Pre-screened and vetted.
Senior Software Engineer specializing in Java/Spring microservices and cloud-native systems
Executive Software Engineering Leader specializing in scalable SaaS and distributed systems
Senior AI Infrastructure Engineer specializing in cloud-native and edge AI systems
Mid-level Strategy & Operations Associate specializing in crypto trading infrastructure and analytics
Senior Customer Success leader specializing in enterprise SaaS retention, renewals, and expansion
Junior Software Engineer specializing in robotics simulation and machine learning
“Undergraduate AI/robotics research assistant who built a city-scale robotics simulation stack for embodied question answering, including JSON-driven environment generation and a ROS 2 pipeline bridging Isaac Sim sensors (CV/LiDAR) to external ML/RL algorithms. Also created and deployed an open-source library workflow tool adopted across multiple local libraries, using GitHub Actions CI/CD for signed releases and automated updates.”
Executive Technology & Product Leader specializing in games, platforms, and real-time systems
“Engineering leader with gaming and fintech/trading-firm experience who built a sponsor-funded gaming rewards platform (AmEx-style) requiring integrations across Steam/Epic/Xbox/PlayStation and Discord. Emphasizes production-grade, 12-factor delivery with Terraform/Docker/CI/CD and automated testing, plus pragmatic org scaling and remote-team culture built on aligned autonomy and trust.”
Executive Technology Leader (CTO) specializing in cloud architecture, distributed systems, and AI
“Bootstrapped founder/fractional-CTO type building a community-first tooling platform and niche product lab, emphasizing trust and "family" culture. Operates extremely lean by self-hosting open-source LLM tooling locally and leverages a network of senior generalists willing to trade short-term compensation for learning and equity. Has worked across real estate tech, logistics, and hospitality POS and is applying a multi-modal "brain trails" concept to product opportunities.”
Senior Unity Engineer specializing in VR/AR and game systems
“Unity generalist and lead engineer with shipped Meta Quest VR experience, including leading the refactor of BoxVR into FitXR (subscription multi-studio fitness app) and running the core tech team. Also built and shipped a mobile wingsuit game (Wingsuit Pro) with one artist that reached #1 in Sports in 8 regions, demonstrating strong gameplay iteration and performance optimization expertise.”
Mid-level Deployed Engineer specializing in LLM agents and enterprise cloud integrations
“LLM/agent production specialist with strong customer-facing and pre-sales chops: turns demo-grade prototypes into reliable, compliant deployments using RAG tuning, guardrails, evals in CI, and observability with staged rollouts/rollback. Known for engineering-first workshops (including live break-and-fix on retrieval misses, tool timeouts, and prompt injection) that win over skeptical senior developers and drive adoption.”
Senior Technical Support Engineer specializing in cloud and distributed systems
Director-level Digital Transformation & Professional Services leader specializing in COSS, CMS, and eCommerce
Director of Software Engineering specializing in AI-enabled platforms and cloud modernization
Executive Technology Leader (CTO/CPO) specializing in digital transformation, ERP, AI/ML, and M&A
“Game developer who implemented the battle simulation/progression system for "Gladiator Imperium," focusing on turn logic, stat-driven combat, and player-facing feel through UI and camera polish. Also has experience modernizing a 10+ year legacy project by refactoring into new frameworks and even migrating to a different programming language, leveraging AI to interpret undocumented code.”
Senior Gameplay Engineer specializing in VR and cross-platform gameplay systems
“Unreal Engine (C++/Blueprint) gameplay systems engineer who shipped major VR social-sports features in Orion Drift, including a wieldable items system that became the game’s primary IAP revenue driver and supported 75-player lobbies via careful replication/performance tradeoffs. Also built the station/server browsing system to steer players into lively lobbies and implemented backend-to-frontend tech tree infrastructure using Unreal DataTables, plus tuned standout mechanics like rideable rockets and Driftball projectile/ball behavior through frequent playtests.”
Executive-level Software Engineering Leader specializing in Healthcare AI
“Backend engineer who has built end-to-end data and platform systems across domains: a Scala/Java media data warehouse with a custom query language and Elasticsearch search, plus production security patterns (RBAC, RLS, audit trails) including a telehealth platform. Also demonstrated strong operational rigor by using feature-flagged side-by-side migrations and by catching ecommerce checkout edge cases that were dropping revenue.”
Junior Full-Stack Software Engineer specializing in React, Kubernetes, and AI-powered apps
“Backend/DevOps-leaning engineer managing multiple customer service platforms end-to-end (requirements through deployment). Built an in-house Python monitoring/alerting solution for Salesforce-to-Java contact sync jobs (Snowflake dependencies) that increased uptime ~60%, and helped modernize delivery by moving the team from manual releases to automated Jenkins-based deployments while coordinating an Oracle EBS→Fusion transition with business/data/IT stakeholders.”
“Forward-deployed/solutions-oriented engineer with experience shipping enterprise LLM voice-agent workflows from prototype to production, including variable extraction and API integrations. Demonstrated strong real-time troubleshooting via logs/RCA (e.g., fixing multilingual language-switching by tuning temperature and improving context), and has led technical workshops while partnering with sales/solutions teams to drive customer adoption.”
Senior Game & VR Lead Developer specializing in Unity and cross-platform multiplayer
“Lead Unity VR developer who shipped multiple Meta Quest Store releases, including porting Titanic VR and building Rollercoaster Legends titles for Quest 3 (with Quest 2 support). Also independently built and released a multiplayer mobile trivia game using PlayFab, P2P networking with host migration, and encrypted/serverless backend updates to reduce hacking.”
Intern Procurement & Supply Chain professional specializing in logistics and ERP analytics
“Sourcing/procurement professional from FlexGen supporting end-to-end procurement for energy storage components, including RFQs, supplier selection, cost negotiation, and PO management in NetSuite. Experienced coordinating production/shipping with suppliers and logistics, conducting site visits to assess quality systems and capacity, and mitigating landed-cost risks tied to freight and duty.”
Principal/Staff Software Engineer specializing in distributed systems and FinTech platforms
“Brazil-based tech leader who helped build Bankly’s end-to-end Banking-as-a-Service platform—delivering a plug-and-play solution in 6 months and architecting for ~5k requests/second; Bankly later became the largest BaaS in Brazil. Also runs a closed, personal-capital private trading group focused on automating investment decisions with AI trading bots, but is currently prioritizing international career growth over entrepreneurship.”