Pre-screened and vetted.
Senior Full-Stack Engineer specializing in FinTech microservices
Mid-level QA & Apple Platform Support Specialist specializing in iOS/macOS testing and security verification
Senior Virtual Production & VR Technical Designer specializing in mocap and Unreal Engine
Senior QA Tester specializing in video game QA strategy and manual feature testing
Principal UI/UX & Product Designer/Developer specializing in SaaS and data-intensive web apps
Senior Unity/XR Engineer specializing in VR games, multiplayer, and serious simulations
“Unity VR senior developer with ~8 years in VR and ~3 years focused on Meta Quest, building multiplayer training/digital-twin style experiences. Strong Photon (PUN/Fusion) background, including solving tricky networked object attachment/jitter issues via ownership and local-physics strategies. Demonstrated hands-on performance turnarounds in VR scenes using Mesh Baker, LODs, and impostors, plus experience shipping social multiplayer VR activities with Photon Voice.”
Senior Software Engineer specializing in C++ tooling, CI/CD, and Unreal Engine pipelines
“Gameplay programmer with hands-on Unreal Engine multiplayer shooter experience, notably overhauling aiming/ADS using Enhanced Input and curve-table-driven response curves plus subtle aim assist. Demonstrates strong networking judgment (client-side prediction vs server authority for anti-cheat) and a systems mindset, adding automation/analytics to speed iteration and improve decision-making.”
Executive Technology Leader specializing in AI, Data Platforms, and Enterprise SaaS
“Repeat early-stage startup CTO/first engineer who helped take Vettery from 0 to a $100M+ exit. Led product-oriented engineering with heavy investment in data science/ML, including a recommendations system and candidate evaluation model (90%+ predictive effectiveness), and scaled the modeling stack using parallel processing and Apache Airflow.”
Senior Solutions Engineer specializing in mobile SDK integrations and AdTech
“Customer-facing technical professional with hands-on ad tech experience enabling a non-SDK header-bidding integration by analyzing APIs/SDK behavior, documenting end-to-end requirements, and guiding the customer through release. Strong at tailoring technical demos for mixed executive/engineering audiences and partnering with sales on metrics-driven launches and beta rollouts. No direct on-the-job LLM/agentic systems experience yet, but interested in moving into that space.”
Executive Technology Leader (CTO) specializing in AI/ML, cloud platforms, and insurance underwriting
“Insurtech R&D leader turned CTO with 25+ years across telecom, DoD, automotive, and commercial insurance. Built patented AI-driven insurance document ingestion (>95% accuracy with 1–3 samples) and led Azure-based backend/service development while managing up to 15 engineers at a commercial P&C MGA that reached a ~$60M book of business (~30 loss ratio) before run-off due to paper issues. Known for hands-on discovery (including field inspections) and rapid MVP delivery, including a risk-inspection iPad app that auto-generated draft reports.”
Senior Unity Developer specializing in mobile and VR/PC games
“Unity gameplay engineer from Moonactive who rewrote the gameplay engine for ZenMatch, maintaining two engines in parallel via a separation layer to improve robustness/scalability and make new content easier to ship. Also implemented multiplayer for a client prototype using the Onion networking framework and is familiar with Photon Fusion concepts.”
Senior Software QA Engineer specializing in enterprise SaaS and financial systems
“QA professional from enterprise SaaS/cloud environments (Exeter; previously Boeing programs) with strong UI and end-to-end workflow testing experience. Known for rigorous defect investigation and validation across UI/API/DB layers (including SQL checks) and disciplined tooling/workflow in Jira/Azure DevOps/ALM Octane; has QA lead experience supporting release readiness and go/no-go decisions. No professional game studio/AAA shipping experience yet, but experience maps to complex, high-pressure release cycles.”
Principal Unity/C# Developer specializing in mobile and live-service games
“Unity gameplay developer who led implementation of an airport scene for Duplo Town (children’s physics/exploration game), adding multiple unspecced interactions that significantly increased polish and playfulness and delighted testers/clients. Principal/lead-level engineer with strong sprint planning and impact-vs-effort prioritization, plus experience designing asynchronous client-server interactions and state management (aware of Photon-style real-time multiplayer sync).”
“Unity/gameplay engineer (Playtika) who built a state-machine/ECS-driven slot/bonus engine in a client-server setup, focusing on consistent outcomes under latency and highly engaging reward sequences. Also implemented server-authoritative real-time challenges/contests via an event-driven messaging system (SignalR-like) across iOS/Android/WebGL/UWP, and validates impact through retention/session/engagement analytics.”
Senior Unity Developer specializing in mobile game development and AR/VR
“Unity game developer who built a "constraint-driven match resolution" card-game system that encouraged players to think 1–2 moves ahead while keeping interactions as simple as UNO-style matching; reported longer player sessions and positive feedback. Has used Photon to implement most online features in games and leverages AI tools for code writing to boost productivity.”
Director-level Engineering & Technology Leader specializing in digital transformation and enterprise platforms
“Providing technical guidance to a small team exploring a biomedical startup focused on earlier disease detection, including for remote/underserved areas. The venture is in ideation with initial research completed and is moving toward prototyping while exploring initial investment/support.”
Executive Enterprise Architect & CTO specializing in cloud, digital transformation, and AI/ML
“Senior enterprise architecture and engineering leader (Sr. Director / Principal Architect) who has owned enterprise IT strategy and governance for a $100M budget and partnered directly with C-suite stakeholders. Led a cruise-industry employee/crew digital transformation, scaling to 10 agile teams (~70 people) using SAFe/TOGAF and making architecture decisions optimized for low-connectivity environments (local database to avoid internet authentication).”
“Unity lead game developer who shipped two games to Steam for Windows and ported them to Android. Hands-on with gameplay mechanics plus coordinating freelance model/animation work and integrating assets into the game, and uses AI tools to speed up debugging and navigating large codebases.”
Mid-level QA Analyst specializing in video game and console testing