Pre-screened and vetted.
Mid-Level Full-Stack Product Engineer specializing in Next.js, React, and Postgres
Senior DevSecOps/Cloud Engineer specializing in CI/CD and Infrastructure as Code
Mid-level Construction Project Manager specializing in commercial preconstruction and delivery
Junior Graphic Designer specializing in marketing and digital assets
Mid-level Software Developer specializing in DevOps, CI/CD, and AWS Kubernetes
Senior Unity Developer specializing in AI-driven gameplay and VR systems
“Unity/C# developer focused on mission-driven interactive products spanning mobile, VR, and AI-powered learning experiences. They have shipped educational and healthcare simulations, including a grocery-skills game for autistic users with 10k+ users and VR nurse-training/de-escalation scenarios, while also building LLM-driven avatar systems for career exploration and mock interviews.”
Senior Graphic Designer / Production Artist specializing in brand, marketing, and digital experiences
“Marketing creative designer with both high-polish design and end-to-end video production experience, including leading Workhuman event collateral across landing page/print/deck and producing a Special Olympics Unified Sports episodic social video series. Currently rebuilding a scalable Figma-based newsletter design system optimized for high-volume output across desktop/mobile and light/dark modes with accessibility baked in.”
Senior Full-Stack Software Developer specializing in web, mobile, and cloud platforms
“Frontend engineer who built a live sports games hub end-to-end: ingesting and normalizing data from 4 external APIs, populating a high-volume live table, and delivering a real-time WebSocket-driven React/TypeScript dashboard. Strong on scalable architecture (SOLID, layered design, queues), performance/load testing with Docker, and startup-style ownership across code review, QA, and staged rollouts to web and app stores.”
Executive marketing and business development leader specializing in branding, digital media, and growth
“Seasoned entrepreneur with over 25 years of experience who has raised capital for both his own companies and others, primarily through private equity and angel investors. Currently exiting his last company and open to either launching a new startup or stepping into a leadership role, with a strong bias toward disruptive, high-growth businesses that can leverage AI.”
Mid-level Full-Stack Engineer specializing in React, Spring Boot, and cloud microservices
“Software engineer with hands-on experience building data-intensive and 3D-processing web applications (React/Next.js/TypeScript + Node.js). Has worked in microservices using RabbitMQ for event-driven workflows and built an internal ops/engineering dashboard to monitor pipeline jobs, surface logs, and manage retries—improving visibility and reducing on-call/debug time.”
Executive DTC & E-commerce Operator specializing in finance, ops, and brand growth
“Operations leader/advisor with early-stage startup turnaround experience, joining Organic Pharmer in 2017 when operations were fragmented across production, fulfillment, and marketing. Implemented a lightweight EOS operating system and improved operational efficiency/product mix to move the business from a $50k burn to 10% net profit monthly within 4 months, then shifted focus to growth strategies and partnerships.”
Entry-Level Software Engineer specializing in backend systems and FinTech
“Software engineering intern experience at Zoho Corp and Zeus Desk building and deploying customer-facing systems. Delivered a real-time booking platform backend that stayed stable for 1,000+ users by optimizing MySQL queries/indexing and shipping hotfixes during production latency incidents. Also integrated financial operations APIs across 50+ small-bank partners by creating a normalization/validation layer to handle inconsistent partner data and prevent integration breakages.”
Senior Golang Engineer specializing in distributed systems and cloud-native microservices
“Software engineer with experience at UWorld and Infosys, focused on full-stack product delivery and backend reliability. Stands out for owning analytics/onboarding experiences end-to-end while also building resilient distributed systems, reusable service primitives, and safe multi-tenant configuration guardrails.”
Senior Game Developer specializing in Unity/Unreal and XR (VR/AR)
“Unity developer who built a physics-driven city traffic AI system for a car driving simulator, including modular managers/handlers to enforce traffic lights and speed-limit zones around the player. Also has prior Photon PUN multiplayer experience implementing matchmaking/rooms, movement sync, and RPC-based actions for simple competitive games.”
Senior Unity Developer specializing in multi-platform games, VR/AR, and multiplayer
“Unity/C# developer with 10+ years experience who built a VR disc-golf-style throwing system by translating academic aerodynamics research into a differential-equation-based simulation, then improved “feel” via telemetry-driven input analysis and playtesting. Also created a custom cross-platform multiplayer networking layer (Steam + Oculus/Meta) that cleanly separates gameplay from networking, and recently extended an ASP.NET backend (new endpoints + data refactors) using AI-assisted pair programming to support Bluetooth-based beacon triangulation.”
Senior Project Manager specializing in federal software implementation
“Veteran software development PM with 20+ years spanning custom development, COTS implementations, governance, and modernization in complex public-sector environments. Recently led a 12-month consolidation of three NRC legacy systems into a single Microsoft Power Platform workflow and helped the IRS stand up portfolio governance and executive reporting for IRA-funded initiatives using JIRA Align.”
Senior Gameplay Animator specializing in character animation, rigging, and Unreal Engine pipelines
“Gameplay animator with shipped title experience (Guilty Gear Xrd) and hands-on AAA-style action/simulation work, spanning hand-keyed cinematic gameplay moments, UE5 animation blueprint/state-machine implementation, and full mocap cleanup/polish in MotionBuilder/Maya. Notable for building scalable animation solutions across varying character sizes (takedowns) and for significantly accelerating production workflows (cutting pose time from hours to ~30 minutes).”
Mid-level Frontend Software Engineer specializing in internal web applications
“Front-end engineer focused on sophisticated internal operational tools, including a campaign planning interface for advertising and operations teams with connected workflows and data-heavy tables. Stands out for building reusable component patterns, improving table usability and performance, and using TypeScript carefully to keep UIs stable as APIs evolve.”