Pre-screened and vetted.
Mid-Level Applied AI Engineer specializing in LLM services, RAG, and OCR/NLP extraction
“Backend/platform engineer who built and evolved a large-scale healthcare document processing system (OCR + LLM orchestration) in Python/FastAPI on Google Cloud (Cloud Run, GCS, Firestore), processing ~1.5M files per batch and tens of millions overall. Emphasizes reliability and operational safety via deterministic IDs, idempotent state machines, strong observability, and self-healing reconciliation, plus disciplined migrations using dual-run validation and incremental rollouts.”
Principal Unity Game Developer specializing in multiplayer networking and engine architecture
“Unity lead developer who built a turn-based soccer game (Soccer Glory/Score Hero-like) with complex in-air ball simulation, AI reactions, and animation handling, then scaled production by creating an in-editor level/animation authoring tool that saves to JSON and shifted level setup from devs to designers. Strong multiplayer background across Photon PUN, Mirror, UNet, and Socket.IO, including a 100-user metaverse room and practical approaches to authoritative simulation and VR/mobile performance optimization (Meta Quest 90 FPS).”
Senior Unity Developer specializing in game systems, AR, and Web3 integration
“Senior game developer with ~10+ years of experience who has authored a core Unity turn-based skill system (VFX, projectiles, status effects, async sequencing) and implemented Photon Fusion networking for an iOS simulation game with 6-player lobbies, dedicated servers, RPCs, and reliable data synchronization.”
Mid-level Game Developer specializing in Unity 3D and 3D modeling
“Unity multiplayer gameplay engineer who architected the combat/power-up system for Tanks Alpha and scaled it from prototype to multiplayer by separating local gameplay from network sync and sending only critical state changes. Hands-on with Photon PUN across multiple titles (Tanks Alpha, LudoIn, CryptoPlay), including matchmaking/rooms, RPC interactions, and disconnect/rejoin handling, plus strong mobile and Meta Quest VR performance optimization (object pooling to reduce GC spikes and stabilize FPS).”
Senior Software Engineer / Technical Lead specializing in cloud-native microservices
“LLM/agentic-systems practitioner who shipped a recruiting resume-assistant from prototype to production, tackling hallucinations and multi-format document ingestion (PDF/images with OCR). Strong in real-time workflow debugging (logs/traces, reproducing prod issues) and pragmatic mitigation (feature flags), and helped drive customer adoption by presenting impact data and creating educational materials.”
Senior Full-Stack & AI Developer specializing in Python/React, AWS, and LLM/RAG systems
“Backend Python engineer who owned the full backend build of an AI-driven platform for UK golf clubs, including FastAPI microservices, vector search, and a tuned LangChain+Pinecone RAG pipeline focused on cost and hallucination reduction. Experienced deploying Django/FastAPI/Flask stacks on AWS-backed Kubernetes with GitOps/ArgoCD-style delivery, plus executing legacy-to-AWS migrations and building Kafka-based real-time analytics pipelines.”
Senior Business Development & Enterprise Sales Manager specializing in SaaS and digital transformation
“Enterprise SaaS seller with 9 years across cloud and cybersecurity, owning outbound motions from ABM account penetration to partner ecosystem outreach for Fortune 100 accounts and an eight-figure book. Reports 40+ enterprise closes, including a financial services expansion driving 45% YoY growth and $1.7M in multi-SaaS deals across North America and Europe, with a structured, insight-led multi-channel prospecting approach using tools like Outreach, ZoomInfo, Salesforce, and HubSpot.”
Junior Software Developer specializing in LLMs, RAG pipelines, and web applications
“Backend engineer (Encore) who led the evaluation and redesign of a high-volume, low-latency real-time retrieval/ranking and inference platform on AWS, shifting from tightly coupled services to a modular architecture for better fault isolation and independent scaling. Strong focus on production reliability, observability, and security (JWT/RBAC, multi-tenant scoping, Postgres/Supabase RLS), with disciplined migration playbooks (feature flags, shadow traffic, dual writes/reconciliation).”
Junior Robotics & Industrial Automation Engineer specializing in ROS 2 AGV navigation
“Master’s thesis (Industrial Automation) building a real Automated Guided Vehicle entirely solo using ROS 2 Jazzy and Isaac ROS—implemented everything from a C++ ROS2 Control hardware plugin (UART to ESP32 for encoders/PWM) through EKF fusion, SLAM Toolbox, and Nav2 (NavFn + DWB) with lidar obstacle detection. Now porting the stack to Jetson Orin + Isaac ROS to add RealSense-based 3D perception, NVIDIA VSLAM, and Nvblox, and has also built a full AGV simulation in Gazebo Classic.”
Junior Unity VR Developer specializing in immersive training and multiplayer experiences
“Senior Unity/VR developer who built a modular VR interaction + multiplayer architecture with a thin Photon layer (ownership/state sync) that scaled across more interactables, modes, and headsets and was reused across multiple VR projects. Has shipped Photon-based VR multiplayer shooter and collaborative VR training/simulation apps, with a strong focus on event-based networking and performance stability on Meta Quest and mobile.”
“Unity developer with shipped Meta Quest experience who owned the full lifecycle from architecture and feature development through builds and store compliance. Demonstrated strong performance optimization skills (profiling in Unity and MQDH, optimizing textures and render layering) and has built and shipped a modular, cross-platform puzzle game (PC/web/mobile).”
Mid-Level Full-Stack Software Developer specializing in React and AI-assisted workflows
“Frontend engineer with experience across university and product companies (University of Montreal, Dopely, Takhfifan), owning React/TypeScript features end-to-end. Notably built a mathematically complex, multi-mode color wheel UI for designers and led quality practices at scale via conventions, RTL testing, and code reviews for junior developers, plus performance and reusability improvements in existing codebases.”
Staff/Lead Frontend Developer specializing in accessibility and React/Next.js
“Frontend developer who led the COC.ca (Canadian Opera Company) site end-to-end as the sole FE engineer on an AgilityCMS/.NET stack, owning master/page templates, modules, and quality. Emphasizes accessibility and responsive design, performing cross-browser/device testing with tools like JAWS, NVDA, Axe, Lighthouse, and Siteimprove; more recently built a Next.js/React/TypeScript video viewer with modal/video state management.”
Senior Full-Stack & Mobile Engineer specializing in React and React Native
“Frontend engineer/team lead currently overseeing a 5-person team building an AI trading mobile application, using modular architecture and Jest-based testing to maintain quality as features scale. Also develops a trading/research platform in Next.js/React/TypeScript with Tailwind and Redux, including complex broker registration workflows and experience separating on-device AI components from core business logic.”
Director-level Video & Motion Design leader specializing in advertising and brand storytelling
“Video director/motion design leader with 17 years of deep Adobe Premiere Pro and After Effects experience, spanning commercial production and longform YouTube editing. Has led and trained distributed teams across the US, Colombia, and Japan, building templated systems and pre-production processes to ensure consistent output. Notable work includes Kia rebrand commercials that became templates for future projects and BMW dealership commercials produced under strict compliance requirements.”
Staff Design Engineer specializing in React/TypeScript and AI-native UI systems
“Product designer with a front-end engineering background who built “Gifter” end-to-end while the underlying payments chain was being developed, covering onboarding, wallet funding, benefits issuance, balance tracking, refunds/chargebacks, and reconciliation. Deep fintech/payments UX experience in Brazil’s PIX ecosystem, using rigorous state modeling and design-system tokens plus hands-on user testing to make complex financial workflows feel predictable and calm.”
Mid-level Video Producer & Digital Media Designer specializing in brand marketing content
“Video editor and motion graphics artist who uses Adobe Premiere Pro and After Effects daily, spanning large commercials, small video ads, social content, and longform YouTube edits. Experienced in end-to-end post-production (story/pacing, audio, color correction, b-roll, motion graphics) and has mentored other editors through shadowing and structured feedback to maintain consistent quality.”
Director-level News Director/Editor specializing in broadcast video production
“Video editor with a year of professional broadcast news editing experience using Adobe Premiere, producing recurring recap packages for next-day/morning newscasts. Also edits long-form YouTube content end-to-end and runs a freelance channel (Dash 10 Media), with hands-on experience training a new editor and enforcing QC standards before publishing.”
Senior Special Education Teacher and Academic Advisor with nonprofit youth sports leadership
“Junior college basketball coach and former AAU organization operator who has also run his own youth tournaments and provides player development from youth through pro levels. Deeply involved in the full pipeline—scouting via film/social, building relationships with families and college coaches, and producing highlight tapes to help athletes get recruited.”
Director-level HR & Founder’s Office leader specializing in compliance, governance, and talent strategy
“Operations-focused startup scaler (since 2021) with cross-industry exposure in hospitals/healthcare, NBFC, and IT. Describes building businesses from scratch to profitability by combining long-range planning (5-year projections), structured hiring (KRAs/manpower matrices), departmental policy/checklist setup, and continuous-improvement practices (Kaizen, SGAs).”
Senior Data Scientist & Machine Learning Engineer specializing in computer vision and production ML
“PhD in computer engineering who has built production-oriented ML/NLP systems for space-weather prediction using Spark-based ETL on noisy satellite sensor logs. Strong in entity resolution and semantic search—fine-tuned E5 embeddings with contrastive learning and deployed to Pinecone, improving top-5 retrieval precision by 25%—and emphasizes scalable, observable pipelines with Airflow, Docker, and CI/CD.”
Mid-level QA Analyst specializing in VR and multi-platform compliance testing
“Game QA professional with 6 years’ experience spanning first-party studio work and large-scale outsourcing. At Cloudhead Games, owned end-to-end QA including test planning, compliance/submission, and final release greenlighting for DLCs/major updates, plus post-release live follow-up. Also served as a lead at Pole To Win on GTA Definitive Editions, coordinating testing/reporting for one title within a 50–60 tester team, and brings strong Unity in-engine multiplayer/networking investigation skills.”
Senior Full-Stack Software Engineer specializing in Python, Django, and Generative AI
“Backend/data engineer with hands-on production experience building partner-facing Python APIs (FastAPI, Celery, Postgres/Redis) and AWS serverless data platforms (Lambda, SQS, Step Functions, Glue). Emphasizes reliability and governance—JWT tenant-scoped auth, secrets/config hygiene, data-quality quarantine, and incident ownership—plus measurable SQL tuning that eliminated timeouts and stabilized reporting workloads.”
Principal/Senior Designer specializing in brand identity and integrated marketing campaigns
“Marketing designer focused on modern, high-polish creative who builds modular systems in Figma (auto-layout/variables/styles) to ship large volumes of on-brand assets quickly across paid social, web, email, and lifecycle. Experienced partnering with UA/growth and product teams in fully remote, async workflows, and producing lightweight short-form video edits in CapCut with platform-specific versioning for Meta/TikTok.”