Pre-screened and vetted.
Senior Frontend Engineer specializing in Angular, React, and UI performance
“Frontend engineer (Capgemini experience) who has led products end-to-end and improved existing codebases for scalability and performance. Built complex React + TypeScript dashboards with real-time, multi-API data and stabilized them via centralized data handling, strict typing/validation, and performance techniques like debouncing/memoization. Emphasizes practical standards, incremental refactoring, and tight collaboration with design/product and QA to ship reliably under deadlines.”
Senior XR Engineer specializing in Unity VR/AR simulations
“Unity developer from the Naer project who built a natural-feeling VR wrist-flick gesture mechanic for teleport/push/pull interactions, validated through telemetry, low-FPS simulation, and diverse user testing with modular ScriptableObject tuning. Also handled Photon PUN 2 networking bug fixes (mid-air item state issues) and RPC optimizations while integrating AI tools (Claude/Gemini/ChatGPT) into planning and implementation.”
Mid-level Customer Success & Product Operations specialist in SaaS and FinTech
“Customer Success professional with enterprise and SMB experience across app services, iPaaS/ERP integrations, fintech, martech-adjacent ecommerce, and restaurant tech. Notable for building practical tooling (issue dashboards, ML chatbot/FAQ systems) to improve retention and satisfaction, and for translating frontline customer pain into product requirements and expansion opportunities.”
Senior Unity Developer specializing in game AI and NPC systems
“Unity game developer focused on gameplay AI and combat feel; reverse-engineered and recreated Devil May Cry-style enemy behavior using an attacker/bystander system constrained by the camera frustum, including custom math to solve circle–frustum intersections. Has shipped/worked on multiplayer projects using Photon Fusion and Unity Netcode for GameObjects, with practical experience making state/RPC synchronization decisions.”
Senior Unity Engineer specializing in game development and simulation systems
“Unity/C# gameplay engineer who led development on Fantasti League 2.0, a real-time virtual sports platform, building a data-driven pipeline that connected backend results to 3D visualization and overlays. Brings hands-on experience in mobile optimization, reusable input systems, multiplayer with Photon, and engineering process improvements like CI/CD, testing, and QA analytics.”
Director-level AI Engineer specializing in computer vision and LLM/RAG platforms
“Hands-on LLM/RAG engineer with production experience improving retrieval quality and stability by addressing messy data, vector DB inaccuracy, and top-K issues—ultimately redesigning to hybrid search with tuned keyword/semantic weighting and MCP-based data supplementation. Also brings strong AKS/Kubernetes deployment experience, optimizing CI/CD speed via lightweight local Docker validation and decomposing pods to avoid full rebuilds, plus a metrics-driven approach to agent/workflow testing and traceability.”
Senior Full-Stack Developer specializing in web, Windows software, and IoT
“Full-stack web developer who reports owning both backend and frontend design, including database-first design and jQuery-based web UI work (shared a GitHub project link). Claims to have delivered a project planned for 4 months in just 2 weeks and emphasizes strong personal code quality standards.”
Senior Frontend Engineer specializing in React, Next.js, and React Native
“Frontend lead on an SME CRM for a bank, building a scalable multi-country/multi-product React/Next.js platform with a config-driven onboarding workflow and multi-role permissions. Emphasizes quality and maintainability through CI gates, a full testing pyramid, and disciplined server-state caching with RTK Query, plus feature-flagged rollouts and data-driven iteration from pilot user feedback.”
Senior Full-Stack PHP Developer specializing in LAMP, APIs, and scalable SaaS platforms
“Full-stack engineer who built an email/SMS marketing platform from the ground up using PHP (Yii2/Laravel) and JS (jQuery/Vue components), including campaign reporting, A/B testing, and extensive ESP/SMS integrations (Mailgun/Mailjet/Twilio plus AWS SES/SNS). Notably scaled the system for very large contact ingestion by migrating from MySQL to ClickHouse and implemented reliability measures like retries, logging, and rate limiting.”
Senior Sales Development Representative specializing in outbound prospecting and strategic accounts
“Former SDR at Placer AI (later promoted into Customer Success) who generated high outbound volume—booking ~40–50 meetings/month and converting ~30 into opportunities. Experienced selling into municipalities with research-led personalization, and has navigated multi-stakeholder buying committees in healthcare staffing (recruiters/ops/CFO) including ATS and Salesforce-based solution discussions.”
Mid-level Marketing Analytics & Growth Specialist in performance marketing
“Paid media specialist with nonprofit/fundraising experience at Keelworks Foundation, running high-spend acquisition across Google, Meta, and LinkedIn (and familiar with TikTok). Uses CRM-driven funnel segmentation and disciplined A/B testing across ads, landing pages, and email flows; has recovered stalled performance and delivered ~10% donation growth while tracking deep donor-quality KPIs (lead-to-donor, retention, avg gift).”
Mid-level QA Engineer specializing in digital banking mobile and web testing
“QA professional with experience spanning mobile/web applications plus API and backend behavior testing, using Jira and TestRail along with exploratory/regression and compliance-focused verification. Describes a structured approach to meeting tight deadlines by breaking work into modules, estimating test execution timelines, and using AI tools to accelerate documentation and analysis when test case volume is high. No direct console testing or TRC/XR/LOT certification experience yet, but has a compliance-testing foundation.”
Entry IT Testing Automation Engineer specializing in banking QA and Google Cloud
“QA professional with a web and backend API testing background pivoting into console game QA; brings strong exploratory/regression testing, test case creation, and detailed bug reporting. Familiar with PlayStation/Nintendo UI patterns and gameplay flows as a long-time player, and is proactively preparing to learn console certification standards (Sony TRC, Microsoft XR, Nintendo LOT).”
Senior Unity XR Developer specializing in VR/AR training and healthcare XR
“Unity gameplay engineer with hands-on experience building a dynamic third-person RPG camera system (context-aware transitions, collision handling, and state-driven behavior) to significantly improve game feel. Also has real-time multiplayer prototyping experience with Photon Fusion/Normcore/Unity Netcode, including prediction/rollback and custom authority handoff to prevent desync during fast interactions, and leverages AI tools (e.g., Copilot) for rapid iteration and documentation.”
Executive Sales Leader specializing in Automotive & Industrial accounts
“Commercial leader in the automotive/tools space currently serving as VP of Sales, managing a large global portfolio of major tool brands and distributors. Known for structuring low-risk, drop-ship seasonal programs that drove $3M–$5M incremental revenue and scaling Mac Tools’ non-tool business to ~$36M, with extensive Vendor of the Year recognition. Seeking to step back into a buyer/assortment-focused role and prefers remote work.”
Senior Ad Operations Manager specializing in digital and programmatic media
“Performance marketer with hands-on ownership of a high-spend, highly seasonal e-commerce account for a niche product, managing an $850k budget across DV360, Google Ads, Meta, and PMax. Stands out for combining structured testing, cross-channel attribution, and weather-based targeting to drive 30% YoY sales growth and exceed ROAS goals by 10x. Currently open to remote roles after a personal break and ready to re-enter at full speed.”
Director-level sales leader specializing in payments and channel growth
“Public sector sales leader with hands-on experience running direct, online, and partnership channels, generating over $2M in revenue and 85% retention. Built and coached teams across mid-market and government segments, with a practical playbook around consultative/value selling, compliance-aware selling, rigorous CRM discipline, and closing municipal deals such as Euless Power and Water.”
Junior sales and operations professional with experience in retail, education, and healthcare
“Candidate brings hands-on grassroots marketing and operations experience from a breakdance nonprofit, where they drove outreach to sponsors, venues, staff, and high-profile community figures to execute events. They also supported a coffee shop CEO with local market research, AI-assisted analysis, and college-focused customer targeting, showing a blend of creative community engagement and practical go-to-market thinking.”
Senior Full-Stack Software Engineer specializing in geospatial and mobile data collection
“Frontend engineer who led end-to-end development of a React-based carbon credits data collection and analysis tool, focusing on scalable architecture and performance (code splitting, SWR caching, memoization, Lighthouse monitoring). Experienced building complex route-driven TypeScript wizards with Redux/Rematch state persistence, and refactoring legacy monolithic UI into reusable, tested, documented components while shipping deadline-driven features using feature flags and tight QA collaboration.”
Mid-level Event Marketing Manager specializing in audience growth and brand strategy
“Lifecycle/CRM marketer in the live events space (LA Comic Con) who builds segmented post-purchase journeys in Mailchimp using ticketing/CRM data. Demonstrated measurable impact (25% lift in hotel conversions; ~58% open rate) and strong cross-functional execution across creative, merchandising, and operations, including premium VVIP product launches and on-site experience design.”
Mid-level Sound Designer & Composer specializing in film, games, and audio postproduction
“Composer/music editor and audio post producer who re-scored the 1927 film "Metropolis" under tight deadlines by creating multiple main themes and editing them to match scene mood, pace, and intensity. Experienced in narrative podcast audio post with immersive sound design, and relies on a Pro Tools-centric workflow (templates, bussing, automation, loudness/true-peak limiting) to deliver cohesive, dialogue-forward mixes.”
Mid-level Warehouse & Operations Supervisor with logistics and shift management experience
“Early-career game developer with 4 years of university game development plus multiple game jams, contributing across coding, art, and planning. Has shipped small PC/mobile projects and published on itch.io, tracking views/downloads and thinking about engagement metrics and IAP A/B testing for larger-scale live games.”
Mid-level operations coordinator specializing in data reporting and scheduling
“Works in airline day-of-operations scheduling, where they manage flight attendant schedule modifications under tight time constraints and FAR regulations. Their experience centers on preventing crew legality violations, coordinating with controllers and pilot teams, and using schedule codes to ensure delay-related pay is captured accurately.”
“Frontend engineer who built the SparQVO customer portal dashboard in React and TypeScript, integrating business data across systems while owning authentication, caching, filtering, and UX reliability. Particularly strong in production dashboard performance work, including cache design, request cancellation, and clean separation between API/data logic and UI components.”