Pre-screened and vetted.
Mid-level Product Designer specializing in human-centered digital experiences
Mid-Level Product Engineer specializing in React and user-centric web products
Executive Product & Engineering Leader specializing in AI/ML and e-commerce platforms
Senior Brand & Marketing Designer specializing in scalable design systems
“Marketing creative designer focused on high-polish, high-volume output through systems thinking—built cohesive campaign frameworks (e.g., 50+ asset "Refer Olympics") and component-driven Figma files to enable bulk edits and prevent style drift. At Morty, combined After Effects/Premiere with AI tools (Screen.Studio, Synthesia) to ship clear, consistent training/marketing videos faster, cutting timelines by days and reducing stakeholder revision cycles.”
Senior Motion & Graphic Designer specializing in UI/UX animation systems
“Marketing creative designer with 7+ years fully remote experience who builds high-polish, scalable multi-channel campaigns across web, email, social, and motion. Led end-to-end creative for AWeber’s “One Galaxy Over” faux-brand initiative (7% lift in users creating email series) and spent 6 years at MeetMe’s internal agency producing desktop gaming product-marketing campaigns using assets from 100+ Fortune 500 brands, including interactive mini-game experiences that drove a 20% engagement increase.”
Senior Game Programmer specializing in Unity gameplay systems and animation tech
“Unity developer with cross-platform shipping experience (console and mobile) who optimized an open-world game to run on Nintendo Switch at 30 FPS by building a dynamic character pooling/occlusion-culling management system that created the illusion of hundreds of NPCs with only ~30 active. Has owned core character systems (player/NPCs, customization, interactions) and also applies AI tools to rapidly iterate on personal projects like a profitable trading bot strategy.”
Senior Full-Stack Engineer specializing in scalable web and cloud systems
“JavaScript engineer who built a Michelin-specific headless CMS forms platform based on apostrophe-forms, powering forms across 400+ Michelin websites. Designed an extensible, SOLID-aligned modular field architecture with a shared design system, cutting hundreds of lines of per-project code across 10+ implementations while driving cross-device compatibility and performance (BrowserStack, Lighthouse, SSR).”
Junior Product Engineer specializing in AI and SaaS
“Product intern at an AI startup (AdvisorGPT) who helped turn an LLM-based prototype into a production SEO blog-generation workflow that matched a firm’s tone/voice and targeted specific search phrases. Strong at bridging technical and non-technical teams, rapidly learning new AI tooling, and driving adoption through customer calls, UX improvements, and customer-facing demos/workshops.”
Senior Full-Stack Software Engineer specializing in React/React Native and Azure
“Frontend engineer/lead who has owned end-to-end architecture for large customer-facing React/Next.js platforms, emphasizing strong API contracts (GraphQL + TypeScript codegen), automated quality guardrails, and performance as a feature. Built complex workflow UIs including a multi-step patient booking flow for New York’s largest healthcare provider and an admin dashboard handling 400,000+ USDA ingredient records, with disciplined state management, staged rollouts, and real-user monitoring.”
Intern AI/Data Scientist specializing in LLMs, RAG, and MLOps
“Internship project at Builder Market: built an end-to-end production multimodal LLM application that estimates renovation/replacement costs from appliance photos (CLIP embeddings) or text descriptions, combining fine-tuning with agentic RAG. Focused heavily on real-world performance constraints—latency and cost—using parallel agent workflows, model routing to smaller/open-source models, re-ranking, and retrieval chunking, and collaborated closely with CEO/co-founders to deliver the solution.”
Mid-level AI/ML Engineer specializing in NLP, MLOps, and predictive analytics
“AI/ML Engineer at Fifth Third Bank who has shipped production fraud detection and risk analysis systems combining ML models with LLM-powered insights/explanations, including real-time monitoring, drift detection, and automated retraining under regulatory explainability constraints. Also built a hybrid-retrieval internal knowledge-base QA system (+20% top-5 relevance) and delivered a customer support chatbot that reduced first response time by 30% through strong stakeholder collaboration.”
Director of Engineering specializing in AI-enabled SaaS and mobile platforms
“AI startup co-founder and CTO who helped raise $2.6M in seed funding at RedRex and drove product strategy from ideation through execution. Experienced with rapid experimentation and AI-driven prototyping to validate ideas quickly, and has direct exposure to the VC/accelerator ecosystem (Gener8tor) with a market-first approach to building and pitching startups.”
Senior Gameplay Engineer specializing in VR and cross-platform gameplay systems
“Unreal Engine (C++/Blueprint) gameplay systems engineer who shipped major VR social-sports features in Orion Drift, including a wieldable items system that became the game’s primary IAP revenue driver and supported 75-player lobbies via careful replication/performance tradeoffs. Also built the station/server browsing system to steer players into lively lobbies and implemented backend-to-frontend tech tree infrastructure using Unreal DataTables, plus tuned standout mechanics like rideable rockets and Driftball projectile/ball behavior through frequent playtests.”
Mid-level Design Engineer transitioning to Robotics & Reinforcement Learning
“Robotics software engineer with hands-on depth across simulation (Isaac Sim, Gazebo, Webots), ROS/ROS2 integration, and real-time embedded control. Led an end-to-end quadruped (12-motor) Isaac Sim build from Fusion 360 CAD-to-URDF through physics tuning to achieve a stable walking gait, and optimized a 5-servo arm by cutting IK compute time by 60%+ using lookup tables to eliminate jitter.”
Senior Full-Stack Software Engineer specializing in Healthcare IT integrations
“JavaScript engineer and open-source contributor focused on runtime performance, reliability, and developer experience—refactored a widely used client-side API/state library to improve concurrent request handling, error consistency, and UI performance while adding tests and documentation. Also owned improvements to a core microservice at Velsa integrating multiple hospital systems, bringing structure to ambiguous priorities and delivering stability and performance gains from design through deployment.”
Mid-level Unity XR Developer specializing in VR/AR training, games, and immersive UX
“Unity developer with hands-on VR and multiplayer WebGL experience: reduced motion sickness in a VR bike riding game by implementing a helmet-style FOV reduction using a camera canvas. Built a small metaverse-style multiplayer house experience with Photon PUN 2, tackling host migration/ownership transfer and real-time object synchronization, plus voice chat.”
Director-level Scrum Master / Technical Program Manager specializing in Agile delivery
“Director of Projects with experience owning HR operations processes from onboarding through exit and partnering with engineering to build/fix HRMS-related systems. Led cross-functional teams (engineering, QA, DevOps, operations, legal) to resolve data/tooling issues and improve operational rigor through Jira/Confluence documentation and multi-level code checks; also managed org-wide Jira licensing and user provisioning.”
Senior Game & VR Lead Developer specializing in Unity and cross-platform multiplayer
“Lead Unity VR developer who shipped multiple Meta Quest Store releases, including porting Titanic VR and building Rollercoaster Legends titles for Quest 3 (with Quest 2 support). Also independently built and released a multiplayer mobile trivia game using PlayFab, P2P networking with host migration, and encrypted/serverless backend updates to reduce hacking.”
Executive Product & Platform Leader specializing in hardware/software systems
“Industrial design + mechanical engineering product developer with 15 years in venture-backed startups and venture studios, including CTO-level leadership and a recent equity exit. Now building a sustainability/recycling technology venture with a prototype and patent counsel engaged, currently in the City of Austin Circular Economy Accelerator and aiming to secure a municipal waste-management pilot partner at an upcoming pitch event.”
Mid-level UX/Product Designer specializing in XR, IoT dashboards, and interactive prototyping
“UI/UX designer with engineering fluency who has built complex AR spatial experiences for manufacturing metrology at Hexagon—designing guided 3D measurement/validation workflows overlaid on real-world parts and backed by cloud data. Also shipped an IoT monitoring dashboard at WinWinLabs, leveraging research with 20+ users and component-based design systems, and prototypes in Unity/web to validate usability with measurable performance metrics.”
Senior Mechanical/R&D Engineer specializing in orthopedic medical device product development
“Founding engineer at a previous company who reports owning all products end-to-end from ideation through launch and inventing the company's flagship technology/products; emphasizes making development tradeoffs to deliver safe, functional, usable, ergonomic products.”
“Unity VR programmer with multiple shipped Meta Quest titles (including Lead Programmer on Infinite Inside), spanning core architecture, interactions, Addressables, and localization. Also independently designed/programmed/directed the commercial Steam release Zellige: The Tilemaker of Granada, managing a 10-person team and earning positive coverage from Rock Paper Shotgun.”