Pre-screened and vetted.
Senior QA Engineer specializing in test automation, API and performance testing
Senior Game & XR Developer specializing in Unity, Unreal Engine, and immersive learning
“UE5/VR-focused developer who has shipped real UE5 deliverables (Fab.com products and VR template projects used by graduate students) and built a modular VR training interaction system end-to-end using Blueprint Interfaces and Actor Components. Also shipped a game-ready UE5 character product (“Ryan the incredible”) with 180 animations and a scalable AnimBP, and has hands-on profiling/optimization experience reducing tick-heavy Blueprint logic.”
Junior AI/ML & Cloud Software Engineer specializing in LLM applications
“AI engineer (2+ years; pursuing an online MS at UIUC) who has shipped an AI-powered voice screening platform end-to-end on GCP with strong production monitoring and measurable hiring-process impact (80% reduction in unqualified pass-through; ~50+ hours saved per role). Also built and deployed an AWS-based context-aware hybrid search system using OpenSearch as a vector store, and has hands-on experience with multi-agent LLM orchestration (ReAct) and structured-output guardrails.”
Senior QA/UAT & Integration Test Manager specializing in enterprise platforms and data migration
Senior Software Engineer specializing in Unity, real-time multiplayer, and LLM integration
Senior Product/UX Designer specializing in enterprise UX, AI, and modern interfaces
Mid-Level Software Engineer specializing in AI systems and full-stack development
Senior Unity Developer and Graphics Programmer specializing in real-time 3D and AR/VR
Director-level Mobile Engineering Manager specializing in Generative AI and agentic mobile experiences
“iOS player-coach who led end-to-end development of real-time customer support chat and unified notification systems for T-Mobile’s iOS app using SwiftUI, Firebase, WebSockets, and Core Data (including offline handling). Drove measurable reliability/latency gains (~30%) through a major notification refactor and owned a high-severity push-notification incident from rollback through RCA and backward-compatible hotfix, while also scaling team process and people management.”
Engineering Manager specializing in SaaS commerce platforms and microservices
“Engineering leader/player-coach who led a high-stakes 0→1 in-house usage-based billing/rating platform to replace a third-party system, saving millions and protecting 30M+ in revenue. Deep experience in event-driven microservices on AWS (Lambda/SQS/DynamoDB), billing correctness, migrations, and incident response, while scaling teams through hiring, coaching, and lightweight execution processes.”
Executive Product & Engineering Leader specializing in AI, SaaS data platforms, and sensor systems
“Early-stage founder building an engineering alpha product and planning a structured path to pilot and general availability. Active mentor in TechStars and MassChallenge with a strong VC network, emphasizing PMF, MVP-in-market feedback, and early sales while maintaining a sustainable approach to entrepreneurship.”
Senior Software Engineer specializing in backend systems and game platform engineering
“Unity/C# game engineer with about 3 years of experience who owned a high-impact runtime content delivery platform at Zynga/Singa powering LiveOps releases for roughly two years. Their work cut app size by 35-40%, removed a 25K daily activator drop on release days, improved load times by 25%, and supported a feature that drove 10% quarterly revenue growth.”
Senior Software Engineer specializing in Unity game development
“Game developer with experience on DreamCraft and KartRider Rush+, focused on Unity/C# gameplay systems, AI behavior, and multiplayer synchronization. Stands out for building a modular character customization system shared across teams and for tuning AI karts to feel more human while supporting different player skill levels.”
Entry-level Software Engineer specializing in full-stack and FinTech systems
“Software engineer with AppFolio payments experience who shipped an end-to-end payment adoption rollout during a short internship, including full-stack implementation, stakeholder coordination, and real-time monitoring. Also built an insurance service AI agent inspired by his father's agency, combining structured document ingestion, RAG, and agentic integrations to improve reliability on dense policy documents.”
Executive engineering leader specializing in marine electronics and embedded product development
“Previously founded and successfully exited a self-funded startup in the marine electronics and vessel monitoring/control space. Brings unusually broad end-to-end technical depth—from transistor-level design and firmware to Internet-connected systems and software—paired with a pragmatic founder mindset around market needs, differentiation, reliability, and product strategy.”
Senior Video Editor specializing in creative post-production for broadcast and branded content
“Video editor with 15+ years of experience across major NLEs (Premiere, Final Cut, DaVinci, Sony Vegas) and a strong focus on longform YouTube retention through pacing, audio, and recurring hooks. Produced end-to-end, graphic-heavy weekly content for the Ditto Music Channel (self-filmed/edited/narrated/scripted), contributing to a library of 30–40 videos reaching ~5K–200K views each.”
Senior QA Lead specializing in test automation and live-service platform quality
“QA/automation engineer with experience at Riot Games’ player platform, owning E2E automation for mission-critical authentication/account flows using Playwright/JavaScript plus API automation. Built CI merge gates and nightly verification with Slack reporting, and repeatedly caught backend-driven session/authorization regressions before production. Known for stabilizing flaky UI tests via selector strategy and network intercepts, and for influencing design early with testability hooks and telemetry.”
Senior 3D/XR Software Engineer specializing in automotive interactive applications
“UE5 UI engineer who built a production-ready, modular training/procedure framework with editor tooling so curriculum designers and technical trainers could author content without Unreal expertise. Deep hands-on ownership across C++/Slate/UMG/CommonUI, including MVVM architecture, cross-platform input/navigation, and rigorous UI profiling/debug tooling that can be stripped from shipping builds.”
Mid-level Quality Assurance Engineer specializing in AI/ML and Apple ecosystem testing
“QA automation engineer with end-to-end ownership of a regression suite for a warehouse loan management platform (.NET/Angular), using Selenium (Java/Cucumber/POM) and Cypress. Improved suite stability and expanded risk-based coverage (DB/API/SQL, RBAC approval workflows), catching critical financial defects like EMI calculation errors and cutting regression effort by ~50% while gating releases via GitLab CI/CD with actionable Slack reporting.”
Senior Software Engineer specializing in game development and cross-platform apps
“Client Platform engineer with strong Unity/C# background who built a spec-driven code generation system bridging Unity C# to Kotlin and a React/JavaScript UI layer, reducing feature implementation overhead by hours. Has shipped/implemented networking layers for multiple games (including a mobile MOBA) spanning deterministic action-logging approaches and physics/state sync with latency compensation, and built desync detection to debug divergence. Also prototyped a shared VR/mobile app architecture at Meta (Supernatural) demonstrating a single codebase running on both.”
Senior Backend Software Engineer specializing in FinTech and AWS microservices
“Engineering leader/CTO-type with deep experience building and scaling a vehicle routing platform at Transdev On Demand, including a nationwide rollout to 22 US airports ahead of schedule. Drove engineering best practices (CI/CD, high test coverage, pair programming, automated deployments) and led a multi-tenant architectural upgrade to expand the routing engine to additional business lines and external customers.”
Senior Software Engineer specializing in integrations, test automation, and CI/CD
“Full-stack engineer with production experience building a security integrations portal in Next.js (App Router + TypeScript), using server components and typed route handlers as a secure proxy to multiple third-party security vendors. Demonstrated ability to scale performance significantly (server-side re-architecture for 1M+ datapoint dashboard filtering; Postgres query tuning from 1–2s to <200ms) and to own features post-launch (reliability, caching/background sync, and rapid onboarding of new integrations) in a pre-Series B through post-Series C environment.”
Senior QA Analyst specializing in streaming video, Connected TV, and data annotation
“QA professional with experience across e-commerce and video streaming/gaming-style applications, including migrating/duplicating features with feature flags and managing regression across builds. Emphasizes device/hardware constraints, strong defect evidence collection (ADB/logs/video), and proactive test-data governance to avoid real-world vendor/production impact while coordinating with offshore/onshore teams.”
Senior Software Engineer specializing in low-latency ad targeting and distributed backend systems
“Backend/platform engineer who built a high-scale audience segmentation and real-time targeting system using Spark/Glue + S3/Hudi and low-latency API services backed by Redis/relational stores. Demonstrates strong production rigor: Spark performance tuning to eliminate OOM failures, API idempotency/caching to cut p95 latency ~40%, and careful dual-run/feature-flag migrations with reconciliation and rollback runbooks. Experienced implementing layered security with JWT/OAuth, RBAC/ABAC, and database row-level security to prevent privilege escalation.”