Vetted Prototyping Professionals

Pre-screened and vetted.

KT

Senior Industrial Engineer & Purchasing/Commodity Buyer specializing in automotive manufacturing

Northville, Michigan11y exp
TennecoLawrence Technological University
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NS

Senior Video Editor/Animator specializing in broadcast, social, color, and AI-assisted post workflows

Covington, KY22y exp
Mills JamesMiddle Tennessee State University
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AZ

Senior Motion Designer specializing in brand identities and cross-channel motion systems

8y exp
ComcastSavannah College of Art and Design
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AE

Director-level Aerospace & Aerial Robotics Engineer specializing in eVTOL and drone-enabled agribusiness

Singapore, Singapore29y exp
Singapore University of Technology and DesignDelft University of Technology
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EB

Senior Game Designer & Developer specializing in narrative design and live-service games

Los Angeles, CA5y exp
CounterspellBoston University
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RD

Director-level Creative Technologist specializing in Unity and immersive interactive experiences

Chicago, IL27y exp
FreelanceNew Mexico State University
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MP

Junior Product Quality Engineer specializing in manufacturing and mechanical engineering

San Jose, CA3y exp
Foxconn NSG Technology Inc.Northeastern University
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DR

Intern-level quantitative software engineer specializing in FinTech and trading systems

New Delhi, Country3y exp
APT ResearchUniversity of Illinois Urbana-Champaign
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IT

Software Engineering Manager specializing in FDA-compliant medical device software

San Jose, CA16y exp
Imrooj LLC
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IH

Ian Hackman

Screened ReferencesModerate rec.

Mid-Level Unreal Engine Engineer specializing in gameplay systems and UI tools

California, USA2y exp
GeopogoTufts University

Unreal Engine 5 gameplay/systems developer who led major core features for the Early Access Steam city builder Geopogo Cities: Windsor Detroit, including an end-to-end building placement system tightly integrated with economy, AI pedestrians (Mass AI/Zone Graph/State Trees), and procedural city block generation. Also built a third-person exploration layer with character customization, stamina, and animation retargeting on top of the City Sample Crowd framework, plus shipped player-driven UX improvements based on live Early Access feedback.

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YP

Mid-level Mechanical Design Engineer specializing in CAD, CFD/FEA, and automotive/aerospace systems

FL, USA4y exp
Mitsubishi Power AmericasFlorida Institute of Technology

Engineering-focused designer who has led end-to-end design of an aerodynamic gas turbine exhaust diffuser/fairing system, working across aerodynamics, thermal, manufacturing, test, and operations. Known for improving decision-making speed and alignment by standardizing CFD/performance visualizations and restructuring complex validation workflows into more intuitive, data-readable experiences, incorporating field/inspection feedback to improve maintainability.

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DM

Duncan Martel

Screened

Senior Unity Developer specializing in VR/AR simulations and real-time 3D tools

St. Augustine, FL12y exp
AdobeUniversity of Florida

Unity/C# VR developer who shipped core UX infrastructure (a reusable Toast Manager) used for state-change/error/CTA notifications, designed to be easily consumed by other engineers via a one-line API. Has shipped on Meta Quest (Adobe Substance 3D Reviewer) and built cross-platform controller mappings with Unity Input Actions, emphasizing event-driven performance and profiling. Worked alongside a Photon networking lead to integrate gameplay/UI systems with multiplayer synchronization patterns (ghost players/drift correction).

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Tasmeena Maryam - Senior Design Lead specializing in brand strategy and multi-channel digital campaigns in Atlanta, GA

Senior Design Lead specializing in brand strategy and multi-channel digital campaigns

Atlanta, GA8y exp
EverSpark InteractiveSavannah College of Art and Design

Senior Art Director/design lead focused on high-polish marketing creative and brand systems, spanning a packaging relaunch campaign and a B2B rebrand for a complex, data-driven product (ROIOn). Experienced building scalable Figma design systems and modular templates that enable rapid iteration and late-stage changes without quality drift, plus short-form social video production using After Effects/Premiere/CapCut in fully remote, async workflows.

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Federico Costa - Senior Game Designer/Producer specializing in multiplayer F2P live-service systems in Barcelona, Spain

Senior Game Designer/Producer specializing in multiplayer F2P live-service systems

Barcelona, Spain14y exp
Mokens LeagueUniversidad Argentina de la Empresa

Game designer who led two shipped cross-platform soccer titles (Monkers League / Champs), owning core mode and control design across mobile and PC (controller + mouse/keyboard). Drove a major gameplay pivot from controlling a full team to single-character play and tuned controls via playtests to expand appeal beyond traditional sports fans, while also building engagement systems like season passes, tournaments, and live events amid repeated platform shifts.

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PS

Junior Full-Stack Software Engineer specializing in web apps and microservices

Pune, India2y exp
Code Tech Genius Software SolutionsUSC

Backend engineer focused on Node.js (Express/Fastify) and MongoDB who designed a multi-stage bill-approval workflow system for a manufacturing company, emphasizing RBAC, auditability, and scalability across multiple factory units. Also improved system robustness by catching a MongoDB connection leak in an Excise department project and has experience executing low-risk, incremental backend refactors with monitoring and rollback.

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CC

Mid-level Full-Stack .NET Engineer specializing in Sitecore and cloud-native microservices

Pittsburgh, PA5y exp
Highmark HealthNorthern Illinois University

Backend/web API engineer with hands-on experience deploying .NET Core APIs to Azure App Service and stabilizing production systems through disciplined log-driven troubleshooting, environment configuration management, and SQL performance tuning (execution plans, query rewrites, indexing). Has also debugged cross-layer incidents involving DB locks and network latency, and modifies Python/XML automation scripts to meet customer-specific requirements while improving logging and performance.

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SB

Junior Mechanical Engineer specializing in robotics, product design, and embedded vision systems

Santa Barbara, CA2y exp
SaccadeUC Santa Barbara

Product designer/hardware prototyper building Saccade (VR headset attachment for Apple Vision Pro) to enable earlier, lower-cost Alzheimer's detection via eye-tracking and on-device CV/ML; designed a custom biocompatible snap-on light-shield replacement with integrated cameras/PCB after Apple camera-data restrictions. Also has biomedical manufacturing experience (major fixture-driven throughput gains) and leads a 160-member Assistive Technology Club sponsored by Apple and Google.

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VS

Vrushti Shah

Screened

Junior Mobile & Full-Stack Software Engineer specializing in Flutter and Java/Spring

Boston, MA2y exp
Crest DataNortheastern University

Software engineer with experience at PTC (Onshape cloud CAD) and Firebolt building customer-facing features end-to-end—from user research and prototyping (tooltips, CSV imports) through deployment and usage monitoring. Also handled urgent production crashes in a Flutter mobile app across iOS/Android by diagnosing state-management conflicts and shipping a stabilizing patch; enjoys hands-on, customer-facing work and travel.

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JF

James Furr

Screened

Senior Information Security leader specializing in cloud infrastructure and compliance

Charlotte, NC18y exp
Team VelocityCentral Piedmont Community College
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SD

Simon Davis

Screened

Senior XR/Unity Software Engineer specializing in VR/AR experiences

7y exp
NurtureUniversity of Manchester

Senior Unity UI/UX developer who led XR interaction design for a VR meetings/events platform (VRChat/Horizons-like), including a modular radial menu that served as the app’s primary control system. Also built a Pokemon Go-style Unity AR experience for a major shopping centre end-to-end, tackling real-world marker scanning challenges (lighting, reflections, installation) through iterative prototyping and testing.

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AG

Archit Gangal

Screened

Senior Full-Stack Developer specializing in cloud-native microservices and AI/ML analytics

7y exp
AllstateColorado State University

Full-stack/backend engineer with deep insurance claims domain experience who built and operated a microservices + ETL platform (Java/Spring Boot + Python + Kafka/Databricks) processing 1M+ daily transactions. Combines production-grade reliability (99.7% uptime, zero-downtime blue/green releases, strong observability) with customer-facing UI delivery (AngularJS/React+TS dashboards and a hackathon-winning research chatbot).

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Stella Zeng - Mid-Level Product Designer specializing in AI-powered UX and accessibility in San Francisco, CA

Stella Zeng

Screened

Mid-Level Product Designer specializing in AI-powered UX and accessibility

San Francisco, CA3y exp
VSDesignRhode Island School of Design

Product designer focused on complex, rules-heavy workflows, with recent end-to-end ownership of Casehero.ai (AI-assisted tooling for immigration lawyers) including interaction model, visual language, and a reusable design system. Uses deep field research (shadowing, live sessions) to simplify overwhelming experiences and reports ~70% reduction in manual effort/time after redesigns; also has accessibility-focused work on Captify for deaf and hard-of-hearing users.

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Jinyao Ouyang - Mid-level Design Engineer specializing in product UX and front-end systems in Grand Rapids, MI

Jinyao Ouyang

Screened

Mid-level Design Engineer specializing in product UX and front-end systems

Grand Rapids, MI4y exp
Yili US IndustrialUniversity of Washington

Designer-engineer who independently rebuilt the Flexi-Casa ecommerce experience end-to-end as a headless Shopify/Next.js storefront. Stands out for combining UX, frontend implementation, analytics, and A/B testing in one role, using funnel analysis to identify conversion issues and ship data-informed IA and UI improvements.

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SS

Suresh Saladi

Screened

Mid-level UI/UX Designer specializing in accessible, data-driven mobile and web experiences

Remote, USA4y exp
DiscoverPace University

Product/UX designer with end-to-end redesign experience on the Discover Mobile Banking App, focused on rebuilding interaction models and a WCAG 2.1-compliant visual system to improve accessibility outcomes (including Lighthouse score). Also redesigned a restaurant ordering/management SaaS (RestroZap), translating complex operational and configuration workflows into guided, non-technical user experiences through field research, progressive disclosure, and iterative prototyping in Figma.

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