Pre-screened and vetted.
Mid-level Gameplay Programmer specializing in AAA and VR narrative games
“Unity developer with hands-on Meta Quest VR experience from a funded prototype for Meta, including on-headset testing, custom debugging tools, interaction-heavy mechanics, and performance optimization. Recently served as the sole developer on a multiplayer card-game-inspired Unity prototype, delivering a playable demo in ~2 months with extensible ScriptableObject-driven systems and an abilities framework.”
Senior Unity/XR Developer specializing in AR/VR and AWS-backed real-time experiences
“Unity XR developer who has shipped multiple Meta Quest apps, including an NHS medical training VR simulation where realistic, consultant-validated interaction mechanics and highly configurable systems were critical. Also built and shipped a solo indie AR product ("Eugene's AR Wiki") end-to-end, supporting a wide range of iOS/Android devices and incorporating analytics, interactive content, and engagement features like word games and face filters.”
Mid-level Full-Stack Developer specializing in microservices and cloud-native web apps
“Frontend engineer who has led customer-facing web products end-to-end, with strong emphasis on scalable component architecture, design systems, and automated quality gates (CI + unit/integration/E2E). Experienced building complex React+TypeScript dashboards with thoughtful state separation and shipping fast via feature flags/canary releases while monitoring and optimizing real-world performance issues.”
Mid-level XR Developer specializing in real-time WebXR/Unreal/Unity systems
“UE5 Blueprint-focused gameplay/system designer who shipped an XR interactive experience (“Echoes of the Moon”), owning interaction logic, progression triggers, state management, and animation syncing through ship. Emphasizes modular component-based architecture with interfaces and data-table-driven tuning, plus strong profiling/optimization skills (refactoring Tick-heavy systems to event-driven) validated through 20–30 user playtests and mobile XR (Android) frame-budget constraints.”
Senior Unity Developer specializing in mobile, VR, and AR games
“Unity/C# developer focused on Meta Quest VR simulations and indie game development; built a factory onboarding VR experience largely solo, including modular scenario orchestration, interaction systems, and branching NPC dialogue. Also created multiple Unity games in the last year and built reusable internal packages (game management + UI/screens), while using an AI-driven pipeline for rapid prototyping and 3D asset generation.”
Senior Unity 3D Developer specializing in mobile games, AR/VR, and architecture
“Unity gameplay engineer with experience across multiple genres (city builders, match-3, RTS) including implementing an open-world isometric fog-of-war system optimized via chunking and multithreading. Has shipped multiplayer features using Photon/UNet and has dealt with real-time synchronization/ownership conflicts, and also applies AI automation to speed up code reviews and improve Jira/merge request workflows.”
Mid-level UX Designer specializing in accessible design systems and rapid prototyping
“UX designer (3 years) with a UI engineering background who has built an end-to-end accessible STEM learning experience for blind/visually impaired students, including a MathML-to-MathSpeak parsing solution and multimodal feedback (screen reader, braille keyboard, haptics). Also simplified an AI-driven scoring/onboarding workflow at Founderway.ai using progressive disclosure and iterative usability testing tied to measurable improvements.”
Executive CTO specializing in data platforms, DevOps, and regulated FinTech
“Startup and early-internet product leader with repeated experience building in new companies and executing pivots. Helped transform a web-based calendar business into a CMS + RBAC platform that became best-in-breed for US K-12 organizations within about three years, emphasizing ROI-driven prototyping and market validation to conserve resources.”
Mid-level UI/Game Developer specializing in cross-platform game UI systems
“UE5 gameplay scripter who built a player-facing skill tree for a third-person shooter end-to-end (icons in Illustrator, UI animations, Blueprint behaviors, HLSL shader effects) and migrated the system from Data Assets to Data Tables to improve maintainability and designer-friendly balancing. Also implemented modular weapon logic via base classes, playtest-driven tuning, and refactored broken UI flows into a centralized UI manager with QA-focused debug unlock flags.”
Executive Product & Operations Leader specializing in IoT hardware and water/hydration technology
“Founder who has raised $2.5MM from angel investors to build and operate smart beverage fountains in fitness studios that dispense user-personalized hydration. Former Pentair product manager (residential water purification) who identified an on-demand purified + additive-dosed beverage opportunity and chose to pursue it as a startup, using lean customer discovery, MVP prototyping, and pitch-competition-driven fundraising.”
Mid-level Product Designer specializing in AI agent UX and B2B SaaS platforms
“Product designer at Felixphere working on a pivot from a SaaS marketplace to a SaaS management platform, designing end-to-end SaaS integrations and an AI concierge/agent experience. Drove a strategic shift from complex custom connectors to standardized connectors through user research and prototyping, aligning executives and reducing development effort; also shipped user-informed features like a contract/payment calendar to reduce operational friction for customers.”
Junior UX/UI and Visual Designer specializing in research-led B2B product design
“UX/Product designer with end-to-end experience on AI-driven products, including EduWave AI (learning platform for kids, parents, and teachers) and FlairX/Flarex AI (interview automation and AI scoring/benchmark reporting). Known for translating complex backend logic into clear, story-driven dashboards and validating designs through rapid prototyping and direct user observation; targeting founding design engineer roles in San Francisco.”
Mid-Level Forward Deployed AI Engineer specializing in RAG systems and backend microservices
“LLM solutions practitioner with SOC/alert-triage experience who takes LLM prototypes to production using RAG (Pinecone), FastAPI services, guardrails, CI/CD, monitoring, and robust fallback logic. Known for rapid real-time debugging of embedding/vector and agent workflow issues, and for driving adoption through code-first workshops and sales-aligned custom demos with measurable improvements (35% faster triage; 40% increase in correct tool usage).”
Senior Technical Narrative Designer specializing in VR and interactive storytelling
“Mission/narrative designer with shipped VR experience on Lone Echo II, including designing and tuning a generator mission and its transition into a branching choice/free-exploration structure. Also builds UE5 Blueprint prototypes for narrative adventure concepts ("Runt"), implementing interaction-driven cinematics and iterating on camera pacing and character writing.”
Senior Game Designer specializing in Unreal Engine and AAA/indie gameplay systems
Mid-level Product Designer specializing in AI-driven UX and data visualization
Executive Manufacturing & Operations Leader specializing in industrial fabrication and assembly
Senior Product & Brand Designer specializing in UX/UI, marketing, and e-commerce
Mid-level Robotics Engineer specializing in autonomous robots and UAV field operations
Senior Unity Developer specializing in VR and mobile multiplayer gameplay
Mid-level Program Manager & CX Architect specializing in SaaS CX analytics
Senior Motion Designer specializing in motion graphics, video editing, and visual effects
Junior Level Designer specializing in player-centered interactive experiences
Mid-level Cloud Engineer specializing in GCP infrastructure and data systems