Vetted Unreal Engine Professionals

Pre-screened and vetted.

Oyku Yamakoglu - Senior Game Developer specializing in interactive systems and real-time graphics in New York, NY

Senior Game Developer specializing in interactive systems and real-time graphics

New York, NY6y exp
IdeumNew York University

Lead Programmer and Technical Artist on the 3D isometric boss-battler RPG Highrollers, where they owned core gameplay and technical architecture for an 11-person team. They stand out for building modular Unity/C# systems that improved iteration speed, plus adjacent experience in real-time vision/inference pipelines and small-scale multiplayer using Photon and Unity Netcode.

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JP

Janki Patel

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Mid-level XR Developer specializing in real-time WebXR/Unreal/Unity systems

Mesa, AZ5y exp
Arizona State UniversityArizona State University

UE5 Blueprint-focused gameplay/system designer who shipped an XR interactive experience (“Echoes of the Moon”), owning interaction logic, progression triggers, state management, and animation syncing through ship. Emphasizes modular component-based architecture with interfaces and data-table-driven tuning, plus strong profiling/optimization skills (refactoring Tick-heavy systems to event-driven) validated through 20–30 user playtests and mobile XR (Android) frame-budget constraints.

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AK

Aman Kapoor

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Mid-level UI/Game Developer specializing in cross-platform game UI systems

New York, NY7y exp
New York UniversityNYU

UE5 gameplay scripter who built a player-facing skill tree for a third-person shooter end-to-end (icons in Illustrator, UI animations, Blueprint behaviors, HLSL shader effects) and migrated the system from Data Assets to Data Tables to improve maintainability and designer-friendly balancing. Also implemented modular weapon logic via base classes, playtest-driven tuning, and refactored broken UI flows into a centralized UI manager with QA-focused debug unlock flags.

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MK

Senior Technical Level Designer specializing in Unreal Engine open-world and Blueprint systems

Roswell, GA13y exp
Tripwire InteractiveTruckee Meadows Community College

UE5 gameplay scripter/system designer with shipped experience on Killing Floor 3, owning Blueprint-driven destruction/physics props and trap features end-to-end, including replication, performance optimization, and QA workflows. Also built a one-click light auto-generation tool on Maneater that reportedly saved the lighting team hundreds of hours, and uses fast test-map prototyping to validate mechanics (e.g., movement systems on Salem).

Unreal EngineWorkflow AutomationLevel DesignTechnical Level DesignGame DesignGameplay Design+48
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RAPHAEL DE MORAES - Senior 3D Generalist and Motion Designer specializing in game engines and pipeline optimization in Manaus, AM

Senior 3D Generalist and Motion Designer specializing in game engines and pipeline optimization

Manaus, AM7y exp
CheilUNIASSELVI

Real-time VFX/shader and Unity integration specialist with experience shipping for VR and mobile hardware, including a Samsung VR product featuring a dynamic, speech-reactive character animation system. Strong focus on performance (70–90 FPS) through shader/texture optimization and hands-on tuning of Unity blend trees and animation transitions to eliminate popping and timing issues.

Unreal EngineUnity3D Animation3D Asset Production3D Modeling3D Pipeline Development+46
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Zhifang Wang - Mid-level Game Designer specializing in narrative design and AR/VR game development

Zhifang Wang

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Mid-level Game Designer specializing in narrative design and AR/VR game development

7y exp
Beijing Liuqu Network TechnologyUniversity of Michigan

Game designer with hands-on UE5 Blueprint prototyping experience who built AR and VR gameplay systems end-to-end. Designed an AR dog-training game with daily-care progression and an AR heart-collection currency system, iterating via playtests to improve onboarding, spacing/balancing, and engagement; also implemented NPC interactions and minigames in a VR classroom simulator prototype.

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DM

David Mahoney

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Senior Technical Narrative Designer specializing in VR and interactive storytelling

Irvine, CA9y exp
Unannounced VR ProjectsChamplain College

Mission/narrative designer with shipped VR experience on Lone Echo II, including designing and tuning a generator mission and its transition into a branching choice/free-exploration structure. Also builds UE5 Blueprint prototypes for narrative adventure concepts ("Runt"), implementing interaction-driven cinematics and iterating on camera pacing and character writing.

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Sawyer Porte - Junior Game Designer specializing in systems, combat, and multiplayer gameplay

Sawyer Porte

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Junior Game Designer specializing in systems, combat, and multiplayer gameplay

3y exp
SLEEPER BUILDUC Santa Cruz

Game economy/progression designer who owned the end-to-end progression system for an idle auto-battler (“Non-Order”), including multi-currency sources/sinks, upgrade pricing curves, and meta-progression. Uses spreadsheet modeling plus playtest/telemetry-driven iteration to address pacing and agency issues (e.g., adding a minigame, click-to-damage, and player skill tree) to reduce progression friction and improve replayability.

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YS

Yoon So

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Senior Software Engineer specializing in Unity game and XR development

7y exp
ForwardXPUSC

Gameplay engineer with hands-on ownership of social/multiplayer Unity systems, including a visual scripting tool that unlocked user-generated worlds and expanded content from 3 internal maps to dozens of player-created experiences. Has shipped across VR and mobile, worked with Photon PUN networking, and is also experimenting with LLM-powered product features via a Go/AWS backend.

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JV

JR Vosovic

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Senior Game Designer specializing in Unreal Engine and AAA/indie gameplay systems

San Diego, CA26y exp
Digital Nomad Entertainment
PrototypingSystem designUI/UX designUnreal EngineAgile workflowsAnimation direction+32
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Demetra Asmaklis - Mid-level 3D Animator specializing in game animation and motion capture in Montreal, Canada

Mid-level 3D Animator specializing in game animation and motion capture

Montreal, Canada4y exp
Cloud ChamberDawson College
Unreal EngineProblem SolvingMayaXsens3D AnimationMotion Capture+7
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Phoebe Royer - Intern AI/ML Engineer specializing in data pipelines and full-stack web development in Sunnyvale, CA

Intern AI/ML Engineer specializing in data pipelines and full-stack web development

Sunnyvale, CA1y exp
PaystandUC Santa Cruz
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Dhruv Rathod - Mid-level XR/VR Software Engineer specializing in Unity and immersive simulation in Phoenix, AZ

Mid-level XR/VR Software Engineer specializing in Unity and immersive simulation

Phoenix, AZ4y exp
RocheTexas A&M University
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RS

Mid-level Software Engineer specializing in full-stack platforms and applied AI

New York, NY5y exp
ApliteIllinois Institute of Technology
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MF

Entry-Level Media Artist specializing in capture art and environment art for games

1y exp
GameStopSlippery Rock University
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BO

Junior Game QA Tester and 3D Generalist specializing in game testing and asset creation

Remote, United Kingdom1y exp
Electronic ArtsSouth Essex College
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Neil Martinez - Senior QA Lead specializing in video game testing and release quality in Remote

Senior QA Lead specializing in video game testing and release quality

Remote6y exp
Wicked Saints StudiosFull Sail University
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Muhammad Majid Zia - Principal Unity Engineer specializing in real-time 3D simulation and multiplayer systems in Lisbon, Portugal

Principal Unity Engineer specializing in real-time 3D simulation and multiplayer systems

Lisbon, Portugal10y exp
Rebel CarsInternational Islamic University Islamabad
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AN

Mid-level Game QA Tester specializing in console, mobile, and VR compliance testing

Remote, USA5y exp
DolbyUniversity of Bridgeport
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Chenhao Wei - Mid-level Data Analyst and Game Developer specializing in Python/SQL and Unreal Engine 5 in Norwood, MA

Mid-level Data Analyst and Game Developer specializing in Python/SQL and Unreal Engine 5

Norwood, MA3y exp
LifeWorksCalifornia State University, Fullerton
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David Solomon - Senior Gameplay Engineer specializing in VR and Unreal Engine systems in Hurricane, UT

Senior Gameplay Engineer specializing in VR and Unreal Engine systems

Hurricane, UT7y exp
PolyarcBrigham Young University
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KS

Senior CG Generalist and Game QA Tester specializing in 3D art, VFX, and AAA game testing

Chicago, IL11y exp
NetherRealm StudiosFull Sail University
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AM

Mid-level QA Tester specializing in game and interactive content testing

5y exp
MergeFull Sail University
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