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Vetted iOS Professionals

Pre-screened and vetted.

PM

Senior Full-Stack Engineer specializing in FinTech microservices

San Francisco, CA11y exp
JPMorgan ChaseNJIT
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JF

Mid-level QA & Apple Platform Support Specialist specializing in iOS/macOS testing and security verification

6y exp
AppleGeorgia State University
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MM

Senior QA Engineer specializing in AAA game development

Cary, NC6y exp
Epic GamesAcademy of Labor, Social Relations and Tourism
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CJ

Senior Virtual Production & VR Technical Designer specializing in mocap and Unreal Engine

Tualatin, OR8y exp
Lam ResearchUSC
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AR

Senior QA Tester specializing in video game QA strategy and manual feature testing

Seattle, WA10y exp
Highwire Games
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JH

Principal UI/UX & Product Designer/Developer specializing in SaaS and data-intensive web apps

Philadelphia, PA18y exp
Fiverr
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CR

Senior Unity Developer specializing in VR/MR/XR

Los Angeles, CA
Magnit
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MB

Matthew Bousfield

Screened ReferencesStrong rec.

Senior Unity/XR Engineer specializing in VR games, multiplayer, and serious simulations

London, UK8y exp
University of OxfordAbertay University

Unity VR senior developer with ~8 years in VR and ~3 years focused on Meta Quest, building multiplayer training/digital-twin style experiences. Strong Photon (PUN/Fusion) background, including solving tricky networked object attachment/jitter issues via ownership and local-physics strategies. Demonstrated hands-on performance turnarounds in VR scenes using Mesh Baker, LODs, and impostors, plus experience shipping social multiplayer VR activities with Photon Voice.

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JJ

John Juszczak

Screened

Senior Software Engineer specializing in C++ tooling, CI/CD, and Unreal Engine pipelines

Los Angeles, CA10y exp
Starpunch StudiosDePaul University

Gameplay programmer with hands-on Unreal Engine multiplayer shooter experience, notably overhauling aiming/ADS using Enhanced Input and curve-table-driven response curves plus subtle aim assist. Demonstrates strong networking judgment (client-side prediction vs server authority for anti-cheat) and a systems mindset, adding automation/analytics to speed iteration and improve decision-making.

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JF

Executive Technology Leader specializing in AI, Data Platforms, and Enterprise SaaS

24y exp
MassChallengeTufts University

Repeat early-stage startup CTO/first engineer who helped take Vettery from 0 to a $100M+ exit. Led product-oriented engineering with heavy investment in data science/ML, including a recommendations system and candidate evaluation model (90%+ predictive effectiveness), and scaled the modeling stack using parallel processing and Apache Airflow.

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AB

Ashley Borges

Screened

Senior Solutions Engineer specializing in mobile SDK integrations and AdTech

Alameda, CA13y exp
LiftoffRochester Institute of Technology

Customer-facing technical professional with hands-on ad tech experience enabling a non-SDK header-bidding integration by analyzing APIs/SDK behavior, documenting end-to-end requirements, and guiding the customer through release. Strong at tailoring technical demos for mixed executive/engineering audiences and partnering with sales on metrics-driven launches and beta rollouts. No direct on-the-job LLM/agentic systems experience yet, but interested in moving into that space.

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DB

Devasis Bassu

Screened

Executive Technology Leader (CTO) specializing in AI/ML, cloud platforms, and insurance underwriting

Remote28y exp
Joyn InsuranceUniversity of Maryland, Baltimore County

Insurtech R&D leader turned CTO with 25+ years across telecom, DoD, automotive, and commercial insurance. Built patented AI-driven insurance document ingestion (>95% accuracy with 1–3 samples) and led Azure-based backend/service development while managing up to 15 engineers at a commercial P&C MGA that reached a ~$60M book of business (~30 loss ratio) before run-off due to paper issues. Known for hands-on discovery (including field inspections) and rapid MVP delivery, including a risk-inspection iPad app that auto-generated draft reports.

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SK

Senior Unity Developer specializing in mobile and VR/PC games

Warsaw, Poland7y exp
Reality GamesWest Pomeranian University of Technology

Unity gameplay engineer from Moonactive who rewrote the gameplay engine for ZenMatch, maintaining two engines in parallel via a separation layer to improve robustness/scalability and make new content easier to ship. Also implemented multiplayer for a client prototype using the Onion networking framework and is familiar with Photon Fusion concepts.

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EV

Senior Software QA Engineer specializing in enterprise SaaS and financial systems

DFW, TX9y exp
Exeter FinanceSamara State University of Social Sciences and Education

QA professional from enterprise SaaS/cloud environments (Exeter; previously Boeing programs) with strong UI and end-to-end workflow testing experience. Known for rigorous defect investigation and validation across UI/API/DB layers (including SQL checks) and disciplined tooling/workflow in Jira/Azure DevOps/ALM Octane; has QA lead experience supporting release readiness and go/no-go decisions. No professional game studio/AAA shipping experience yet, but experience maps to complex, high-pressure release cycles.

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DS

Principal Unity/C# Developer specializing in mobile and live-service games

London, UK14y exp
Dream Reality InteractiveDurham University

Unity gameplay developer who led implementation of an airport scene for Duplo Town (children’s physics/exploration game), adding multiple unspecced interactions that significantly increased polish and playfulness and delighted testers/clients. Principal/lead-level engineer with strong sprint planning and impact-vs-effort prioritization, plus experience designing asynchronous client-server interactions and state management (aware of Photon-style real-time multiplayer sync).

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IK

Ivan Kadyka

Screened

Staff Technical Lead specializing in Unity and .NET

Warsaw, Poland11y exp
TIMETOBOOKBelarusian National Technical University

Unity/gameplay engineer (Playtika) who built a state-machine/ECS-driven slot/bonus engine in a client-server setup, focusing on consistent outcomes under latency and highly engaging reward sequences. Also implemented server-authoritative real-time challenges/contests via an event-driven messaging system (SignalR-like) across iOS/Android/WebGL/UWP, and validates impact through retention/session/engagement analytics.

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DD

Senior Unity Developer specializing in mobile game development and AR/VR

Hamburg, Germany7y exp
PlaySpark StudiosState University of Information Technologies

Unity game developer who built a "constraint-driven match resolution" card-game system that encouraged players to think 1–2 moves ahead while keeping interactions as simple as UNO-style matching; reported longer player sessions and positive feedback. Has used Photon to implement most online features in games and leverages AI tools for code writing to boost productivity.

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VR

Director-level Engineering & Technology Leader specializing in digital transformation and enterprise platforms

Edmond, Oklahoma21y exp
Longbridge FinancialMarist College

Providing technical guidance to a small team exploring a biomedical startup focused on earlier disease detection, including for remote/underserved areas. The venture is in ideation with initial research completed and is moving toward prototyping while exploring initial investment/support.

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MM

Executive Enterprise Architect & CTO specializing in cloud, digital transformation, and AI/ML

Chicago, IL21y exp
WindyCity TraderDePaul University

Senior enterprise architecture and engineering leader (Sr. Director / Principal Architect) who has owned enterprise IT strategy and governance for a $100M budget and partnered directly with C-suite stakeholders. Led a cruise-industry employee/crew digital transformation, scaling to 10 agile teams (~70 people) using SAFe/TOGAF and making architecture decisions optimized for low-connectivity environments (local database to avoid internet authentication).

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DJ

Dean Jackson

Screened

Mid-level Game Developer specializing in Unity and VR

4y exp
ForLoop

Unity lead game developer who shipped two games to Steam for Windows and ported them to Android. Hands-on with gameplay mechanics plus coordinating freelance model/animation work and integrating assets into the game, and uses AI tools to speed up debugging and navigating large codebases.

UnityTestingRelease ManagementiOSGame DevelopmentVR Development+23
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OJ

Mid-level QA Analyst specializing in video game and console testing

Richmond, California5y exp
Sledgehammer GamesContra Costa College
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