Pre-screened and vetted.
Director of Enterprise Solutions Sales specializing in ECM and Enterprise SaaS
Senior Cloud Infrastructure Engineer specializing in Microsoft Azure
Senior Business Development & Account Management professional in Financial Services and Legal services
Junior documentation and data specialist specializing in medical device compliance
Mid-level Business Analyst specializing in financial systems and reconciliation
Senior Video & Finishing Editor specializing in documentary and music post-production
Senior law enforcement professional specializing in patrol, investigations, and special victims cases
Mid-level AI & Backend Engineer specializing in RAG systems and scalable APIs
“Built and deployed a production LLM-powered document Q&A system using a strict RAG pipeline (LangChain-style orchestration + FAISS) to help users query large internal document sets. Demonstrates strong reliability focus through hallucination mitigation, curated offline evaluation with grounding checks, and production monitoring (latency/fallback rates) plus stakeholder alignment via demos and business metrics.”
Mid-level Game Programmer specializing in Unreal Engine and C++ systems
“Unity/C# game developer who served as CEO and lead developer on the Unity 2D pixel RPG "Rum Runner's Revenge," owning technical direction, modular architecture, and core gameplay systems; the project earned a TIGA award nomination. Also shipped a commercial Unreal Engine title and built an adaptive difficulty system using player performance metrics, leveraging AI tools for rapid prototyping and debugging.”
Senior Digital Marketing Specialist focused on SEO, paid media, and full-funnel growth
“Performance marketer managing a high-spend B2B SaaS account ($70K–$100K/month) across Meta, LinkedIn, and Google Ads with a full-funnel approach focused on demo/trial quality tied to revenue. Known for disciplined single-variable testing and signal-quality-based budget allocation, delivering a 28% CPA reduction while scaling spend and maintaining conversion efficiency.”
Junior AI/ML Software Engineer specializing in LLM agents and RAG systems
“AI/back-end engineer at Canon who helped build and operate an internal production LLM platform that acts as a secure middle layer between users and models, defending against jailbreaks/prompt injection while enabling RAG, memory, and grounded responses over company data. Experienced with LangChain/LangGraph orchestration, vector DB retrieval, and reliability practices (testing, monitoring, adversarial prompts) to run high-throughput, low-latency AI workflows in production.”
Senior Frontend Developer specializing in WebXR and Three.js
“XR professional with 9 years in the industry and 3 years using Unity; built a solo Unity city-building/resource management game (BLEAK) inspired by Anno in a dystopian cyberpunk setting. Has shipped web-based XR experiences (not Unity headset titles) and emphasizes pragmatic scope control and production adaptability, honed further during time at Zappar.”
Senior Logistics Operations Professional specializing in drayage and multimodal transportation
“Former U18 AAA (Belle Tire Detroit) player who was drafted to the USHL (Muskegon Lumberjacks) and played a full NAHL season (Keystone Ice Miners), then pivoted to college golf. Uses his own adversity/transition experience to guide youth and junior players with a holistic approach (on-ice traits, consistency, character, and mental skills) and is comfortable producing educational social media content for hockey families.”
Director-level Talent Acquisition Leader specializing in scaling recruiting operations
“Talent Acquisition/Recruiting Operations leader who has repeatedly built and rebuilt TA infrastructure—writing end-to-end processes, migrating ATSs to Lever, and integrating with HRIS/background check systems. Has managed teams up to 30 (indirect) and delivered measurable outcomes, including doubling headcount in a year by standardizing and streamlining interview workflows while training technical hiring managers on best practices.”
Unity Team Lead specializing in multiplayer games and AR/VR
“Unity gameplay programmer with Photon-based multiplayer experience who built a real-time player feedback system (instant animation/VFX/audio + score updates) using events/ScriptableObjects to keep gameplay and UI decoupled. Has tackled movement desynchronization under variable latency with client-side prediction/interpolation and uses AI tools to speed up prototyping and balancing for a procedurally generated, math-based casual game.”
Senior Sound Engineer specializing in podcast production, music, and immersive audio
“Game-audio-focused sound designer/audio engineer with 5 years as a senior podcast sound engineer and ~10 years in sound design/music production, now applying that expertise to UE5 and Wwise. Built interactive UE5 audio systems (announcements, surface-based footsteps, ambience/weather triggers) using MetaSounds, attenuation, and submix mixing, and has hands-on experience profiling/optimizing CPU and memory by deduplicating assets and managing voice usage. Also brings immersive sports audio production experience, including Dolby Atmos and 7.1 stadium-style mixes.”
Senior Frontend Engineer specializing in React, Node.js, and AWS
“Frontend engineer who led the Dash Merchant App and Backoffice platform (React/TypeScript/Redux) supporting $50M+ in monthly transactions. Focused on scalable architecture and reliability—introduced typed API layers, centralized error handling, and performance optimizations (including ~40% load-time reduction) while driving team adoption through incremental refactors, templates, and pairing.”
Senior Unity/C# Developer specializing in 3D/VR visualization and industrial automation
“Real-time VFX artist specializing in Unity VR/mobile optimization; shipped a Doctor Strange-inspired portal effect for a standalone Meta Quest 2 project ("Projeto Multiverso UNINASSAU") using a custom vertex-offset shader and carefully managed overdraw to hit 50+ FPS. Also building sci-fi VFX (explosions, lasers, environmental effects) for an in-development game ("Star Warfare") and uses AI tools to speed iteration, debugging, and documentation.”
Senior Technical Artist specializing in Unity game animation pipelines
“Tech artist/VFX specialist who shipped Unity effects for mobile games including Card Guardians (cards, enemies, heroes across world space and UI canvas). Demonstrates strong real-time optimization skills—profiling GPU/CPU/overdraw, targeting 60 FPS on mid-range devices, using pooling, texture atlases, and a reusable RGB-mask recolor shader to create many enemy/element variations without blowing memory budgets.”
Senior scouting and recruiting professional in sports talent evaluation
“Longtime multi-sport coach and baseball mentor with playing experience at the high school varsity and semi-pro levels. He cites deep baseball roots through his great-grandfather Jack Rosenberg's 45-year career with the Cubs and relationships with figures like Curtis Granderson and UIC coach Sean McDermott, and says he has helped guide athletes through the high school-to-college baseball pathway, including a player to Illinois State.”
Mid-level Digital Marketing Strategist specializing in SEO & PPC
“Paid media specialist with hands-on ownership of $50K+/month Google and Microsoft Ads spend for a large brand, emphasizing disciplined manual optimization (Shopping/PMax + Merchant Center feed alignment) to scale without sacrificing efficiency. Maintained 3x+ ROAS while more than doubling revenue (~$100K+ to $210K+ in 12 months) and has a strong track record diagnosing performance issues (e.g., feed/title relevance) and communicating results in client-safe terms.”
Mid-level sales and operations manager specializing in B2B and retail growth
“Sales professional with hands-on experience owning complex commercial equipment deals in the hospitality space, including a $590k project closed through an 8-week multi-stakeholder cycle. Stands out for consultative selling of lesser-known specialty products, building repeatable outbound processes in unstructured environments, and navigating cross-functional buying groups from discovery to signature.”
Senior Game Programmer specializing in VR and multiplayer systems
“Unity VR developer with hands-on experience shipping and optimizing standalone builds for Meta Quest (and PICO). Led gameplay + networking on a Quest 3 multiplayer social VR experience (real-time sync, avatars/gestures, proximity voice), and also built a mostly solo game that blends fast-paced restaurant simulation with a night-time horror/stealth loop featuring custom AI.”
Senior Performance Marketing Manager specializing in SEO, paid media, and lifecycle growth
“Creator-first growth and partnerships operator spanning gaming and consumer (skincare) launches, combining creator-led activations with paid amplification across Meta/TikTok/Discord. Strong in performance-based deal structures and rigorous measurement (CAC, ROAS, cohort/LTV) to scale what works and stop what doesn’t; has delivered 3.4x ROAS partnerships and a 31% new-customer lift in a GTM.”