Pre-screened and vetted.
Mid-Level Game Designer specializing in gameplay systems, AI encounters, and VR training simulations
Mid-level Pipeline/Media Operations Engineer specializing in QA automation for post-production
Senior Game Developer specializing in Unity/Unreal tools and pipeline development
Senior Gameplay/Simulation Engineer specializing in Unreal Engine and graphics programming
Junior Full-Stack Software Engineer specializing in cloud-native web apps and test automation
Mid-level QA Tester specializing in cross-platform game and software testing
Mid-Level 3D Character Animator specializing in gameplay and cinematic animation
Senior QA & Technical Project Manager specializing in OTT streaming, analytics validation, and automation
Senior Software Engineer specializing in AR/XR SDKs and Unity developer tools
Senior Software Quality Engineer specializing in service reliability for Xbox/Azure live services
Mid-Level Software Engineer specializing in Java microservices and real-time systems
Senior Site Reliability Engineer specializing in infrastructure automation and production systems
Senior Game/World Designer specializing in procedural generation and systems design
Mid-level QA Engineer specializing in blockchain and game platforms
Intern Technical Artist specializing in Unity real-time 3D visualization
“Unity/VR developer working on real-time Formula 1 broadcast simulations, including a 3D VR experience that lets users follow any car and compare qualifying laps using live F1 data. Built a proprietary math engine and JSON-based pipeline to drive accurate real-time car positioning in Unity; the 7-month effort became the team’s MVP and significantly increased app engagement.”
Principal Real-Time 3D Software Engineer specializing in Unity/Unreal simulation and HMI
“Gameplay-focused Unity developer who prioritizes tight, fair-feeling controls—implemented a custom raycast-based character movement system (avoiding Unity physics) to make platforming more deterministic and difficulty tuning more reliable. Has prototyped multiplayer in both Unity (Photon tic-tac-toe replication prototype) and Unreal Engine (shared workshop/crafting environment), and actively uses AI tools (Copilot + asset generation) to speed prototyping and documentation.”
Senior 3D Animator specializing in rigging and real-time AR/VR and game animation
Director-level Character/Creature Animator & VFX Supervisor for film, TV, and games