Pre-screened and vetted.
Mid-level QA Analyst specializing in VR and multi-platform compliance testing
“Game QA professional with 6 years’ experience spanning first-party studio work and large-scale outsourcing. At Cloudhead Games, owned end-to-end QA including test planning, compliance/submission, and final release greenlighting for DLCs/major updates, plus post-release live follow-up. Also served as a lead at Pole To Win on GTA Definitive Editions, coordinating testing/reporting for one title within a 50–60 tester team, and brings strong Unity in-engine multiplayer/networking investigation skills.”
Junior Gameplay Programmer specializing in Unreal Engine 5 and C++
“Game developer from a student-led team that shipped a Steam vertical slice (Skyguard), a 3rd-person co-op wave defense shooter. Built core gameplay systems (weapons, movement, wave progression), a UE5 Blueprint/C++ microgame framework, and a gameplay-tag-driven cue system to speed VFX/audio iteration; actively tuned balance using structured playtest feedback and fixed multiple high-impact gameplay bugs.”
Mid-Level Technical Designer specializing in VR training and game/level design
“VR training/simulation designer who owned Guided and Unguided instructional modes end-to-end, including grading/scoring logic and accessibility improvements (dynamic collider sizing and progressive visual hints). Built a Unity vertical-slice prototype for a new physics engine featuring realistic grabbing and alignment interactions, iterating mechanics based on playtests to improve usability.”
Junior Full-Stack Software Engineer specializing in AI workflows and LLM integrations
“Built and productionized an AI-assisted merchant onboarding automation workflow for Kort Payments, replacing slow manual underwriting document review with structured extraction, cross-document validation, and human-in-the-loop guardrails. Emphasizes reliability via scenario-based testing, repeatability checks, and deep observability (timestamped logs), plus incremental rollout with legacy fallback to prevent regressions.”
Entry-Level Game Designer specializing in Unreal Engine 5 level and gameplay systems
“UE5 gameplay designer/scripter who shipped player-facing Blueprint systems, including an enum-driven ceremonial mask placement puzzle with sequencer-based hinting, proximity affordances, and robust validation/feedback. Demonstrates strong shipping mindset—balancing visual polish with runtime performance (timelines/material complexity/translucency) and building modular systems via Blueprint Interfaces and centralized tunables while collaborating closely with engineering on architecture and state flow.”
Senior Visual Communications Designer specializing in brand identity and publication design
Junior Logistics & Warehouse Operations Associate with security and inventory control experience
Mid-Level Technical Level Designer specializing in VR training and game development
Senior QA Specialist specializing in cross-platform testing for EdTech and interactive content
Mid-level QA Specialist specializing in gaming and web application compliance testing
Mid-level Data & Customer Success Engineer specializing in AI analytics and onboarding
Senior QA Engineer specializing in test automation and cross-platform quality
Mid-level Game Designer specializing in systems design, UX, and AR/VR experiences
Junior AI/ML Engineer specializing in deep learning and reinforcement learning systems
Senior QA Analyst / Software Test Engineer specializing in manual testing and enterprise rollouts
Director-level Quality Engineering Lead specializing in test automation and build ownership
Mid-level Game QA Tester specializing in Xbox back-compat, accessibility, and crossplay
Mid-level QA Lead specializing in multi-platform software testing and documentation
Mid-level QA Technical Analyst specializing in test automation and cloud-based application QA
Senior Full-Stack Engineer specializing in Ruby on Rails, MERN, and AI/LLM integrations