Vetted Unreal Engine Professionals

Pre-screened and vetted.

TN

Senior 3D Artist & Environment Artist specializing in game and VR production

Raleigh, NC29y exp
Studio HermitageEast Carolina University
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AC

Mid-level Creative Lead specializing in design, motion graphics, and 3D animation

New York, NY5y exp
ASC Artworks LLCNYU Tisch School of the Arts
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MS

Mid-Level Technical Level Designer specializing in VR training simulations and game QA

Florida, USA3y exp
Mass VirtualUniversity of Central Florida
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AE

Mid-Level Software Engineer / Game Developer specializing in React and game engines

Brooklyn, NY4y exp
theCoderSchool BaysideNYU
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KP

Mid-level QA Analyst and Software Engineer specializing in game and web application testing

Boston, MA6y exp
Resilient CodersYear Up
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JS

Mid-Level Software Engineer specializing in algorithmic generation and AI systems

Santa Cruz, CA3y exp
TRACLabsUC Santa Cruz
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MP

Mid-level AI/ML Engineer specializing in LLM training, evaluation, and applied mathematics

Surrey, Canada4y exp
US Design StopUniversity of British Columbia
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WH

Mid-level Game Designer & Level Designer specializing in Unreal Engine and live ops

Bristol, CT7y exp
Targetlock InteractiveUniversity of Hartford
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ES

Mid-level Game Designer specializing in gameplay, narrative, and community-driven development

Los Angeles, CA5y exp
SoundromedaUC Santa Cruz
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BB

Senior Unity/XR Engineer specializing in VR multiplayer and developer tooling

Lawrenceville, GA7y exp
TransfrKennesaw State University
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SC

Senior Software Engineer specializing in Unity, multiplayer, and AI/LLM systems

6y exp
Misapplied SciencesAcademy of Interactive Entertainment Sydney
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AA

Adriano Amato

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Mid-level Game Developer specializing in Unity and C#

Ascea, Italy4y exp
Spicy SparksUniversity of Salerno

Game developer who implemented the battle simulation/progression system for "Gladiator Imperium," focusing on turn logic, stat-driven combat, and player-facing feel through UI and camera polish. Also has experience modernizing a 10+ year legacy project by refactoring into new frameworks and even migrating to a different programming language, leveraging AI to interpret undocumented code.

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CY

Mid-Level Full-Stack Developer specializing in web apps and game/VR development

Toronto, Canada5y exp
WIMTACH, Centennial CollegeCentennial College

Frontend-focused engineer who led a full-scale CMS/dashboard build using React (with TypeScript), plus Node.js microservice APIs on AWS Lambda and MySQL. Emphasizes scalable component architecture, feature-based code organization, performance profiling via Chrome DevTools, and disciplined release practices (CI/CD, UAT gating, production monitoring) in fast-paced delivery cycles.

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Jonathan Dearborn - Senior Gameplay Engineer specializing in VR and cross-platform gameplay systems

Senior Gameplay Engineer specializing in VR and cross-platform gameplay systems

14y exp
Another AxiomUniversity of New Hampshire

Unreal Engine (C++/Blueprint) gameplay systems engineer who shipped major VR social-sports features in Orion Drift, including a wieldable items system that became the game’s primary IAP revenue driver and supported 75-player lobbies via careful replication/performance tradeoffs. Also built the station/server browsing system to steer players into lively lobbies and implemented backend-to-frontend tech tree infrastructure using Unreal DataTables, plus tuned standout mechanics like rideable rockets and Driftball projectile/ball behavior through frequent playtests.

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NB

Executive CTO / Software Architect specializing in GenAI, FinTech, and PropTech

Los Angeles, California17y exp
American ExpressUniversity of Advancing Technology

Entrepreneur/fintech product builder who raised a $100K pre-seed from ex-Google/Microsoft execs and built a real-time, direct-to-vendor bill pay micropayments platform. Previously helped scale Norton LifeLock to 1M users (2003) and also created Karma LA, a fraud-resistant, verified donation system (including VA veteran verification) aimed at improving trust and conversion in giving.

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CM

Senior 3D Generalist specializing in real-time 3D, VR, and procedural animation

11y exp
Blue ZooGovernment Skills Bootcamp

UK-based Unity/VR generalist who shipped a Meta Quest VR installation to art galleries worldwide while at Julian Opie Studio, acting as sole programmer and producing the art pipeline. Built a custom Spatial Anchors-based spatial mapping system with little documentation and developed real-world operational procedures to keep installations stable for exhibitions with hundreds of daily visitors. Also contracted as a 3D generalist at Blue Zoo, producing all assets/animations and environment setup for a Tate Gallery kids game, finishing ahead of schedule.

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Ludwik Bacmaga - Senior Game & VR Lead Developer specializing in Unity and cross-platform multiplayer in Zurich, Switzerland

Senior Game & VR Lead Developer specializing in Unity and cross-platform multiplayer

Zurich, Switzerland7y exp
StoryToysUniversity of Plymouth

Lead Unity VR developer who shipped multiple Meta Quest Store releases, including porting Titanic VR and building Rollercoaster Legends titles for Quest 3 (with Quest 2 support). Also independently built and released a multiplayer mobile trivia game using PlayFab, P2P networking with host migration, and encrypted/serverless backend updates to reduce hacking.

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Nikunj Sethi - Mid-level Unity XR Developer specializing in VR/AR training, games, and immersive UX

Nikunj Sethi

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Mid-level Unity XR Developer specializing in VR/AR training, games, and immersive UX

3y exp
O.P. Jindal Global UniversityGoldsmiths, University of London

Unity developer with hands-on VR and multiplayer WebGL experience: reduced motion sickness in a VR bike riding game by implementing a helmet-style FOV reduction using a camera canvas. Built a small metaverse-style multiplayer house experience with Photon PUN 2, tackling host migration/ownership transfer and real-time object synchronization, plus voice chat.

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Clea Ramos - Junior UX/UI Designer and Front-End Engineer specializing in accessible web products in Pennsylvania, USA

Clea Ramos

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Junior UX/UI Designer and Front-End Engineer specializing in accessible web products

Pennsylvania, USA4y exp
Carbon Creek LabsBucknell University

UX/UI designer and frontend engineer with hands-on project leadership experience, including leading a 6-person engineering team to deliver an accessible video conferencing system for older adults in senior care. Particularly compelling for mission-driven or health-adjacent products: they combined stakeholder research, WCAG-minded design, frontend implementation, and post-launch testing to improve usability and cut system cost by 40%+.

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BP

Senior Unity/XR Developer specializing in AR/VR and AWS-backed real-time experiences

London, UK10y exp
Eugene’s ARUniversity of East Anglia

Unity XR developer who has shipped multiple Meta Quest apps, including an NHS medical training VR simulation where realistic, consultant-validated interaction mechanics and highly configurable systems were critical. Also built and shipped a solo indie AR product ("Eugene's AR Wiki") end-to-end, supporting a wide range of iOS/Android devices and incorporating analytics, interactive content, and engagement features like word games and face filters.

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MD

Junior XR/Game Developer specializing in cultural heritage and virtual museum experiences

Orsay, France1y exp
Scuola Superiore Sant’AnnaUniversité Paris-Saclay

XR/AR Unity developer who has overseen ~4 XR projects including shipping on Meta Quest, a HoloLens mixed-reality archaeology experience, and a collaborative 3D model exploration POC. Strong track record of aggressive performance optimization (custom shaders, profiling, draw-call reduction) and user-testing with domain experts; also experimented with ONNX-based procedural content generation and built a solo AR Tower of Hanoi game using AR Foundation (with a WebXR extension).

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Freddy Hajas - Principal Gameplay Designer/Programmer specializing in FPS/TPS systems and AI in Rio de Janeiro, Brazil

Freddy Hajas

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Principal Gameplay Designer/Programmer specializing in FPS/TPS systems and AI

Rio de Janeiro, Brazil28y exp
Betagames GroupPontifical Catholic University of Rio de Janeiro

Long-time Call of Duty mod/game-mode creator (Call of Duty Frontlines/Rio) who designed 40+ gametypes, including “Swarm” later released officially as MW3’s Team Defender. Known for deep tuning/balance iteration and for overcoming engine constraints (e.g., expanding limited model slots via load-time model merging to ship large amounts of new weapons/vehicles/enemies). Currently building an UE5 game (Comando Rio) on Lyra, implementing custom audio systems and camera/movement features, collaborating with Gooseman (Counter-Strike creator).

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