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Vetted Unity Professionals

Pre-screened and vetted.

KA

Mid-level Unity Game Developer specializing in mobile 2D/3D games

Krakow, Poland4y exp
Midnight works
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AV

Junior Level & Systems Designer specializing in narrative-driven and modular game spaces

George Mason UniversityGeorge Mason University
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SJ

Junior Full-Stack Data Engineer specializing in data pipelines and analytics

Pune, India1y exp
TSL ConsultingUniversity of the Pacific
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KS

Mid-level 3D Animator specializing in gameplay animation systems (Unreal Engine 5)

Canada4y exp
FreelanceiAnimate
UnityBlender3D AnimationGameplay AnimationCharacter AnimationCharacter Locomotion Systems+39
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LR

Entry-Level Game Designer specializing in Unreal Engine Blueprints

Orlando, FL0y exp
Darkk EntertainmentFull Sail University
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AS

Mid-level QA Tester specializing in video games and console testing

Montclair, NJ4y exp
Montclair Recreational Summer CampMontclair State University
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BW

Senior Game Designer/Writer and Video Editor specializing in interactive media

Remote10y exp
B. RememberedBecker College
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HA

Mid-level Unity Game Developer specializing in optimized real-time interactive experiences

4y exp
UnityC#Performance OptimizationPrototypingGame DevelopmentReal-Time Interactive Applications+14
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BF

Entry-Level Game Designer specializing in Unreal Engine level design and Blueprint scripting

Remote1y exp
PublixFull Sail University

Entry-level UE5 Blueprint gameplay scripter who built the player-facing target system for a rhythm-shooter hybrid, including polished visual feedback tied to beat accuracy. Improved project scalability by decoupling beat-map data from 3D environments and spawning beat maps from collected data objects, reducing duplicated map content; uses Jira and version control in a collaborative workflow.

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VM

Junior Game Development specialist in gameplay, 3D modeling, and game music

Entre Rios, Brazil2y exp
ModarceEscola Estadual Ribeiro de Oliveira

College-trained Unity/3D technician with hands-on experience building real-time VFX and optimized 3D assets using Blender + Unity. Has contributed to student game projects across multiple disciplines (VFX, 3D modeling, animation/Animator, and music/audio) and iterates effects based on group feedback and user testing. Seeking an internship/stage role with compensation around $450/month (~$5.4k/year).

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SS

Junior Game Developer specializing in narrative design and 3D adventure games

Chicago, IL4y exp
DePaul UniversityDePaul University
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Miguel Ángel Hernandez Olmo

Screened ReferencesStrong rec.

VR/XR designer-developer specialized in shipping Unity experiences to Meta Quest, including major VR concerts (Foo Fighters, Young Thug, Sega x Steve Aoki) and work in the Quest ecosystem (Horizon, museum interactive VR). Demonstrates unusually deep standalone Quest performance/technical-art expertise (extreme draw-call/material strategies, baking workflows, foveated rendering) plus hand-tracking and live DMX lighting integration, and also builds local AI-driven avatar voice pipelines (STT+LLM+TTS with lip-sync) without internet.

UnityUnreal EngineC#Performance optimizationMeta Quest (standalone VR optimization)PCVR development+38
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TK

Intern Software Engineer specializing in AI, computer vision, and VR

Remote0y exp
La Rochelle UniversitéK. K. Wagh Institute of Engineering Education & Research

Robotics software engineer with hands-on experience integrating vision-based perception with control logic in ROS simulation environments. Focused on debugging real-time timing/data-flow issues, improving system stability through incremental scenario testing in Gazebo, and supporting reliable deployments with Docker and basic CI/CD automation.

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JL

James Lopez

Screened

Junior Game Programmer specializing in Unity and Unreal Engine

2y exp
Anti Elixir LLCMiami Dade College (Wolfson Campus)

Game developer with hands-on Unreal Engine 5 Blueprint experience (Epic Games Professional Certification) who built five distinct game modes in a single project, implementing AI, UI, weapons, crafting, and quest systems. Also contributed to a VR cooking game (Ventanita) focused on UI and VR bug-fixing, and is building a platformer (Hangover Hero) where they owned the story-mode boss system and balanced difficulty through iterative playtesting.

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PR

Junior Game Programmer & 3D Animator specializing in Unity/Unreal

Remote3y exp
Fawkes GamesMaria-Ward Secondary School

Unity developer who built and shipped a full top-down action-adventure game ("Hantu") largely solo, featuring intelligent enemy AI plus a complex mission/dialogue system tightly integrated with save/load and a mission-dependent day-night cycle. Also developed a Unity-based packing bot using a Tetris-like stacking approach, and has experience delivering Unity builds for Meta Quest.

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NB

Entry-Level VR Developer specializing in Unreal Engine and immersive simulations

Nagpur, Maharashtra
Dnnovate Technologies Pvt LtdSt Vincent Pallotti College of Engineering & Technology, Nagpur

VR/XR developer with hands-on experience building and shipping Meta Quest projects in both Unity and Unreal. Built a college virtual campus VR experience largely independently, owning environment/scene setup, navigation and interactions, plus standalone VR optimization (assets, lighting, scene complexity) to maintain performance.

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DA

Diego Alaimo

Screened

Junior .NET Developer specializing in ASP.NET MVC and test automation

Gold Coast, Australia1y exp
Dance Studio (Gold Coast, Australia)BIOS

Unity gameplay programmer focused on player movement and "game feel," implementing responsive controls (variable jump height, forgiveness mechanics) by combining Update-based input with FixedUpdate physics and velocity-driven movement. Brings client-server/REST fundamentals from outside games and is actively ramping into Unity multiplayer (Photon/Mirror-style) via small synchronization prototypes.

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AM

Ayush Malik

Screened

Entry Game Designer specializing in Unity/Unreal gameplay systems and VR/XR

India0y exp
Social Buzz TechnologiesMansarowar College, Bhopal

Game designer with hands-on Unreal Engine 5 Blueprint implementation who built and shipped a card-matching mode end-to-end (rules, win/lose logic, and progression hooks). Emphasizes data-driven tuning using level/game metrics and iterated on penalties, feedback cues, and layouts based on playtests to improve clarity, onboarding, and replayability.

PrototypingUnityUnreal EngineC#Gameplay DesignSystems Design+40
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JL

Entry-Level Game Programmer specializing in gameplay and AI

O Carballiño, Spain1y exp
Logiscool

Unity developer who designed and programmed a dialogue + object interaction/inspection system as an inspector-driven tool so designers could configure behavior without touching code. Regularly uses AI tooling (GitHub Copilot and LLMs) to accelerate development and troubleshooting, and prefers roles with strong work-life balance.

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ÂZ

Entry-level VFX Artist specializing in real-time game effects and shaders

São Paulo, Brazil0y exp
Red CerberusAnhembi Morumbi University
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SI

Junior Level Designer specializing in Unreal Engine VR/AR experiences

2y exp
J&F InvestimentosAcademy of Art University
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FC

Junior Game VFX Artist specializing in shaders and real-time effects

Brazil
FiverrEstácio
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NR

Junior Unity Game Developer specializing in 3D multiplayer mobile games

Cluj-Napoca, Romania2y exp
EVL PPYKedainiai Professional Training Center
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JE

Intern Game Designer specializing in Unity, 3D asset creation, and data-driven design

St Louis, MO0y exp
Graphite LabMaryville University
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