexity to create multiple paths and objective-based progression, and frequently applies math/kinematics to size spaces and tune realistic motion.”
Intern Robotics/Computer Vision Engineer specializing in deep learning and synthetic data
“Robotics software learner building a self-directed recycling robot project in Isaac Sim, integrating ROS2 + Nav2 + SLAM with camera/LiDAR sensing and CV-based object detection. Has prior hands-on ROS2 work creating a YOLO detection node visualized in RViz and has built/optimized simulated line-follower and maze-solver robots in Webots, documenting progress publicly on GitHub and LinkedIn.”
Mid-level Unity Gameplay/AI Programmer specializing in AR/VR and multiplayer systems
“Unity AR/VR developer with experience delivering multiple projects using Vuforia, Unity AR Foundation, and Niantic Lightship, including VR terrain generation from GIS data learned and implemented on a tight timeline. Built a personal Unity "LLM testing tool" integrating ChatGPT, Gemini, Claude, Mistral, and DeepSeek into NPC characters with customizable multi-party conversation behavior for comparative evaluation.”
Junior VFX & Technical Artist specializing in real-time effects and shaders for games
“VFX artist with hands-on experience building mobile-ready effects and optimizing real-time VFX for performance-critical gameplay. Improved poorly optimized effects in Raiders Rise by redesigning machine-gun shots (billboards, pooling, and light consolidation) in collaboration with the lead programmer, while preserving visual fidelity; also uses GitHub Copilot to speed up VFX scripting such as curved homing magic missiles.”
Mid-level Photographer/Videographer specializing in video editing and motion graphics
“Pakistan-based videographer/photographer with ~4 years of experience across events, weddings, and corporate/IT social content. Produced branding, culture, and highlight videos for InvoZone (including the "Life at InvoZone" page and CEO Instagram), with a structured R&D-to-approval workflow and strong multi-platform repurposing skills. Available to start immediately and comfortable with travel and non-traditional hours.”