Pre-screened and vetted.
Senior Backend/Cloud Developer specializing in AWS serverless and legacy modernization
“AWS-focused backend/data engineer with hands-on production experience building serverless APIs (Lambda/API Gateway) secured with Cognito/JWT, deploying via Terraform + CI/CD, and managing secrets with Secrets Manager/Parameter Store. Also built AWS Glue ETL from S3 to RDS with schema evolution and data-quality controls, modernized a monolith into microservices using parallel testing, and delivered major SQL performance gains (minutes to seconds) while owning incident response for batch pipelines.”
Senior Front-End & UI/UX Developer specializing in React, Angular, and responsive web apps
“Frontend-focused engineer with full-stack capability (Node/Express + MongoDB/MySQL) who emphasizes scalable quality practices: PR-driven reviews, CI quality gates, and a full testing pyramid (Jest/Vitest, React Testing Library, Cypress/Playwright). Built complex React + TypeScript role-based dashboards/workflows using reusable component architecture and layered state management (React Query/SWR, Context for auth/roles), with strong performance and UX polish (Lighthouse, lazy loading, accessibility, responsive design).”
Mid-level Product Manager specializing in digital products and growth
“Built and marketed a live free-to-play web word game (Techies WordFinder) from scratch using the Lovable AI platform, reaching 100+ users in under a month. Iterated quickly based on player feedback, reporting a 28% UX improvement and +32 seconds average time per user, and demonstrates practical live-ops and F2P analytics/A-B testing knowledge.”
Mid-level Product Manager specializing in growth, activation/retention, and operations
“Product leader with experience spanning startups and enterprise-scale logistics in MENA, building and managing web/mobile business interfaces including dashboards, admin tools, marketplaces, and B2B quoting systems. Brings a metrics-driven approach to product health and experimentation, plus strong player-informed understanding of core F2P mechanics and live-ops planning.”
Mid-level Talent Development Specialist specializing in technical recruiting and HR analytics
“Recruiting Operations leader with 5+ years managing a small team and owning end-to-end process improvements, including implementing a new ATS that cut time-to-fill by 30%. Built structured, role-specific interview feedback surveys (9 Microsoft Forms) and leveraged Lever reporting to diagnose funnel drop-off and improve candidate experience. Also designed an early-careers hiring roadmap that enabled 30 intern offers in a single quarter through assessments, campus outreach, and faster scheduling.”
Intern Software Engineer specializing in backend systems, cloud, and AI agents
“Built and productionized an LLM-based appointment management agent, implementing RAG with Redis and LangGraph plus multi-agent intent handling and rule-based conflict guardrails to prevent double-booking under high load. Experienced in real-time diagnosis of agentic workflow failures using logs/traces and state inspection, and in driving adoption via interactive developer demos and sales-aligned custom customer scenarios.”
Entry Software QA Engineer specializing in manual, automation, and API testing
“Mobile QA tester with hands-on manual testing experience (functional flows, UI/UX checks) and disciplined documentation/bug tracking in JIRA. While new to console testing and TRC/XR/LOT certification requirements, they describe a concrete ramp-up plan (study guidelines, review standards, shadow experienced testers) and emphasize clear defect communication and deadline-driven prioritization.”
Mid-level Game Producer specializing in AA game development and cross-discipline coordination
“Game Designer at Flux Games on AA titles including The Walking Dead: Destinies and Cobra Kai 2: Dojos Rising, with end-to-end ownership of combat/encounter modes. Led implementation of the team’s first shooting system and rapidly prototyped wave-based combat loops in Unreal Engine 5 Blueprints, iterating heavily from playtest feedback across responsiveness, balance, pacing, and clarity.”
Senior Game Developer specializing in Unity ECS/DOTS and multiplayer systems
“Unity/Meta Quest VR developer who has shipped three VR projects for different organizations, including an arachnophobia treatment experience for a university psychology department, a warehouse VR training project, and a children’s mental health-focused VR game. Also building a long-running personal project: a cooperative online multiplayer Metroidvania developed over ~3 years, with significant learning and refactoring around networking.”
Senior Unity Developer specializing in AR/VR and multiplayer games
“Unity VR developer with 3 years of experience shipping games for Meta Quest, focused on gameplay event handling and animation control. Prefers structured production environments and on-site, 9-to-5 work; notes multiplayer development as a more challenging area.”
Mid-Level Game Designer specializing in Level Design and Unreal Engine
“Unity/VR game designer with shipped Meta Quest experience across two titles, including a lite-sim/arcade multiplayer project and a Sniper Elite VR standalone DLC where they built the "Last Stand" mode and balanced wave/drop systems. Currently building a solo prototype featuring Pikmin/Overlord-style rat horde control mechanics, using AI and community resources to upskill in programming and debug Unity physics.”
“CRM/lifecycle marketing analyst with experience at Indifoot and CoachTube, focused on using SQL, Tableau, and Excel to analyze user journeys, identify funnel drop-offs, and improve retention. Stands out for translating behavioral insights into campaign targeting and product/UI recommendations that contributed to a 15% retention lift, despite not yet having direct hands-on Braze or formal A/B testing experience.”
Executive Strategy & Systems Consultant specializing in digital transformation and organizational design
“Longtime entrepreneur building an augmented/virtual reality company with MVPs already in production; raised just under $100K over the past year via SAFE notes. Uses market and competitive analysis (including Meta/Apple ecosystem moves) and partner-driven go-to-market planning, and is currently focused on validating content and completing development with additional technical collaborators.”
Senior Unity Developer specializing in mobile games and AWS-backed live ops
“Unity game developer who architected a flexible Match-3 core system that scaled to many object types and added merge mechanics without major rework. Has shipped/implemented real-time multiplayer features in a Photon-based space racing game using server-authoritative validation with prediction/interpolation, and focuses heavily on mobile optimization (AssetBundles, pooling, prewarming).”
Mid-level QA Engineer specializing in omnichannel and e-commerce testing
“QA professional with 5 years of experience testing web and business systems including an online shop, digital marketing integrations, and a warehouse management system. Comfortable running structured QA processes (test scenarios, device/scope planning, schedules) and aligning plans with product owners/managers; prioritizes defects by user impact and is open to learning new certification frameworks.”
Senior Quality Assurance Specialist specializing in manual and automated testing
“Game QA tester with hands-on experience testing console titles delivered via the GameQoo cloud gaming platform, emphasizing network performance and device/screen-size UX impacts. Prioritizes issues strategically across STB and browser platforms based on user usage and cross-platform severity, and uses AI to accelerate test case and documentation workflows.”
Mid-Level Full-Stack/Product Engineer specializing in B2B SaaS and AI search systems
“Full-stack engineer operating in early-stage, high-velocity environments (OpGov.AI/UST Calibrate) who ships production Next.js App Router features end-to-end (RSC, Server Actions, SEO, RBAC, caching) and owns performance post-launch. Demonstrates strong data/infra depth—designed Postgres JSONB-based event models for DevOps/DORA analytics and tuned queries from ~2s to <50ms, plus built durable ingestion workflows with retries and idempotency on Azure.”
Junior Technical Game Designer specializing in Unity gameplay systems
“Game designer who owned and shipped an end-to-end tabletop RPG mode (UltraMex Revolution) featuring journey/battle phases and a chess-inspired card/dice combat system, iterating heavily from playtests by adding a written campaign and role-based abilities to improve pacing and tactics. Also shipped a web application feature for exploring Indigenous tribes in North America, tackling difficult data sourcing and measuring impact via application views.”
Senior Full-Stack Software Engineer specializing in React, Next.js, and Node.js
“Frontend engineer experienced leading enterprise-grade analytics dashboard and portal work by embedding and extending Apache Superset within a client-facing platform. Emphasizes scalable plugin-driven React/TypeScript architecture, quality-at-scale (TypeScript + Jest + reviews), and safe, fast-paced delivery using feature flags, staging validation with real datasets, and performance optimizations like code splitting and lazy loading.”
Junior Full-Stack Java Developer specializing in FinTech microservices
“Full-stack engineer with production experience building a real-time order tracking system using React + Firebase/Firestore, emphasizing audit-friendly data modeling, state-machine-based status transitions, and strong post-launch ownership (performance, security rules, reliability). Demonstrated measurable frontend performance gains by isolating real-time updates to dynamic components and applying memoization, plus backend reliability patterns (idempotency, retries) and SQL query/index optimization validated with EXPLAIN ANALYZE.”
Mid-level Game Developer specializing in multiplayer and backend systems
“Lead developer on PoolLiveTourMax who owned core gameplay, physics, backend services, and end-to-end multiplayer architecture. Brings a strong blend of Unity gameplay engineering and backend/networking expertise, including server-authoritative netcode, dedicated server deployment, and performance optimization for memory, FPS, and latency.”
Mid-level Backend Software Engineer specializing in Python APIs and cloud-native systems
“Software/product engineer who owns customer-facing internal platforms end-to-end, with deep experience building data pipeline health and data quality tooling (near-real-time alerting and ops dashboards). Strong in React/TypeScript + Python REST architectures and microservices with RabbitMQ, emphasizing reliability patterns (idempotency, DLQs, correlation IDs) and fast, safe iteration via feature flags, testing, and observability.”
Director-level Operations & People Strategy leader in staffing and healthcare
“Talent/Recruiting Operations leader with experience scaling ops across healthcare and veterinary staffing, including managing 27 direct reports and 9 departments. Known for building KPI dashboards and bill-rate analytics to drive territory-level profitability, and for leading major systems changes (Salesforce to Jobvite) that cut time-to-hire from 30 days to 2 weeks while improving onboarding/orientation throughput and revenue capture.”
“Frontend-focused engineer (Shahroz) who has rebuilt and modernized products end-to-end, including a FitTech dashboard redesign from scratch with standardized tooling (ESLint/Prettier, Husky + conventional commits, unit tests, PR validation). Has delivered complex React + TypeScript dashboards involving real-time live streaming and analytics, and shipped an e-commerce PDP with integrations like Contentful and social feeds using an MVP-first, sprint-based process.”